
Разработчик: Foulball Hangover
Описание

Hydroneer это песочница про добычу золота и других ресурсов для постройки массивных добывающих машин и своей базы для разных задач. Используйте примитивные инструменты, механизмы, работающие на воде и построенные вами структуры для добычи и улучшения ваших процессов в этой магнатообразной прогрессивной системе.

Используя шедевральную воксельную систему почвы, вы можете создавать сети пещер, карьеры и даже земляные горы. Исследуйте реликвии прошлого в глубинах игры, с возрастающими вместе с глубиной наградами.

Преимущества игры это динамическая модульная система для строения структур и механизмов, работающих на воде. Создавайте базы для различных операций, разработанных вами чтобы оптимизировать процесс добычи. Стройте сети из водяных труб, контролируйте давление. Создавайте ресурсы, вооружение и ювелирные украшения.

Буровые установки это большие запитанные водой механизмы, использующиеся в различных целях, от добычи ресурсов до перевозки вещей.

Различные земельные участки ждут вас в игровом мире, каждый со своими особенностями. Глубокие ямы, привлекательные пейзажи и близость магазинов. Вам решать, что важнее.
Поддерживаемые языки: english, russian, portuguese - brazil, french, german, turkish, dutch, polish, spanish - spain, romanian, simplified chinese, czech, italian, korean, arabic, japanese, danish, norwegian, swedish
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС: Windows 10
- Процессор: Quad-Core 64-bit Intel or AMD processor, 2.4 GHZ CPU
- Оперативная память: 8 GB ОЗУ
- Видеокарта: 1 GB DirectX 11 dedicated video card
- Место на диске: 10 GB
- 64-разрядные процессор и операционная система
Mac
Linux
Отзывы пользователей
after a while it just gets annoying, the lack of an inventory makes the game much more of a chore than fun, after getting the dirt wand, all you will be feeling is a sense of regret and unsatisfaction
reely good game but the bad part is the need the dlc to get a achevment
Hard pass for me. Tried it and was immediately assaulted with how absolutely awful it feels to try and move anything in the game. Want to set something down? Okay, move it off the center of your screen so that when it falls a foot to your right, it actually lands where you want it to. Add to that you have to carry each individual item, one at a time, and it quickly becomes tedious. I decided to try it because it went on 60% sale and it seemed interesting, but I'm refunding and pretending it doesn't exist again.
Fun for few hours, Once you build your first drill setup you are basically done with the game, no more progress after like 3-5 hours in. Short and shallow, Feels like a decent demo of game, there is a lot of unrealized potential here. Not worth the time or money in my opinion.
Played 70 minutes of the game, auto save was on and wonderfully enough i try to connect a controller as i was playing on keyboard and........nothing....the world saved but the work didn't... other than that great game came along from josh at lets game it out.
This is game feels very unfinished. It has many ideas implemented that seem interesting when described casually, but when you look at how they have been implemented, it quickly becomes clear that it all comes down to slow tedium. And this is from someone who deeply enjoys Factorio, Satisfactory, even Dwarf Fortress.
The main issue is the limitation of only allowing you to handle a single item at a time, combined with a very clunky control scheme. An important secondary issue is that there is nothing in the game to motivate you to do anything, other than making enough money to do some of the other things for which there is no reason other than making more money to... you get it.
In Factorio, you want to build the rocket, and there's joy in scaling up. In Satisfactory, you want to know what the company really wants from you and what's at the end of the last tier on the space elevator. In Dwarf Fortress every playthrough kills you with something weird and you feel like you just had a unique playthrough. But in Hydroneer, all the stuff sits there in sterile stores, waiting for you and only you to buy it with money that's no good for anything else - it's pointless tedium.
Too bad, because a lot of work clearly went into making this, and it's somewhat interesting that everything is subject to physics. It's definitely unique, but I simply can't bring myself to keep playing - and from what I see from others that have played for longer, it doesn't improve.
