Разработчик: Milkstone Studios
Описание
Зло таится в глубинах
Как член самого мощного магического ордена, ваше задание - защищать человечество от сил зла. Встретьтесь с ордами врагов и могущественных Стражей в эпических и динамических битвах. Следите за элементальным сопротивлением и уязвимостями, чтобы максимизировать вашу эффективность и получить опыт для повышения уровней, чтобы выучить мощные навыки, которые помогут вам достичь конца подземелья в целости.
Шутер от первого лица во всей красе!
Ziggurat 2 сосредоточен на быстроразвивающихся битвах и постоянном передвижении, за ошибки в котором дорого платят. Вам понадобится ловкость, рефлексы и навык управления ресурсами, чтобы иметь шанс выжить против опасностей, прячущихся в тени, и суметь вернуться в целости и сохранности.
Двух одинаковых забегов не бывает
Следуя за своим предшественником, в Ziggurat 2 подземелья сгенерированы случайно, полны опасностей и сокровищ для смелых волшебников, что посмеют войти в них. Если пойти ещё дальше, то подземелья теперь имеют больше вертикальности в разнообразия, и больше компактных комнат для более быстрых сражений и более лёгкого изучения.
Возвращение в Цитадель
В Цитадели, доме Братства, вы сможете нанимать новых и старых союзников, ровно так же, как и улучшать ваше снаряжение и навыки, перед выбором, какую миссию выполнить следующей. С десятками открываемых орудий с разной природой и поведением, подготовка перед миссией важна и есть разница между убедительной победой и горьким вкусом поражения.
Улучшенная формула
Ziggurat 2 был переработан с самого нуля с целью улучшения по сравнению с оригиналом во всех смыслах, и предлагает более гладкий и быстрый опыт, с быстрыми, более напряжёнными сессиями, большим интерактивом и удовлетворяющей прогрессией.
Поддерживаемые языки: english, spanish - spain, dutch, italian, russian, portuguese - brazil, hungarian, japanese, french, czech, vietnamese, german, portuguese - portugal, simplified chinese
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows 7 SP1 64bits or newer
- Процессор: Dual Core processor
- Оперативная память: 4 GB ОЗУ
- Видеокарта: GeForce GTX 460 1GB or better
- DirectX: версии 11
- Место на диске: 1 GB
- 64-разрядные процессор и операционная система
- ОС: Windows 10 64bits
- Процессор: i7 7700K
- Оперативная память: 16 GB ОЗУ
- Видеокарта: GeForce GTX 1060 3GB or better
- DirectX: версии 11
- Место на диске: 2 GB
Mac
- ОС: Mac OS X 10.9+, tested on OSX 10.10+
- Процессор: 2.5GHz dual-core Intel Core i5
- Оперативная память: 2 GB ОЗУ
- Видеокарта: OpenGL 2 Graphics card
- Место на диске: 1 GB
- ОС: Mac OS X 10.9+, tested on OSX 10.10+
- Процессор: Quad core processor
- Место на диске: 1 GB
Linux
- ОС: Tested on Ubuntu 20.04.1
- Процессор: Dual Core processor
- Оперативная память: 4 GB ОЗУ
- Видеокарта: GeForce GTX 460 1GB or better
- Место на диске: 1 GB
- Процессор: i7 7700K
- Оперативная память: 16 GB ОЗУ
- Видеокарта: GeForce GTX 1060 3GB or better
- Место на диске: 1 GB
Отзывы пользователей
Great fun with this one, if you're into roguelite FPS definitely give it a try. More so if you like fantasy!
Amazing game. Haven't played in a few years but I'm going back for more. Milkstone always delivers and its weird their games don't seem to ever explode like others do. If you like games like Gunfire Reborn or Roboquest you will probably like this as well.
Ziggurat 2 is a solid roguelite FPS that builds greatly on the first. There's a campaign mode where you play through 3 different kinds of levels to unlock 10 classes (plus the base 2) and around a billion different weapons. It's pretty easy on the default difficulty but there are lots of difficulty options. There are also classic modes that don't unlock stuff but offer different challenges. The graphics and sound are solid, the writing's a little bland but really only exists to justify unlocking new characters. The characters themselves play very differently, and the weapons are pretty distinct too, though they don't get too crazy. The perks are almost all fairly minor. Unlike some roguelikes, your builds never get too crazy or specialized, so playthroughs don't differ too much from each other, which is a bit of a minus.
