Разработчик: Entertainment Forge
Описание
Features:
- У каждого гладиатора есть свои сильные и слабые стороны, уникальное поведение и способности.
- В каждой битве вы сможете выбрать группу из нескольких юнитов. Создайте лучшие комбинации, которые дополняют друг друга и эффективны против вражеской команды.
- Направление, которое вы выбираете при строительстве своей гильдии определит, каких воинов, магов или животных вы сможете нанять, а также их перки.
- Обновляющийся Рынок будет появляться каждый день с новыми предметами и гладиаторами. А вы сможете найти лучшие предложения.
- Повышайте их уровень, экипируйте лучшие предметы и создайте уникальные комбинации команды.
- Создавайте и Объединяйте предметы. Используйте предметы, чтобы компенсировать слабости бойцов или усилить их ещё больше.
- Пройдите все испытания и покорите все арены в эпичном фантазийном мире.
Поддерживаемые языки: english, french, italian, german, spanish - spain, czech, japanese, korean, polish, portuguese - portugal, portuguese - brazil, russian, simplified chinese, spanish - latin america, turkish
Системные требования
Windows
- ОС *: Windows 7/8/8.1/10 (64 bit)
- Процессор: 4 Ghz
- Оперативная память: 6 GB ОЗУ
- Видеокарта: 256mb Video Memory, capable of Shader Model 2.0+
- Место на диске: 2 GB
- Место на диске: 2 GB
Mac
- ОС: 10.7.0 or later
- Процессор: 4.0GHz
- Оперативная память: 6 GB ОЗУ
- Видеокарта: 256mb Video Memory, capable of Shader Model 2.0+
- Место на диске: 2 MB
Отзывы пользователей
Fun game.
Two genuinely entertaining game modes: one is a roguelike, and the other is a short but fun campaign. There are a lot of interesting ways to combine classes, perks and items without things getting overly complicated. The price is more than fair, and I had a lot of fun in both modes. Highly recommended!
It aint no Domina.
This game absolutely sucks. I bought this at 50% off for 10 bucks and wow do I feel ripped off. Who makes an idle game for PC? way better free mobile apps.
Just kind of plain and boring.
Loved it
Looks like an interesting game. Too bad the interface is so badly designed it is, for me, almost unplayable. This is one of those games where it isn't clear how to perform even basic actions. This game is an auto-battler but apparently you can direct your gladiators to focus on certain enemies - only problem is when I enable that option I still can't direct attacks. There is help text but it often manages to make things more confusing.
The graphics are quite good but there is so much information displayed that it is hard to figure out what is going on.
Hopefully the game gets better, first impressions are negative. It does seem that this could be an interesting game if I knew what the heck in going on.
Felicidades por terminar este juego tan entretenido, honor a estos desarrolladores, estare atento a sus futuras entregas. exito!!!!!!!!!!!!!!!!!!!!!!
gg
Fuori dalle arene dovete giusto comprare qualche oggetto da far equipaggiare hai vostri gladiatori
Nei combattimenti al massimo potete settare cosa attaccare prima tramite dei punteggi
La strategia dei combattimenti consiste praticamente solo dal scegliere i gladiatori giusti in base alla composizione della sqadra avversaria.
Il gioco è estremamente semplice e capisco che lo si possa trovare noioso, ma personalmente l'ho trovato gradevole, quindi lo consiglio
Mommy Baroness mommy honkers and milktankers!!
'One more turn' of auto-battling gladiator team. Some might say it's lacking content but I had a blast with it. I won't mind to buy a DLC for it though. Or I hope someone takes this concept and makes full-blown Wartales out of it.
Fun, simple, games between 20-35 mins for quick sessions, decent ammount of powers to try different combinations, absolutely recoment it as a casual coop game
Great game that gave me all the D&D board game vibe. So far so good, but I think there should be more variation of unit/building added.
.
Once you've done 3 campaigns, you'll see all the quests : )
Very well designed game engine!
It's fun to try out all kinds of group combinations. A must-have!
nice.
Extremely addicted game with a huge selection of units , play styles , items , perks , combos and BLOOD BATHS
Enjoyed it. Was not too difficult once I made sense of the traits etc. They aren't 100% well explained in tooltips but a bit of trial/error made it clear.
Have most achievements after 33 hours and will probably go back for the last 6. They are all quite achievable, probably have a few more hours in it before it becomes too repetitive. Well worth it for the price though.
