Разработчик: Foxy Voxel
Описание
EARLY ACCESS ROADMAP
Об игре
ВОССТАНЬТЕ ИЗ ПЕПЛА
Конец XIV века. В мире Going Medieval темное Средневековье. После эпидемии чумы в живых осталось лишь 5% населения, и природа начала отвоевывать свое.Но те, кому удалось победить в схватке со смертью, постепенно образовали новое общество. Вам предстоит вести их вперед, заново отстроить дома и защитить людей от разбойников, варваров и религиозных фанатиков в разрушенной стране, где не осталось ни сословий, ни границ, ни законов.
ПОСТРОЙТЕ КРЕПОСТЬ
Заложите центр новой жизни и развивайте поселение: от деревянной лачуги до величественного каменного замка. С простыми и понятными 3D-инструментами очень легко создать любые элементы ландшафта, будь то подземный лабиринт пещер или неприступный многоэтажный форт.ОБОРОНЯЙТЕ ПОСЕЛЕНИЕ
Этот мрачный мир полон внешних угроз. Поселения — легкая добыча для захватчиков. Докажите врагам обратное: постройте крепкие оборонительные сооружения и разместите ловушки. Исследуйте и изготовляйте оружие и снаряжение, чтобы снабжать им поселенцев и дать отпор нападающим.ЗАЩИЩАЙТЕ ЖИТЕЛЕЙ
Опасность представляют не только мародеры. Голод и стихийные бедствия могут уничтожить поселение гораздо быстрее захватчиков, поэтому необходимо делать запасы и строить надежные дома. Следите за эмоциями жителей: если им чего-то не хватает, это отразится на настроениях в обществе.СОЗДАВАЙТЕ ИСТОРИЮ
Рост населения — залог процветания. Увеличить его численность можно по-разному: помогайте попавшим в беду чужеземцам или принимайте к себе беззаботных путешественников. У каждого жителя своя история и занятия. Узнайте своих подданных поближе, наблюдая за их поведением и отношениями с другими.Поддерживаемые языки: english, simplified chinese, french, german, japanese, portuguese - brazil, russian, spanish - spain, korean, polish, turkish
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows 7 64-bit
- Процессор: AMD or Intel, 3.3 GHz (AMD FX 8300, Intel i5 3000)
- Оперативная память: 8 GB ОЗУ
- Видеокарта: AMD/NVIDIA dedicated GPU, 2GB dedicated VRAM (Radeon RX 560, Geforce GTX 1050)
- DirectX: версии 11
- Место на диске: 1 GB
- 64-разрядные процессор и операционная система
- ОС: Windows 10 64-bit
- Процессор: AMD or Intel, 4 GHz (AMD Ryzen 5 3600, Intel i5 8600)
- Оперативная память: 16 GB ОЗУ
- Видеокарта: AMD/NVIDIA dedicated GPU, 4GB dedicated VRAM (Radeon RX 580, Geforce GTX 1080)
- DirectX: версии 11
- Место на диске: 2 GB
Mac
Linux
Отзывы пользователей
I bought this game just before release and still thing I got a good deal for the amount of fun it has given me. I have done more then one restart and with every new release it adds extra "flavour" to the game. It is a fair buy during the sales. But this is my opinion and free to be debated or disagreed with.
Great colony Sim game
A little bit on the slower paced side but that just gets you more time to enjoy it till your inevitable demise
I have played MANY city builders, settlement sims, colony sims, resource managers, etc. and Going medieval is by far one of my favorites. The Devs are very communicative with the community, the game itself is very playable for being early access, and the actual game itself is very addicting. I am really excited to see how the game continues to develop and I am excited for the upcoming fire update.
This is a wonderful game that is a joy to play. I would highly recommend this game to anyone who likes civilization games. It is really fun watching this game grow and change as the developers add more features.
I've loved this game since its earliest days and it just keeps getting better. Over a 1,000 hours played and I keep coming back for more. The game allows you a lot of freedom in picking what challenges to face (or not face) and now with modding, we can do so much more.
This game is one of my favorites. Makes me happy to know the devs are committed to making this game everything it can be. It's already one of the better builders out there and I can't wait to see the finished product. Just buy it. You won't regret it.