Not bad. Nothing special. Doesn't stand out in any particular way. Get it on sale 32 bucks is too much.
Bosses are trash, levels feel empty and spongy enemies
Ziggurat 2 is a decently made single-player rougelite FPS. Gameplay feels great and there's a huge variety of heroes, weapons and accessories to unlock and choose from.
Ugly and boring. The worst combination of traits a game could have. No style and no substance.
If I knew this game had a campaign and wasn't just yet another roguelike, I would've gotten this way earlier.
One of the best underrated Roguelike shooters in existence. Funny how recent reviewers complain about things this game never tried to be. This isn't a looter-shooter, there's more emphasis on player skill and creating fun cohesive weapon combinations. The weapons in this game are super unique and fun, reminds me of classic Turok games.
FUN
this game is fantastic aside from all the super shitty QoL that was never fixed. why do i have to sit through the intro vid everytime i launch. why cant i skip them? Why cant i skip boss intros? why does it take 12 fucking years to get out of the quest complete screen. why the FUCK does it just take me back to the "press enter" title screen when i hit fucking esc at the main screen of the the game instead of asking me to close it? WHO FUCKING KNOWS. not the devs obvs.
Game is a 7/10 otherwise. be prepared to waste time waiting in fucking menus though.
good
Fun rouge-like FPS
Really wanted to like this game, it has a good premise and initially felt like it was going to be good twist on the roguelite FPS formula (love similar games like roboquest, sulphur, battle shapers, gunfire reborn, witchfire, etc). After 4 hours, though, I was extremely bored by the repetitive nature of the fights - already felt like I had basically seen most of what the game had to offer me
Excellent game. The first one brought me back. Wizardry battle at it's finest, very addictive FPS progression style game.
A decent shooter but a weak rogue-like. Combat is fairly slick and impressive in terms of raw game-feel, but it just doesn't have enough drama/suspense to carry the experience. Most of the time I find myself using my best weapon and simply circle-strafing around the arena until all the enemies are dead.
I think the core problem is that runs are lacking in meaningful progression. The decisions you make within a run don't feel very impactful, and the general stakes of combat don't feel like they get much higher throughout a run. Most perk choices leave me feeling like nothing has really changed. Every now and then you'll get a perk choice that feels exciting (like the one that reduces health to increase damage), but it's pretty rare. Maybe I need to unlock more perks to see the game at its best, but it feels odd that they fill the game with so many bland choices by default.
The levels don't offer many surprises either, partially due to procedural generation, but I think there just needs to be more types of rooms to discover. The main "secrets" in each level (the blue key fragments) are just kinda floating unceremoniously in random rooms, and it doesn't feel very satisfying to find one.
I mostly played "classic" mode. The campaign mode feels structurally... strange? It's not clear what it has to offer that the classic mode doesn't do better. I guess there's meta progression in the campaign mode?
All in all, it's not terrible, it's just disappointingly bland. It's polished enough that I might revisit it to unlock some new characters or perks or something.
Great game. Great sequel.
The art style is the only good thing about this game.
The level design is boring, just a bunch of interconnected empty arenas, and you have to backtrack. Nothing to do beside fighting. Finding the three blue keys is a slog that gets old very quickly. The traps and environmental hazards are more annoying than challenging.
The monsters feel very random, they are unrelated to each level theme. Why are there evil carrots in an ice cave or frozen warriors in ancient Egypt ? Each level feel the same, the only varitaion is arenas' size, and a few stronger ennemies here and there.
The upgrades are unimaginative slight percentage bonus.
The runs feel monotonous after a few hours. You just have to shoot while running with no real strategical choices. The individual power of each playable character is a gimmick with a long cooldown, otherwise they all feel very samey.
It is not a bad game, but the experience was far from magical…
I like this game overall but the way enemies will always predict your movement is frustrating and defeats the entire point of playing it. Why would I try to evade or be smart when the enemy will always hit me, even if I'm zigzagging like a madman?
nice (cutscenes excepted)
A standard rogue-like formula of a game.
New Players:
Ziggurat 2 is an FPS rogue-like where you play as a hero with magical abilities, who goes on a dungeon run to obtain XP, magical weapons and perks to fight the bosses of each floor.
