GRIME

GRIME

4.0
Очень положительные
465.00₽
Steam Store

Разработчик: Clover Bite

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Описание



Необыкновенная материя саморазрушается, пока содрогается и сжимается мир — он крепко вас стискивает и выплевывает на неизведанный берег жизни.

Вы не знаете, что он скрывает, такой чужой в своей узнаваемости, и все же вам придется бороться за выживание в царящем вокруг ужасе. Исследуйте сюрреалистичную атмосферу, поглотите как можно больше врагов на пути и оберните их умения против них самих, чтобы превзойти все свои предыдущие формы.

В GRIME вы можете играть по-своему и улучшать умения, которые больше всего вам подходят. Вы обнаружите, что к врагам можно подобрать разный подход, пройдете по сонму разнообразных ландшафтов, повстречаете их обитателей и отыщете причину их безумия.



Умопомрачительный сюрреализм - Раскройте непостижимые тайны плачущих пещер и покрытых лицами пустынь. Повстречайтесь с потусторонними персонажами самобытных цивилизаций в органичном, взаимосвязанном мире — и все это в неземном 3D. Сражайтесь с врагами, порожденными самим этим миром, и впитывайте их целиком.


Бескомпромиссные бои - Наказывайте врагов, парируя их атаки, сокрушайте их на земле и в воздухе и поглощайте, чтобы обрести еще большую силу в войне против живого мира.


Живое оружие - На ходу меняйте оружие из живых существ — от когтистых мечей до плетей-многоножек. Его форма будет мутировать во время боя.


Уникальное развитие навыков - Выслеживайте и поглощайте сильных монстров, чтобы улучшить свои навыки и по-настоящему адаптировать персонажа под свой стиль игры.


Грозные боссы - Сражайтесь с существами, которые в разы крупнее вас. Приспосабливайтесь к их стратегии, сдерживайте натиск и поглощайте, чтобы обрести меняющие игру способности — они будут влиять и на бой, и на перемещение.


Бесконечно эволюционирующее дополнение - Возвращайтесь в глубины GRIME благодаря трем DLC, изменяющим мир вокруг вас. Новые способности, боссы, враги и открытия ждут вас в этом искореженном, растущем и пустынном мире смерти.

Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, simplified chinese, korean, portuguese - brazil, russian, hebrew

Системные требования

Windows

Минимальные:
  • ОС: Windows 10
  • Процессор: 3rd Gen i5/1nd Gen Ryzen
  • Оперативная память: 4 GB ОЗУ
  • Видеокарта: GeForce 7 Series/Radeon R7 Series
  • Место на диске: 5 GB
  • Дополнительно: SSD Recommended
Рекомендованные:
  • ОС: Windows 10
  • Процессор: 7th Gen i5/3rd Gen Ryzen (or better)
  • Оперативная память: 8 GB ОЗУ
  • Видеокарта: GeForce 10 Series/Radeon RX400 Series (or better)
  • Место на диске: 5 MB
  • Дополнительно: SSD Recommended

Mac

Минимальные:
  • Процессор: M1 or newer
  • Оперативная память: 4 GB ОЗУ

Отзывы пользователей

Рекомендую 19.01.2025 12:03
0 0

Goes hard AF. The lore is incomprehensible to me though.

Время в игре: 1218 ч. Куплено в Steam
Рекомендую 15.01.2025 07:43
0 0

This is by far my favorite souls like/metroidvania lite game! The combat is fun and challenging and trying to find all the different armor and weapons keeps me searching through all the different sections. The boss fights are my favorite part of the game. Thankfully, getting back to the boss fights after dying doesn't take forever. You also don't start back from the very beginning if you die. You spawn back at the most recent beacon, just like any other souls like game. Definitely give this game a try. The demo is free to try and see if you like it!

Время в игре: 217 ч. Куплено в Steam
Рекомендую 11.01.2025 11:24
0 0

good

Время в игре: 1751 ч. Куплено в Steam
Рекомендую 11.01.2025 08:38
0 0

it is very well made and fun

Время в игре: 684 ч. Куплено в Steam
Не рекомендую 09.01.2025 15:41
1 0

Mechanically a solid metroidvania/soulslike. A very otherworldly atmosphere and interesting world building around living rocks. Well designed backgrounds and unique looks. A lot of weapons and skills you can gain by killing enemies.
Combat is a bit slow but works fairly well, incorporating dodging and parrying/blocking.
What killed it for me is the level design. Confusing layouts, a lot of hidden passages, no clear indication of where to go and unlocking map fragments often happens AFTER you traversed the area, when it should be happening before.