Fun game, honestly really fun game, but fairly tedious, which is fine I don't mind that... the problem comes when that work is completely erased from a bug that has been in the game for a few years and can be completely unrecoverable.
Fun game, being able to randomly have your save deleted ruins it completely.
I've tried the game several times from its early access start to now, and I just don't get it. Lots of little things detract and the game absolutely wears me out before I setup any sort of significant automation, and I just cannot be bothered because there is no incentive, investment or fun being had.
My pet peeve list for the game include: picking things up instead of using, picking up the wrong thing, getting stuck on small pieces of terrain, getting stuck in holes, getting stuck in equipment, placing things, inventory (especially money), lack of planning tools, lack of larger scale construction ability (no inventory, no item ordering for delivery or pickup). All of these things lead to little moments of frustration and there just isn't anything fun or immersive to make up for it.
Not having an inventory was definitely a decision of all time.
I don't understand this "game", and I say game in quotation because I feel like it's not a finished game, but more like a sandbox with no direction or objective.
Once you've setup a complete automation setup in the first area you have so much money you don't know what to do with. And at that point you don't really see the point in going to a new plot of land. Why build another place just to go deeper and get more resources. For what purpose?
I cannot fathom why they thought dropping items should be offset to the right side of the screen. You cannot simply interact with things to place items in them by a simple click of a button, you must awkwardly angle yourself so that you can drop things into buckets or wagons to place them in.
Sorry to be a bit rude, but it's an extremely stupid design decision which hinders a possibly fun game.
This is a game that has zero respect for your time. Everything takes ages. You spend most of your time running back and fourth in the same spot moving items. Its amazing and I love it.
Very impressive for a small dev team, I think the game is worth full price but personally after 20 hrs and building a tier 2 mining setup the tedious physicalized item system and lack of further meaningful progression goals means I probably won't be playing any more. The logic system is interesting and has a lot of potential but due to how bulky everything is it's difficult to build anything complex without a ton of room and a mess of logic pipes. Money is also meaningless after the early game, you go from a tedious painstaking process to printing cash as soon as you build your first drill and processor setup and I think this could use some balancing.
I love hydronner, hydroneer is best game oat it's so good, if you want to build pipe mining rig system very cool for the money you can do that. if you want to build epic base mining for the system in the flood gates, the game is so good its amazing for the mind in the tree its so good i recomend for all ages 1 to 65 becase the complex logistics inside of the heart of the iron forge, if you understand it you become the goat of HYDRONNER its so good buy if you git the balls lil bro.
The game is a lot of fun but it has some major style choice issues. Like how you hit a wall of progress because you need to grind quests for hours and hours just to be able to move onto tier 3 pipes for some reason. Digging is bad, when a vehicle that flattens is better at digging than a vehicle that digs you have a problem. Holding one item at a time is lame. Map is a hassle to look at, just add a mini map already. Dropping items off on your right side is weird and bad. Physics are neat but become irritating when things spill all the time because you saved your game, like what. Some items in game are recommended to not be used because the game won't like it and will mess up. But before anything gets fixed a cash grabbing DLC is released when the base game is such a mess. Really fun game but god it needs so much fixed and adjusted.
This game takes tedious to a whole new level, I feel like i made 0 actual progress in the almost 2 hours i spent on the game. And would make a whole 0 more if i invested another 2. I felt more bored playing the game then I did trying to figure out what I felt like playing. Here is a tip this is not it.
I enjoy factory automation games. I've played this game for 34 hours thus far and It's a really neat game. The only things I would say could use a bit of work (in my opinion) is the way the character builds and putting items inside buckets or on pallets while the bucket/pallet is in the back of a vehicle or on a cart. I've never understood why it just "falls through" the bucket and lands on the cart/vehicle. The other is how the character digs. There's no grid to it and trying to line up the cursor to dig in straight lines is really difficult and I spend more time "fixing" my digging then I do anything else.
