Разработчик: Majic Jungle
Описание
Choose Your Home
Pick from thousands of procedurally generated environments across a map larger than Earth itself. Choose wisely, as each area has different climates, resources, and challenges. Finding the right place to begin your home is key to growing your civilization. Shape the world around you from the largest citadel to the smallest log, which can all be moved and placed at will.
Play Together
In multiplayer you can collaborate with friends to build major trading hubs, hospitals, and other large-scale builds that would be impossible to build alone. There’s no PVP, so relationships are based on cooperation and creating rather than destroying.
Find Resources
Find new resources and send your sapiens to investigate, leading to new breakthroughs that unlock new things to build and craft. Start with primitive materials and work your way up to using more advanced tools and techniques. Other tribes can also be a resource as they focus their skills on one of four different trades, including rock tools, bread, pottery, and bronze.
Lead Your People
Instruct individual sapiens to focus on specific tasks, such as research, planting crops, gathering materials, building, hunting, cooking, and more. Watch as they learn new skills, making them more valuable to your tribe. Manage their moods, health, and support their growing families.
Expand Your Reach
Trade across the globe with ease with tools like Sleds. Send sapiens over long distances and establish camps to gather far away resources. Explore over great distances by deploying a team of sapiens, or conduct a hunting mission to gather resources. Players can also grow their standing in other tribes for even more benefits in trading.
Sapiens features extensive mod support through Steam Workshop.
Поддерживаемые языки: english
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS: Windows 10 - 64 Bit
- Processor: Multi core CPU
- Memory: 8 GB RAM
- Graphics: GTX 970 or better
- Network: Broadband Internet connection
- Storage: 2 GB available space
- Additional Notes: Requires up to date graphics drivers
- Requires a 64-bit processor and operating system
- OS: Windows 10 - 64 Bit
- Processor: Multi core CPU
- Memory: 16 GB RAM
- Graphics: GTX 1080 or better
- Storage: 8 GB available space
Mac
- OS: 10.15 (Catalina) or later
- Processor: Intel or Apple Silicon
- Memory: 8 GB RAM
- Graphics: Discrete Graphics Card, or M1 or better
- Storage: 2 GB available space
- Additional Notes: Intel Integrated graphics not supported
- OS: 10.15 (Catalina) or later
- Processor: Intel or Apple Silicon
- Memory: 16 GB RAM
- Graphics: Discrete Graphics Card, or M1 or better
- Storage: 8 GB available space
Linux
Отзывы пользователей
i dont think the creators are going to finish this game. a few things listed as "coming soon" have been that way for 2 years. the game is fun in its own right but as some are saying, its unfinished
Sad to see performance going down the drain, FPS tanking with latest updates. Was a little gem but too few updates and poor optimization makes it not fun to play, heck if you can even get to playing.
NOT READY TO PLAY i have tried three computers and deleting everything but it will not open and when it does it crashes before it starts the world, its a good game and it worked well last year but somethings wrong with it i wouldn't buy it yet.
I like it
I enjoy the game. Only downside I am finding is it's hard to find the herbs needed for medicine.
The development of this game has progressed very nicely. Originally purchased the game a while back and spent hours in it solo since Multiplayer wasn't discussed yet. Now with the addition of multiplayer servers and regular updates the game has plenty of content to keep you and your friends busy for hours and hours. The developer seems committed from the heart to making this game the best it can be by listening to the community and constantly working on optimizations as well as bug fixes along with adding new mechanics and fine tuning existing mechanics. This is one to play not watch.
TL;DR: At this point very flat and some innovative yet clunky interaction choices. Might be cool in the future.
------------------
This game has a nice concept but at the current point it seems a bit flat and not as I expected it from the store page's description. Especially considering the pictures, I understood it as such that I would develop through humans history from the stone age maybe to the middle ages or something. This might have been my error.
What it actually is, is that you can research/develop new knowledge by interacting with an item, not knowing what it will do. This is a very nice idea! I love it. Yet, apart from agriculture, metal tools and building with different materials, there is nothing that is really happening further. There is no big new technology that will make your live easier. In the end you can thresh wheat, grind grains, bake bread. But only in the very early iterations by hand grinding. There is no new oven or anything; everything -even in the most bustling village- is on the camp fire. You can actually at some point build brick buildings, but there are no new furniture options. The villagers still will sleep on hay mats and craft on the ground.