After spending a third of the playtime running around, trying to find the small passage I missed in order to continue, I gave up. New abilities gained from bosses can unlock new areas, but without clear indication of where to go and feeling like you need to traverse the whole world to check back previous places you've visited to see if you can now pass them it becomes a drag.

I have not had such navigation issues with Hollow Kn ight, for example.

Время в игре: 504 ч. Куплено в Steam
Рекомендую 09.01.2025 12:56
0 0

weird and JANKY. Worth it on sale. 7 out of 10

Время в игре: 767 ч. Куплено в Steam
Рекомендую 05.01.2025 19:19
0 0

good metroidvania game, not better than hollow knight though

Время в игре: 2165 ч. Куплено в Steam
Рекомендую 03.01.2025 19:24
0 0

I like rock

Время в игре: 1639 ч. Куплено в Steam
Рекомендую 02.01.2025 23:20
0 0

Though the game is flawed in several points, it mirrors amusingly the setting of inherently doomed broken world, and though at times it could be pretty frustrating and annoying, the game's too fascinating for it to overweigh the positive sides: mostly smooth and rewarding exploration with reasonable backtracking, interesting bosses, several challenging platforming sections, many varied, substantially different and, though not equally practical and effective, overall usable weapons, and not least important for me personally it doesn't demand quick reflexes of the player and relies more on clearly telegraphed patterns and rhythmic flow.

Время в игре: 3818 ч. Куплено в Steam
Рекомендую 02.01.2025 16:50
0 0

Pretty fun game.

There is a few frustrating moments, especially related to platforming, but the plaforming is extremely smart and well thought out. I was pleasantly surprised by the sheer amount of creativity that the game offers.

The combat and bosses are a very nice piece. They are fun, especially when you get the hang of the parry.

Время в игре: 2440 ч. Куплено в Steam
Рекомендую 02.01.2025 03:07
0 0

Challenging game, but works out fine if you learn the patterns. Pretty good exploration, very large map. Not that long, but I had a good time with it. Played thru it a couple years ago and went back to it and it's still good.

Время в игре: 1959 ч. Куплено в Steam
Рекомендую 31.12.2024 15:28
2 0

The game is already one of my favorite metroidvania/soulslikes ive ever played the game clearly has the level of polish of hollow knight elden ring sekiro and nine sols all in one with great story telling and great game-play grime is a really phenomenal game

Время в игре: 480 ч. Куплено в Steam
Рекомендую 30.12.2024 22:15
1 0

Good game

Время в игре: 335 ч. Куплено в Steam
Не рекомендую 29.12.2024 20:55
0 0

I love metroidvania type games, and own at least a dozen of them. I like that Grime does not try to make up new mechanics, but instead uses existing ones creatively. This game gets high scores for its depressing and gloomy but somehow still vibrant art and alien setting. Unfortunatly, in most other areas it falls lower than average.
1. I can only assume that it is a dev choice to have 'Hollow Knight' style maps that you have to locate. Ok, fine, but HK had easily located maps, with a sound cue that pointed you to it from several screens away no matter where you were. Grime doesnt do that, and instead you might get a hint 1-1.5 screens away in only specific directions. This makes much of the game stumbling around unmapped areas, and even when you do find a map, secret areas you have found arent shown, giving you only about 80% of an idea where youve been.
2. Controls: Again I use HK as an example, because the controls are so tight in that game you cant blame anything except your hands for errors. Grime tries that approach, with MANY optional collectibles gated behind hair-fine instant kill effect puzzles. However, the controls are rather sloppy, such that doing the exact same thing at the exact same time rarely gets you the exact same result.
3. Hazards: As mentioned above, there are half a dozen things that instantly kill you or destroy your body and send you back to the last 'solid' ground you stood on. Spikes, electricity, crushing hazards, etc. The problem is, when combined with the sloppy controls, these become very frustrating to navigate. There are several late-game spots where you have to have chained 5+ perfect inputs to get to the next 'solid ground', which doesnt include platforms that you can safely stand on as long as you wish. Most of my gameplay time was trying to get the last collectibles in the game from these spots.