I find this games fun to play with and there's a lot of room for creativity. When compared to Stranded : Alien Dawn that I started playing at the same time which is also a good game, Going Medieval makes the other game look like an unfinished product. Going Medieval is underrated and deserve lots of attention.
However, I'd really love for this game to have marriage and children. I remember the developer say they are not gonna make that happen.
Going Medieval is one of my favourite games. The building is simple and easy to grasp well offering many ways to build what you want. I enjoyed seeing my simple home grow and expand throughout the in-game days I played into a impenetrable fortress. Combat is also a enjoyable experience as you gear up your villagers and defend your new home. So far we have been able to keep everyone alive. Seasons are also important, for example in summer your food spoils faster so you might want to build a cellar underground to increase it's freshness longer. Seeing how my villagers interact and work together is really fun to watch, especially well one encases the other into a wall. One little detail I would say impressed me is if your villagers or animals walk over the terrain in the same spot it will start to form a path. There are many other details to the game which I enjoy and I would recommend this game if you want to build well having some action now and then.
Great fun. With updates it will get where it needs to be content-wise. I keep going back to it. Though I only play one game at a time, but its still fun and they're always adding to it, so by the time I come back and play again, they've added something to it.
Great game. if you enjoy sandbox colony sim type games with a element of tower defence this is worth trying. unique visuals and a music to match. Regular updates and a promising road map.
A unique take on a city builder / resource management type of game. The addition of varying levels of combat help differentiate this game from similar titles and adds the hook that keeps the game interesting. On a side-note, I picked this game up one day because I was waiting for another similar game to be released and have not been able to put it down ever since. Still haven't played the game I was originally waiting on.
This game is truly a Labor of Love. The devs are active and engaging every month and have incrementally made a game I've loved for years even better. I hope they keep at it and this gem gets the credit it deserves.
Going Medieval is one of those games I keep coming back to, and it always packs a surprise. The building system is just brilliant—layering floors, experimenting with bridges and basements, but still ending up with a settlement that feels natural and alive. Always a joy to play.
Fun game, needs some tweaking but looking forward to the final version.
Great fun. With updates it will get where it needs to be content-wise. :)
Rimworld started small, too. :)
Has great potential, Rimworld is a benchmark of course, but this could reach if not go beyond it. As of now, it's still not quite there yet, combat needs to get better, there needs to be more instanced events and creating children should be a thing.
Good guts and responsive devs, will keep checking back on this one because there is huge potential here.
its good lacking some basic nice things in my opinion like needs a way bigger map as your castle will fill the large map fast!! also you cannot dig to deep. i was pretty dissapointed of this.. as bed rock is not that close. dungeons or mines arent really a thing! but everything else is great! also your settlers cant have familys
Laid-back settlement building and management. I have some kind of personal quirk when it comes to these games: I can never progress farther than a point where I find out I should have done something another way 10 hours ago - so I compulsively start over to plan better for that one thing. I really am smarter than that but I cannot get past this behaviour. I figure this game is worth two thumbs up for dragging me back in to do "just one more run" where I would just abandon other games.
Scratches the medieval colony sim itch like no other game. paticularlz since the latest updates i've finallz been able to live out my dreams of rping building a cathedral, castle etc.
Game keeps crashing where it never crashed before. Updates are often, and with every update the crashes become more common. Last crashing is when you try to cut all blighted crops - game crashes when you cut the last blighted crop. It is not fun at all to keep fighting the blight, just to have the game crash right before you finished the job. I tried to beat the blight 3 times, and got the crash at the same point each time. So I can either quit playing, or leave the crops to die each year.
GREAT game! Devs are active and invested, even after the 3 years it's been released in EA. It's fun to play now, but they are constantly adding new features and updates. I can't wait to see how great the finished game is!
I highly recommend this one!
Excellent game. I enjoy it immensely. Love the additions since I have gotten it.
I have a lot of hours and fun playing this game.
It's definitely different then anything else I have played.
Great game! they really got the z level aspect down. It is early access so some late game things can fell lacking but the Devs are consistent and have some fun stuff planned.
TLDR: A resource management micromanagement city builder with a simple look that belies the construction possibilities and the potential for deep role playing. I would absolutely recommend for those looking for exactly those qualities!
