
Разработчик: Shiny Shoe
Описание

REINVENTING TURN-BASED GAMEPLAY
Within the unique turn-based combat system players move freely, act simultaneously in multiplayer, and can rapidly use abilities. Go fast when the decisions are easy, go slow when the threat amps up and you need to strategize more deeply.DIVERSE BUILDS AND CLASSES
Explore a varied set of character classes while adapting your strategy during runs to craft powerful builds. With draftable abilities, ability upgrades, and hundreds of items to find there are many possible ways to play.
4 PLAYER CO-OP
The Atheneum acts as a social hub where players can meet with friends and strangers to party up into groups of up to four. Take on challenges as a team and strategize together to determine the most synergistic builds.SAVE THE STORIES
The magical Atheneum contains all stories ever written. Each book becomes a portal to another world where you will face unique threats. Inkbound’s stories are unraveling due to an unseen threat and the inhabitants of the Atheneum need your help.Поддерживаемые языки: english, french, german, japanese, simplified chinese
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Core i3
- Memory: 4 GB RAM
- Graphics: IGP or better - 2 GB of VRAM
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 3 GB available space
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Core i5
- Memory: 8 GB RAM
- Graphics: GTX 970
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 3 GB available space
Mac
Linux
Отзывы пользователей
Games good, Pretty fun with friends.
Hoping to see more content in the future, classes, enemies or maps; AS this would bring back a lot of interest in the game I feel. And as always Trinkets or other interesting items
In Summary, excellent game, plays well, I wish there was more of it.
This game should have a review score of "Mixed" at best. I do not like the presentation, I do not like the "story", I do not like the mechanics, nothing is really fun for me.
I bought this game to play with 2 buddies in coop and we all really tried but cannot find the joy that some people see in this game.
This is a Supporter Pack for Shiny Shoe, their Monster Train is a great game. I paid for Inkbound to support them but do I want to play Inkbound any more? Hell, no!!
fun coop turn based roguelike. combat and buildcraft are very cool.
Amazing game, truly. Unfortunately it was abandoned by the devs to focus on Monster Train 2 and wont be receiving any (much needed) future updates.
It has the bones to be an amazing game, but is missing a bit of variety and content that is needed to make a roguelike like this one remain fun long-term. The first dozen or two hours are great, but once you've been through the classes and bosses it gets repetitive.Still, it's unique enough that it's worth it picking up on a steep sale if you can.
This is actually a really fun game and very multiplayer. Not sure what people's issues are.
Awesome roguelike with enough story and quests to keep you plugging away at, what's not to love?
Literally my favorite game of all time. It's got a low skill floor but huge skill expression. Lots of interesting builds and abilities. Combat is fair, and its fun to focus on any aspect (movement, burst damage, sustained damge, tankiness, buffs)! Learning the best builds is great and climbing the difficulty ranks is extremely satisfying.
Must play hidden gem. Deep gameplay systems. Lots of playstyles, all fun.
Starts out fun and interesting, but gets boring and repetitive VERY quickly. Not nearly enough variety present for a roguelike to keep things fresh.
Don't believe the hype; this game is great and well worth the discounted price (at time of review). Plenty of active players. Easy to understand game play. Easy controls. Use of mouse only is an option, although using a key board provides for better accuracy in game play. Yes I know that sounds backwards. Regardless of the mixed reviews (at time of review), this game is clearly an 7-8/10 rating.
The combat in Coop is really fun, and its worth playing for this reason. Could really do with some more enemy variety though, you end up fighting the same encounters over and over with no meaningful changes.
The story is pretty incomprehensible and I ended up ignoring it.
I didn't pick this up for ages because of the live-service debacle at launch; I'm really happy to report that all of that stuff is gone, and this is now an excellent strategy rougelike that can be played entirely in offline, singleplayer mode. Time will tell whether I end up putting hundreds of hours into it like I did Monster Train (the studio's other game), but it absolutely feels like a good deal at the price.
A fully fleshed out story, tons of content, more replayability than you'll ever get to the end of.
Between the two sides who completely disagree, I would fall on the side that says this game has enough content. Any speculation that this is an unfinished game is completely unfounded. It's a full game, sometimes it might be a little too big for what is actually here.
