Разработчик: E-Studio
Описание
WISHLIST THE NEW DEAR VILLAGERS GAME !
Wishlist ScourgeBringer <3
ScourgeBringer has its own community space within our Discord server, join us!
Press reviews
Об игре
ScourgeBringer от создателей NeuroVoider – это динамичный платформер в жанре роглайт со свободным перемещением.Погрузитесь в пост-апокалиптический мир, где мистическое существо ударило по всему человечеству. В ScourgeBringer вы - самый беспощадный воин клана: Kyhra. Помогите ей изучить неизвестное и проложить путь через античные машины, охраняющие печать ее прошлого, а возможно и спасти человечество.
- Вас ждет динамичный платформер-рогалик, "смесь Dead Cells и Celeste", по словам издания Eurogamer.
- Прокладывайте себе путь с помощью супер плавно работающего управления
- Оттачивайте свои навыки с a фантастической боевой системой, направленной только на атаки
- Бросайтесь вперед на паранормальные адаптивные звуки Joonas Turner (Nuclear Throne, Downwell, Broforce...)
- Бросайте вызовы ордам неговорящих врагов и гигантам-боссам, хранящим секреты Scourge
- Изучайте бесконечные глубины постоянно меняющихся темниц
- Раскрывайте тайны и находите напоминания о предыдущих исследователях, чтобы разблокировать секреты, определяющие реальность.
ScourgeBringer создана с помощью сообщества!
Вы можете следить за процессом разработки через еженедельные вестники или присоединиться к Discord.
Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, polish, portuguese - brazil, russian, simplified chinese, korean, traditional chinese
Системные требования
Windows
- ОС *: 64bit Microsoft® Windows® 7 SP1, 8.1, 10 (version 1607 or better)
- Процессор: 64bit 1.5 GHz CPU
- Оперативная память: 2048 MB ОЗУ
- Видеокарта: OpenGL 3.0 (DirectX® 10) compliant graphics card and driver
- DirectX: версии 10
- Место на диске: 500 MB
- Дополнительно: Intel graphics: please read the GPU compatibility thread on the forum
- ОС: 64bit Microsoft® Windows® 10 (version 1607 or better)
- Процессор: 64bit Multi-core 2Ghz CPU
- Оперативная память: 2048 MB ОЗУ
- Видеокарта: OpenGL 3.0 (DirectX® 10) compliant graphics card and driver
- DirectX: версии 10
- Место на диске: 500 MB
- Дополнительно: Game controller recommended
Mac
- ОС: Mac OS X 10.13 High Sierra (or better)
- Процессор: Any Intel CPU or Apple M1 (with Rosetta enabled)
- Оперативная память: 2048 MB ОЗУ
- Видеокарта: Any
- Место на диске: 500 MB
- ОС: Mac OS X 10.13 High Sierra (or better)
- Процессор: Any Intel CPU or Apple M1 (with Rosetta enabled)
- Оперативная память: 2048 MB ОЗУ
- Видеокарта: Any
- Место на диске: 500 MB
- Дополнительно: Game controller recommended
Linux
- ОС: Ubuntu 18.04+ 64bit, Debian 9+ 64bit
- Процессор: 64bit 1.5 GHz CPU
- Оперативная память: 2048 MB ОЗУ
- Видеокарта: OpenGL 3.0 compliant graphics card and driver
- Место на диске: 500 MB
- Дополнительно: 64bit only
- ОС: Ubuntu 18.04+ 64bit, Debian 9+ 64bit
- Процессор: 64bit multi-core 2Ghz CPU
- Оперативная память: 2048 MB ОЗУ
- Видеокарта: OpenGL 3.0 compliant graphics card and driver
- Место на диске: 500 MB
- Дополнительно: 64bit only - Game controller recommended
Отзывы пользователей
Decent game. The gameplay was fun enough, but the dash mechanic being linked to the direction of the cursor instead of with WASD button is pressed is inconvenient and ruined the experience.
very fast-paced, and quite hard. imagine having so much mobility that you dont even need to touch the ground but inside a box-layered room. thats how i would describe most of the gameplay of ScourgeBringer in a nutshell.