Pros: Potential for beautiful medieval looking settlements with stone and brick options and multiple different roof options and landscaping. There is a surprisingly deep role playing aspect with settlers having stats, religious backgrounds, interactions with each other and the settlement also having status with surrounding settlements based upon your actions towards them. Taming of animals with farming of crops is quite relaxing. Raids can be fun when designing your defences and who will do what etc. Randomness of the settlers, terrain, events etc can keep you coming back again and again.
Cons: can be difficult to start not knowing the management of settlers needs/moods. RNG can be quite harsh especially on higher difficulties. It can get tedious waiting for stuff and micromanagement. There are numerous bugs (currently in early access). Graphics are voxel based.
The main focus is a flourishing settlement where you give orders and set out priorities for your settlements citizens, layout new buildings, craft stations and tell them where to dig/mine etc. You will need to set out settlers days (when the sleep, when they work and when they have leisure) as well as what jobs they can do and at what priority. What comes from that is a great game where I personally love creating beautiful looking functional settlements that have the most deadly defences. There are multiple ways to play the game and lots of ways to customise the game, from who will be you starting settlers to where your settlement will be.
The people that are in your settlement have religious backgrounds, favourite things to do and also things they hate. They interact with each other and can become friends or hate each other. They can become jealous if you give someone a better room to sleep or not include them in a festival/event. They can starve if you don't have enough food, or take health damage if you don't clothe them properly or fail to heat their rooms during winter. So, a large part of the game can be planning your settlement to improve everyones mood.
I've been playing Going Medieval since oct 2021 and the game that I played then has come on quite far since. It has taken quite some time, but the devs are active still. It started with hunting, farming, mining, building and fighting and now includes travelling to new settlements, taming of animals, decorative changes, festivals/events, water, fishing to name some, There are still some more changes to come (including the potential for attacking other settlements) but the game is already in a good state to play.
I was enjoying this game, until things started to go downhill very fast. Following the last update crops are disappearing after harvest and the plants that are set to "go to seed" are not producing seeds, leading to a total crop failure for the following year. Settlers often refuse to take orders or randomly die for no apparent reason. In it's current state it is not enjoyable. Content is quite limited but I believe this will change in the not too distant future.
A personal bug bear for me are games that are poorly optimised and Going Medieval is unfortunately one of those games. I have a more than capable rig, yet I struggle to get 60fps at early game stage. Later in game my frame rate was dropping to under 40fps.
I will willingly change my negative review once the game is up to speed, but currently it is firmly in the slow lane.
FUN. Just get it. An early access game that is getting regular updates and is unique in it's design enough to be different from similar games.
Pretty good, honestly, even for early access. Only thing I could wish for is the ability to build my own map, and maybe ability to have children running around the village or something.
I have put just over 11 hours into this game and i love it! it is a fun city builder with combat and farming and raising livestock. you do research to unlock new things like armor, furniture, fermenting, weapons and more. the devs are putting out new things and regularly do patches to fix their issues. Give this game a try if you enjoy citybuilding and resource managment with combat.
Gameplay can be a little slow at time, but many hours of play possible, and replayability, for an early access game. If you have an idea for a village or castle, just be prepared for hours of gameplay to get there.
The game is fun enough for a bit, but it's lacking in content and has some serious problems that can make playing it frustrating.
Pros:
- Z-levels are great, it's fun to build in 3D and be able to see it all in one view (as opposed to something like Dwarf Fortress).
- Tamed animals will do hauling jobs consistently (all of them once tamed). This is way more important than I expected, it basically frees your settlers up from hauling entirely.
- Colony sim systems are well done in general. If you like this type of game you'll find the systems familiar and intuitive, and you'll probably have fun.
Cons:
- Settler AI is some of the worst I've ever seen. I'll just give some examples of things that happened to me, frequently, to illustrate:
1. Say you want to build a 3x3 tower. You place down the blueprints using wood walls. Your builder builds the outside first, leaving the middle piece inaccessible until you deconstruct one of the outside pieces. This happens in tons of scenarios beyond just this simple example.