With that said I wish I could give this game a neutral rating. While you absolutely will get your money's worth with what is here, I feel the game's pacing is a bit overly repetitive.
You should be prepared because you will encounter many missions where every step to completely the mission is basically just go do another run, and as soon as you check off that box you will get an objective for something that you can no longer do in this run, and will just feel like the game was designed to trick you into one more run as opposed to a great core loop encouraging you to keep going.
The classes all play uniquely, but most strategies really favor the same types of generic abilities so don't be surprised if you find yourself relying on DoT abilities like Fire/Poison. The stages and enemies are the most repetitive there just isn't enough variety to warrant the amount of times you will be fighting them.
All in all, I feel it's a good game on sale. It's definitely worth 15 bucks or so, if you haven't played Marvel's Midnight Suns I would recommend that first. It's very similar, but if you did like that game and want more this is a good substitution.
This game is a completely solid, fleshed out and expansive experience and is a complete product. The devs announced the game was “done” and for some reason people are saying that means it’s “abandoned” ??? Is Nintendo putting out updates to super mario bros on the NES ? Extreme example but same principle… why must a dev support a game for the rest of eternity. The game is not unfinished, it does not feel unfinished, and it does not feel like it’s missing anything. There is plenty to unlock. It does not feel buggy, it does not crash. It’s a great game
Hello There!
i must first say that i have a few devs i follow because they are the best devs in my opinion on each genre for Rogue Like games i love the work of Shiny Shoe, in my opinion they manage to do very complex system for rogue likes that you just don't get bored of trying new things, i first started with Monster Train in that game i have wasted hundred of hours and even after unlocking everything i still enjoy playing the game thats a sign of a good rogue like game, by the way if you have not play Monster Train i demand you do.
alright putting that out of the way there is one more thing i must say before talking about INKBOUND, i must warn you before we continue INKBOUND development as been halted and there is no plan for future content because poor monetization in short they didn't earn enough to keep a live service going, however the servers will remain up and your free to play what they got, DO NOT THINK the game is not fun or worth playing because of this i would STILL recommend it and i will get why shortly.
INKBOUND Combat is very interesting it is a turn base combat game you can move freely in the area of movement you can pick from 8 different classes which each one have one passive and three ability's which can EVOLVE and be UPGRADED plus 2 extra slots for 2 ability's you can pick while playing and can be upgraded and evolve as well, making a total of 5 active skills you can use and a ton of combinations because of the evolution of ability's that change how they work, if thats not enough you also have 2 slot for consumable objects one time use each and also you can select 1 trinket of a total of 21 trinkets you select one at the start of the game and this allow you to add some interest effects or boost 1 atribute lets say fire and assure you that you will get fire spells more often, if that not enough you also have 7 slots for unique artifacts you can find while in each run that will either boost stats or add different effects or triggers, you thought that was all? nope~ each artifact haves 1 or 2 attributes and you can destroy the artifact to duplicate the attribute on your stats and this works like in auto-chess it gives bonuses when you reach x amount of stats on each one.
now combine all of that as a base for combat it makes the game very interesting and it haves a TON of replay ability because of that now the interesting twist is that is Single-player OR Co-op up to 4 people and considering that each class plays very differently to each other there is a lot of combinations and fun to be had even if there is no new content you will be having a lot of fun and that's more or less why i think it's still worth playing even if there is no future content in the near future.
This is a really neat game idea as it combines interesting turn-based gameplay with multiplayer. There are several different classes you can play with, various ways to play said classes, and lots of synergy to be had when playing with other people. The game also comes on for fairly high discounts, although this is due to the developers announcing that they have ceased development on the game.
Despite this game not having much of a future, it is definitely a decent game to play with a friend, and/or just to experience the melding of roguelike gameplay with multiple people.
Really good game, been enjoying it with my friends. Lots of unique classes and characters to be discovered, highly recommend way too polished to claim it is abandoned
Super good game in my opinion: rogue-like mechanics, action-RPG style combat, super clear interface and character design paths. Haven't tried coop yet but having lots of fun playing solo and going to try and convince friends to join me exploring the Sea of Ink.