TL;DR: Fun game for about 70%, but level design and controls drag down the quality. 6.5 out of 10.

Время в игре: 791 ч. Куплено в Steam
Рекомендую 29.12.2024 10:54
0 0

Really good game! Platforming sections was an absolute blast for me, the movements was very interesting when combined together, and I like that sometime you even need to use the enemy to get to some items. It can be janky at times though, like spawning you inside a wall, softlocking you, or you would very rarely being forced respond despite barely falling off the ledge, or the game would constantly spawn you with your hitbox inside spiky terrains. But I find these very hilarious, so they didn't get on my nerve. In term of combat difficulty, I would say it is around medium to hard difficulty. I died a lot in the game, but find that it is mostly because I was just an idiot, not because the enemies was particularly hard. At least for the first play through, some of the bosses feel a slight bit on the easy side, but I might have been a bit over-leveled. Story-wise, I couldn't understand any of it, but I really like the atmosphere, and can tell that there were a lot of efforts put into the environment, just wish I know what the lore implication of them is. Overall, very good game, should play if you are a big fan of metroidvania, and want to do some awesome platforming as well.

Время в игре: 1579 ч. Куплено в Steam
Рекомендую 25.12.2024 16:35
0 0

ASDFGHJ

Время в игре: 833 ч. Куплено в Steam
Рекомендую 25.12.2024 08:02
1 0

This is a great game.

Время в игре: 2185 ч. Куплено в Steam
Рекомендую 21.12.2024 17:05
0 0

It is a good game. Wish the ending was longer though.

Время в игре: 6597 ч. Куплено в Steam
Не рекомендую 20.12.2024 17:24
0 0

Wanted to like it.
Way too janky for the amount of precision it demands.
Art is gorgeous though, unfortunately it did little to compensate how frustrating just everything else about this game plays out.

Время в игре: 968 ч. Куплено в Steam
Рекомендую 20.12.2024 11:47
1 0

If you like metroidvania and souls like this game is a mix of both. combat is satisfying, controls are pretty good. Parry system is really satisfying.

I couldn't finish the DLC but without spoiling it's just a SHIT ton of difficult platforming.

Also whoever made pale sky, who hurt you?? Couldn't focus on story due to platforming for my life.

Music and art is also amazing. Over all I was a big fan of combat but not too much for platforming. This game has both so keep that in mind before buying.
And yes get it on sale.

Время в игре: 1722 ч. Куплено в Steam
Рекомендую 18.12.2024 09:08
0 0

Wait this game is actually good, to the point that i finished it and want to play more of it

Время в игре: 784 ч. Куплено в Steam
Рекомендую 12.12.2024 19:41
0 0

Despite its many flaws, something just keeps me coming back to this game.

The game just oozes with personality. There are so many creative ideas and unique designs, it's obviously made people people who cared about the game and poured so much into it, but I hope the sequel improves in some areas.

The game's biggest problem is traversal. I think this is the worst metroidvania map I've played. The map is huge, but the movement is so needlessly limited, and so many areas bait you sooo far in before letting you know that they're gated. To add salt to the wound, so much "proper" progression is hidden behind hidden platforming puzzles that you might miss and spend an hour going from one inaccessible area to another.

Another thing I dislike about it is how clunky it feels. The sound design seems almost "mushy", the attacks and their feedback feel lacklustre, even the movement lacks some 'sharpness'. It's clear they were going for a slow/methodical DS1 feel, but I don't think it works here, especially not with the bad readability of the 2.5D artsytle. Hitboxes and ledges just don't seem well-defined, and the character's moves at turtle-speed, dashes and sprinting (which gets cancelled by any pebble) consume so much stamina (this is made worse by how large the map is, idt they should consume any stamine out of combat).

