Разработчик: Afterburner Studios
Описание
DREAM. DIE. WAKE. REPEAT.
Dreamscaper is an endlessly replayable Action Roguelike with a waking/dreaming gameplay cycle. By night, delve deep into your subconscious, facing nightmares in an ever-changing world filled with unique items, abilities, and challenges. By day, explore the city of Redhaven, build relationships and unlock permanent upgrades in order to take on the next dream stronger than ever.
Features
Lean into the nightmares and make the rush of permadeath your ally.
Use lucid powers to manipulate the elements, warp space, and even control time itself.
Battle bosses that embody Isolation, Fear, Negativity, Loss and more.
Upgrade a multitude of surreal items and discover powerful artifacts.
Live Cassidy's waking life and uncover the mystery of her story.
MASTER DEEP COMBAT SYSTEMS
A rich, expansive combat system that rewards skilled play. Use careful positioning, exact timing and quick reflexes to defeat foes with an abundance of combat options.
Each weapon class in Dreamscaper is unique, from rending the earth below your nightmares to whipping a yo-yo into their faces. You’ll have a myriad of ways to approach combat.
Enemies and bosses in Dreamscaper are representations of Cassidy's most negative emotions. Vanquish those deadly foes to clear the dark miasma surrounding her.
OVERCOME THE NIGHTMARE
Adventure through beautiful, haunting dreams to discover untold secrets, vanquish nightmares, and upgrade your gear all while uncovering Cassidy’s story as you plunge through her subconscious. Each dream is another peek into Cassidy’s memories and experiences.
Live Cassidy's waking life and forge friendships with the people around her. Empower Cassidy with their hopes and memories to dispel the darkness of her nightmares.
Поддерживаемые языки: english, simplified chinese, french, italian, german, spanish - spain, japanese, korean
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7 64-bit
- Processor: Intel Core i3
- Memory: 3 GB RAM
- Graphics: GeForce GT 640
- DirectX: Version 10
- Storage: 6 GB available space
- Additional Notes: Requires a 64-bit processor and operating system
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel Core i5
- Memory: 4 GB RAM
- Graphics: GeForce GTX 970
- DirectX: Version 10
- Storage: 6 GB available space
- Additional Notes: Requires a 64-bit processor and operating system
Mac
Linux
Отзывы пользователей
Beautiful art style and music direction! Emotional story with fun gameplay!
The gorgeous graphics do not make up for the bland gameplay. The dungeons are uninteresting and combat is not satisfying at all.
Review of Dreamscaper. Verdict: thumbs up, but with reluctance. This review has two parts: (1) what this game does new, (2) the macro of what this game's like.
(1). Clearly, the appeal of this game is the theme/mood. Defeat your nightmares? You'll need a healthy state of mind first! How well they delivered on this potential leaves a bit to be desired. The powerups are things like "Meditate: be okay asking for help" and such. These messages are nice - they're in the right place. However, the big 'miss' here is the conversations in the awake world. It's mostly "Herp derp, have mundane conversations with the people in the city to become their friends and then get the buffs that come from that." There are several good tidbits of wisdom in the script. What would have made this game a truly emphatic thumbs-up: if the awake world conversations had more 'substance' of that kind, and if they really reflected how a person can go from an unhealthy mind state to a healthy one. If they had done that, they would have smashed the unique theme of the game, and really delivered on the potential they found.
(2). This is a 40-hour game if you're putting it down after you beat the last boss. The progressions are like Vampire Survivors, the level layouts and rounds are like Isaac, and the micro is third-person action combat. In the first 6 hours you'll be unlocking the mechanisms of the game. Between hours 6 and 10 there's a dip. The combat will seem grindy, repetitive, and lacking nuance ("K, I keep playing Snowy Village and Dark City, and most of the time I'm just running away from the baddies and letting my ranged attacks recharge"). You'll be wondering if the rest of the levels don't get more interesting ("Is there gonna be a real variety of baddies on the later levels?"). The assortment of weapons and items will seem thrown together and arbitrary. But after about 12 hours, you'll see that the combat becomes rich and challenging, and the set of weapons and items in this game really does hang together. This game is excellently packaged, tuned, balanced, and paced, if a 40-hour game is what you're down for. There's nothing smashingly new in the game mechanics, but it does a good job of combining game design aspects into one. However, you might find, if you're bigbrained, "K, this is complex enough that a smallbrain wouldn't be able to figure out the good strats, in several different ways, but I can pretty much see the end from the middle."
Overall, do recommend. But I do wonder what a better job of this game would have been like. It's a hecking shame that the development of this game is over. If they had done an ambitious version 2.0, and you can tell they were smart enough, this game could have been truly one of the greats.
Some of this is subjective, of course. Dreamscaper is a solid example of how amazing games can come from truly tiny studios. If you told me a group of 3 people could develop and release a game that could, in terms of satisfaction, rival Hades and co, I'd have been sceptical. And yet here we are.
Combat is well executed, move forgiving in some aspects and more punishing in others. Well-varied, in Ranged, Melee and Special attacks, plus a variety of passive and not-so-passive additions.
Story is something that resonates with anyone who has experience in mental health. I don't feel its preachy or pushy, and the characters involved feel realistic. I can't comment on the whole thing as I've not completed it. YMMV.
Sound is good quality, varied enough, and well-crafted.
The game shouldn't be this good, polished and enjoyable if compared by raw numbers to other studios, but here they are smashing it absolutely out of the park anyway. Looking forward to seeing what comes next.