Not my cup of tea. Weird because I like mining and building games, but this game just makes itself too hard to play. Just clicking and moving things is difficult and prone to error. Things fall over, spill, or roll away. I feel like it's going for a sort of "rage-game lite" feel. I wanted a chill and relaxing mining game, not a game where I have to struggle with the controls to do the most simple and basic tasks. That makes me feel like the game was designed for streamers - so their annoyance can amuse their viewers.
For example, the tutorial helpfully tells me that a shadow will let me know where an object will fall if I drop it. The problem is, the shadow is a very small dot, and it is invisible if you're standing in shadows, and it's invisible on certain colors or textures. And half the time when you drop the item, it catches the edge of something and falls sideways and doesn't end up where you want it anyway. Why not just have things drop where you're pointing the mouse? Why do you pick up from the center of the screen, but drop from the right of center?
It's like the game is deliberately making itself an annoyance to play.
Cool game.
I like the mechanics and such.
could use a bit more work. im sure thats coming still.
It disrespects your time. I don't see why they would price over $10 in this state. I got around fine but tutorial was useless. Ended up restarting the game. Clunky controls, poorly balanced, many troll mechanics, unnecessary bloat and plenty of bugs.
Hauling and buying got old fast. Not a fast travel kind of player, game lacks the kind of details to demand all the grind and running around. Unloading and buying items could be fun using this kind of style but it's done poorly. Short range and lacks features such as throwing items to compensate the tedious labor.
'Fast 4-wheeler' not fast and slides as if on ice. Big tractors, small roads and tight spaces. Most upgrades aren't impressive. Tools like Magnetic stick are slow and have quirks. Trader in the hills instead of next to the shop you buy? The forge.... All designed to blatantly waste your time.
Experience was not adding up to the time invested so I inspect what the game has to offer. Doesn't seem to lead to much. Great support from community I see with over 23k reviews. Common complaints about content and progression so why a DLC here? What's worse is they have areas on the map teasing their DLC whole time. I don't believe you can interact at any point without owning it so it's just an obnoxious ad. Wonder how many of these they're going to spam into the game. That's the vibe I get.
Game has interesting enough mechanics to work with. It has some charm too! Hard to put aside the flaws when the good parts are tainted by careless balance and bogus practices. Hope Hydroneer gets worthy improvements some day, have solid goals and all that.
was having fun, spent 80+ hours in a save, started the DLC and i was having fun
literal years into that save and the power goes out and wipes out 60 hours of work despite the fact there should have been several weeks worth of saves for it to back up to, but no...
i never want to touch this game in my life after losing EVERYTHING, i literally JUST finished mapping out and building a fully automated system that would mine the resources, split them up and sort them, and refuel and repair the system, and a simple power outage was enough to erase all progress from the DLC
Too short and too simple.
The tutorial shows off 90% of the entire game.
Infinite money is given to the player within 2-3 hours play time.
It's very weird that there's no limit on how much weight can go into a bar or inside a furnace. Everything is just a bottemless pit that can hold infinite resources. Same thing for pans that instead of resources piling up and overflowing they just start phasing into each other and will never fill up.
The controls honestly are stupidly annoying. You will easily and repeatedly dump things instead of placing them or get it to tell you it cannot place something where it clearly can. Not worth the headache for something that should be a simple game.
TL;DR: Fun idea but very tedious, unbalanced, poorly optimized.
The game is fun for the first 5-10 hours. After that (and a little during the beginning as well) the game becomes tedious, very tedious.
You can only hold one item at the time witch makes buying and cleaning up items a huge tedious chore. The magnet tool can help if you have a big mess though.
The economy is all over the place and quickly becomes highly unbalanced. The economy becomes even more tedious by having 3 different kinds currency.
Plots of land and vehicles are extremely cheap and gives you little to no motivation to keep earning money/coins.