There are also balance issues. My favorite aspect about the game is the bosses, though I didn't care for most of the soundtracks (or sound design really), each boss felt unique, and the difficulty curve is near-perfect imo; every boss was enough of a struggle to feel rewarded, but not so much that it feels impossible. Still some attacks seem completely undodgeable depending on RNG and how hard their movement is to read, sometimes you get hit without visually connecting to the attack, sometimes you're stuck in parry animation, leaving you open for the next immediate attack.

I found the game to be most fun when everything works together. During endgame platforming segments or boss encounters, when you know what the game is asking of you and you just need to get it right, without having to worry about being stuck in an area or getting hit by a cheap shot.

The lore and world-building is great; it's a reverse cosmic horror in a way, but the dialogue is weak. Every line of dialogue was a bit too on the nose (it's ironic, but I think the storytelling of dark souls is what they should've took inspiration from).

Overall, I'd say it's super rewarding despite how frustrating it can be. It's by no means a masterpiece like some of its metroidvania competitors, but its rewarding moments are well-worth the slog.

Время в игре: 4836 ч. Куплено в Steam
Рекомендую 12.12.2024 15:33
0 0

Good 2D soulsvania, has unique and interesting bosses

Время в игре: 1342 ч. Куплено в Steam
Рекомендую 09.12.2024 13:22
0 0

https://www.reddit.com/r/Lovecraft/comments/1ha98uo/grime_the_breathless_devastation/
"Grime is a beautiful, surrealistic Metroidvania set in a dying world that refuses to die. It fights back with all its suffering against a Cosmic Horror that is just acting out its role to end a fate worse than living."

Время в игре: 1311 ч. Куплено в Steam
Не рекомендую 08.12.2024 18:40
0 2

The idea is good and visualisation is great, but the main issue is lacking of information about that to do, so you just running around and trying to figure out what to do next

Время в игре: 364 ч. Куплено в Steam
Рекомендую 02.12.2024 21:33
0 0

Honestly a pretty decent game. The early game almost pushed me away, I even uninstalled it tbh, but after toughing it out through the first 2 areas I can say it was worth it. The exploration is pretty good after you get a few power ups, the bosses are the right amount of challenging and fun - although I hate the fact that 90% of them have second phases / health bars. The story is incomprehensible for my small brain, but I did enjoy the visuals. I don't love it to the point where I'll platinum the game, but I can definitely recommend it at sale price.

Время в игре: 1278 ч. Куплено в Steam
Рекомендую 01.12.2024 03:11
0 0

Hidden gem

Время в игре: 1492 ч. Куплено в Steam
Рекомендую 27.11.2024 20:53
0 0

A difficult, parry-focused metroidvania with a great soundtrack.

I also found the parry more intuitive than other parry-focused games of this genre. Also, I found the platforming sections (such as Abandoned Opus and Pale Sky ) to be hard but fair, where other games of this genre make it either too hard (Path of Pain) or too easy. I feel that this game managed to strike a good balance.

I also really appreciate the way the devs reworked all enemies for NG+, which improved replayability to take advantage of the abilities being carried over while maintaining difficulty.

Время в игре: 2421 ч. Куплено в Steam
Рекомендую 27.11.2024 17:48
0 0

This game is good, there are some issues keeping it from the tippity top but overall I would give it a strong 8/10. Especially if you are a fan of the Metroidvania and Soulslike genres. I especially loved some of the intricate bosses and NG+ in this game actually gets you increased progression and challenges, changing monsters, adding boss moves, and other things.

I look forward to seeing what the studio does next.

Время в игре: 2439 ч. Куплено в Steam
Рекомендую 27.11.2024 16:22
0 0

I like my dog very much

Время в игре: 1119 ч. Куплено в Steam
Рекомендую 25.11.2024 22:09
0 0

A well done metroidvania. I've played a lot of 2d mv games that try to do the souls-ish combat. GRIME is the best implementation I've seen so far. It looks good and it feels good to play. it has an interesting setting that I enjoyed learning about.

That said, the timing on dodging & parrying feels a bit off sometimes. The game isn't very forgiving. it's not overly difficult but you will die often as you learn people's patterns and save points can be quite far away

Время в игре: 1290 ч. Куплено в Steam
Рекомендую 24.11.2024 06:17
1 0

Really fun and challenging soulslike MV. I can strongly recommend it to anyone who enjoys brutally hard platforming challenges and combat with an especial focus on dodging and blocking.