Really enjoyed this one! Maybe I'm becoming old, but started liking autobattlers more and more.
And so, pros and cons:
+ Rather nice graphics
+ There is a main campain and side stories, rather funny from time to time
+ Good selection of gladiator types
+ Rather good selection of weapons and skills
+ Priority tuning, statistics
= UI. It is mostly good, but me personally lack a sort button for items and space works strangly if battle speed is changed. Also clicking on enemy unit sometimes doesn't open their caracter window.
- Too low yeld of the special resource to gain/upgrade skills (not crystals). They are really interesting but I could hardly even get the first level of all skills for about 11 gladiators. While I was visiting arena by cooldown. More flexibility would be nice here. Little less, but the same problem with the special resource for upgrading items.
To sum up. Good one. Not too long to get boring, not to hard to abandon. I'd play the next one if they make.
High production value. The graphics are cute, humor is on point, and the VO is well done. Only problem I found is that it lacks some strategic depth, lots of units/abilities are very similar. But I can see the devs have put great care and love into this game.
Comprei só pra ver como era, acabei viciando, o jogo é brabo demais, me lembra muitos os rpg do click jogos de quando eu era criança, pode comprar sem medo
Good game.
Decently balanced, charming art, interesting writing, creative quests, and decently challenging (on hard, at least).
There are always points in which the game could've done more, but for an indie title with limited development bandwidth, this is an amazing 10~ ish hours experience with a decent amount of strategy and character customization, even though I wish access to some features was easier (like rare units and the currency to learn new talents, for example).
Overall, very, very much worth it at the price point.
Great game that i keep coming back to. You create a team to fight in arena style death matches to get new gear and money for new gladiators, gear and upkeep. The different combos and strats to try are endless and there a ton of gladiators to choose from, even robots with miniguns.
Literally couldn't play the game because it was so buggy. (All bugs are reported on the gladiator guild manager discord server but no one provides assistance). Bugs persist after updates.
Finished the campaign 2 times. Ok visuals and story. Gameplay is good for the first few hours, then it is repetitive. Fights follow the same scheme with the same type of gladiators, basically pumping points into the very same stat every time they level up. No new strategies required, no new elements except perks. You just repeat the same thing over and over again until campaign is finished. Had fun with it, but it could have been so much more
Best autobattler I've played since DOTA Underlords
This game provides an enjoyable experience with its easy-to-understand mechanics, making it accessible for both casual and more dedicated players. One of its strongest points is the fun and engaging quest system, which keeps you entertained without needing much guidance. The story is decent, offering enough motivation to keep players invested without being overly complicated.
The game shines when it comes to the variety of character classes. The strategic elements are simple, making it a perfect game for lighthearted, low-stress entertainment.
One major flaw is the upgrade system for passive abilities. In some cases, upgrading a passive skill actually makes the character weaker due to an imbalance between increased power and harsher penalties. This feels counterintuitive and can lead to frustration.
Lastly, the sound design is lacking. Many abilities have no sound effects at all, making the experience feel somewhat hollow. The user interface also suffers from missing audio cues, which detracts from the overall immersion.
Overall, the game provides a solid and entertaining tactical experience, but it has some notable shortcomings, especially in sound design and item diversity. With a few tweaks, it could easily become a standout in its genre.
Progression path for unit acquisition and usage is poorly defined
-arbitrary units available at the same time, no regard for synergy or default strategy
-arbitrary unlock points for adding new types of units
-large disparity between units strength, reduces strategy space
-buildings take random resources to upgrade
-several buildings unlock things that should be regular quality of life (respeccing, trait upgrading, reviving)
-there's no way to dictate what kinds of buildings for what units will be offered, so it's either random or you pick the option to have all units unlocked.
these buildings also require random resources.
Level-up gameplay
-lack of customization when leveling, most units have one or two performance stats and then sprinkle in hp and stamina as needed by fight duration
-abilities are locked-in on a per-unit basis, no variety
-traits are poorly differentiated; most affect the performance stat and so are just more stats. Lots of useless ones as well.
-the traits that would change how a unit works are either too conditional (with the condition outside of the players' control and the ability is broken under that condition) or not impactful enough to change how the unit plays
-certain game modes scale enemy unit level arbitrarily high at a pace that doesn't match the general progression (many vs 1, few vs 1, most bosses)
-trait currency is gained too infrequently to allow re-speccing, can't be farmed, and trait progression gets too expensive and doesn't scale with roster size
Item acquisition
-Most items are just more stats, so it's just the same as levelling stats but with more annoying micro
-There's no auto-compare feature when looking at new items. Auto-equip feature would go a long way too.