The whole farmer game mechanic is even more out of balance and tedious then all the other game mechanics. One water sprinkler cost over 2000 really? the one thing that could eliminate a huge annoying part of the farming cost as much as combine-harvester. You have to water all the plants that needs water 3-6 times for each crop. So having to deliver a soup with 600 crops is INSANE!
Why can't i just hold the crop-basket and click on a crop with the basket in hand to fill up the basket.
The game is highly unoptimized, i am baffled by their decision on having thousands of different items that also have physics, no game-engine can handle that. i kept an eye on my pc performance and my pc was doing fine, yet the game would not respond and completely freeze up when i try to pick up a bucket full of gems, so i am a bit soft locked on that. Also no matter where i am on the map and look at the direction of the bucket full of gems my framerate drops from 144 to 20 even though the game only uses 25% or so, on my graphics-card (rtx 4070 ti super, 32Gb ram, intel i9).
Recently they "fixed" a bug with corrupted save files by making it possible to load a older save. That is not a "fix" that is a workaround, but it is still better then nothing and i do understand the frustration they must have with this one, since they can't recreate the save bug on purpose.
The game needs a lot of QoL improvement and polish. For example you need to jump in order to put something on a table. Some building objects don't align up properly. You need 5 water filters (and auto repair) to get 100% clean water. Most of the logic components don't serve any purpose other then being there for the auto repair system that also needs tons of repair tools, just why? A single one is just fine.
The different metal bars you make only have a different color, that makes it really hard to differentiate them from one another if they are being heated up, making them look the same. This color scheme only thing must be hard for color-blind people. Also the gold-bar and the Cloutium-bar looks a lot alike in color, this have confused a lot of new players when they wanted to make the T2 drills etc. Also the T3 drill etc don't seem to serve much purpose.
The map is nice but also tedious to drive around in, because a lot of roads are very cramped and have annoying short/low lamppost and signs sticking in to the space of the road.
The game is good, but at this current state it is way to tedious to enjoy it. Hopefully they will fix/change the game in the future and if they do i will also change/fix my review.
i wish the best of luck and success for the dev team :)
Cool concept, game is very clunky/held back from not having an inventory system or true co-op, plus no new content for a long time
I thought I was playing a game about making money through mining. Turns out all the good crap is behind some lame ass quest currency where you bring someone a nugget of dirt or some crap and get a coin. If I wanted to play fetch quests, I would have got an MMORPG. what a joke this game is.
The short version is, once you get past the initial confusion in what you're actually meant to be doing, you realise you're meant to be grinding.
This game offers no instruction. In fact it offers so little instruction and is so dependent on a wiki that the "B" key is a shortcut to open the object you're looking at in the wiki.
When I first opened this game, I found myself on a road standing next a vehicle I could apparently drive. So I got in the vehicle and drove up the road. Ten minutes of aimlessly wandering and wondering how to use the shops or how to earn money, I gave up and went for lunch.
Next I started a new game and looked at the wiki. The wiki told me that at the start of the game I am now the proud owner of my very own dig site. Okay, I guess I wasn't meant to drive up the road. The wiki says there's a shovel and some stuff in this dig site somewhere. Okay... I don't see it.
I was losing patience at this point but I went searching for an actual tutorial, and AHA, on the main menu there's a tutorial mode. Now we're getting somewhere. Okay I'm meant to pick up a lantern.
It took me 5 minutes to find the lantern in the tutorial.
Eventually after that long, frustrating experience just finding out the basics of what the game is about, I ran through the tutorial and the way it worked seemed kind of cool. You can only ever hold one item at a time, and everything is about physically manipulating objects. You have to use a handcart or a truck to move objects over distance. You have to pick up ores and smelt them in a big pot one at a time. You can physically pick up your money and take it to the shop. Then you start adding automation like drills and you can lay out pans so that ores end up in them and then tip that pan into your furnace and make bars. Okay, the mechanics are pretty novel. I'm interested.
Then the game is hours and hours of just doing that.