Время в игре: 3852 ч. Куплено в Steam
Рекомендую 23.11.2024 13:49
0 0

Very fun game with great boss music

Время в игре: 1296 ч. Куплено в Steam
Рекомендую 17.11.2024 20:39
0 0

A good metroidvania/souls-like with a really unique story and world and platforming sections inspired by Hollow Knight. Can't believe someone finally made a souls-like were you don't lose all your EXP by dying.

But some things made me stop playing after the final boss (there is a lot of endgame content) and almost made me give it a negative rating:
- Double jump, a basic movement upgrade in all metroidvanias, is given to you only before the final boss.
- Very unbalanced weapons in terms of damage per stamina, making hard to try anything slower than "fast".
- Very hard to manage stamina in this game because everything uses so much of it. I played a lot of souls-like and never I had to "stop to catch my breath" as often as I did in this game.
- The game is kinda short, which makes building the caracter difficult without grinding (because most points will be wasted in stamina), although weapon scaling does not seems to affect damage that much, but I admit it may require more testing to confirm that.

My advice is to focus on the initial dual-daggers and put all points in HP and stamina, as well in skills that recover stamina by parrying/pulling enemies.

Время в игре: 1330 ч. Куплено в Steam
Рекомендую 15.11.2024 17:28
0 0

Excellent metroidvania with super approachable souls-like rpg mechanics. If you played mortal shell and were scarred by the parry mechanic, this will heal you.

Editing just to add that the lack of a proper fast travel system is archaic and tedious. If you're ok with providing one for endgame achievement hunting there's no reason to punish the player with the clunky nervepass system until then. I want to explore the world freely without worrying about how long it will take for me to backtrack. Just have the nervepass locations unlock travel for a region instead.

Время в игре: 300 ч. Куплено в Steam
Рекомендую 09.11.2024 03:41
1 0

It's not often that I review things nowadays, because I've started to feel that every game has something to enjoy in it.

When I first started playing, I didn't really like it. It felt poorly executed and polished. The UI looks like it was straight out of the 2000s. The graphics, models, and animations felt generic, as if they were a bunch of assets put together. I thought of refunding the game.

I kept playing, and I'm glad I did, because it started to grow on me. The environments are really interesting, and I started to look forward to boss fights. I haven't ever played a game of this genre before, so it took a bit to get used to. I defeated every boss and saw the ending. It was beautiful.

I even went for 100%, getting every armor set, weapon, boss, hunt point, and new game plus.
(Yeah, I played it twice.)

The game is sometimes ugly (Unformed Desert, Feaster's Lair, every game menu...) and sometimes amazing (Childbed, Peak of Creation). All of it had charm.

It's a wonderful game, with an intriguing story and environments that are breathtaking at times.

I had a good time :)

Время в игре: 1789 ч. Куплено в Steam
Рекомендую 08.11.2024 17:52
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GRIME is a soulslike with an aborb/parry mechanic, good combat, really excellent platforming, a compelling atmosphere with comparable music and really poor story telling. I recommend this game for it's enjoyable gameplay and great level and character design. I l recommend this game to those who like a challenge and find it's artstyle and world building appealing.

For some reason the true final boss of every soulslike game is trying to rip the narrative out of the hands of the developers. You can skip the next paragraph to avoid light spoilers

Here's a brief overview story of GRIME. A celestial being breaths life into another dying celestial being. This causes smaller, some what immortal stone like life forms to form on it's corpse that suffer from existential pain. The protagonist is born, a small black hole with the desire to consume mass and grow. This protagonist, known as the spiral heart, is really the only thing that's capable of ending the suffering of the stone creatures. Some celebrate him, other's reject him, and the game has two brief endings based on what you want to do.

There's more nuance and other story elements here you can explore if you play the game, but trying to understand the game solely through the ingame conversation and item text is really annoying and difficult, and you can go through the whole game not knowing what is going on (as many people do).

It was only after completing the game and looking up the narrative on the wiki was I able to make sense of any of it. I think that's poor design. I was really trying to engage with the story, but I'm complaining about something that's endemic to the genre.

