
Разработчик: Crate Entertainment
Описание
Особенности
- Добывайте, выращивайте, создавайте. Добывайте 14 разных видов сырья: древесину, камень, глину, металлическую руду, травы, мёд и многое другое. Заготавливайте 17 видов пищи, включая дикорастущие ягоды, рыбу и дичь, а также 10 видов различных посевных культур. Создавайте 32 вида предметов и материалов в рамках многоуровневой экономики.
- Стройте и развивайтесь. Вам доступно более 50 различных зданий. Постройте скромное поселение и превратите его в оживлённый город. С ростом процветания поселение будет привлекать новых жителей, а городской центр и жильё пройдут несколько стадий развития. Улучшайте производственные здания, чтобы повысить их эффективность и получить возможность создавать более сложные предметы.
- Развитая система сельского хозяйства. Выбирайте из 10 видов сельскохозяйственных культур с разными характеристиками и организуйте севооборот, чтобы сохранить плодородность почвы, не потерять урожай из-за засухи или заморозков и предотвратить болезни растений. Возделывайте поля, удаляйте сорняки и камни, повышайте плодородность и регулируйте состав почв, чтобы получить максимальный урожай и накормить население.
- Продвинутая симуляция города. Поселенцы живут своей жизнью и выполняют работу в реальном времени. Вы можете наблюдать, как они переносят сырьё из отдалённых рудников в город для последующей переработки и создания предметов; как доставляют пищу и произведённые предметы в жилища и торговые лавки — или на склады для хранения. Развивайте дорожную сеть, стройте повозки и улучшайте методы хранения, чтобы оптимизировать перемещение товаров и предотвратить их порчу.
- Случайные карты. В Farthest Frontier можно играть снова и снова: благодаря случайной генерации ландшафта и ресурсов каждая игровая партия будет уникальной. Игроки могут регулировать количество водоёмов и гор на местности и создавать невероятные карты, которые сами по себе станут сложнейшим испытанием.
- Идиллия или хаос. Настраиваемые параметры сложности позволяют создать спокойную игру без вторжений и эпидемий — или выставить максимальную сложность, которая станет серьёзным испытанием даже для самого опытного градостроителя.
- Взаимодействие со средой. Развивайте экономику исходя из того, какое сырьё вам доступно, и производите товары для обмена на те ресурсы, которых вам недостаёт. Стройте ограды, чтобы олени не вытоптали ваши поля, а медведи не добрались до погребов с пищей. Размещайте колодцы в тени деревьев, чтобы не допустить пересыхания. Расчищайте землю под сельскохозяйственные посадки, но старайтесь сохранить важные дикорастущие ресурсы вроде ягод и целебных трав.
- Старые добрые болезни! Обеспечьте своих поселенцев чистой питьевой водой, чтобы избежать вспышек дизентерии и холеры. Собирайте ягоды и сажайте овощи, чтобы обеспечить им разнообразное питание и защитить от цинги. Убедитесь, что они обуты и одеты — это снижает риск подцепить столбняк, бешенство или простуду. Постройте хижину целителя, чтобы изолировать больных и обеспечить их травами и лекарствами. И не забывайте о грызунах, разносящих ужасную бубонную чуму — утилизируйте мусор, надёжно храните пищу и пользуйтесь услугами крысоловов.
- Отражайте вторжения. Вы можете начать игру в мирном режиме, и тогда вам вообще не придётся сражаться — или выбрать подходящий уровень сложности, при котором на город будут нападать налётчики. Стройте деревянные частоколы и каменные стены, возводите башни и казармы, нанимайте и обеспечивайте снаряжением солдат, которые будут защищать город. Чем богаче станет ваше поселение, тем чаще на него будет падать алчный взор разбойников и чужеземных армий.
Crate Entertainment — независимый разработчик и издатель из пригорода Бостона, штат Массачусетс. Компания получила известность, выпустив ролевой боевик Grim Dawn. Присоединяйтесь к нашему сообществу, и вы сможете участвовать в опросах и обсуждениях на форуме, влиять на ход разработки наших игр и первыми узнавать последние новости о Farthest Frontier.