The implementation of agriculture is one of the biggest problems with this game. While you need to find plants/seeds to be able to plant it (very good!) there is to my knowledge no possibility to "auto-farm". I have to manually check how much wheat I have in store, then select an appropriate amount of wheat plants, then actively assign them to be harvested. Especially regarding the general possibility to "craft to maintain" in most aspects, this seems odd. Same goes for harvesting branches and logs. Check manually when I run low, find trees, select them, assign the task.
Crafting to maintain is actually very straight forward and known from other games like Rimworld or Stranded Alien Dawn. Actually, I prefer how Sapiens implements it. I don't know why, it just seems more intuitive. One big negative point here is though that one crafting station can only be assigned to create one thing. If all of that is created, it stays idle and uses space, until you need another object of it again. You can't have two work orders on one crafting spot. You also can't (to my knowledge) change the amount of something you are already crafting. You have to cancel the order and create it again. Minor grievances, but still.
Looking into houses, which is neccessary a lot due to storage, is also clunky. You can't hide the roof/walls and interact with stuff inside. You have to "walk in" through the door or zoom in through the roof, only then can you interact with what's inside. That gives a very limited field of view though and managing a complex storage or similar is very hard to do this way.
I don't see a point to play more than the currently roughly seven hours, as I think I saw and did everything; including a few restarts. That's a bit low for the 20ish € I paid for it during the sale; I would usually excpect at least one hour of fun for every € spent. This goes for Early Access as well as full release games. Due that and the points mentioned above, at this stage, I don't recommend it. I am very excited though where this journey will lead and will probably come back to it.
If you like city-builder games, this game may be for you. You're a leader of a tribe in the bronze age, and it's your job to issue and prioritize tasks to ensure both survival and happiness. You can build a majestic tribe or be nomads. And you can play with friends (although I haven't tried that yet).
The game has a lot of things to do and resources to get. But my main gripe with it, is that it does not feel like it respects me.
Say if I'm running low on wooden branches, there's no command to get more of those. You have to find the nearest tree, click its thin hitbox, click the tiny "select more" option, change the filter to "Any trees", and then scroll to a maximum radius of 50 meters, then press E or click the Select button, and then click "Gather branches". Since 50m probably only hits 3 trees, which is enough branches to keep one campfire going for a few days at best (assuming no use for tools or buildings), you'll have to repeat these steps many times, and you won't know which trees actually have branches to collect so many of the attempts will be in vain.
Another example: A virus is spreading in your tribe. The game gives you the meta knowledge that virus medicine is required to treat it. And if you've found one of the plants needed and try to investigate it, it'll tell you the name of at least one of the plants that you're missing to discover something new. So, how do you find undiscovered plants? By manually moving the camera close to the ground for several minutes, hoping you don't miss them. I learned that you can turn off the pretty grass that almost looks like the plants you're looking for, so that helps, but seems to go against the nature of what the game is really about. And it's entirely possible that the plant isn't even in the area that your camera is allowed to move in, which would mean you'd have wasted 10 minutes double-checking that the plant isn't there, and then you'd have to manage a nomad escort that ventures far away from your tribe so that you can start looking further with the camera. Again, the way I think about the game is that it should be about issuing tasks and prioritizing them, so I would have there be a scout role that is smart enough to return to their bed before nightfall, unlike normal sapiewns today.
I enjoy the concept of the game, and many of the features. It has decent graphics and atmospheric sound design. There's a lot to love, which is why I cam back to it once a year. But I still wouldn't recommend it - yet. I'm hoping that will eventually change, because I'm excited to play this with friends.
Very promising early-access title, solo dev project
i like it very new gameplay style
This is one of those gems that are still kacing in features but the core is enough to play right now and where the slow and steady development makes it worthwhile to come back every few months to continue an old settlement or start a new one.
Single developer with the care of a passion project. So if you are like me and love this type of game and don't mind the development time it's perfect. If you love this type of game but are more impacient this deserves to be added to your watchlist!