This game is phenomenal. Don't miss out because of the silly negative review bombing.
- Awesome combat system. Each class is unique and fun, and the bosses and enemies are a good challenge.
- High replayability. There's a ton of viable ways to build your character on each run, shaped by the different augments and items you pick up.
- Fully voice acted with a cool story. I usually don't care about either, but the writing, characters, and voices are great.
- Cool art style.
- Great UI, with good explanations for mechanics.
- Plays well on handheld.
10/10
Short Review
Although very unfortunate that Shiny Shoe had to "give up" this game so to speak due to poor sales, what is here is a really well made roguelite with excellent multiplayer, fun build variety, and some unique classes, where you are easily able to get quite a few hours worth of fun, at least in my opinion.
The game also comes with a somewhat satisfying unlock system where you will strive for certain unlocks at least early on, but none of them are particularly difficult or grindy.
I'm a roguelite enthusiast to say the least and I love to find new roguelites with different spins or approaches or unique build variety etc. Inkbound is one that I hesitated on purchasing early on mostly due to now knowing enough about it at the time and generally being hesitant about turn-based combat, but after having played it with a friend of mine I've found myself thinking about it quite a bit and comparing it to other games in the genre. I know some might not consider 30 hours a lot which is true by a lot of standards, but I can easily see myself playing more and definitely wanting for more of what the game has to offer.
Inkbound has a very satisfying flow and feel to it, albeit a bit rigid in terms of animations but nonetheless each run had me enjoying whatever build I went with or enjoying every single class to some extent and made me curious about their potential. It is indeed a shame that there won't be more classes, bindings, vestiges, and bosses, but what there is on display I think is worth giving a try, especially on sale.
Although maybe not as highly esteemed as SuperGiant Games (Bastion, Hades, Transistor) a company that has hooked me since Bastion and then hit me with bangers ever since, Shiny Shoe piqued my interest when they first came out with Monster Train much like Bastion did, and for all it does do well they have also impressed me with Inkbound in spite of the unfortunate end result. By that I don't mean that I expected a live-service game, I just wanted more of what it has to offer in-general.
I will definitely be trying Monster Train 2 when it comes out and likely whatever else they try, as I find their spin on things very entertaining and they've earned that with these 2 releases at least from my perspective. If you're a fan of roguelites, don't mind turn-based combat, and especially if you have a friend or two to pick this up with, I definitely recommend it.
Turn-based, multiplayer "broken-build" game. I love playing this with my friends and doing over a million damage a turn by the end of our run.
Excellent Co-op turn based roguelike.
Really encourages planning and cooperating with your friends - not just playing next to them.
20 difficulty tiers allows you to pick how relaxing or stressful you want your run to be as you climb up them.
There are some negative reviews about this game no longer being updated. I'm totally cool with that because guess what, it's not a live service game. They made a decision early in development to remove the cash shop, so i bear no grudges. Even though i'd love more updates, The game feels complete as is, and hope their next game is fun too. This is not a live service game, don't treat it like it.
Pros
-fun, intuitive Gameplay
-Customizable faces
-Fun, old style, almost 2010 era flash game graphics
-reminds me of the good times of spiral knights, that i wish dearly
-you can make any build work on any character even at the highest difficulties. Some characters lean towards
some synergies more than others, but you really can make anything work well if you know how to build it.
-good variety in builds
-Difficulty scales with # of players
Middle
- Lots of achievement grinding for the story, if you enjoy it
- Story is... hard to pay attention to. It's easy to skip, it's there if you want it, easy to skip if you don't.
- Did i mention the quests and story are massive? Only do these if you Want to. Don't get burned out on it.
- Between-run grind for power isn't important. You can get in and go without paying attention to it and not worry about being lower power.
Cons
- LIke all roguelikes, it will get repetitive eventually.
- could use more enemy variety.
- extremely long grind to unlock the final boss(s)? I'm still working on it!
Overall this game is fun to solo or with friends, and allows you to either take it easy or crank up the difficulty.
if you like achievement hunting, this is great for you, but if you don't, you dont really lose anything by not working on them.
the between-runs grind isn't very important for success.