So, I refer you back to my first sentence. The game is an initial period of being frustrated by the lack of instruction, with a small high in the middle when you realise the mechanics are kind of cool, and then however many hours you can tolerate of sifting for shiny things in dirt and selling them.
The controls make this game borderline unplayable. Also only being able to carry one item at a time, with no inventory system, and having to meticulously fill buckets and brush dirt to get ore is tiring. Great concept, very poor execution.
The way you move around items is very tedious. Every single thing needs to be dragged and dropped. Makes seemingly simple tasks a chore. Interesting as a gimmick but ultimately it feels like a VR game without VR.
I can't recommend this game. The tutorial doesn't really explain anything about what's going on and is vague in its instruction. It basically gives you the first 5 seconds of game play and that's about it. It doesn't explain how to automate, buy things, build things, etc....
Finishing the tutorial and just trying the actual game for a little bit put me over the 2 hour refund window....
There also isn't really a story. If you can dig and set a digger up, you've basically finished the game unless you want to be creative and make your own factory, but that isn't really necessary. There's many build sites but I can honestly say I have enough gold from the first area to unlock everywhere, so yeah.
If you want to just relax and build some kind of mining factory this is probably for you, but if you're looking for more give this a wide berth.
I'm not super far into my playthrough so feel free to take this with a grain of salt, but I just feel like parts of Hydroneer are tedious for the sake of tedium. I guess I just need to get used to the way the game plays...but a couple hours in and I'm still picking stuff up when I meant to interact, still missing dropping things where I mean to, still failing to simply put an item down properly... I don't know, there's clearly a good, enjoyable game here, but I feel like it just needs QOL. Like, it's not enjoyable, to me personally, to have to fight the game to play it, which I feel I am doing at times.
The definition of word janky is
of extremely poor or unreliable quality.
Key word is unreliable in case of Hydroneer. The game is not bad per se, but there is no reason to purchase for full price, I got it for 5 eurobucks on sale and would strongly advise potential buyers to do the same if You HAVE to go for hydroneer and not its better competitors. You dont really need to read the rest of my rant as playtime speaks for itself, just skim number of hours played on people reviewing Factorio or Satisfactory and then compare to Hydroneer, it always is the best indicator of game quality, that people actually play the thing.
I foolishly did not read the fine print and thought that I will be playing Co-op with a friend, started for few hours without him and played for too long to request a refund when we found out what kind of multiplayer is present in product and rest assured, it is not what we expected, leaving me curious if its worth it continuing alone.
Building and automation are simplistic and clunky. Sound design is a dumpster fire, from unsatisfying machinery sounds to downright infuriating main character HUH and water squeaking sounds that i had to mute 1 hour in, all the way to NPCs talking like in a game made for 5 year olds.
Physics engine is just bad and accomplishing anything takes way longer than it should because the game features no inventory system, player can hold 1 item ranging from every single piece of ore to physical coins as currency. Game does not respect player`s time at any given time, there is nothing meaningful to strive towards once You get setup going, no money sink just purposeless trash to buy and unbelievably some players consider this mind-boggling mess of mechanics ,,gimmicks,,
As a rule of thumb I generally like to read at least few dozens reviews before I post mine, and at first, after few hours of gameplay I was surprised by the amount of positive ones, not really getting it, but the game really clicks after a while and becomes this uncut cocaine of videogame jank. However as with every hard drug, there is a crash back to reality, for some it is a savefile wipe or some other technical issue that should NOT be present after almost six years of development, for me it was accidental subscribe on HML mod in menu, which apparently disabled achievements for the rest of the game, thus making me lose the only motivation I had to keep going.