I played for 226 hours and my save game stopped loading out of nowhere. I started a new game and after about 14 hours, my Sapiens can't mine or dig. it is stuck on "Research" so I can't progress any further in the game. No stone, clay, soil or minerals. Super frustrating and I feel like a total waste of time. I wish I wasn't having issues with my game save or these bugs because otherwise I love this game. I just can't recommend playing this game with losing all of my progress and work.
I love it, it's very creative. Having to investigate to learn new things seems more realistic than the usual knowledge tree to unlock new things.
This is a fun little gem, It used to be kinda blah but they polished it pretty nice. I rather enjoy it and i love finding new things to "learn" and It's Co-op now? Heck yea!
Crafting Civilization in the Stone Age
Step back in time and guide a fledgling tribe through the Stone Age in Sapiens, a serene and creative survival sim. Unlike games heavy on combat or chaos, Sapiens emphasizes discovery, community, and ingenuity. While combat and warfare updates are planned, players can still opt for the peaceful, exploration-driven experience that defines the game today.
Gameplay Loop: A Journey of Discovery
The core of Sapiens lies in its harmonious blend of pattern recognition, collective learning, and emergent complexity. Each discovery ripples through your tribe's consciousness - from understanding wild plants to unlocking new technologies—creating layers of shared knowledge and capability. Watching a humble camp evolve into a living, breathing community network is deeply satisfying, especially as new systems like waterway navigation open pathways to unexplored horizons.
Visuals and Atmosphere: A Minimalist Haven
With its clean, earthy aesthetic and tranquil soundtrack of flutes, strings, and drums, Sapiens creates an immersive Stone Age world. Biomes like lush forests and sprawling savannas are visually simple yet teeming with life, offering plenty of space to build and explore.
Freedom and Creativity: A Sandbox to Shape Your World
From fostering connections with animals to designing intricate settlement patterns, Sapiens lets you weave your own vision of early human potential. The building system becomes an intuitive language of its own, while technological advances create branching paths of possibility, making each playthrough a unique exploration of collective consciousness development.
Community and Developer Engagement
The Sapiens community is a supportive and collaborative space, with players sharing creations and tips. Developer Dave’s active presence - listening to feedback and rolling out updates like the canoe system - cements the game's reputation as a passion project driven by its players.
Personal Anecdote: Palisades Gone Wild
In one game, I experimented by using wooden floor pieces as “palisades” around my settlement. The result? Confused sapiens wandering into corners, trapped by their primitive AI pathfinding. It was chaotic, hilarious, and a great reminder of how creativity can sometimes outpace practicality in Sapiens.
Final Thoughts
Sapiens is more than a game - it's a mirror reflecting our own journey of pattern recognition, community development, and consciousness evolution. Its ongoing transformation through both developer vision and community emergence promises ever-deepening layers of discovery.
rtvbftfgbtfg7
Don't buy this game until it's finished. Which will probably be never.
I found it so addicting I kinda had to put it down & walk away. If you're someone who likes to optimize, you can spend a heck of a lot of time doing that in this game.
I don't dislike the game, but the camera following the mouse movement sets off my motion sickness. If first person games make you motion sick, might be best to give this game a pass.
Dawn of man is way better even though its smaller maps. I was hoping this would scratch a larger scale dawn of man type itch but it so does not. This game sucks and looks like it came out with the old original zoo tycoon games. Dont waste your time with this one
fun game good game
its very cute but very boring nothing will be a threat to you beyond the environment other tribes will not attack you and the wild life is no threat but it is enjoying able watching the npcs walk around and live there lifes
Good game
Technically a good game but it get very tedious as sapiens will not do anything for themselves except eat and sleep. Solodev so I expect an excruciatingly slow pace of development. Seems like not many threats and max speed is not really that fast so everything is sloooow.
5/7
Good game, good potential.
Similar to "Banished", but the grind is significantly longer.
I'm a lover of colony sim games. I tried this one out for about an hour and a half and I just couldn't get past some issues I had with it.
First of all, the way storage, crafting, and resource gathering works don't feel great to me. You need to place far too many storage areas and crafting stations because each one can only support one resource or craft at a time,
As far as resource gathering, you need to manually order your tribe to gather everything. There is seemingly no way to automate gathering in an area or anything like that. Even when you plant your own fruit trees/bushes you need to manually order your tribe to harvest them.