As a roguelike(or lite in this case) there really isn't a lot of variety on your runs, the blood altars don't really feel impactful enough, and your playstyle stays mostly the same across your run. But blimey, i would be lying if its not a fun one!
overall, quite good, if you like metal you will like the OST of this game.
i give this game a 7.5/10 as the core gameplay of your character is REALLY good, but lacks a bit of sauce.
top top top
Imagino que os únicos problemas desse jogo, sejam as Skills e os desing dos mapas. As skills algumas não te ajudam tanto quanto e nem são muito criativas e o design do mapa é bem repetitivo, o que faz parecer que não mudou nada, sem ser os inimigos.
No entanto, o jogo é sim divertido e pode render boas horas de gameplay, para quem gosta do estilo de jogo. Zerei e digo que valeu a pena, mesmo com esses pequenos problemas.
Awesome Hack and Slash + Roguelike Gem!
The artstyle may not be appealing to me at first but the its fluid combat animation and gameplay has impressed me a lot. The learning experience is very nice and even though I had yet to beat the game or unlock everything, I am addicted to the game after a few hours.
It's a recommend but with a forewarning; to me it's more of a "mixed" game than a "good" game... whatever that is.
The art style is beautiful, story is minimalistic but interesting, and the levels are good, but the gameplay... the issue lies with the way the game is balanced, it has a lot of problems when it comes to the pacing, the way dodging and parrying works, and the type of philosophy design behind the encounters; this is one of those games were you feel like you have to cheese the game in order to win, rather than grind or get good at it.
For example, you can eventually get an upgrade that lets you parry bullets and "reflect" them back into the enemy, pretty cool right? But here's the thing, you have to time the parries so you reflect a string of bullets, if you don't time it right, you can reflect two of the three bullets and still get hit by the last one.
The game also has issues when it comes to pickups and overall upgrades, each of the upgrades you get in your runs feel a tad bit inconsequential... because they are, it's stuff like: reduce the cost of shop prices the lower your HP is, but then you get to the store with two out of three HP and five of the options on offer are HP and a gun...
The game has accessibility options and upgrades, but the accessibility settings don't change much -unless you enable invulnerability mode straight out-, and for the most part they seem more like a menu to tailor de balance of the game, rather than a menu to tailor YOUR individual experience. Like the game has an option to increase the HP pickups, but if you don't enable this option, you literally don't get HP pickups in a lot of the stages! Like at all, YOU DON'T GET THEM. But here's the thing, if you enable this option, you get them rarely, like freaking each two rooms out of the ten in each stage; and these health pickups usually give you one hp out of 13 or something ridiculous like that.
I like challenge in games, as long as the challenge is well implemented and I can jive with it, but here it feels as if the dev attempted to make the game frustrating and obnoxious just to make it challenging for the sake of being challenging. Just because a game is challenging doesn't mean is fun or engaging, a lot of it is HOW is that challenge handled; is it well implemented? Does it function in tandem with the game's mechanics?
The problem with this title is that it relies too much on the challenge to create an engaging experience, but it fails in actually developing that glue to hold the entirety of the experience together; you feel as if your losses have more to do with the messy design, rather than with your actual ability to play the game. As an end result, you end up enabling the accessibility settings, because who really wants to play the first stage of the game 30 times or so?
Is good, but be prepared to tweak those accessibility settings, or to bang your head against a wall for a couple of dozens of hours in what is an otherwise short game.
This game is really good.
Meh. Even with little time played, nothing really new to the formula and did not felt much engaged.
Great game, as good as the Nintendo Switch Version, thanks for port this game to PS Vita
Surprised that this isn't better known. The combat in this game is fantastic. The speed is similar to Dead Cells but this is a completely different system where you'll spend very little time with your feet on the ground.
Highly recommended.
fun little game that i feel like would boot up to turn my brain off and let my hands do all the work lol
very satisfying, looks nice, and the music's great
its like if ultrakill had a baby with celeste (very good)
3 hours is enough to know what total humiliation is, and im talking not about me i'm talking about who i am humiliating:)
snappy
This game simply took my breath away. can't wait for the sequel
I like the Scourge part.