Absolutely gutted that the devs stopped active development. The unexplored potential of this game's mechanics will be one of my biggest gaming what-ifs. Despite this, I have to give the game it's flowers. Totally unique 3D turn-based combat. Well-thought out co-op (you don't have wait to take turns). Deep itemization and skill options augment your character's base kit as they are presented to you over the course of a session. Roguelite metaprogression.
very nice and fun game where builds can get really janked. Don't trust the recent review bombing as the game is finished, has a full story and it's worth it to do a couple of runs whenever you feel like it, and it's cool to play with friends
TLDR: Good game, solid loop, enjoyable characters. Game still has more content to give but for now a satisfactory conclusion to the story.
So actual review time. Inkbound is a roguelike more than a roguelite, there are some upgrades in the lobby but those mostly just allow you to better push the game to give you things you want, rather than straight increases to damage or defense(For the most part). Game makes you work for the win and I appreciate that.
It can be BRUTAL if you want it to be, rank system is well designed and makes progressing through the ranks an enjoyable process, rather than just a slog. Some friends may disagree with me on that point but that's how I feel.
The heroes are interesting and do have VERY different playstyles, making you want different items for different characters through a run.
Inkbound is also not afraid to let the player make a broken build. There are massive synergies that make the game a lot easier if you get and/or push for them. This is always an enjoyable time in my opinion but I understand some players don't enjoy that.
Overall I recommend the game, the artstyle reminds me of those mid 2000s browser MMOs and gives me a huge amount of nostalgia.
This is a finished game that feels good for the price point, especially on sale. It isn't a live service game, so I'm not sure why people are giving it a bad review.
All the people review-bombing the game saying it was "abandoned by the devs" need to touch grass. The game offers a complete and enjoyable roguelike experience for something like 100-200 hours of gameplay depending on how much of a completionist you are.
Yall need to get rid of the "game as a service" brainrot, for real. It's not like they dropped it mid-development, they just aren't releasing any DLCs, chill. Besides it's hilarious that people complain about devs caring "more about money than the game" - they still need to earn money to live, you garbagefolk, they won't be releasing additional content as charity. I'm pretty sure that if you came over to them and offered to pay their salaries for whatever additional development time was required to release DLCs they'd be happy to oblige. Gamedevs are people too, and they can't survive on passion alone, despite what some gamers seem to think. Now that this rant is out of my system, let's move on to the actual review.
Gameplay: 10/10
Graphics & Sound: 7/10
Narration: 8/10
✔️ Excellent combination of tactical combat and roguelike mechanics, with a very enjoyable multiplayer experience.
✔️ Rather wide variety of build options, relying on mixing and matching item effects and set bonuses retained from destroying items.
✔️ Surprisingly enticing story with all the characters revealing their secrets and gaining in depth as the game goes on.
✔️ The random modifiers on enemies, areas, etc. as well as the daily challenges keep the game fresh through the runs.
✔️ The possibility to rather freely customize your character's appearance is pretty fun and unusual for this kind of game.
✔️ Fun and creative character & environment design.
❌ The quest journal is awful. Terribly difficult to navigate and track.
❌ The 3D cutscenes are... just not great. The game's models have been made to be visualized from a distance, and displaying them from up close leads to unfortunate results.
❌ Following the story in multiplayer is pretty difficult since advancing in the story requires you to follow quests through, and you can't re-listen to the dialogues once you've completed them, which leads you to either make big pauses in collaborative gameplay while your mates wait for you to complete dialogues, or skip dialogues and be completely at a loss about the story. Not a big issue in my opinion - I ended up mostly playing through the story by myself and only playing in multiplayer once I've advanced enough in the story to have a lesser density of dialogues, but it requires some kind of self-organization instead of being handled by the game smoothly.
Overall, I think it's an excellent roguelite experience, with an intriguing narrative background, and a fun multiplayer experience once everybody in the group got a bit familiar with the game. I definitely recommend it to most people, don't listen to those neckbeard haters.
Devs stopped working on the game. Was fun too. There just needs to be more content.
I don't really know where the negative reviews get off on the idea of "can't recommend game because devs have moved on" but that's frankly an incredibly terrible reason to poorly review such a phenomenal game.