The story aside, the gameplay is why we're here. I completed this game in roughly 15 hours. This game has a parry/absorb mechanic to deflect damage from incoming hits that I feel like is pretty lenient and consistent. I'm not the best when it comes to timing to block hits but there were far more instances where I thought "neat I blocked that and I shouldn't have" than the other way around.

GRIME is hard but not unfair, with bosses having learnable boss patterns and the player character having many options for empowering themselves through hunt points (aquired through defeating what are essentially mini bosses) or absorbed mass. You never really feel all that powerful, but you can make fights a bit easier for yourself.

There's a huge variety of weapons to play around with and many different ways to play that could keep this game fresh and interesting. DLC added NG+ to try out new play styles or to break past your limits to further stengthen your weapons and character so while I only played this for about 20 hours I could see someone getting dozens of hours out of this game.

There's a ton to collect and explore in this game. Many secrets, optional bosses, and entire areas that make this game feel like it's absolutely full of content. After I beat the final boss, i went back and discovered two entire areas I missed that were tons of fun to play through. Exploration is a joy in this game that's well rewarded.

I played this game entirely on my steam deck and found the game to run smoothly with almost no bugs and only one or two crashes.

There were times I found this game frustrating or annoying but overall I think this game is something worth experiencing. If I had to rate this game I'd probably give it an 8/10. I'm surprised I didn't see more people talking about this, it's on par with hollow knight in terms of quality and enjoyability.

Время в игре: 1301 ч. Куплено в Steam
Рекомендую 06.11.2024 08:45
0 0

Игра прикольная, выполнена в 2.5D графике, главный герой и противники выглядят хорошо.Но вот локации скучноваты и однообразны. Есть режим NG+, где у боссов меняются мувсеты. По мне так идея интересная, но реализация далека от совершенства -- боссам дали АОЕ атаки, от которых непонятно как уходить, и тем самым выкрутили сложность со средней на почти непроходимую. Но в обычном режиме сражения хороши, поэтому рекомендую.

Время в игре: 4199 ч. Куплено в Steam
Рекомендую 05.11.2024 05:03
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A very fantastic game with a great story i'm probably gonna do all the achievements.

Время в игре: 1671 ч. Куплено в Steam
Рекомендую 05.11.2024 01:42
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Great Metroidvania with good combat and a fun selection of weapons. I'm not the biggest fan of the environment, taking place in mostly caves but I can look past that. Boss fights are excellent as well.

Время в игре: 887 ч. Куплено в Steam
Рекомендую 04.11.2024 17:00
0 0

It's like Bionicle but from Teridax's perspective

Время в игре: 2240 ч. Куплено в Steam
Рекомендую 29.10.2024 02:16
1 0

Haven't beaten the game yet, I find myself wanting to take my time with it as its been such a challenging yet enjoyable game.

Время в игре: 837 ч. Куплено в Steam
Рекомендую 27.10.2024 21:02
0 0

I just like the game \o/ takes some time to get into it and find your way around, but the feeling when you overcome a difficult boss is just worth it!

Время в игре: 1164 ч. Куплено в Steam
Рекомендую 22.10.2024 00:51
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If you're looking for a really great metroidvania on par with the likes of Hollow Knight, this is definitely for you.
I'm going to be honest, it took me roughly 4 hours and 6 bosses to figure out whether I actually liked this game, but then it hit me like a wall. This game is great. I'm not the biggest metroidvania guy, as exploring is not really my favorite thing to do, but this game really hits the nail on the head with the combination of exploration and really fantastic boss fights. The DLC boss is one of my favorites, maybe of all time.

I definitely recommend this game to anyone who enjoys these types of games. Grime is top tier.

Время в игре: 984 ч. Куплено в Steam
Рекомендую 21.10.2024 07:15
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As a metroidvania fan for 20 years, I have the following comments.
1, Story is ......none.
2, Gameplay is fluid and control is responsive.
3, Sound and music are doing the right job.
4, Maps are big and playtime is long.
5, Though maps are big, portals are not enough to give an interesting playtime.
6, Weapons are many but most of them are useless.
7, Boss fights are hard but doable.

In summary, an above average metroidvania that gives you long but boring experience.

