
Разработчик: Alexey 'cptnsigh'
Описание
Shady Knight is a pure skill-based experience. There are no locked abilities to hold you back, the only thing that matters is how well you can master the power you’ve been given. Prove yourself worthy and break the cursed path of trials or lose yourself to the abyss of obsession.
Unique Melee Action that mixes Parkour and Combat
Your weapons react to your state, charging a strike from a slide or in the air leads to different moves. Even more interesting combinations appear once you discover that you can jump off enemies' heads or wall-kick to trigger more powerful abilities. Even a simplest thing such as a barrel can be used for both parkour and combat.
The Kick and The Chained Dagger
These two are always at your side making you deadly as hell even when unarmed, and nothing stops you from combining many of their abilities with other weapons for even crazier combos.
Fluid Platforming
Learning your movement allows you to become truly intangible in combat. Master slide jumping and learn the trickiest wall-kicking techniques to reach your goal with the flow.
Style Ranking that reflects Your Mastery
There are always multiple things you can do at each given moment: switch weapons, combine different moves, discover all contextual abilities and use the environment to reach the highest ranks. The style system isn't there to tell you how to play, it's a reflection of your skills and knowledge.
Face the Towers
Even with all of your skills, there are still knights out there waiting to take you to the limit. Four main hubs full of highly replayable towers packed with challenging combat scenarios, platforming bits and opportunities for creative environmental kills.
I will see you on the other side, Knight
Поддерживаемые языки: english
Системные требования
Windows
- OS: Windows 10 64-bit
- Processor: 2.5 GHz
- Memory: 2 GB RAM
- Graphics: GeForce GTX 660
- DirectX: Version 9.0
- Storage: 1 GB available space
- OS: Windows 10 64-bit
- Processor: 2.5 GHz
- Memory: 2 GB RAM
- Graphics: GeForce GTX 1050
- DirectX: Version 9.0
- Storage: 1 GB available space
Отзывы пользователей
london
very fun
this game ROCKS! i don't think i had this much fun with a game in a long while. while the story is existend i don't fucking care! The game Feel is just so good
DAD
Idk. Its just... Good.
If you are into movement based first person games you're gonna like this one for sure. Feels great.
ultrakill but with knights
GOD GAMER SKILLS FOR ME
;alsjkdf;asjf
its gameplay is unmatched by any game I have ever played
This game is so friggin tuff
another easy win for the indie game scene
very fun
medieval ultrakill
peak
heavy is dead
fun when i actually play well but i have absolutely no clue how im supposed to pay attention to everything at once
2 blessed lancers are thrown on your screen and you have to focus on them but theres also a blessed spider up your anal cavity and you now have a d rank
Shady Knight is an interesting concept, but I feel the speed of the combat and the precision necessary to pull of many of the first-person parkour moves will elude many players, as they eluded me. While the first few hubs were very enjoyable, the difficulty of the later ones and the number of times you will have to restart a level in order to hope that a combination of skill and sheer luck will let you progress does not make for an enjoyable experience.
bonk bonk
An amazing movement first person fighting game. You must defeat many enemies and steal their weapons to finish the level. Retain your honor as a knight. Fly through the air, Swing on ropes, Sprint to the ORB. You must prevail.
The game is really fun, I wish it had more levels but luckily the ones that are here are very replayable.
The movement system is completely nuts and has so much depth. The more I play, the more I learn and I get to sandbox my way through my favourite levels over and over. Same goes for the combat system, it goes hand in hand with movement.
No matter what you do, you feel stylish as fuck. I love this game.
ALSO it satiates my need for an epic kick and throwing barrels.
This is an awesome game, but it's way too short for the full asking price. You literally beat it in 2 hours.
Worth the price if you get it for at least 75% off, but otherwise wait for a sale. There's just no damn content. Lots of games like these recently, like Boomerang X. Solid gameplay but literally no content. Shame.
If this had another set of levels about as long as the first, then this would be worth the $20 asking price. The combat mechanics are super slick and very stylish, the movement is good, and there's a lot of tech for players to discover for themselves rather than being spoonfed it. This is all good. But by the time the game really gets rolling, it's already over.
I have a very difficult time recommending this game because it starts out fun, tutorials are balanced well with new mechanics. But you eventually reach a wall of skill and confusion that climbs higher than the casual player can reach.
Check out our extended thoughts here:
https://youtu.be/qkC091KMB5A?si=7BLehRgmXDjWH4KQ&t=202
I love this game. I was here ever since the demo (not at the start) and it was fuckin good. Its insanely good i recommand it for sure.
Its really good its also like ultrakill but you're a knight with a some kind of grapple. W game been following it ever since the demo and its worth the money. 9/10.
This game is just fucking good. Probably the best gameplay experience of my life. It's is very tough, but also extremely rewarding. Focus lies on skill expressive combat and momentum based platforming, which is both incredibly well done. You can speedrun most levels if you wanted to, you could do the bare minimum to get through them, or you could style on everything and dash all over the place while destroying hordes of enemies.