Поддерживаемые языки: english, french, italian, german, spanish - spain, czech, korean, polish, portuguese - brazil, russian, simplified chinese, swedish, traditional chinese, japanese
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС: Windows 10 (только 64-битные версии)
- Процессор: Intel Core i5 3470 с частотой 3,2 ГГц или AMD FX 8120 с частотой 3,9 ГГц и выше
- Оперативная память: 8 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 780 или AMD R9 290 с 3 ГБ видеопамяти и выше
- DirectX: версии 11
- Место на диске: 4 GB
- Звуковая карта: DirectX-совместимая карта с установленными драйверами последней версии
- 64-разрядные процессор и операционная система
- ОС: Windows 10 (только 64-битные версии)
- Процессор: Процессор: Intel Core i5 4690 с частотой 3,5 ГГц или AMD Ryzen 5 1600x с частотой 3,6 ГГц
- Оперативная память: 16 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 980 или AMD RX 590 с 4 ГБ видеопамяти и выше
- DirectX: версии 12
- Место на диске: 4 GB
- Звуковая карта: DirectX-совместимая карта с установленными драйверами последней версии
Mac
Linux
Отзывы пользователей
Really fun game. I was looking for a relaxing city builder with some light combat elements all my life and here it is!
Sehr schönes Spiel, man kann sich über viele Stunden darin verlieren, unberührte Wildnis Stück für Stück bewohnbar zu machen.
A very fun city builder, that scratches that Caesar III itch.
It doesn't have any ground breaking mechanics, but it does the standards of the genre exceptionally well, by being focused on growth above all else. Outside of the hardest difficulties, the challenge is not about survival or keeping your villagers happy, it's about deciding where to invest your surplus. Do you use your limited supply of stone to build a barn or to start digging clay? Do you put you your bricks into a cheese maker or an upgraded theatre? This results in a strong sense of progression, where a shabby village metamorphises into a handsome town before your very eyes, with a one-more-building feeling.
The game also has the right scale and sense of abstraction considering you'll spend most of the time with several hundred villagers. You have to care about logistics and having related buildings fairly close to each other (almost all buildings are movable for the cost of some labour, making such reshufflings easy). But they don't have individual personalities, so you don't have to worry about keeping Henry away from Biancha because he doesn't like the smell of her perfume or the like. This ties in with the game being mostly absent of micromanagement, outside of occasional fighting. The game provides enough graphs, menus and overviews that you can figure out what the macro shortages and bottlenecks in your village are before they bite you.
The farming system also deserves a shout out, the way you have to choose crops to balance yields, field fertility, seasonal preferences, farmer workload, and diseases is a fun mini-game within the game. Related is also the short shelf life of food that makes it inefficient to keep very large stockpiles. Put together it really sells the atmosphere as being an alternate medieval world where working the land is the biggest part of the economy.
It's currently in early access but, apart from a few balance issues and the odd minor UI bug, it already feels very polished.
its alright, can be fun. compared to other titles of its play style, it comes across as pretty average. still managed to kill a few hours on it.
Serviceable city builder with some complex systems (and some not so complex).
Overall, not disappointed, but just a little sad that the dev behind GD would make such a vanilla city builder experience. There are so many period-esque city builders and this one doesn't really do much to differentiate itself, even with it's attempt at complex systems.
I almost want to say they should have gone the direction of making this a city builder in the world/atmosphere of GD with all it's weird occult, aether, magic elements developed into builder systems as opposed to whatever this is.
I have always been a big anno fan so coming to a game like this by chance was amazing! I really like the resource management and combat differences. So much more to explore and cannot wait... currently addicted :)
Haven't got to much experience with city builders but really enjoyed this one. Really like the way fields and livestock works.
I'm on and off the game but when I'm back on I'm stuck in my seat for a few hours. Its a nice cozy little city builder that does get progressively challenge as you advance in it but still solid enough to get the hang of it as you go.
Just because you have an "early access" plaqe, does not mean your game can be as raw as it is in this state. IF you are comfortable with charging full price for the game, then be prepared to recieve appropriate ratings. There are so many problems with bugs, optimization and core mechanics. But there is potential in this game, which is why I have a lot of hours in this game. If things change, the bugs get fixed, the game provides more information about which buildings you have and which workers work there I will change my review to positive. Untill then I cannot reccomend this game.
