Разработчик: Balancing Monkey Games
Описание
Rediscover what was lost and nurture your reborn civilisation in Before We Leave, a city building game set in a cozy corner of the universe. Grow, gather and manage resources to help your settlements thrive, and share goods between the hexagonal lands and planets around you. Relax and expand the fabric of your growing societies and create a solar system of happy planets at your own pace. Not everything will go your way, though - use your wits and research solutions to overcome the challenges that your ancestors once faced.
FEATURES
- Build settlements for the newly emerged Peeps
- Discover and research the ancient technologies around you
- Manage resources, pollution and happiness to avoid the mistakes of your ancestors
- Trade between your settlements by sea and by space
- Explore six unique biomes on islands of all shapes and sizes
- Protect the Peeps from ancient beings that guard the galaxy
THE STORY
Your Peeps have spent generations underground. They’ve missed the caress of sun on skin, the squelch of soil between toes, the tickle of flies on noses. They emerge, full of wonder, but with no idea how to grow anything - except potatoes. Start rebuilding their lost civilisation by providing shelter, uncovering ancient technology, and expanding this reborn society to other continents and planets.But the universe is not safe. Ancient, ancestral guardians demand attention and challenge your settlements - it’s up to you to circumvent these creatures that hamper progress and disturb your newfound peace.
There are no weapons, no battles with neighbours for control of resources - just you, and a solar system full of opportunities.
Поддерживаемые языки: english, french, italian, german, spanish - spain, portuguese - brazil, russian, simplified chinese, turkish, japanese
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64 bit only)
- Processor: Intel Core i5-4300U or AMD Phenom II X4 975
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 550 Ti or AMD Radeon HD 4890
- DirectX: Version 11
- Storage: 2 GB available space
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64 bit only)
- Processor: Intel Core i5-9400 or AMD Ryzen 5 3400G
- Memory: 8 GB RAM
- Graphics: NVIDIA Geforce GTX 970 or AMD Radeon RX 590
- DirectX: Version 11
- Storage: 2 GB available space
Mac
- OS: OSX 10.14.2 Mojave (64-bit)
- Processor: Intel® Core™ i5 3.0GHz, 21.5
- Memory: 4 GB RAM
- Graphics: 2 GB RAM
- Storage: 2 GB available space
Linux
Отзывы пользователей
An interesting cozy city builder with production chains and logistical elements. I really like the serious yet quirkiness of the game at times. That being said, I found myself getting frustrated with the logistical elements sometimes. Having to "restart" the logistics chain on each island got tiring at times, but it did improve once Airships were researched. One thing I felt was that the game didn't give too much incentive to expand after a certain point. I got all of the resources except milk on the 3 planets and felt no need to go farther. I do also wish there was a storage building that was only a single tile. My struggles was finding space to STORE things, and creating large enough buffers so food and other resources could come in time.
I also feel like resources were too plentiful (I think this is an issue of the difficulty I was on honestly, I should have been on a harder difficulty. If I ran out of stone and iron in my central planets, that would have encouraged me to go farther.) Almost feel like that the closest planet should always be the start, and the farther out you go the rarer resources (an new ones) there should be, with the final planet giving you the final pieces you needed to complete the game.
Had a lot of fun on this game till I did not, it starts out good and nothing wrong with it I just lost total interest in the game and that's not common for me.
the difficulty does not scale but the amount of work you have to put in for the same result, you don't really get anything worth more for more work and its not really fun work.
This game is amazing. I originally discovered it on a sale on PlayStation + on my PS5. I got almost every trophy there but the PS version doesn't have the Toxic Wasteland update or other additions that the PC version does. It's worth getting this game just for that and playing it again.
Replayability is high as there's different worlds with different biomes that you won't encounter in just one playthrough. Some planets will not have the same resources as another, so you have to figure out ways to get everything to work together as a cohesive. The smart shipping that the PC version has makes shipping SO much simpler than manually setting what you need shipped and manually setting where you need whatever it is shipped to.
The studio is already making the sequel, Beyond The Stars right now so I recommend playing Before We Leave first so you understand the story for Beyond The Stars. If you enjoy building cities, discovering new technology and seeing different enviroments, I recommend this game! However, be aware that this is a casual game. There's no action, no warfare, just a big ol' space whale that occasionally eats your planets. No biggie!
gg
It's definitely a casual builder, but the resource management between islands/planets can be a lot to manage. Overall I played a lot when it was on game pass, and just picked it up for 5 bucks on sale, and it's easily worth the sale price.
resource management at its finest :)
why can't I declare cannibalism!!!!