2. Say you mark a 10x10 plot of land to dig out. Your miner may start at position (0, 0), and once they finish they will move to (9, 9) to dig the next piece, then back to (0, 1), etc., rather than something like (0, 0), (0, 1), ... (9, 9). In general the AI makes tons of inefficient decisions like this about lots of things. Sometimes they will make the smart decision, but it's rare in my experience.
3. Say you mark a 3x3 plot of land to dig out. Your miner may stand in the middle and dig everything else out around himself. Now your miner is stuck, and you have to have someone go build a ladder/slope for him to get out.
All of these issues lead to intense and uninteresting micromanagement. You either micromanage the jobs so the problems don't happen, which means you're constantly designating what to build/mine/etc., or you're constantly watching on-going jobs to see if someone needs to be rescued because they're dumb and can't eat anymore.
- Performance issues even on a high-end system. I believe this is a memory leak issue since the game runs fine for me for a while, and then it just starts stuttering constantly until I restart the game. This happens even with a relatively low settler count (10) and keeping tamed animals culled, and no invasion going on. This problem is made worse by the fact that the load times are very long, and loading doesn't work while you're tabbed out.
- Game is very easy. I don't use a cellar or ice blocks to keep food fresh, and I always have a huge amount of food available. Mood management is also trivial, where I very rarely even have someone slightly annoyed. Finally, the combat is easily trivialized with archers, high vantage points, and any sensible design to make intrusion difficult (plus it happens so rarely, it's borderline non-existent).
In fairness, there are settings that can be tweaked to make the game harder. I am speaking to the default settings only - maybe this game is quite challenging if you turn everything way up (I will try it later).
- Game is severely lacking in content. After 12~ hours I had all research done and could probably AFK my settlement indefinitely outside of combat. The only thing left for me to do is build, but I don't find the building system compelling enough to keep playing for that alone. You can't leave your settlement to raid other settlements or explore, you can't create a new settlement elsewhere, etc. I feel like I've already seen all I'm going to in the game.
Again, in fairness, some of these things are slated to be addressed based on the roadmap. But, right now, the longevity isn't there.
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Overall, I would say this is more of a "maybe" than a no, but I always lean towards no if it's close since money is involved. For me, the AI and performance issues alone are reason enough. But, this game is also in a tough spot where it has to compete with games like Rimworld and Dwarf Fortress, and it's not even remotely close to those in terms of content - nor does it differentiate itself enough to stand on its own.
I would say if you tried a game like Dwarf Fortress and found it overwhelming, but you like the idea of it, then this is probably a great game for you. It's much more relaxed and straightforward.
I would also say if you want to build nice looking things and aren't interested in a game like Minecraft for some reason, this is also probably a great game for you. The decorative options are quite limited right now (as in not a ton of possible items to use), but you can still make some impressive bases. Do note that if you want to make some crazy big build it will take a long time because getting resources and refining them at scale is time consuming.
I like it, though it's ultimately a less-fleshed-out Rimworld. 3-dimensional building DOES add something that Rimworld doesn't have, but it's both a pro and a con, since it can be cumbersome to deal with multiple layers. But if you want to build cool-looking medieval castles in a Rimworldesque game, you'll be right at home. It will just take some time, and a LOT of limestone.
Im shocked at how much fun this game is. I keep going back to it. Though I only play one game at a time, but its still fun and they're always adding to it, so by the time I come back and play again, they've added something to it. So its definitely got replay value. Innovative and ever changing maps. Its worth playing.
Rating: ★★★★★ (5/5)
I don’t usually leave reviews, but I’ve been playing Going Medieval since early 2023, and after logging over 1000 hours, I felt it was time to share my thoughts. This game has quickly become my favorite in a long time, and it’s one that I keep coming back to, day after day. From the deep crafting systems to the freedom in how you build and manage your colony, it’s a game that has kept me fully engaged for hours on end.
Gameplay
The core of Going Medieval lies in its settlement-building mechanics. You start with a small group of survivors in a harsh world and work your way up to creating a thriving medieval community. The depth of the crafting system is incredible—everything from building walls and furniture to creating complex defense systems and managing your colony’s needs feels satisfying. The way the game lets you plan and execute your colony’s growth, from farming to crafting weapons, keeps me fully engaged. The variety of choices and the ability to mold the world around you means no two playthroughs are ever the same.