I need more of this game. Community level creator when?
Very Shady 10/10
Shady Knight is the only game where I’ve gone from feeling like a medieval John Wick to a clumsy potato in chainmail in the span of 3 seconds. One moment, I’m flipping off walls and dropkicking knights into oblivion; the next, I’ve missed a jump and am getting jumped by gravity. 10/10, would parkour of the map again.
love it. Great movement.
epic, my absolute favourite game
It's not a very long game, but it's very well made and incredibly fun to play. The different abilities and weapons give you plenty of options for how you want to play the game.
game too hard
its a skill issue
The most fun game I've played in a while. The levels are not very visually interesting, but the mechanics of the game are all incredibly in-depth, so I don't really care about that, personally. It doesn't seem that long at first, but there are some really cool achievements to do and a whole slew of secret stuff for you to unlock. You basically end up doing the whole game a couple times over, but with new skills under your belt. Like, you don't unlock abilities in this game, you discover them. There's so many things you can do that you just need to figure out as you go. If you can master all the abilities you have the game has some insane flow.
Run 1: Don't worry about style, just get through it and learn
Run 2: Go for flawless SSS ranks on all levels. (This is honestly really easy aside from the last two, once you've learnt the game.)
Run 3: Find all the Hidden Skulls in Each Level, which unlocks some secret levels in the hubs.
And finally, go achievement hunting. Some of them, like nexus climber and copycat, are genuinely really cool challenges for you to complete.
Overall the game has a lot going on and it really feels good to master. I would recommend 100%ing the game. It only took me 17 hours of playtime which really isn't bad.
Got repetitive quite fast, great for people who practice stuff over and over to be absolutely perfect but for FPS, that's not for me.
THIS GAME IS SO SLEPT ON. It's like if ULTRAKILL and Neon White had a baby. You can choose to casually play this game, Destroy everyone to get an SSS rank, or run through it and get a world record by 1 millisecond. Soulless games like Call Of Duty are making 1 billion per game they make and this only made 250k?!
super satisfying combat, sorta like ultrakill but instead of weapon variety it focuses on combos and parkour
wish there was more than one bossfight tho
This game is extraordinarily satisfying, I love replaying every level for perfect SSS ranks. It gives you tools and lets you go ham crafting your own perfect runs. I would highly recommend this game to anyone that has adhd or ocd or just enjoys searching every nook and cranny in other games as perfecting the combat in this scratches that exact same itch.
I am so happy this has lived up to the hype. The demo had me hooked and the full game didn't disappoint.
One of the best games of 2024. Can’t remember when I had so much fun playing a game. I’m 43 years old and this game makes me feel like a kid again.
Whats if instead of Shady Knight... Twas Freaky Knight... And instead of killing the Armless Knight, they just kissed? And I mean tongue DEEP kissing! Just saying, I think it would be better that way.....
probably the most polished and mechanically in depth action game ive ever played. very very very very very fun
This game has far more potential than it currently has. A bunch of mechanics appear once and then never again. However, I do like how the game is constantly introducing new enemies, 1 per world (technically 2).
The secret ending is a bit weird. After beating the main game you have to go back and search a bunch of levels for skulls, which I find kinda boring. Then the game drops the combat part to focus on parkour, which is fine, the game might not be playing to its strengths but it's fine. Then after you have done that, you have to kill 100 enemies in a small arena that is completely flat. First, you have to take things slow in a normal fast-paced game, then you have to focus on parkour in an FPS, and then you have simply fight without any spice.
I loved this game! i thought the combat was very fluid and fast-paced. It felt good to figure out how each part of my movement could be used in combat. I was sometimes lost in the nexus, but that's probably my own fault. I did enjoy traversing the nexus, especially the last one since i felt so fast. i wish there was more content and lore, so i'm hoping for some more updates in the future!
Fantastic Game, Love the replay ability, Do wish there was more content and I did'n't really follow the story but that could be my bad
The game play is great, it is so unique and the vibe of the world it takes place in is underrated. However this game is practically unplayable for me. The main issue is that the game will eventually lag for an entire level during this lag the game is playing at 60% speed which is very annoying, a side effect of the lag is that it makes me unable to pause the game and pull up the menu every time. I play it I have to force quit the game and pray it saves my progress.
In short the game play is good but the lag spikes suck and can stop you from pausing the game.
I played through the entire of this game and i listened to pizza tower when i was playing the final boss and it hitted hard than TRUCKS that always hit the main anime charcters. This is one of the best fast paced first persons ever in my life. The story is good the gameplay is good the enemies are good. THEY GOT ME THROWING A SWORD AT THE GROUND AND THEN KICKING IT STRAIGHT INTO SOMEONES FACE. If i would rate this something it would be a 15/10, epik game. PLEASE ADD MORE
This game has a lot of mechanical depth, from the parkour to the combat, if you like beating your head against a wall on a quest to get SSS rank on every level this is the game for you.