-A lot of consumables are a dichotomy of useless or broken. Gameplay is pretty much to ignore them, or put the broken ones on to beat a hard fight earlier
-improving items is poorly integrated, shouldn't use the same resources as base progression. Also, the rate of acquiring improvement currency is too slow
-balance between items feels spiky, large stat jumps between tiers
-rerolls don't feel valuable, 95% of shown items are samey garbage and it's hard to reroll for a green item
-gladiators should have character item slots or be able to equip arbitrary items. With current interface, it's hard to tell when an item can be equipped or if you have one
of the same type already equipped.
Strategy & Fights
-No clear signaling for what an enemy unit will target. Units have fixed AI, so this can be determined by trial and error, but that's a lot of deaths to figure out.
-Unclear how melee targets pick which unit to hit, sometimes the non-tank gets wrecked for no reason. Possibly resolved with the taunt trait, but gating target manipulation behind a trait is lame and there's an opportunity cost vs. increasing tankiness
-no depth in strategy, reduces to tank+dps+healer and adjusting positioning to not get gibbed for some reason. Abilities don't have a large enough impact
to differentiate units from one another, with a particular lack of crowd control mechanics beyond knock-down.
-can't set any kind of strategy for what a unit will target, it just runs at the closest frontline or backline unit. Being able to set priorities in a fight would go a long way. The intro video seems to suggest a method for weighting which unit gets targeted, but this mechanic is not made evident during gameplay.
-multi-man fights are broken both ways. 1 vs many, you get stun locked a whole lot, many vs. 1 you lose front-liners to getting one-shot by a unit that's too high level
-boss fights feel disconnected with the rest of the gameplay progression, with the fights requiring more stamina/ranged dps investment than is useful in more typical gladiator fights. They don't have interesting strategy, but are just number checks for progression. Do you have enough hp and dps? Please continue. No? Team wiped, come again. They're also kind of long (see stamina issue).
Overall gameplay loop
The time mechanic doesn't have gameplay elements that require watching it. There's no resource farming or unit-send missions or time-based progression or building construction time, or actual deadlines with penalties that would make a player want to budget or plan for time usage, so the gameplay devolves into hitting fastforward or pause when events pop. This kind of mechanic could just be removed and a "next event" button would accomplish the same thing.
Resources are meaninglessly differentiated. Since all resources can be purchased and sold via trading (which doesn't have a supply/demand sim), and all resources can be selected as rewards from missions, there's no reason to have resources other than gold in the game.
Factions are tied with getting questlines, so most playthroughs involve just maxing one of the three and doing their quests. There aren't meaningful trade-offs between them or ways of knowing in advance what kinds of quests or rewards are available from a particular faction. There isn't a reason to switch between them, so there's no player decision-making involved in interacting with them.
Every quest offers very similar rewards, which becomes monotonous. Disconnected random events don't feel meaningful, there's a large unexplored space for how they could interact with your resources.
The lack of stability in progression greatly interferes with a hardcore mode playthrough. Difficulty spikes kill characters in "gotcha" kind of ways, and lots of innocent-seeming fights contain enough burst to kill one of your gladiators especially when the unit counts in the fights go up.
No sense of beginning, middle, end, or final goal in the game's progression. It's kind of a sandbox mode with very little customizability. We're not sure who the player character is or where he's going. There's a hint in the tutorial that the last guy died, and then we start doing random quests for peasents, a baroness and a necromancer?
There's an achievement for arbitrarily staying at 6 units, but the game progression strongly encourages acquiring more than this. It doesn't feel like a fun challenge, just that you have to safely grind more before proceeding. This is also hampered because of the auto-scaling in levels and unit counts from the enemy side.
I played 6 hours in one day, I guess the content is finished therefore it got repetitive but congrats the devs anyway it was a good game. If you like autochess tft and strategy etc. good to go
Pretty simple game. Pretty fun. Not too long, not too expensive
Lots of fun, game play is simple to pick up but offers good strategy.
I'm enjoying this game and I've been binging it. Lots of gladiator variety. Many combos. Fun gameplay loop overall. I've gotten some of the rarer (<7%) achievements.