Visuals and Art Style
The game has a charming, low-poly art style that blends beautifully with the medieval theme. The visuals are simple but effective, giving a cozy yet rugged feeling to the world. Watching my villagers move around, building, crafting, and hunting, always feels like a dynamic world in motion. It's not hyper-realistic, but it fits the tone perfectly.
Music and Sound Design
The soundtrack is understated but effective. It does a great job of setting a calm, almost melancholic atmosphere, making it perfect for long sessions of building and managing. The sound design adds a layer of immersion—whether it’s the sound of hammering nails or the distant growl of a wild animal, it all contributes to a satisfying experience.
Story and World-Building
While the game doesn’t push a deep narrative, there’s an underlying world-building element that’s constantly unfolding. The survivors you control all have different backgrounds and personalities, which gives a nice layer of character to your colony. There are also hints of a larger backstory about the collapse of the world and the new medieval age, though the story is more in the background and left to the player’s imagination.
Strengths
One of the things I love most about Going Medieval is that it isn’t focused on just one aspect of gameplay. You’re free to grow your colony in whichever direction you choose—whether you want to focus on building a sprawling agricultural empire, crafting powerful weapons, or fortifying your defenses against raiders. The game doesn’t push you into any particular playstyle, which gives you a lot of freedom to experiment and find the approach that suits you best. Plus, with different difficulty levels, you can tailor the challenge to your experience level, making it a game that’s accessible for both newcomers and veterans of the genre.
Another standout feature is that it’s fully 3D, which allows you to watch your settlement grow in all directions. Unlike other colony-building games that are locked to a 2D plane, Going Medieval gives you the freedom to design and develop your settlement in three-dimensional space. Watching your village evolve from a handful of survivors to a bustling medieval town is incredibly satisfying, and it really adds to the immersion.
Weaknesses
One of the biggest hurdles I faced when I first started playing Going Medieval was the steep learning curve. I found myself rage-quitting on more than one occasion because advancing in the game felt so difficult, especially with minimal guidance. The game doesn’t do a great job of explaining its mechanics, and I ended up relying heavily on the wiki to get through early obstacles. While the game now has some suggested tasks to help new players, I still find them to be somewhat vague, and they don’t always provide enough detail to make the game feel truly approachable right away. I definitely think the game could benefit from more in-game tutorials or clearer instructions, especially for new players who might get frustrated easily.
Final Thoughts
I wholeheartedly recommend Going Medieval to anyone who enjoys city-building or survival strategy games. It offers a deep, rewarding experience with plenty of ways to approach your colony's growth. The world-building is rich, the gameplay is satisfying, and the amount of freedom the game gives you is unmatched. If you’re into games like RimWorld or Banished, you’ll feel right at home in Going Medieval.
Note: Although the game is still in early access, the dev team has been transparent with their plans through a clear road map, and they never leave players in the dark. They’re always active in the community, it’s clear that the dev team is dedicated to improving and expanding the experience. They’re actively listening to player feedback and frequently make updates based on community suggestions. It’s refreshing to feel like your input matters, especially with such an engaged fan base
Very good medieval builder simulation! It's fun to build up, down, left, right! Need more stuff to build like leisure and defenses.
This game should be so much more popular. it's a blast!
Ironically, "advanced character customization" has gotten less flexible and more restrictive over time, to the point that it makes me not want to play anymore. I play these kinds of games primarily for the characters, but I can't enjoy them when the capability to create meaningfully distinct settlers feels so shackled. Until this gets adressed/revised I see very little reason to come back.
I'm giving this a meh for now. It definitely doesn't deserve the 90+ % review score as of yet.
It's really cool they are doing the Dwarf Fortress / Rimworld concept in 3d now with a height layers and something resembling graphics. Downside is there's not that much tech and options yet and updates have been kind of slow. If they keep at it though, this will be a great option in a few years.