This game helped me adjust to living alone for the first time in my life, and reminded me of how important it is to have an outlet and to connect with people. I highly recommend this game, not just for the sentimental value it now has to me, but also for the graphics, music and fluid combat. On top of all that, the attacks can be sooooo satisfying. Smacking an enemy with a bat and sending them flying across the screen, rebounding off a wall; I couldn't stop laughing the first few runs i started with the bat. Cannot recommend this game enough and I look forward to their DLC or next game, whichever comes first, I will be buying it.
It's a fun roguelite game.
The visuals are great, the combat is fun and the variety of weapons and abilities give you a lot of options for different play styles. Music is well made, maybe could use a couple more songs not to be too repetetive, but still really good. And the interections with npc feel like real conversations with real poeple, it's so good and interesting that you just want to come back for more of them.
And going for all achievements does not feel like a huge grind. It takes time for the longer/harder ones, but those just can be achieved while playing without going out of your way just for them.
6.0/10
It's a boring take on what Hades does. I did not care at all about the daytime story at all. The daytime part of the game was more of a chore where I have to quickly cycle through talking to uninteresting NPCs to bump their friendship meter up to get some upgrades. My experience with the game was carried entirely by the gameplay, and that eventually became too repetitive for me to continue.
The visuals of this game are breathtaking and the abilities are varied and fun. The story's is very interesting to go through and see the MC grow through.
Satisfying. Good messages.
This game takes a bit to get going and I honestly wasn't hooked on it at first, or so I thought, but I found myself thinking, "well, I've got 30min before I gotta leave.....I can get in a few levels or a round" and then would be playing....and playing....and playing. The dialogue in the real world can be a bit forced/lame at times but it is also an example of how people should properly interact and hold conversations about difficult and sensitive topics. I did find myself reading every word and enjoying the development of the relationships and the development of the protagonist and the overall story. I found myself wanting to get deeper in the nightmares not to beat the dreams but to gather resources because I was interested in developing the relationships.
I will recommend having a guide open on which gifts to give to which character. If your goal is to 100% the list and max out everyone's relationships you'll want to do this. Some of the gifts require a fair amount of resources to craft and if you get it wrong, you just blew a lot of time for, essentially, nothing. Using a guide did not diminish the gameplay experience, in fact I found it made it more relaxing and enjoyable because I didn't have to stress over blowing resources on the wrong person. You will probably already have to run the nightmares multiple times so it doesn't diminish the gameplay experience (especially if you are looking to 100% every weapon then you will be doing the levels A LOT).
I appreciate that so many builds work well and I often found myself surprised by skill combos that worked well together. As a player you do need to be a bit more flexible in your builds and goals because there are so many items to randomly sift through.
It's a repetitive game by nature but it was soothing and familiar to run the gauntlet and adjust the difficulty that when I quit playing I felt a little sad because it had become part of the daily routine to run a few rounds.
Overall, if you're new to this genre of game, this is a good entry level game. Well built, relatively satisfying, responsive controls, connection to real world issues and maybe will help you through a tough time.
An interesting rogue-like by a very talented team. If the combat is tripping you up, make sure to zoom in all the way. Some of the damage scaling and hit boxes can feel a bit wonky, so you need to be more aware of details and ranged builds than the game's aesthetic implies. Fingers crossed someone is able to mod in support to make the PC walk faster in the daytime scenes. It gets pretty brutal watching her crawl across town.
It starts slowly, but it gets better over time.
The true enjoyment of this game is only revealed after a considerable amount of grinding (20ish runs) and the selection of the nightmare difficulty for bosses and enemies, which provides a greater variety and challenge to the game.
The biggest issue with this game is that each completed run can take quite a while (average of 45 minutes) and the player is always one or two mistakes from dying, so each run is very intensive.
Hmm, after playing this for so long. Having finally beaten it. I will say this is a game that I like but has some flaws. I do reccomend in it in the end but to keep in mind.
Pros- Solid gameplay and presentation. Great Roguelike action and leveling up. The bosses are ones you can slowly learn and gain in there diffculty as you go along. They are quite good in there design. The story is good as well later. It touches on great themes.
Cons- Some of the systems are not great. I never really got perfect timing with attacks. You are painfully weak at the beginning, and the early story is well boring. It is one of those games that would benfit from Voice acting. Which is expensive for an indie game, but reading the conversations of the early stuff before we learn how troubled our lead is are well boring and I wasn't invested until she got into the good mental issues.
Overall the gameplay is solid, the designs are good, though I do wish the faceless people recieved faces by the end of the story to help bring forth the narritive of being numb and what not from the mental issues she is having. Like if you 100% the friend stuff it would be nice to have faces to join you at the end I think.
Solid 8/10.
(b^_^)b
overall really like the game so far. I wish I could save in the dreams themselves and sometimes when I try to attack or block it will go in the opposite direction.
This game is pretty fantastic if you like action but don't like blood & gore. Great soundtrack, too!
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meh
I've bounced off this quite a few times but decided to keep it in the end for the gorgeous but lifeless art, and a useful lesson in game design. To cut to the chase its a very beautiful but ultimately dull game. I can imagine the designers are frustrated as they feel they have ticked lots of game design check boxes, and yet it isn't the success they would expect from doing so.
They have achieved something that I have never seen so perfectly done before - by walking an impossible tight rope along everything functionally and qualitatively good and producing something that is in aggregate so inert, inoffensive, bland, and is incapable of activating emotional game play. It should be used as a case study in game design courses, and yet it is the type of game I expect the pinnacle of their students would produce. The difference between 'my parents paid for me to go to game design school' vs 'I have lived and breathed gaming, dropped out of school, and made something cool with an edge my soul was always driving me to make'.
Дополнительная информация
Разработчик | Afterburner Studios |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 05.12.2024 |
Metacritic | 80 |
Отзывы пользователей | 92% положительных (1258) |