Review:
It's your salt of the Earth rogue-like game. Start run, clear rooms, get XP, get weapons, beat bosses and unlock stuff for the next run, becoming ever stronger. This formula has stayed true and strong for years and will continue to do so, as we love nothing more than the feeling of progression and being rewarded for our effort.
Ziggurat 2 is the upgraded version of its predecessor (obviously), and brought about a bunch of changes and enhancements that make it a better and more enjoyable game. The game isn't without its faults, but for the most part, I had a great time playing this game.
Gameplay:
It's a fast-paced shooter, so movement and accuracy is at the helm of the day. Lack there off and you'll prematurely end most of your runs. Enemies have movement prediction, so their accuracy can be annoyingly accurate, but fortunately, it's also easy to manipulate this system, by feigning direction and quickly switching (works every time).
There's a large variety of minions and bosses. All minions have some kind of resistance or weakness to some damage type which ranges between basic, fire, ice, lightning, poison and curse, but bosses are excluded from this who just normal damage from any weapon. You can only carry 4 weapons, which are a wand, spell, staff and alchemy, each having unique versions, with different strengths, so the best course of action would be to change up your types of damage as you never know what you'll encounter each room.
The game offers a MASSIVE variety of weapons, amulets and perks to unlock. Seriously, you'll spend hours trying to unlock everything, with some being worth your while, and others not. Although, I love the variety, some took too long to unlock, which made me not appreciate them as much. By the time I completed the campaign, I only had a bit over half of all the weapons, so I had to grind for the rest and by that time I was bored of playing. The weapons do look and feel awesome, so I appreciate the effort, but honestly, a lot were also meh or similar to others, so the developers I feel focused a bit too much on quantity instead of limited options, but quality.
There are 12 heroes to unlock, which is done through completing chapters in the campaign. The heroes are fairly unique with their own stats, active and passive abilities. Each also have their own unique set of perks that you obtain by playing and mastering them.
On the note of mastery, each weapon, hero and amulet as a mastery bar that fills as you use them. Each time the bar fills, you obtain insight which is used to upgrade your passive talent trees. In short, you want to use everything you unlock to obtain as much insight as possible.
Past all of this, the game gets repetitive and I mean REALLY repetitive. Each dungeon, offers "maybe" a new theme and layout, with randomized rooms, weapons, minions and bosses. Other than that, it's really just the same grind, which is loads of fun at first, but becomes stale later on.
Difficulty is optional, and can be set at any time leaving room for experiment. My momma didn't raise no "p###y", so I cranked the game up to Arch-Mage from the start and suffered for it. Now, I did end up making the game my b###h, but I also missed out on loads of valuable unlocks that would've gone a long way. My point is, just start off slow. Rewards are minimal at higher difficulties from what I experienced, so don't ruin the game for yourself.
Graphics:
Cartoonish and great. It perfectly suits the narrative and theme the developers were aiming for. It's through and through fantasy with dark dungeons, illuminated by bright crystals, or burning fires. Lava and poison streams, ice walls and death traps, your typical fantasy dungeon experience. Minion models are pretty cute though.
Story:
You can skip the story as it's not that important, but if you must know, basically, mages of the Brotherhood of Daedalon would train at the ziggurat where new apprentices would prove themselves to join the ranks. Some mage war broke out, the ziggurat got destroyed and all manner of evil spread throughout with almost all mages being killed and the rest scattered. Your quest is to reunite the brotherhood, find any who are willing to join and beat Ukyon who is trying to destroy magic for good.
Conclusion:
It's a fun game worth playing. Although things become stale, it's bound to give you hours of enjoyment first before you get there. There are better options for sure, but support the indie developers. They make the best games anyways.
boring upgrades
A nice improvement on the original game. Roguelite arena-shooter. Gorgeous graphics and effects.
A solid 8/10 if you like this genre.
I regeret wasting time on this game. I guess it's not THAT bad, but if you played something like Roboquest or Gunfire Reborn - this game doesn't stand a chance, not even remotely close.
Pros:
- visuals are good. colors are vibrant, locations are identical but not annoying, monster design is fine too.