Last thing that I want to touch upon bad taste I got after reading the dev team communication with playerbase on certain reviews. It certainly is inspiring to see indie team to succeed with their product and see commercial success but there is something distasteful in trying to both present oneself as the underdog indie studio thankful for every purchase and also going ,, sounds like Hydroneer isn’t the game for you, and that’s okay! With Hydroneer our aim is to make a unique gaming experience that isn’t for everyone. ,, My guy, as if there ever was a possibility of this product ever being for ,,everyone,,
and the dev team just not went for it out of principle( I would very much like to hear what games do they think actually are for everyone) . Lets not kid ourselves here, even in 2025 it is a good-ish experience provided everything actually works at any given time, and there certainly is something to be said about morality of giving a pass to feature lacking buggy releases because they are labor of a small team that later updates shell of a product and actually receives praise for commitment years later.
But to end on a positive note I can certainly imagine Hydroneer a safe choice for parents wanting safe experience with just creativity and freedom to do stupid stuff.
I really want to like this game, it scratches a lot of the itch I have for management and automation games but the building and inventory (or lack thereof) is too frustrating. The inputs and outputs are oddly placed and restrictive, so you end up with these odd stacks of buildings that are half floating. Having no inventory is the real struggle though, having to pick up every single pipe segment by hand is ridiculous in a game like this where you will need hundreds of pipe sections.
If it had a hot bar that could access your different tools and items you've bought, i'd recommend it. But after finding out i'd have to run a whole other pipeline section to be able to build conveyors on top of that, I'm quitting and not recommending.
I love this game. It's so fun trying to move things around and the grind very much is real. The reason only 10% of people have finished the tutorial is because you would have no idea where the tutorial even is (i still don't). I was very much doing the wrong thing for 30 minutes before accidentally finding better ways.
My only complaint is that most of the game is spent going from place to place. Even with a shop right next to the starting mine, it takes 30-40 seconds to get a single pipe. Sure, if you use the pallet and truck, you might be able to move faster, but you still have to place every single item one at a time, which is so ridiculously slow due to how finicky the placement system is. And if you want a new miner? You have to drive 2 minutes away to a mountain forge to make it and then drive it all the way back.
It's just so frustrating doing things one at a time.
really fun once you get money but i spent 2 hours panhandling just to do fun stuff
super fun game for the price!
This game is perfect.
It has all the good things from games like statisfactory and factorio, while being much more worksy, as you need to bring your machines from town to your landside, so you do much more planning and getting a setup down feels much more rewarding, than in many other games.
I love it.
game just isn't for me the mechanics suck @ss.. Honestly PS3 or even the first gen console had better quality games than this.
Graphics: 8.5/10
Instructions: 3/10
Hud interface: 0/10
Movement: 9/10
Building: 3/10
Tutorial: 5/10
sound: 2/10
Imagine every time you can't drop a item/ place or do an action all you kept hearing was "huh"over and over. Sh** gets old fast!! Then trying to figure out how to get the automated miners to work is a pain because when it's not working you're literally taking it all apart, reassembling everything over, over because there is no HUD guide to notify you the missing components or what's preventing it from working. Also every time your trying to build or place a machine, anvil, furnace, and etc it keeps wanting to build it in the ground rather on the surface of the ground..Better off re-downloading the minecraft in your library
Just my opinion but if you got saint like patience then this game might be for you. ADHD and OCD was kicking my @ss lol couldn't stand it
Also carrying around your coins/ money everywhere is kinda crazy would just prefer it go into a inventory or into a account balance or something because you're already carrying pipes, ore, materials, machines would honestly be nice not having to make an additional trip just for the money.
This game is slow at the very beginning but further in you discover that this game is detailed and very creative in my eyes. This was a game I have been wanting for a long time. This is an amazing game. I will recommend this game to everyone.
12 hours in, I wish I could have my money back. Find the Roblox version of this instead.
Not a building or factory sim, its a transportation nightmare. You can only hold 1 item at a time, that includes money and/or maps. Holding an item is done at some weird "in my right hand outside the Field of View" location by default. A long key press shifts the held item to the center cursor, unless you mess up the long press and drop the item. The odd handling of objects highlights how un-fun moving every item from the shop, to the purchase platform, to the truck/cart, to the mine is. Building is much more fun and less monotonous in games like Valheim, Factorio, Satisfactory.