Beautifully balanced game, would like to see more complex interaction with bandits in the future
Love this as a city builder vibe. It can be very challenging at different times and forces you to learn. Also make me get excited when I learn about a new strategy I can try, so I start over to see if it pays off. UI take a bit to get used to, but nothing crazy. One of my many go-to's to scratch the "start from nothing" itch since it was early access. Excited to randomly run into new things from time to time as it gets updated.
The game isn't bad, few minor bugs, the "normal" campaign is way to easy, I have not been wiped out a single time nor didn't I restart the map, not a very good sign to me. I will try the hardest play through available and see what happens.
It's a good game, but easy. I recommend it as a chill game.
The game is awesome!!! However, automatic management of rodents by individual housing is a must. I should have to hire, in gold, these people. The farmers should take care of diseases, rodents, crop rotation by the schedule I set. Mountains shouldn't be hard to carve to get to a stable resource. After I press the bell for citizens to hide and protect, everybody in the town should be in a defensive or fighting mode. ETC...
The game is AWESOME, though!!!!
A very good game all in all. Not for a weak PC. I love the progression, buildings, the map, visuals, ways of decoration. This game has its flaws as well, there are quite a few from my point of view. Totally deserves a try if you're familiar with such games, but not ideal.
After more than a year of early access, there have been no real improvements. Yes, they fixed massive oversights and errors that should never have been there in the first place (e.g. a band-aid fix for the lack of stone, minimal control and AI improvements), and added some new luxury goods, but it still feels shallow and clunky to play.
The food and farming systems are great, but all other systems keep shooting themselves in the foot. Everything about roads is a fail: They often won't align with the grid that all other buildings use. You can only delete full segments of a road, so if you want to remove that 1 tile that's sticking out too far, you need to tear down a much longer stretch of the road. You cannot build stone roads on top of dirt roads. You can build diagonal roads, but not diagonal walls.
Raiders and Raider camps force you to deal with the terrible combat system. They're not really challenging, just annoying to deal with. The game is trying to take inspiration from RTS with its different unit types, formations and the general controls, but doesn't have any depth, is clunky to control and doesn't make fights feel rewarding.
You can't get a proper overview of your population stats such as education, age, etc.
Workers will run across the entire map to collect resources from a mine instead of taking it from a nearby stockpile, and literally freeze to death on the way during winter. Many parts of the game lack explanation and useful tooltips.
After the early game, most of your time is spent waiting for your population to grow with very little to do. Once you've unlocked and built all the buildings once, there is no replay value and nothing to achieve.
I still have hope that the devs can turn this around, but it will take a lot of work.
This game is really good if you looking for a balanced strategy survival game. It has one of the best landscape in it's category. There are a lot of things to discover and there is something to do all day long without getting bored fast.
This is an awesome little medieval city-builder game, where you have to manage different economical and people-oriented supply chains. The graphics are cute and the game is overall very easy to figure out. The trick comes from managing the needs of your population against the constraints of supply and time, and as the city grows, so does the difficulty. While the game is still early-access, it's definitely playable right now, and the devs are very active in discussion chats.
I especially like that you can tweak the settings to give yourself an easier - or more difficult - setup. Highly recommend.
Only played 4 hours but i can say it does what it say on the tin. It's reminiscent of other medieval survivals, but with an RTS touch to it... so far, so good!
this is really quite beautiful <3
If you like building and resource management this isnt a difficult challenge, but a really nice one
Bought the game when it first came out for early access and i never played this kind of games beforehand and i must say most if not all of the things that i expected from the game r in the game and exepet for like really minor and unnoticable bugs and not really the best optimized game but once u pause the game u basicly can do what ever u want
that is for my save u may have diffrent preformnce i got to a city almost quarter of the size of the big map 2000+ villigers
I love this game. Some things seem overly complicated like having to approve every trade and not just being able to increase/decrease the amount of labourers. Plus how do you get more people? But I am absolutely loving it, it is giving a whole new level of interest to most city builders and I would highly recommend!
Amazing game , with a lot of potencial to keep growing better !!
Really interesting and immersive game. I specially like the farming mechanic and the overall pacing. It's a game where you can (or need to) take your time and enjoy the journey. and contrarily to most "city builder" games, this one gets harder and more complex as you progress, you can't just build a few machines to do the job for you.