Время в игре: 2526 ч. Куплено в Steam
Рекомендую 18.10.2024 11:09
1 0

GRIME is a Metroidvania that easily secures a spot in my top 10 of the genre—maybe even top 5.

The game masterfully blends souls-like mechanics with captivating lore, a phenomenal soundtrack, and a vast variety of character builds and weapons. The gameplay is incredibly smooth, offering a consistently enjoyable experience. Sure, there are a few minor quirks that I found slightly annoying, but they’re so negligible compared to the overall atmosphere and enjoyment that I won't even bother mentioning them.

I've wishlisted the sequel without a second thought. Clover Bite, keep up the great work!

Время в игре: 2286 ч. Куплено в Steam
Рекомендую 17.10.2024 23:41
0 0

This game ROCKS! Grime is a GRITTY experience that will GRIND your patience to DUST. At times, bosses can be as TOUGH as MOUNTAINS and you'll want to lose your MARBLES. Then you'll realize you were simply a PEBBLE. CRACKING under the PRESSURE is ok, because you'll come out a DIAMOND. Once you get a ROUGH understanding of the mechanics and attack patterns you'll be SHOVELING enemies into the DIRT. Give this GEM some love and get to MINING those achievements! Seriously, leave no STONES untouched.

Время в игре: 4048 ч. Куплено в Steam
Рекомендую 15.10.2024 19:09
1 0

This is so far my favorite metroidvania and one of my favorite 2d games . But before gushing about it , here are some complaints .

-The map is legit terrible . Granted you have an ability that helps you indicate secret walls , but the lack of indication would make a completionist ( that i am not ) cry . It's not all bad since you do leave a trail even after death , so it isn't often i willget lost .
-Vulture in ng+ sucks , it is my only bad boss experience of the game .
-In the middle of ng+ , you get so much stat that most of the middle to endgame boss become pretty trivial . Which brings to the point of the upgrade system being pretty primitive . Like once you upgrade your stats for a specific weapon , there is no reason to not boost your force and hp . So kinda wish there was an incenstive to not do so .

Now the negatives out of the way , man this game rocks . Aside from that one ng+ boss , the other bosses and mini bosses have been a blast , and i have never seen a game that is that consistent about this side of game design . I also love the platforming of this game . Very little of it is based on cycle which thank you , because prince of persia lost crown could learn a thing or two about it . So most of the time you are doing the platforming instead of waiting the platforms to play for you .

So yeah game rocks , highly highly recommend if you love 2d parry focus games like nine sols or lost crown . I promise you'll have a blast .

Время в игре: 2559 ч. Куплено в Steam
Рекомендую 15.10.2024 18:38
0 0

good game

Время в игре: 3786 ч. Куплено в Steam
Не рекомендую 15.10.2024 14:32
0 0

This game has a lot of consistency issues, especially with hitboxes and parry windows. The parry mechanic plays a huge role in combat, but the parry window varies wildly between enemies. Some windows are large, others are tiny, and they can happen at different points in the enemy’s attack animation—sometimes at the start, sometimes right before you’re hit, and in rare cases, even a few frames after the attack connects.

Enemies also have inconsistencies with the hitbox and shockwave effects of their attacks. Sometimes, you’ll be standing inside the dust from a shockwave and not take any damage, while other times you’ll be outside it and still get hit. I think this explains why some attacks don’t visually touch your character but still land.

In this game, your strength comes from your skill. The character is very fragile, healing is limited, and there’s little room for error. So when a core mechanic like parrying is poorly implemented, it really drags down the gameplay experience.

Another big issue is the beacon system. I struggle with navigating 2D games, but even so, I end up mentally mapping the whole area before I even find a beacon. By the time I reach it, I’ve already explored everything

Время в игре: 363 ч. Куплено в Steam

Дополнительная информация

Разработчик Clover Bite
Платформы Windows, Mac
Ограничение возраста Нет
Дата релиза 22.01.2025
Metacritic 81
Отзывы пользователей 90% положительных (1931)

Отзывы пользователей

90%
1,747 положительных и 184 отрицательных отзывов
Обновлено: 21.01.2025 03:06

Жанры

Action RPG Indie

Особенности

Single-player Steam Achievements Full controller support Steam Trading Cards Steam Cloud Family Sharing