I have spent many hours on this game. I love it and it's great. I only wish they'd add drawbridges and a building priority system. I find myself planning too far ahead and my settlers get stretched thin and end up building things I didn't need at that particular moment. Trenches are OP and if you have a trench all around your base the enemies cannot get to you so give me a drawbridge please :)
Loving this game so far, roadmap looks clear and achievable. Excited to see this game expand, the foundation for a lot of deeper mechanics appear to be set. If you like these types of colony sims this is definitely a worthy purchase.
This is one of the tougher survival games I have played. They recently added slave/prisoners and trading of slaves and hanging people. the roadmap looks amazing and the devs are very active.
Very fun, Can't wait for the future updates! For an early access game it seems very polished and I only encountered one or two bugs and slight preformance hicups late game. Id really like to see improvements on the enemy AI. Its pretty easy to work the system against them. ( EG when I have my gate up they run for the interior of my castle, so I have a guy wait at the gate and last minute close them all right as they are about to approach the first gate, Id expect them to start hitting the gate right away but since I have my pyres outside my walls they immediatly go running for them, I purposly dont abuse this mechanic but it could be easily used to cheese the whole game). Gates should be a priority target if they have high priority targets inside (people and workstations).
Lacks the charm of Rimworld, however, given time I think it could be a great game. Right now the most enjoyable thing to do is build interesting villages, but the townsfolk interaction and general story building of the game leaves something to be desired
Still an Early Access Game at its core.
For me, the game plateaued after 10 hours.
I have tons of food, houses, people, completed about 70% of the tech tree (without the fighting stuff because I never felt the need for it).
Overall, my biggest gripe is the Technology & Research system. I just don't feel like the tech advancements are actually meaningful.
All in all, It's hard for me to recommend this game fully in its current state, and even though my review is positive, It's more of a positive lookout then the actual state of the game.
I've waited quite a while following this game and from what it seems they do progress and update it regularly, with an active discord community, so I decided to support them even though it seems like it's still not completely there.
It's also important to note that some of the stuff I mentioned are already in the Road-map, I just wanted to pinpoint my issues with the current version.
A more in-depth review:
This game, although building on a good foundation, is feeling lacklustre from scarcity of objectives and progression milestones.
Although I am critical of it, I believe this game could potentially be amazing after maybe another year or two of work (Hopefully).
What I liked:
+ Building is satisfying and pretty robust (most of the time)
+ Overall performance is pretty good.
+ The 2 religions are a good start for diversity and conflict.
+ I like the art style.
Some of what I didn't like:
- (Small) Rugs, Carpets and Matting do not provide any heat bonus. in a game where bricks are colder then wood, it feels weird to not include thermal insulation here too, especially if that function already exists in game. also, "Carpet flooring" would be a good add-on.
- (Medium) Exploration is way too early. you barely have weapons, armours or a wall, you didn't even get half the resources in the current map, you do not even own a blacksmith or enough people / food, but you still get the Cartography research option extremely early. my suggestion: split it to 2. Caravan Station should be first. Cartography Table + (Maybe) Wall Map item should be later.
- (Medium) Clay is useless and wood is stupid - why would I use clay when I can just use wood for foundations? takes way too much time, hard to find, and provide very mediocre benefits (if any) over wood other then visually. Also, why don't we have simple Planks as a material, but I can make a full on statue out of wood? idk.
- (Medium) Food preservation - why would I do the whole process when I can just store it in the attic? it makes no sense, and the amount of food you grow and collect very easily surpasses the actual villager needs. so you're never actually struggling for food or for preservation since you got so much of it and it only spoils over a long time period.
- (Big) Furniture is plain and boring - It's so easy to just stop caring about the looks of things. ADD WOOD VARIANTS SO THE WOOD TYPE IS ACTUALLY MEANINGFUL. the trees are just passive wood generator with a "Variant" visual slapped on it. every wood is the same after chopping it.
- (Big) Taverns - idk why, but one of the biggest attractions of Medieval Times isn't explored here. add visitors. a hotel / Inn system. adding a system like this would take this game up by 2 notches.
- (Small-Mid) How does a Painting required Chemistry??? by the game logic, we can paint a map in the earliest research node, yet we can't paint a drawing till the last research node??? we have cave paintings since the dawn of human kind. we don't need a chemistry table to make simple art. you can literally make it just by using wood and wood ashes. Calling it "Advanced Paintings" Makes much more sense.