- arsenal is interesting. guns, staves, wands, magic books - all are different and fun to use (at least those that I unlocked during my 4h playtime)
- movement is fast. even without sprinting, you move fast, so when you have to backtrack sometimes, it doesn't feel that bad. unfortunately, it doesn't matter, because see con #1.
Cons:
- every ranged enemy leads your movement. EVERY SINGLE ONE. who cares if you can run like Usain Bolt, when every little fuck has predictive aim implanted in their head. even melee enemies do that! if it gets close, your only option is dashing away. if you try juking around it - you will 100% get hit.
- not convinced by leading shots? how about making most of them deal area damage too. or multiple projectiles, like a shotgun. have fun avoiding all that shit.
- boss fights could be fine if not for shield mechanic. at some point bosses spawn regular enemies, and if they are close to a boss (like half-arena distance) - boss gets huge incoming damage reduction. you are forced to kill spawns, or else you're gonna fight him for hours and die from leading shots. yes, bosses have predictive aim too.
- there is a mechanic for elemental damage and resistance. should I know about it beforehand somehow? because tutorial doesn't teach you this. all encounters are randomised, so imagine this: you start a run and the first room spawns enemies resistant to your weapon's damage type. you can't get a new weapon somewhere, so have fun running around a pack of enemies and dealing close to zero damage.
- upgrade values are so small and meaningless, you might not even remember what you had at the end of the run. for me, level ups were only good and welcomed because they heal you and replenish your ammo a bit. all weapons have mastery, and at some mastery level they get new stats. I was genuinely interested to see what it was, and when I've got required mastery level on a wand, I saw... +5% damage. on a weapon that hits for like 40-50. wow, thank you, I guess. level up perks and talent tree upgrades are like that too.
- ammo starvation. when you start a run, you will constantly be out of ammo until you get other weapons. you always have a wand, wand ammo regenerates by itself, but guess what - wand drains ammo faster than it regenerates. combine it with elemental damage type "unluck" for bonus frustration points.
everything I mentioned above doesn't necessarily make this game bad - it's just not fun. not fun getting hit constantly, not fun choosing between meaningless upgrades, not fun restarting runs because of bad RNG. You can call it "a skill issue" - I call it "should've refunded when it was possible"
Magicool.
For 10 eur totally worth it
Muy buen juego
IT PWETTY GEWD I WUD WECCOMEND IT
So far its a fun game, my only issue is that game speed is so damn fast i wish there was a setting to slow things down for my motion sickness but other than that i love it.
overpriced; should be $3 max. (definitely not worth $25 LMAO!)
every dungeon is identical and even your character barely changes, only increasing its stats slightly.
go watch a full playthrough before buying. skip to any point and notice how nothing has changed.
Absolutely get this game, I loved the first one so much I got 2 for myself and a friend and within 3 hours of playing I knew I had to get both of us the supporter pack too because this game deserves more love and notoriety. It's so polished and fluid with it's gameplay, if I fail it feels like I could have done something different and not the game which keeps you engaged and willing to learn the mechanics better and improve on your runs. The campaign is really well thought out and the progression is paced perfectly and you feel appropriately rewarded from finishing your runs. Even throughout the levels it challenges you to mix up your weapons and evolve your playstyle further than most roguelikes I've played.
Edit: It would be amazing if they add 2 player coop at some point, or fit it into a third game if it even happens
excellent game. does everything it hopes to do very well.
Ziggurat 2 is a mess: almost every single aspect of its game-play is flawed.
Rooms are very often a completely random set of features creating a non-sensical, hellish and claustrophobic landscape. Maybe if you could take the time to learn their layout, it'd be better but instead you fight in each room and then go to the next ugly-mess of a room for the next fight, rinse-and-repeat every couple-minutes or so.
Visual delivery is terrible: more often than not I go past chests and challenges because despite them being large and obvious, the rooms are so non-sensical; the player's movement speed is so fast; and there are so many effects in lights; weapons; ground... that you will wonder to yourself "how did I miss this huge chest despite being in this room 3 times already"?
Since each level is nothing more than a series of rectangular-rooms connected by corridors, the whole of a level makes even less sense than the individual rooms themselves and is not fun but confusing and frustrating to explore and navigate.
You may ask yourself: how can the game even be played if the rooms; the level; and visual-delivery are this bad? I'll tell you!