The game is sweet and short.
The main focus of the game is logistics and resources. There is no combat. It doesn't hold your hand too much, which is a good thing. Secrets get revealed as you play.
Loved it. Worth the money.
A really lovely little game. I had a pretty fun time with it, but eventually it kind of got a big boring. Just to note, it says City Builder as the main tag for this game, but really it is more of a logistics and resource management game.
You start on one island on a planet. On that island you harvest resources, refine them, upgrade your technology, and grow your population. From there you colonise all of the other islands on the planet. This gives you access to different technologies, different resources, and more land for more people. From there you expand to different planets, eventually colonising all of the islands on all of the different planets, sending resources on boats and airships between islands, and then with rocket ships between planets.
There is a lot of logistics and planning when it comes to this game. You can be pretty terrible at building and managing your islands, and even your planets, and it doesn't matter. What does matter is being able to set sea trade routes from an island that has raw microchips, to an island that can refine and rebuild them, and then have them be send via trading rocket to a planet that does not have access to any of those resources; but you need the microchips in order to build the devices needed to mine the rarer ore on that planet. If you do not like heavy resource management and a game where you mainly focus on logistics, this is not a game for you.
The city building is there, and it is important, but it is light. The more people you have on an island, the more unhappy they get. This combined with more pollution and industrial/technology buildings, can have them pretty upset if you don't make all the different items they want; so I just never went higher than 50 people on an island if I could help it, and 90% of the time, I could. Yes, it is useful if you make sure that your glass factories are near a sand mine that has three tiles of empty space around it for maximum resource harvesting, and decreased transport time, but you don't really need to care. Especially if you have few people working. Just set the game to max speed and eventually they get everything you want done.
So yeah, the city building isn't all that important, deep, or crucial in the long run. Being able to send the resources you need from one place to the other, is way more important. If that doesn't really sound fun to you, then I wouldn't recommend you get this game. If everything you have seen on the store page makes the game look like it would be fun, and you think you will like it even with everything I have added in, get this game. I would probably suggest you get it on a sale though. After about 30 hours in I got bored; so unless you know you are going to get double the amount of hours out of this game, try to get it for at least 25%-50% off.
Great little game. Looking forward to the sequel.
love management games, but this is the first one not to stress me out, highly recommend
9.8/10 Would love to be able to place buildings first before roads though, not a big deal though just a super small nitpick lol.
shit civ knockoff somehow maybe even worse
Buggy mess. I cant progress through the tutorial - idle peeps just doesnt want to work!
A lovely peaceful and yet challenging resource mgmt game. The variety in the supply chains in particular was really enjoyable!
It's a very mid city builder. I wouldn't say it's necessarily bad, but I think you'd be better off spending your time playing other city building games. Before We Leave presents itself as a relaxing city builder, where you build beautiful cities on an inviting, friendly atmosphere. After 2 or 3 hours of playing, you'll realize that this is far from the case. There are many (over 30) different resources to balance between multiple islands, and eventually, multiple planets. This is not a bad thing for players who want a challenge, you just have to know what you're getting into.
Pros:
- The hexagonal planets provide a unique environment to build your city, and space management is a fun challenge
- The UI, controls, and overall feel of the game worked well for me
- Nice supply chains that require you to build a variety of industries and be creative with your trade routes
Cons:
- Replayability: The game gets pretty boring pretty fast. When travelling to a new island, you basically start almost from scratch and have to build the same buildings all over again. Same thing with travelling to a new planet
- The green/red/blue technology system for research is annoying. I don't understand why they decided to have 3 different types of technologies for research.
- Some of the creatures you face off against in the later stages of the game are just annoying instead of a fun challenge.
It's not a terrible game, but I wouldn't put my time or money into it.
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Even after playing for hours I still do not understand a lot of things, like how are my peeps keep consuming clothes too fast. Are they eating them?
This game is good for what it is, and has a few interesting mechanics like the automatic trading between cities and even planets. It doesn't redefine the genre, but it is good for what it is.
I had intended to leave a Thumbs Up review, but I experienced several game-breaking bugs towards the end of the game (mostly pathfinding that broke, and would not reset even when some buildings were destroyed). This led to a Thumbs Down.