The mine setup is simple and automation effective once setup. Graphics and art style work well to portray a simple mining village. There is music and sound that you will forget before the game closes to the desktop.
In order to get any automated machines in this automation game you need to haul a large amount of resources to one specific spot on the map, put them in the item chute, go down the elevator, walk to the anvil, buy the design from the shop, put the masterwork design and the materials on the anvil, pull the lever, put the machine in the item chute, walk to and go back up the elevator, load the machine onto your vehicle, and drive back to wherever you've built.
very tedious beginning, not sure if the dropping to fill things is how it's to be done but it's off center from the dot in the middle, so you should focus on the items shadow. is enjoyable to play if you can adjust to those and a few other things. does feel like it needs something but only 5 hours in haven't gotten to much of the game.
The concept is fun, but the approach to the controls is terrible making the game borderline unplayable. The world also feels soulless and the UI is really ugly and lackluster. Cannot recommend.
Trash game. You can carry only one item at a time, including money. Picking up things and putting them down is a major pain. You'd think the middle dot would be where you would drop things, but no. You have to look up and to the left...
Building is also super awkward. When trying to place blocks in locations you want the system fights you.
Also, the drill and extractor are REALLY awkward. The dill and extractor design makes it so the drill is optimally goes ABOVE the extractor. I repeat. The object that drills into the ground wants to be at a higher level than the object that processes the dirt.
I paid $5 for the game and I don't even think it was worth it.
The controls are wonky. I was playing with mouse and keyboard. The tutorial is bad and not clear at all. Maybe it's good farther along, but not a good start for me.
Well there is an hour of my life I will never get back.... The controls are clumsy for computer. The tutorial really dose not explain much. It is open sand box to the point of completely not knowing what to do anywhere. The game launches with no instructions. The controls to pick up an item and use an item are clumsy at best. Then everything drops a little to the right. Not sure who's bright idea that was. I could not find what looked an inventory so you have to carry your money in a chunk. Its just odd/strange and really not anything I'm interested in learning after all its quarks. After an hour I deleted the game. Worst $10 I have spent in a while. Avoid...
I have to comment on this game - I enjoy building games, and this is the second time around trying this one. I just cannot get past the absolute crappy user interface. Single item pick up and drop - and I could even get past that, if it was truly integral to the game. The problem is the interface is possibly the worst I have ever encountered. Trying to put a shard in a fluid tank? Good luck, you'll be at it for 20 minutes. Want to reposition a basket because your ore is going all over the place? Don't accidentally click in the wrong place, or you'll pick up your base tile. Or if you are placing down the basket and get the E and left mouse click mixed up, which is easy to do because what they do is very contextual - you'll dump all your ore on the ground...and have to pick them up one by one, for half an hour. Good luck - but I just can't get past the UI. If I could, I would refund this game.
play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it play it
Been a long time since I've played this.
Sure has gotten much more complex since then.
It was fun for a few hours.
Wanted to like it but never could.
Unique art style, but not my thing.
Tried the automation stuff. I liked the way it was early on, not the way it is now.
Don't personally care for the farming or fishing deal its got now.
For sure don't like the different dirt tiers they have now.
They've added a lot to it since the time when I logged the majority of my hours a few years back.
Its such a pain to transport stuff from stores and the parts I enjoyed I already had my fill of so I just don't care enough to really use up all the paint in the jar, if you know what I mean.
If this game sounds like your cup of tea, go hog wild.
For me, if I could rewind the clock and save the time and money, I would.
this game is built so well and i have played it for a long time you also have a relly easy to use mods that just make it more fun
very good the versions before 2.0 is better tho i think since i don't like the thing where you need to craft the drills and stuff
Дополнительная информация
Разработчик | Foulball Hangover |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 26.04.2025 |
Отзывы пользователей | 87% положительных (17204) |