It's because the game is meant to be played with the mini-map on-screen. You're not supposed to travel the game world: you're supposed to follow the mini-map; you're not supposed to read the lay-out of a room during a fight: you're supposed to use the mini-map as a radar; you're not supposed to explore, discover and wander each unique level built with the amazing potential of procedural technology: no, you're supposed to watch the mini-map to see where the next door to the next room is!
If you don't mind looking at the corner of your screen for half the time playing a fast-paced video-game, you may not mind all of the complaints so far. If you'd rather immerse yourself in a great game-world and combat then it's a major problem.
The game modes:
- Trial mode: for the reasons stated already, a grating experience to play.
- Infinite dungeon mode: even worse, infinitely grating, as it relies on the worst game elements, exacerbating them.
- Gauntlet mode: would've been the ideal way to play: one large room that you get to play in for longer and learn its layout; no items and features to miss, just combat; no ugly non-sense level to navigate; no need for a mini-map... except the waves are end-less so have fun playing with the "level up your perks" message in the middle of your screen fort the entire duration of every gauntlet while you have no time to level-up your perks, let alone read them carefully! Why not have a pause between waves so you don't have to do this in the middle of combat?
- Campaign: haven't tried it. I've read 5 books since last Monday but text and cut-scenes is not what I buy and play rogue-lite FPS games for. Also, I'm willing to bet money it's going to be just Trial Mode with extra-steps.
In my experience, trial and gauntlet modes take around 20 minutes to complete. While you do get a new gun each run and a few upgrades, it's really not a lot when it comes to progression compared to other rogue-lites like Dead Cells and Hades (both at around an hour per full run).
The music is significantly faster than the pace of game-play even when compared to the most intense game-scenarios like the gauntlet mode ("high-intensity challenge with dozens of enemies"), causing a miss-match in player-experience and an artificial sense of anxiety. The music wants to be Doom Eternal but the game, an average FPS can't keep up.
The easiest difficulty is much harder than any FPS game I've played; from Half-lifes to Destiny 2 to competitive-online-arena-shooters. This is probably done to off-set power gained through meta-progression later.
The weapons have no re-loading mechanics which make the combat feel more shallow than even FPS titles from the early 2000s. You just hold down the left- or right-mouse-button, especially when you've run out of mana (ammo) for your main weapon and need to fall-back to your basic wand. Since you run out of mana a-whole-lot, expect to spend most of your play-time holding down the left mouse button shooting with the wand's basic attack. Hardly engaging.
Half of the enemies do burst damage so it's very hard (but not impossible) to dodge their damage. Even the slower attacks often have area-of-effect so even if you dodge the projectile itself, they can still damage you.
As such, the game is designed for you to be taking damage continually. To off-set that, you need to kill enemies and get their health drops, even during combat. This is a matter of personal preference but I'd rather have a fixed amount of health then heal to full at the end of combat. It doesn't feel realistic or rewarding to chase tiny health drops.
Take Dark Souls or Nioh for example: isn't being able to dodge every-single-attack with enough skill much more elegant design? Doesn't make them any easier! What about bullet-hell games like shoot-them-ups where any of the hundred bullets on-screen can kill you in one hit but skilled players manage to make it look like dodging all of them is barely an inconvenience?
Obsidian is a free level generator for Doom 2 that completely dunks on Ziggurat 2's procedural-generated levels. There are also free, high-quality Doom mods for reloading-weapons; procedural-weapons and level-up systems. The core game-play in this 90s classic still holds-up and is far deeper and more engaging than any core game-play I've experienced in Ziggurat 2.
Mine-test is also a (non-FPS) free game that can create impressive, natural-looking, world-sized landscapes that make the procedural-generation in this commercial title look like the result of a toddler that spent an after-noon stacking blocks.
There is no shortage of FPS games with high-replay-ability and more depth and polish than Ziggurat 2. If modifying Doom 2 is too much trouble or just too old for you: buy Shadow Warrior 2 for 2$ on sale or play Destiny 2 for free.
A great wizard shooter with plenty of challenges.
Yet ANOTHER rougelite.
A must have on the steam deck and an awesome game overall. If you like rogue lites the this is a no brainer puchase.
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Дополнительная информация
Разработчик | Milkstone Studios |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Отзывы пользователей | 91% положительных (850) |