Разработчик: Balancing Monkey Games
Описание
Rediscover what was lost and nurture your reborn civilisation in Before We Leave, a city building game set in a cozy corner of the universe. Grow, gather and manage resources to help your settlements thrive, and share goods between the hexagonal lands and planets around you. Relax and expand the fabric of your growing societies and create a solar system of happy planets at your own pace. Not everything will go your way, though - use your wits and research solutions to overcome the challenges that your ancestors once faced.
FEATURES
- Build settlements for the newly emerged Peeps
- Discover and research the ancient technologies around you
- Manage resources, pollution and happiness to avoid the mistakes of your ancestors
- Trade between your settlements by sea and by space
- Explore six unique biomes on islands of all shapes and sizes
- Protect the Peeps from ancient beings that guard the galaxy
THE STORY
Your Peeps have spent generations underground. They’ve missed the caress of sun on skin, the squelch of soil between toes, the tickle of flies on noses. They emerge, full of wonder, but with no idea how to grow anything - except potatoes. Start rebuilding their lost civilisation by providing shelter, uncovering ancient technology, and expanding this reborn society to other continents and planets.But the universe is not safe. Ancient, ancestral guardians demand attention and challenge your settlements - it’s up to you to circumvent these creatures that hamper progress and disturb your newfound peace.
There are no weapons, no battles with neighbours for control of resources - just you, and a solar system full of opportunities.
Поддерживаемые языки: english, french, italian, german, spanish - spain, portuguese - brazil, russian, simplified chinese, turkish, japanese
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64 bit only)
- Processor: Intel Core i5-4300U or AMD Phenom II X4 975
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 550 Ti or AMD Radeon HD 4890
- DirectX: Version 11
- Storage: 2 GB available space
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64 bit only)
- Processor: Intel Core i5-9400 or AMD Ryzen 5 3400G
- Memory: 8 GB RAM
- Graphics: NVIDIA Geforce GTX 970 or AMD Radeon RX 590
- DirectX: Version 11
- Storage: 2 GB available space
Mac
- OS: OSX 10.14.2 Mojave (64-bit)
- Processor: Intel® Core™ i5 3.0GHz, 21.5
- Memory: 4 GB RAM
- Graphics: 2 GB RAM
- Storage: 2 GB available space
Linux
Отзывы пользователей
Great little game. Looking forward to the sequel.
love management games, but this is the first one not to stress me out, highly recommend
9.8/10 Would love to be able to place buildings first before roads though, not a big deal though just a super small nitpick lol.
shit civ knockoff somehow maybe even worse
Buggy mess. I cant progress through the tutorial - idle peeps just doesnt want to work!
A lovely peaceful and yet challenging resource mgmt game. The variety in the supply chains in particular was really enjoyable!
It's a very mid city builder. I wouldn't say it's necessarily bad, but I think you'd be better off spending your time playing other city building games. Before We Leave presents itself as a relaxing city builder, where you build beautiful cities on an inviting, friendly atmosphere. After 2 or 3 hours of playing, you'll realize that this is far from the case. There are many (over 30) different resources to balance between multiple islands, and eventually, multiple planets. This is not a bad thing for players who want a challenge, you just have to know what you're getting into.
Pros:
- The hexagonal planets provide a unique environment to build your city, and space management is a fun challenge
- The UI, controls, and overall feel of the game worked well for me
- Nice supply chains that require you to build a variety of industries and be creative with your trade routes
Cons:
- Replayability: The game gets pretty boring pretty fast. When travelling to a new island, you basically start almost from scratch and have to build the same buildings all over again. Same thing with travelling to a new planet
- The green/red/blue technology system for research is annoying. I don't understand why they decided to have 3 different types of technologies for research.
- Some of the creatures you face off against in the later stages of the game are just annoying instead of a fun challenge.
It's not a terrible game, but I wouldn't put my time or money into it.
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Even after playing for hours I still do not understand a lot of things, like how are my peeps keep consuming clothes too fast. Are they eating them?
This game is good for what it is, and has a few interesting mechanics like the automatic trading between cities and even planets. It doesn't redefine the genre, but it is good for what it is.
I had intended to leave a Thumbs Up review, but I experienced several game-breaking bugs towards the end of the game (mostly pathfinding that broke, and would not reset even when some buildings were destroyed). This led to a Thumbs Down.