The final thing I want to say is the world just looks a bit....bland? I'm not really sure how to describe it, but all the terrain sort of blends together and the objects placed on it (trees, rocks, etc) look a little out of place. I couldn't really find it visually appealing because of this.
There are some neat concepts to the game, like having to investigate every new resource at least once, but again it could do with some sort of way to automate the process. Having to investigate a chicken to learn to hunt, then investigate the carcass to learn to butcher, then investigate the raw meat to learn to cook - its a bit much. I also found that you had to investigate every new meat type as well, even though you'd think that learning that cooking meat once would be enough to know to do it in the future for all new meat.
Maybe I will try it again in a year or so after some more development and polishing has been done, but for now its a pass for me.
Pretty great "dawn of man" simulator, I'd give it 7/10. Progressing from basically existing in nature to the Bronze Age one step at a time is unique and fun. Starting with nothing and using the natural resources around you to craft and build until you get to an ancient city is also satisfying to watch.
Biggest cons are the bigger your population, the more the micromanagement gets unfun and almost unmanageable. Food takes up the majority of your time and focus. Plus with how short their lives are and the many, many ways they can be killed or injured its hard to grow population or keep everyone productive. With being limited how many skills you can assign them at once coupled with their short lives, you're forced to specialize individuals and hope they don't die too soon before you have to train someone new from scratch.
I wish they lived longer, increased the number of skills you can assign, and auto-assigned skills based on tasks that you put in the queue. I also wish when they died they left a tombstone or something, I think the game needs more cultural elements.
---{ Graphics }---
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☐ Very good
☑ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☐ Decent
☑ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☑ Workable
☐ Big
☐ Will eat 10% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☑ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☑ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☑ No Story
☐ Some lore
☐ Average
☐ Good
☐ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☐ Long
☑ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
The game is really fun you get to build your own tribe and yeah
ta bn
This game is great! I understand more is coming given it is Early Access. I just bought a copy for my better half also! The customizable world in the beginning is awesome, picking a tribe and the amount of choice you have is great! I do enjoy "base building" games. The environments and the resources are great too.... lots to do and more to come!
Easy going game that is constantly expanding to be more in depth
Quite fun. I like these kind of productive games. Great for learning a little something about our past too. Enjoying keeping my sapiens alive and watch them grow old and pass their knowledge to their heir...
Unfortunately I play on a mac, so it's kinda slow but it's worth it for a future update. The blueprints are amazing, and I can't wait for future updates
love this game. this is one of my fav colony sims, and as somebody who has a lot of interest with prehistory, this game is one of the few that somewhat scratches the itch i've had to see more human-based prehistory environments in games (like dawn of man, far cry primal, ancestors, etc.). I think this game has a ton of potential to see new implementations to make it more challenging, interesting, as well as to avoid monotony in certain areas.
I would really like to see some sort of natural disaster aspect implemented if possible, like tsunamis or earthquakes, or even an "ice age" type season that lasts multiple seasons and which forces a heavier survival focus within the colony. I also think tribal combat would be cool. Finally, I think adding pastoralism and the ability to domesticate animals would also be a cool feature. If we can have agriculture, make it so we can domesticate animals too! maybe even wild dogs to help with hunts, or the ability to establish a chief and religious rituals. These are just some cool ideas I think would be neat to see implemented into this game. That being said, I love this game and hope to see it grow more. It is much easier also to accustom to regarding micromanagement than some other colony sim games. When you get to a certain point, you are able to just sit and watch your tribe thrive, which is a satisfying feeling. That being said, I would like it to be a bit more challenging as well as to contain a bit more content and freedom choice-wise. In all, I'd still highly recommend the game at this point
Really a great game with dev updating regularly
Nice game
i think its pretty fun so far i just hope they dont just stop out of the blue
Got this about two years ago and it just keeps getting better. Amazing Dev.
As much as i want to like the game... i can't.
You have this insanely huge world and the design of the worldmap pretty much wants you to play a bit normadic to get all the things.
Problem is, that the controls and storage system are so terrible, that it's a royal pain in the arse to do any of that. There is only a certain radius around your villagers, where your orders are being done, so you got to move villagers closer yourself. But forget click and dragging a box around to select multiple... you have to click one, click a tiny +, then increase the radius in whcih you want the villagers to be selected.