Three things I wish they would change. First, sorting for items, shop and gladiators. Next, an upgrade path for the shop so it has more items. Finally, a balance patch.
Why balance patch? Because gladiators, even at guild max 100% experience upgrade and fighting in every battle, fall behind. The problem gets worse the later you are in the game. Right now, my original Berserker is level 17 and I can buy level 21 gladiators. You are constantly short on all resources and it seems like a bit of an end game spiral. Playing the campaign at default settings.
I'm going to keep pushing but it seems like progression should be more natural.
The game is otherwise ok, but...
Success in the game depends on your characters AI.
Lot of the time it works fine, but some of the time the AI turns into insane garbage.
There are some fights (against the knife-wielding female enemies, or the imp-door) which are utterly impossible to win, even when you are overpowered, because the AI is just so worthless.
If the AI didn't drop the ball so many times, I would give the game thumbs up.
a vary fun game and has a good story if you make on. ALL your actions matter
Great little game. Pretty good on Steamdeck tho some buttons are a lil small.
A nice little auto-battler that has a surprisingly deep roster. Story elements were also fleshed out quite well including even a post-story wrap up like one finds in crpgs. A good game to snag if you ever find it on sale.
amazing game highly recommend it, its all about planning and utilizing ya tactics and learning to to use promising strategys
Nothing specifically bad, just a pretty basic repetitive game that didn't keep my interest very long.
Very fun little game - great time killer when you don't have a ton of time to dive into something else. I would LOVE to see it for the ipad - seems like a perfect fit.
Great Game. A lot of fun! Wish it was multiplayer though! PLEASE MAKE IT MULTI PLAYER... IE. I WANT TO BATTLE A FRIEND!
It has plenty room for strategy, and a few potential paths. But is way to short.
Great game. Kudos to the developers
Game has potential but seems abandoned at the moment, will change my review if the devs come back to it but as of right now the campaign might give you 3-5 hours of gameplay but I wouldn't really call that gameplay enjoying or fun? I played a lot of the custom level editor but honestly you have to change so much of the code yourself (outside of the game) that its again not really enjoyable, so I can't recommend this game as it does not seem to be getting any updates
It's pretty fun! There's actually quite a bit of depth in terms of unit customization, allowing for ANY kind of army composition to work. In other words, you can make anything work with enough effort, and unusual strategies can be fun to just explore.
The only con I'd point out is that "build-defining" tier 4 traits and lvl 30 items are available pretty much by the moment you're about to "beat" the campaign, so there isnt much more challenge or content to actually test your power on. By the time your units are around level 20, you're swimming in gold and powerful items, and all challenges (including bosses, of whatever level) are pretty much trivial.
I'd love some more "post-campaign" VERY hard content.
Great game, quite surprising how thoughtful the ending was. I enjoyed my 16hrs very much. Hope the studio can work on a continuation. I would like to see more specialized options for each gladiator. Would be nice to invest in the town as Darkest Dungeon too.
There are many bugs in the game, and the developers have stopped maintaining it.
I really wanted to like and gave it a couple of chances, but I can't recommend this. I get that a lot of effort went into making it, but it's deeply flawed from a design perspective. Basically, your macro choices in the game don't matter: buying a gladiator and levelling it up doesn't matter, because once you progress you can buy one that's similar level anyway, hoarding gold for better items later doesn't matter because of the inflation mechanic. It's basically impossible to lose at this game from a macro perspective - sure, you'll lose some fights, but you'd have to be brain-dead not to finish game if you play long enough, even on the highest difficulty.
So, a very good execution of a very poorly designed game
Plusy:
Głębia strategii w zarządzaniu gladiatorami.
Duża różnorodność w stylach walk i przeciwnikach.
Rozwój postaci oraz ulepszanie gildii daje poczucie postępu.
Minusy:
Może stawać się powtarzalna na dłuższą metę.
Fabuła nie jest głównym atutem gry.
Walki są automatyczne, co może zniechęcić graczy, którzy preferują bardziej aktywny udział w starciach.
One of the games I found worthwhile after dozens of games I watched livestreamed on YouTube. Hopefully there will be more games with tactical gameplay like this.
Игры похожие на Gladiator Guild Manager
Дополнительная информация
Разработчик | Entertainment Forge |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 17.11.2024 |
Отзывы пользователей | 83% положительных (1334) |