I only think of a few things to improve for now, It would be nice to know what happens when adding new worker to a building, because in the current state of the game, it's not always so obvious to me... and I think a few filters on the map could really help to know where each building of the same type has been build without selecting it. And last thing, I found it difficult to find a building in the list, sometimes because there are no nams and you need to over it with you mouse, it can make finding what to build next a bit tedeous.
That's it for me, apart from that I think this game is awesome!
Being a long time Grim Dawn fan, I was pleasantly surprised that Create Entertainment managed to find an amazing balance with this completely different genre. The beauty of the game is that you can play it from a cozy medieval village builder to a brutal survival simulator. The supply chains and systems don't go very deep and the combat is quite simple but the farming rotation is a surprisingly refreshing mechanic. There are a few bugs but otherwise the game seems very polished. I really hope Crate will give it the same amount of love it's given Grim Dawn over the years
Note that this game is still in Early Access.
It's a fun frontier city builder, but certain aspects are genuinely lacking.
Combat is one example. Watching my infantry attack one raider together while the other raiders decimate my archers is...disheartening. Meanwhile, a single sentry tower can take down an entire raiding party before it even begins.
That said, I actually enjoy the fact that the game isn't specifically focused on combat. You DO have to defend your village, but it's infrequent and typically easy.
The game is setup to basically run itself. Once you figure out the trick to a specific mechanic, like putting a market in the center of a housing development, you just...wash rinse repeat.
This means by late game, you're left with a lot of repetitive tasks that become menial.
For example: the Gold requirement in the early game is...nice. You're faced with a scarcity/necessity scenario and are forced to manage the resource...but then you open your first trading post and suddenly can earn hundreds of gold bars in a manner of days. The scarcity goes away and suddenly you don't have to worry about how many troops you keep in the barracks.
The game is solid and I feel like I definitely got my money's worth on the Early Access, but it still has some systemic kinks to work through before it can really hold onto an audience, imo. Once you figure out where it is broken, you kinda lose interest in starting over again.
One of the best civilisation games I've ever played. I've tried this type of game many times over the years, starting in 2003. Congratulations, developers!
A fun city builder game that is still in development but with much content and good AI. There are a few mechanics that need to be worked out but they are close. Its not a hugely in depth city builder but fun and engaging.
A solid and engrossing town-builder. Being able to directly command civilians when necessary is very handy, though mostly unneeded as they keep themselves busy. Land desirability works well as a mechanic to make cities grow organically. Crop and soil management is complex enough to be interesting but not so complex that it's overwhelming. Raiders seem mostly harmless with some basic defenses, though I had one raid early on that brought a catapult and did some serious damage (never saw another catapult though, bummer). Also, troop management is a little clunky.
Overall, would definitely recommend to fans of the genre. Hope the devs continue to work on this game!
Wonderful game. I play on peaceful as the baddies scare me too much. Keeps you thinking...lots of relaxed fun. No monsters...just life.
Alright, this is a lot of fun. It is everything Banished should have been.
Yes, Recommended if you're a fan of city building games. This one is realistic, slow phased, and needs a lot of attention. There are also succeeding requirements to fill the gap of each resources and building tiers. Had a lot of fun. But it takes a lot of attention span.
Very respectable early access, the colony management is very much like Banished but with more depth like the system of food spoilage. Also already have a very good difficulty curve so it is easy enough for new players to pick it up but still having challenges like raids to deal with.
Still a few issues like performance getting almost unplayable when reaching 1500+ pop and needing more complex end game for challenges, raids are way too easy to deal with once you know how to cheese them (you can kite everything). Also need modding support.
Looking forward to 1.0 release, but at the same time the current game is already pretty good for what it is.
I enjoy the build and manage aspect of the game. I do wish there was clearly defined win criteria and that resource transport could be more directly managed. All in all though it is an enjoyable game.
Fun game, though it does have a known glitch that's on the forms if you sync your documents to OneDrive it can cause the game to hang on the Splash screen. Hopefully that gets fixed soon, quick fix work around to resolve it, but it does resurface.