If you get them to move away, as soon as it gets dark, and if they are too far away, they will just sit down and be unhappy that its dark and they are on the ground outside..
And to not get into a half an hour writing frenzy, i will just sum this up:
The micromanagement is off the charts, while the controlls are abysmal.
The games idea is cool.
The graphics are....well bad, but they do the job for the kind of game it is
Sound i have turned off
But actually playing it is a pain.
great game
has a good relaxing game play. Graphics ok looks nice, music great.
I like to watch the stone age pips.
once understood, it is quite easy to master.
Mechanics work well, what is most important.
No crashes or bugs seen.
Would like to see a scout function to find stuff. Maybe a shaman who can do a ritual to find certain things..plants..sounds interesting.
Or just a direct search over the menu for plants and other stuff / items in the world.
Since this is one of the bigger struggles to find all the tiny flowers needed for medizine..:)
Menu's could also a little improve, i mean the normal table with all the pips and direct change of roles would be nice. There is such a table, but goes then to each single pip and is lil complicato.
Also the pips should live much longer. Or make a menu option to adjust.
Since the pips change so fast (feels like a few days from child to elder), there is no connection to the pips and their stats. Atm it just does not matter what pips / stats you have, since changing anyways.
Also not to have to constant adjust their jobs due to new pips.
Thanks for the game.
I REALLY like this game. However, there are a Few things that I personally think would be cool or beneficial.
1. I think there should be a way to gather branches from bushes as well, but 2 bush branches are equal to one tree branch. Could also use branches to build fencing instead of half walls.
2. I think it would be cool if there were more birds, plus a way to build a coop and collect eggs as a source of food.
3. Fishing would also be super cool to add to this game.
4. More harvestables. I really love the amount that's already there, but who doesn't love More??
NONE of these are deal breakers, just ideas that could take it an extra step. The hardest part is the food, and there are so many real life food sources not available in game (eggs, fish, etc.) I have farms everywhere, yet they're still starving, even when I have my crops rotating good, so there is always Something for them to eat, they just don't lol. I'm sure others have their own ideas on what would make the game "perfect" for them as well, but overall, it's nearly perfect. It's worth every penny and hour put into it.
A very ambitious Settlement-Survivor ... Well hopefully it's not gonna stay "Ambitious" Forever.
To start with, It IS a fun game. Well worth the 100 hours, but i do want to point out that the game at it's current state is Extremely repetitive and grindy. The lack of direction in it's gameplay is exhausting, but at the same time helps you to feel more"free" in a weird way. The fact that the game is being developed by a single person is not really helping it, even more so that it uses it's own Game Engine.
The bad things aside, I still find it quite enjoyable, and will continue to come back to it, because of it's truly unique ... Feel? Sapiens brings the Settlement-Survivor kind of genre, to a very personal and less mechanical experience. With it's Almost perfect building system (i wish it would be more hectic), Great choice of a grounded Camera perspective, where you can feel truly involved in your little community. And the game objectively gets only better with each update, no matter how painful the wait is.
So ... You should definitely Give this Gem in the Rough a try. 7 Raging Mammoths out of 10
I love this game it is really quite fun. I have been trying to write this review to show how good this game is but I get hung up on the fact that I love playing this game with the mods, and only some of the mods work. Also no new mods have been made for over a year so.... The Dev. does update the game and work to keep the base game going. This is very good and is what keeps a game alive, so to speak. Sadly the game is not as fun without the mods and that part seems to have died. I wish I knew how to code and keep the mods alive. Sadly that class was never taught in "Grandma School" Be that as it may This is still a good fun game, Keep it up Dev. Good Job I give this game a Grandma rating of 8 out of 10.
Great game and getting better. Keep the updates coming. Highly recommend.
Best game,
I haven't kept up with updates for a game like this since minecraft.
It is a very good game, is still Green but it has a very good way.
Chill building. No running for your life.
The game is great, the upcoming updates will just make it better.
This game is super cute and very relaxing! I am soooo excited about the announced forthcoming content, great job!
Дополнительная информация
Разработчик | Majic Jungle |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 23.12.2024 |
Отзывы пользователей | 83% положительных (1243) |