This game has one of the best combat systems that I've ever experienced, but the later levels are incredibly difficult for me to enjoy. The shield types are interesting in theory, but end up just feeling like they force you to use the same repetitive strategies every time they show up. In terms of the new enemies, the Lancers can feel too aggressive at times but are relatively easy to stunlock. However, the Heavies killed my enjoyment of the game. It feels like they have no counterplay beyond just spamming whatever moves work, due to their unreasonably high health, area denial attacks, and high mobility. I might still recommend this game if its on sale since the first few sets of levels and general combat are incredible, but the later levels felt so painful to complete that I cannot leave a positive review.
Pretty good, has a lot of good technical combat and moves while keeping a fair difficulty overall (unless you are trying to get the highest ranking on all levels, then get ready to do some retries).
I know I'll be in the minority for this but that's OK. I don't even necessarily think it's a bad game, but I don't know how fun it is after the first hour. It keeps giving you new ways to interact with combat and movement which are fun for quite a while, but then it does what I hate SO MANY OF THESE "arcadey" games do - it starts to REMOVE options from you, in an especially annoying way.
They give you new tools and then introduce enemies that are immune to those tools. So, you have to do X specific thing vs Y enemy. And then THAT tool is immuned by another enemy - so you do Z thing vs. Q enemy. And then that KEEPS HAPPENING, so every fight is just you remembering what move works on which enemies and doing those. It completely removes the expression from the fights, it makes them more like annoying clunky puzzles.
Compounded by the fact that the rooms just start to spam enemies at you, where you are getting attacked from legitimately every side plus from above, and you are having to look to see which enemies have the green shield and which have which weapons and where the exploding suicide enemies are and of course if you hit the wrong enemy with one of those attacks it does basically nothing and also opens you up to attack from one of the other 14 enemies you can't see while trying to hit this other one.
It's one of those games that's probably more fun if it's the only game you play for months on end, but I don't think it's interesting enough to justify that for 99.9% of players. Speed runners will probably have a time with it.
I don't know how much of the "game" I have left, I think I'm 3/4 of the way through, but it just isn't fun to play. You HAVE to do things a certain way now which just, IMO, goes against the appeal of the game. This is a pretty common problem in games like this - they just feel the need to escalate and constantly force players to do things rather than letting the players have fun.
I Am Your Beast does a similar thing to Shady Knight but in a much better way - there are very few forced counters so even though IAYB has a simpler toolset, it feels far more diverse since you are encouraged to use it 100% of the time. The final level there is basically a giant playground letting you celebrate everything you can do for like 5 minutes straight, whereas I expect Shady Knight's final level will be a glorified quick-time-event at the rate it's restricting you.
Annoying because enemies can jump back onto the platform after you have hit them off and certain enemies can only be killed by hitting them in the back or setting your arrows on fire.
If I could put this in the middle I absolutely would. The game is solid, but there are lots of issues that make it not worth the 20 dollar price tag. The physics seem off, almost like all enemies are in low gravity as soon as you hit them with the chain (not talking about the actual gravity affecting moves). They always go upwards, even if hitting them with a chain from below. The level design tends to feel pretty repetitive, especially at the beginning. I really dislike the game's approach to difficulty, being absolutely mobbing you with enemies. ESPECIALLY ARCHERS!!! They ruin the flow of the game so much. You try to hit a trickshot or a cool move (half the fun of the game), and suddenly get railed from behind by 32 arrows. AND THEN THEY START TELEPORTING?!? They are very annoying and difficult to kill, making almost all combat with them and other enemies even more annoying. I wish this game would add a danger indicator, as when I am actually somewhat immersed in the combat i just get jumped by 5 spiders outside my pov. Would also help for the archers. Furthermore, the focus mechanic makes 0 sense to me. While I understand the idea of getting some downtime after getting hit, most of the time it feels incredibly jarring and annoying. Also, being able to use it whenever truly makes the game worse. You can half the difficulty of the game by keeping it on focus mode all the time, but it feels clunky and almost like you are cheating. The parkour mechanics are alright, but I really hate the feeling of grinding for 100 attempts to get a high score in combat then falling and having that score demolished. I dislike the fact that getting hit even a little at S drops you to a B, i think there should be at least some grace. The combat system can feel very very clunky when you have to hit them from the back and there are a lot of enemies. Overall, the game is incredibly clunky and not at all like the smooth combat system I expected.
The game has it's moments where it feels fun, but 20 dollars for this game is crazy. Just buy terraria or something.
Дополнительная информация
Разработчик | Alexey 'cptnsigh' |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 07.03.2025 |
Отзывы пользователей | 94% положительных (545) |