There is nothing wrong with buying and enjoying a perfectly -finished- product that is complete with 8 fully fleshed out and extremely well balanced playable classes (four of which require unlocking through game-play and progression, NOT micro transactions), over 250 "relic" type items to augment builds, hundreds of which are unlocked through satisfying goal progressions and side quests, a FULLY VOICE ACTED CAST AND STORY, incredible music, a mind-breakingly satisfying combat system that feels genuinely fair and doesn't rely on RNG BS to stay interesting, and tons of other amazing gameplay elements.
ALSO the game has exceptional coop capabilities, an absolute blast to play both solo and with friends. Easy run-progression saving for both single player AND multiplayer runs, need to stop for a night? Just log out and mid battle and you and your friends can literally resume the run right there next time you're on.
AND the game's controller support has absolutely no business being as good as it is. I didn't even try it on controller for so long because I didn't think I could possibly work, but it does.
I have almost 100 hours on record, still enjoy playing this game, and am STILL unlocking stuff. I still don't even have the last character yet.
This game is a genuine gem, well worth $30, and is a breath of fresh air in a genre (rogue-lites) that is over-saturated with so much of the same-same content. This is a fantastic addition from the team that made Monster Train and if you came to this store page wondering if this has the same level of depth, replay ability, and hook as Monster Train (which I also have 170 hrs in) then take my review as a loud and resounding YES.
TLDR: The game is fantastic, one of the best rogue-lites I've played in years, absolutely worth it full price and if it's on sale you should snatch this game up like a gemstone laying in a river bed. Ignore the haters.
Inkbound is something special. I'll never buy another Shiny Shoe game after this though for just straight up abandoning a great game. Their shoe is on the wrong foot.
Devs cancled the game vefore any meaningfull update happened. It had alot of potential but as of right now playing multiple runs is just to repetitive
3 bosses, same enemies, same areas, and same game play loop. Good for 10 hours. Get it on sale. Dev's haven't released any content knowing the player base has dropped substantially.
Feels like a lot of content is still missing but the devs quit.
Was fun for the while that I played it but apparently the devs stopped development of this game so I wouldn't buy it.
Will change my review if they decide to actually come back and work on the game again.
Really good but short of great. Definitely worth the price of admission. Probably worth even more if you have a buddy to play it with. This game is no longer receiving updates and will not get any DLC. When compared to its predecessor, Monster Train, this game falls very short for me.
i really liked this game but it looks pretty dead now, i could probably recommend this to people since it's got a decent amount to do but really sucks it got abandoned so im not recommending it unless you're alright with that fact
Inkbound has been an absolute delight to play! This roguelike game is packed with content, featuring eight characters and a plethora of different items, skills, ascensions, and augments. This variety provides an enormous number of combinations, keeping every run fresh and exciting. While there are some minor flaws here and there, it’s disheartening to see the game being review-bombed simply because the developers are shifting their focus to create something new.
I loved this game, which is sad, because the devs stopped working on it DESPITE promising more content and throwing all promises and players' trust toward them away.
This has all the mechanics I'm looking for in a rogue-lite. The unique approach to turn-based combat is a lot of fun. I felt I should make a review since I'm seeing it get hammered by negative reviews. I can understand being disappointed there won't be further devleopment of the game, but what is there is really good already. I had a great time and don't regret the purchase at all.
Not worth the price. Devs dropped the game so no more new content.
Was pretty good with the promise of more stuff but that stuff is never coming it looks like.
This game is fun & dynamic, with reasonable variety (although as you get to higher difficulties, and/or playing solo there are less viable options) and I love the innovations they've brought to gameplay through the way they implement the simultaneous turn based combat.
Some particular combinations are potentially overpowered, but in general there is a lot of fun options to explore and you don't feel forced to do the same thing every run (especially when playing with friends) and the storyline through the quests is a cut above most games of this genre.
This feels like a 7/10 that could've reached the same heights as Monster Train, if not for the scattered focus (there is solo AND co-op) in resources, tone, and plot. When I got to rank 5, the game just stopped begin enjoyable and I eventually lowered it down to casual to grind out the last 15 hours of narrative-based quests. With a hook for a future expansion/DLC that goes nowhere and features an obviously malevolent character lampshading a future big bad, Inkbound is a messy game 2nd game from Shiny Shoe, but excited for what they do next.