While the premise of the game is fun, building a medieval city from scratch, and fighting to survive in a proto-Sim City type way, this game is too complicated, and has a steep learning curve that most would probably find difficult to master. In practice, the game is much less fun than the premise would suggest, with hokey game mechanics, and jerky pacing. You would have to spend weeks playing this game just to master aspects of its gameplay, not the whole game. Not to mention the fact that the game is buggy, and sometimes seems to only load partially, disabling most functions. In some ways, it doesn't seem finished. But if I could do it over again, I would not have purchased this game. It's been several days, and I've already decided to uninstall it. Enough.
Great game. lots of buildings and raids are fun to deal with! highly encourage you to buy and support.
Great city builder that'll trap you at your PC until way past your preferred bed time. It's not overly complicated or difficult to learn and it gets moving pretty quickly. It made for a really great weekend and I look forward to revisiting it again in the future as it gets updated and the mood strikes.
There is a lot to learn which makes it intellectually stimulating. I played it in Pioneer mode until Tier 4 then everything seemed to go haywire. The wells dried up. The fish disappeared. The crops got stuck in an endless repeat of the same cycle and inevitably my population was doomed to famine. Even the last barbarian raider camp seemed to almost stand around and do nothing as I attacked it. There was nothing left to do so the game seemed to simply stop working correctly without saying it had ended. It took me 76 hours to complete.
A Comfort Game Currently & Escape From The Board Room, reminding of what was great in Banished but also adding a fresh prospective to an already memorable video game. You get challenges in a stage by stage process, having to deal quickly with food, the weather, bandits, wild animals, peoples wants & needs. I love the calm color pallet this game chooses to embrace. The music is soothing & compliments the experience ever so much more.
I would say get it, its a uniquely friendly game......
This game is very, very addictive. It is the 'Banished', of 2025. I like the detailed graphics, UI and so many things that the game gives, too you. I highly recommend it, is very worth your time.
really fun and cozy city builder. The devs are making steady progress on the game. Better choice than Manor Lords
So first review and it’s a good one as an early access game it feels complete if you’re looking for a chill city builder then give this a shot really couldn’t recommend enough
Its if Banished got re-released in today's time with improvements. This game basically grabbed everything about realistic city management survival and is improving and updating regularly. I don't run into any problems with bugs or performance much at least to my notice and at times the game can really look beautiful. I'm looking forward to everything coming and the final release of the game with mod support in the works as well. As a game you can get glued to for hours its a 4/5 for me. Well worth getting.
I love Crate and survival/settlement games and had high hopes for this one. Unfortunately, its just kind of bland. It has some good bones to it but right now there are three big factors holding it back.
1. Clunky UI: Snapping roads can be way more of a pain then it should be. The market needs a huge automation upgrade so you don't have to manually check on each merchant. No way to set general priorities , only manual ones.
2. Bugs: This is EA so its to be expected. It doesn't make invisible raiders any less annoying.
3. Game Speed: This was the MAJOR issue for me. This FF moves at a glacially slow pace even at 3x speed. In reality no one who plays these games plays at 1x. We play at max speed, pausing to give commands, or slowing for major development like combat. In reality this games 2x speed should have been the starting speed with the 3x being triple THAT. It literally took me 8 hours to get a town on the hardest difficulty to 150 people while keeping up a near perfect settlement. Most of that time was me AFKing or staring at the screen waiting.
If they address some of these issues before release this should be a great game. I hope nothing but the best for the developers because they obviously no the kind of games people like us want, this one is just not there yet.
***Edit***
After a couple more play throughs I will take back the bug claims. It appears that bandits are not invisible, they are simply nearly impossible to see. A lot of times the only indication they are in your town is people dying or damage numbers popping up on your buildings.
The largest issue by far remains the excruciating game speed. From reading forums the game has faster settings, but they have been locked by the developer because the game becomes unstable. Until they fix this I am done playing the game as it is not worth the time to sit and watch people slowly trickle in so I can expand.
Pretty fun city builder/resource management game. 0.9.7 is pretty stable and feels complete.