TLDR: A peaceful colony management game that doesn’t put its best foot forward, seeming tedious, but improves in the mid and late game.
General Thoughts/Overview:
Before We Leave (BWL) is an extremely gentle colony management game.
You lead your ‘peeps’ as you emerge from an underground shelter used to hide from an unspecified disaster on the planet’s surface. Rebuild society, rediscover technology, and reclaim the stars as you learn from the past and try to do better than the ancients who fled below ground.
There are no real hostile entities, at least in my play through, though there ARE antagonists you need to work to overcome, but the biggest difficulty is fighting the midgame lull.
Pros:
- Super peaceful and gentle. This is a very relaxing game to play.
- BWL is also extremely stripped back. Most of what you need to do is simple in nature and the game is quite easy to learn… That said, it was very pleasing to go back and optimise my first world as I was building up my 5th, using everything I had learned along the way.
- Once you get into the flow, and overcome the initial complexities, BWL gets to shine. I almost gave up on it out of boredom, but once I got through the tough times it became extremely easy to play and addictive.
Cons:
- SO. VERY. DULL. The opening portion of the game, learning to set up the trade routes, making everything work, needing tech, needing to go back to change things around as your tech improves… UGH. It’s so tedious and mind numbing. There’s no real stakes so there’s no real challenge… Until the planet starts getting eaten by space whales… which sounds like the worst lie, but isn’t.
- The gameplay loop has been too oversimplified in many places, making it often unsatisfying to play through, until you are far enough along to have everything running smoothly, then it’s the joy of expanding.
- BWL dumps a huge amount of info on you at the very start, and does a very poor job of teaching you how to optimise or remind you of things. It also doesn’t present information to you in great ways, doubling down on the tedium as you have to eyeball everything.
Suggested improvements:
- The biggest QoL improvements I can see would be the game tracking if you do multiple steps in a row towards something which can be done easily. For example, it was as I was writing my notes for improvements I wanted to point out that the road improvements would be much more pleasant if you didn’t need 3-4 clicks per tile… then it hit me to check the interface and low and behold, there was an easier way. If the game went “oh hey, you’re doing this super inefficient thing, there’s an easier way…” that would be great.
- Another useful QoL improvement would be if I only had to set export limits, and warehouses would auto fill their stocks, instead of me needing to set import/export quantities on every island. My cement factory is happily sat idle from the bajilion cement it can make because I didn’t notice I forgot to add it to the import tab? Frustrating. I built the damned hub so it would export to fill the spaces in warehouses all over the solar system, I dislike having to tell every port to import it, and it clutters the screen needlessly.
[*] Make everything matter more. Bad clothes? Gloom? Only potatoes? Who cares? Seriously, who cares? It literally doesn’t matter at any point after the first couple of islands. The only consequence is slowed production… once you have two sources that’s irrelevant. There is no downside to peeps being unhappy, make me care.
Overall Recommendation:
This is a real tough one. For the vast majority of my playtime I’d have given BWL the thumbs down… There are very clear reasons why only around half of players reached a new island, a quarter reached a new planet, a tenth met a whale, a twentieth made it to the rim or core, and only half of them finished the game… But now? By the end of my play through? I think it has to be a thumbs up, because I’ll be back to play again. Not right away, but some unspecified time in the future when I want a gentle colony builder, I’ll be back… and that in and of itself is essentially a recommendation.
So if you like peaceful, simple, and gentle colony management games… then this is for you. I’d say it’s easy enough to be baby’s first colony management experience, but the grinding early game and ridiculous minutia in the most annoying ways possible might put budding colony managers off… As such it does need some experience with the genre to get the best experience from.
I do not recommend this game if you’re after a strong story experience, if you want strong challenge, if you want meaningful choices, or if you want something fast paced and pewpew. I definitely don’t recommend this if you’ve not got the patience for a long haul and no eye for detail… but if that’s you I’d be surprised you read a long form review for a genre that probably drives you mental…
For me, while much of BWL is left wanting, I enjoyed it once I had everything up and running and could just cook. That combined with my inevitable return, and it gets the old thumbs up.
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Дополнительная информация
Разработчик | Balancing Monkey Games |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 16.11.2024 |
Metacritic | 72 |
Отзывы пользователей | 76% положительных (645) |