- (Big) Tech Progression feels off. you either advance extremely fast or extremely slow. there's no in between.
- (Small) The biggest map feels pretty small.
- (Small) REALationship. the relations between villagers are barely touched upon and have never introduced a change (good or bad) to my settlement, which makes it feel a big robotic and lifeless, because realistically, people feels affect their personal and work life.
EDIT 1:Formatting and small fixes
if you like rimworld style games, this will interest you. the development so far is going in the right direction and flavor is steadily being added to an otherwise already charming game.
Amazing little game. At first I thought it was a bit simple, but with all the tasks to juggle and the limited amount of people to do them, the game became a really nice challenge. The higher difficulties are very satisfying, though I've found my niche is just playing the easier difficulties and making castles. It's a lot of fun, and I did not think I would get this into this game.
Great game. One of those games you can re-play over and over and still find something interesting to do. Highly recommend.
Cons first: This one is gunna be another cautious recommendation. I've got many hours of enjoyment out of it and I'll likely have many more but I'm seeing a few red flags regarding the devs and it's really knocking my confidence in them being able to produce a complete and finished game as an end product.
Bugs seem to be the most persistent issue and they range anywhere from the mildly amusing bugs, like settlers magically teleporting on top of wall segments, while sleeping (this one got resolved) right upto bugs that make you wanna throw a desktop tower through a wall, or maybe even a window for maximum auditory satisfaction. That G cord is real man. Those can be things such as settlers won't follow orders, or new features breaking the game by not functioning properly and even animals just getting themselves stuck in a building so they can slowly starve themselves to death. Some aren't even really bugs so much as design flaw issues.
For instance, new settlers stop coming to your settlement after you have over a certain amount of them. This can range anywhere from 7 settlers upto 20. After which you’ll stop being offered new settlers. This is an issue that’s been there since the game became available for purchase and has never really been addressed by devs.
A recent introduction of the long planned for prisoner system does some work to address this issue by allowing players to recruit prisoners. Which in itself is still a buggy system. People have reported jailers attacking newly recruited… shall we say ex-cons.
Each bug by itself is fairly harmless and the game breaking bugs really do get stomped out well but since recently getting into the game it feels as though settlement management has gotten rather more annoying and a lot of these individual issues are starting to compound on one another.
Loot and material sorting and construction efficiency tend to taper off as you recruit more settlers so it just becomes less efficient and there’s no real, clear answer as to why, except, design flaw.
For example, at some point in the game, settlers will stop inputting and outputting resources into nearest assigned stockpiles which adds a boat load of time to any major construction projects or resource gathering operations. It made one of my bridge building projects take 3 days instead of 1 (in game) so the issue added 2 extra days to the project that sound only have taken 1.
The addition of water into the game was a marvel but the implementation is buggy at best and somewhat lazy. Timberborn can make it work well so why not in Going Medieval too?
It’s very frustrating and it makes me think we may just end up with a barely functional game by the end of development. Which is why it gets a cautious recommend and a 7 out of 10 score. It could easily be a 10/10 if not for the issues mentioned above.
Pros: As it stands it’s already a pretty full game with plenty to do and plenty to occupy yourself with. There’s a real sense of pride and build up as you increase settler numbers and turn the settlement from a dingy hovel into a mighty castle. Can really make quite eye catching constructions and it really is VERY fun while enemy raids lay siege to your domain. It’s highly creative, very immersive and despite the flaws settlers management is an impressive feature of the game with many job roles as well as a fine tunes method for managing the roles between single or multiple settlers. Which is why the game still gets an overall recommendation from me.
I absolutely love this game it is great. The devs have put so much time and effort and love into this game. It is so much fun to build your own little town and take care of your villagers. The combat isn't super deep yet so if you are big into combat just wait. I am sure they will update it when they can! I have played this game a lot clearly by the almost 200 hours. I played it before it had water but man! I loved the added water. Finally my little town can have a moat! Every time they update it it gets even better. I can't wait to see what the full game looks like.
fajnie ze dodali system wiezien teraz moge zamknac tam eryka
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Дополнительная информация
Разработчик | Foxy Voxel |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 05.12.2024 |
Отзывы пользователей | 90% положительных (7215) |