TLDR: A peaceful colony management game that doesn’t put its best foot forward, seeming tedious, but improves in the mid and late game.
General Thoughts/Overview:
Before We Leave (BWL) is an extremely gentle colony management game.
You lead your ‘peeps’ as you emerge from an underground shelter used to hide from an unspecified disaster on the planet’s surface. Rebuild society, rediscover technology, and reclaim the stars as you learn from the past and try to do better than the ancients who fled below ground.
There are no real hostile entities, at least in my play through, though there ARE antagonists you need to work to overcome, but the biggest difficulty is fighting the midgame lull.
Pros:
- Super peaceful and gentle. This is a very relaxing game to play.
- BWL is also extremely stripped back. Most of what you need to do is simple in nature and the game is quite easy to learn… That said, it was very pleasing to go back and optimise my first world as I was building up my 5th, using everything I had learned along the way.
- Once you get into the flow, and overcome the initial complexities, BWL gets to shine. I almost gave up on it out of boredom, but once I got through the tough times it became extremely easy to play and addictive.
Cons:
- SO. VERY. DULL. The opening portion of the game, learning to set up the trade routes, making everything work, needing tech, needing to go back to change things around as your tech improves… UGH. It’s so tedious and mind numbing. There’s no real stakes so there’s no real challenge… Until the planet starts getting eaten by space whales… which sounds like the worst lie, but isn’t.
- The gameplay loop has been too oversimplified in many places, making it often unsatisfying to play through, until you are far enough along to have everything running smoothly, then it’s the joy of expanding.
- BWL dumps a huge amount of info on you at the very start, and does a very poor job of teaching you how to optimise or remind you of things. It also doesn’t present information to you in great ways, doubling down on the tedium as you have to eyeball everything.
Suggested improvements:
- The biggest QoL improvements I can see would be the game tracking if you do multiple steps in a row towards something which can be done easily. For example, it was as I was writing my notes for improvements I wanted to point out that the road improvements would be much more pleasant if you didn’t need 3-4 clicks per tile… then it hit me to check the interface and low and behold, there was an easier way. If the game went “oh hey, you’re doing this super inefficient thing, there’s an easier way…” that would be great.
- Another useful QoL improvement would be if I only had to set export limits, and warehouses would auto fill their stocks, instead of me needing to set import/export quantities on every island. My cement factory is happily sat idle from the bajilion cement it can make because I didn’t notice I forgot to add it to the import tab? Frustrating. I built the damned hub so it would export to fill the spaces in warehouses all over the solar system, I dislike having to tell every port to import it, and it clutters the screen needlessly.
[*] Make everything matter more. Bad clothes? Gloom? Only potatoes? Who cares? Seriously, who cares? It literally doesn’t matter at any point after the first couple of islands. The only consequence is slowed production… once you have two sources that’s irrelevant. There is no downside to peeps being unhappy, make me care.
Overall Recommendation:
This is a real tough one. For the vast majority of my playtime I’d have given BWL the thumbs down… There are very clear reasons why only around half of players reached a new island, a quarter reached a new planet, a tenth met a whale, a twentieth made it to the rim or core, and only half of them finished the game… But now? By the end of my play through? I think it has to be a thumbs up, because I’ll be back to play again. Not right away, but some unspecified time in the future when I want a gentle colony builder, I’ll be back… and that in and of itself is essentially a recommendation.
So if you like peaceful, simple, and gentle colony management games… then this is for you. I’d say it’s easy enough to be baby’s first colony management experience, but the grinding early game and ridiculous minutia in the most annoying ways possible might put budding colony managers off… As such it does need some experience with the genre to get the best experience from.
I do not recommend this game if you’re after a strong story experience, if you want strong challenge, if you want meaningful choices, or if you want something fast paced and pewpew. I definitely don’t recommend this if you’ve not got the patience for a long haul and no eye for detail… but if that’s you I’d be surprised you read a long form review for a genre that probably drives you mental…
For me, while much of BWL is left wanting, I enjoyed it once I had everything up and running and could just cook. That combined with my inevitable return, and it gets the old thumbs up.
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Дополнительная информация
Разработчик | Balancing Monkey Games |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 09.01.2025 |
Metacritic | 72 |
Отзывы пользователей | 76% положительных (654) |