This game is addictive for people who like city builders. I like the aesthetics and the open world, which is different from Manor Lords, another middle ages-type city builder in early release. There are a few things that can be irritating. The process for creating a starting map can be tedious for those of us who want that balance of resources and buildable space to create a large, complex city. I've spent an hour or more rerolling until I get a good starting seed. I think the developers want cities to be deficient in one or more critical resource to encourage purchasing from the traders, but the traders vary a great deal wrt which ones show up in which years and which resources they are buying and selling each time. You can wait years for someone to be selling iron ore or sand or clay, or whatever it is you desperately need. In the early game that is dire!
I have also had issues with random crashes. I might play hours with no issue, then I'll hit a spot where I will get repeated crashes. Then it will be fine for a while. My computer does exceed the recommended specs by quite a bit, and the game itself runs well with no overheating of my processor cores or video card, and I do keep my drivers up to date. Note that this is something I run into with other indy games created via the unity engine as well, so there's something odd going on. From comments in various forums, I am not alone with this problem. It hasn't made the game unplayable thus far, but I have to remember to save often.
Having said this, the developers are really involved in improving this game. They have an active forum and generally respond promptly to comments, and they have frequent updates to the game that address player comments and concerns. I look forward to seeing where this game ends when it reaches 1.0
If you're looking for a spiritual successor to Banished the you've found it.
If you like colony builders with some twists like light combat you're in luck
If you have patience when wolves consistently murder your villagers this is the game for you
My only hope is the modding community and the Devs keep expanding the game, as its not very difficult and once you've created a big city, you've done it all...All the cities are about the same and you can eventually have just about everything going full force by year 20 of your very first city build.
But either way this is the best colony game out now and its 9/10 in its current state
This is a very well made game. The visuals are great, resources well balanced, and fun to progress
looks beautiful, things build out organically and end up looking good even if placing things almost randomly.
but not complex enough game overall. played on mid difficulty first map, seemed way too easy. literally 0 challenge.
wish there were more buildings with a proper tech tree spanning upto tier 5, everything after tier 3 is just boring resource grind.
raids and fighting system is rather repetitive and very cheesable, bandit camps stupid, can clear whole camp with 1 archer
no justice system.
why not let build regular mines on deep resource wells? only to justify tier 4???
constant notifications about minimal worker count super annoying like yeah i get it
like yeah great game if you just want to chill out and play more advanced version of medieval themed farmville
Farthest Frontier – A Promising but Clearly Still Early Access Survival City Builder
I’ve spent a lot of time in Farthest Frontier, and while it has the foundation of a great game, it still feels like a work in progress. If you love survival-focused city builders, there’s a lot to enjoy here, but it’s not quite there yet.
What Makes It Great
🌾 A True Survival City Builder – Every decision matters. Food doesn’t just appear—you have to manage soil fertility, rotate crops, and prepare for bad harvests. A single mistake can mean the difference between a thriving town and a winter of starvation.
🏡 Satisfying Progression – Watching your tiny outpost evolve into a full-fledged town feels incredibly rewarding. You start with survival basics, then move on to trade, industry, and defenses. Every milestone feels earned.
🛠 Deep Resource Management – The game tracks soil quality, water sources, waste buildup, and disease outbreaks in a way few other city builders do. Planning ahead is key to keeping your people alive and your town growing.
Where It Falls Short
🐌 Pacing Issues and Lack of Endgame Content – The early and mid-game are fun and engaging, but once your town is established, the challenge fades. Right now, there’s not a lot to do once you hit a certain level of stability.
🛠 Clunky Management UI – The game gives you a ton of depth in resource management, but the UI doesn’t always make it easy to track everything. Sometimes, small problems spiral out of control because key info isn’t surfaced well.
⚔️ Combat Feels Underdeveloped – Raiders will attack, but fighting them is more of a chore than a real strategic challenge. The system works, but it’s not very engaging. Hopefully, future updates improve on this.
Final Verdict
Farthest Frontier has a solid core but still feels unfinished. It’s a rewarding city builder with great survival mechanics, but the lack of late-game content and some UI issues hold it back. If you’re okay with a game that’s still evolving, it’s worth playing—but if you’re looking for a fully polished experience, you might want to wait for more updates.
⭐ 7/10 – Good potential, but needs more development.
Дополнительная информация
Разработчик | Crate Entertainment |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 02.04.2025 |
Отзывы пользователей | 87% положительных (8070) |