This is a great turn based roguelike, and it really shines if you play with one or more friends. Sessions can become quite strategic, in particular at the higher difficulty levels, where you'll have to carefully think about each items and upgrades you pick as you progress in the run, what items to exchange with your friends, etc.
One aspect I really like is that the game regularly lets you destroy some of your items (aka vestiges) in order to gain stat bonuses. It's always a crunchy choice to decide which item to destroy, as you basically exchange its ability for a stat boost. Typically the stat boost is linked to what the item does, too, so it makes the decision even harder (e.g. boost your poison damage by getting rid of your only item that does poison attacks, in the hope that you'll find better poison items in the next levels...)
Similarly to Hellcard, location of the enemies matter as some of your attacks are AoE. Some attacks let you move enemies so that your friends can then release an AoE more efficiently.
The multiplayer mode is really well done: it's easy to start a game with a friend, and if either one of you drops at some point, the game saves the state and lets your party come back to it very easily. Probably obvious, but many games have issues when it comes to saving in the middle of a run.
There is a huge amount of content/replayability thanks to the multiple classes and quests (which progressively unlock characters and content in the game). As a big fan of other multiplayer turn based roguelikes (across the obelisk, hellcard,...), this is one of my favorites.
This is an awesome game, honestly one of the greatest tactical games that really has you thinking in steps like chess. There's plenty of short term gratification and being able to unlock an insane amount of more ways of clearing runs keeps the game fresh for a good time.
Who cares if they're working on a different game, the game is amazing as it is and I'm looking forward to any new games the devs are working on.
Let me be clear: the actual game is incredible. I love the concepts and the execution - runs are fun, builds are interesting and diverse, it has basically everything I want from a game like this.
Unfortunately, the devs have decided that making an absolutely incredible game isn't good because it didn't generate enough profit. So don't buy this game, or anything else by them, because they've explicitly chosen profit over games.
I was on the fence about this game back when I bought it - BUT I had some good fun and really started to appreciate the potential. I was actually excited to see what would come out next and joined the discord; my impression was the game was still unfinished. 3000+ 88% positive is super substantial & folks on YouTube have almost only good to say about it. Yet somehow with the decently chunky price and heavily available micro-transactions "it wasn't making enough money be to continued".
Cool - not buying anything from Shiny Shoe again I guess
tl;dr: If you're looking for a fun, (semi) turn based isometric co-op battler (that's a mouthful), I'd suggest you check out Stolen Realm or Wildermyth
++ Motivating roguelike loop: A combination of Items (Vestiges) and skill upgrades allow you to experiment with a new build for every single run
++ Few bugs: Very few technical issues, and I was able to simply rejoin my friend's run
++ Co-Op runs: Co-Op players determine the path of a run together (similarly to Stolen Realm)
++ Art style which reminds me of Bastion
-- Balancing: On lowest difficulty (or when playing alone), the game was way too easy. On regular (2nd) difficulty), we lost all the time (4 players).
-- Mechanics: After 24 hours, I still don't know how to improve my character in such a way that I actually stand a chance
-- Classes: Some classes felt totally underwhelming, others OP, but all essentially just repeat the same actions over and over for the entire run. Maybe I just didn't get how to play them correctly, but that would also imply that there is only one correct way to play them and it wasn't explained very well.
-- Story: More fluff than love. Too boring to even follow.
-- Leveling: Unlocks some run modifiers (buffs), new items, and cosmetics. No real progression for your class though (which could be argued is a core gameplay element for a roguelike, but especially frustrating if there's no real sense of progress)
-- UI: Too many colors and effects and the battlefield is not easy to read.
-- Battlefield: Many enemies have so much HP that you end up dying because the shrinking battlefield kills you.
great game but devs abonded game and only said on discord and not officaly
Дополнительная информация
Разработчик | Shiny Shoe |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 02.04.2025 |
Metacritic | 80 |
Отзывы пользователей | 88% положительных (2522) |