Very challenging with satisfying progression system. Awesome art style.
After getting pretty far in this game with multiple attempts, I can easily say this game is more frustrating than it is fun. Taking damage here feels less like a stupid mistake I made, and more of an unavoidable instance. The fast paced dashing and slashing makes the game very fun to move around and destroy multiple enemies, but it falls apart when fighting bosses and in certain areas. Pretty much every upgrade is needed to actually enjoy the experience, leading to early frustration when you feel as if you don’t know what to do. The many accessibility options, while helpful, can’t help problems inherently baked into the game.
-The slight but very noticeable delay in your Smash which makes reflecting bullets seem much more difficult than it should be. Compare to Enter the Gungeon, where your blanks are instant because it’s built around a bullet hell, or Spiritfall, where your reactive actions are slower because the gameplay is slower.
-Your bullets are tied to your floating robot which could decide for whatever stupid reason to aim at another enemy or just a random wall. Because it also flys around Blood Altars and lock onto shop items, you can’t aim in those rooms when looking for secret rooms.
-A late game area has floating hazards that make it difficult (if not downright impossible) to actually use the movement that makes the game fun. It is much more viable to sit on the floor and shoot bullets and only dash at enemies when you are out.
I want to say I enjoyed the OST but I barely noticed the difference between levels except for minor parts here and there. Winning didn’t feel rewarding.
Makes you feel like an anime protagonist. Also, there's a pizza recipe in the EULA.
肉鸽版武士零 好玩
this game is so underrated and it's so freaking goood (not a bot)
Great core concept mired in frustrating design choices.
The platforming in this game is quick and intuitive, but the focus on quick moving melee combat really doesn't gel with the bullet hell style of enemy attacks.
This is compounded with increasing enemy health. If an enemy takes 3-5 seconds of prolonged slashing to take out, you find yourself needing to laboriously clear each room focusing on avoidance and survival more so than the fast combat the game sells you.
This is further exacerbated by a lacklustre progression tree and upgrades, offering little in the way of demonstrable power.
All in all, there's great design here, but very little that actually realises the fun, fast-paced hack and slash combat the game sells.
Incredibly underrated rogue-like in a sea of incredibly overrated rogue-likes.
Interesting and unique enemy and level design
Fast-paced and skill expressive gameplay
Incredible replayability.
Highly recommend checking this out if you're a fan of the genre.
Fast Paced and the combat fulfills this deep part of me that always wanted a game to make me feel like an over powered DBZ character.
Instead I get to be a lighting fast samurai with shiny hair, double jumps, dash attacks and a gun.
Devil May Cry
Zone of Enders
Bayonetta
and now I can put on that list ScourgeBringer.
Friggin amazing art as well! Great friggin pixel art and Animations
Thanks Flying Oaks and E-Studio.
no flavor
I want to love this game, I really do. But i cant find purpose of coming back. Fast paced combat combines with banger ost. But generally feels like you are not controlling your own character.
very fun and hard
hard asf
This game is a game I typically go back to since the gameplay can be pretty fun at times when you're in the mood, but I had to re-download it since I had to reset my PC and was greeted with EULA on re-downloading the game and I gotta say, you got a good laugh out of me, and a very interesting thing I need to try when I get the chance Flying Oaks. Good shit.
very epicings
8/10, very cool but very short, and a bit too annoying to get the secret endboss or whatever, would've been nice if it was more straightforward and quick to get to see the last bit of content, I just didn't have the juice in me anymore at that point
kinda epic, combat is decent to get into for casual gamers. he little mistakes and missreadas stack up eventually .
An absolutely juicy rouge lite.
Amazing game feel, very beautiful pixel art.
Reasonable difficulty curve and progression. A very nice game to play when having limited time.
Gameplay was not as rewarding as other roguelikes, it felt grindy and was annoying not being able to evade bullets with dash as most games.
As amazing as the first few hours were, it got repetitive FAST. Good game for a little while, might be nice to pick up on sale.
The game is fast paced and awesome, the music and visuals are also really good, and the movement is snappy and satisfying... most of the time. The dash tracking-to-enemy can get a little annoying.
Solid 7.5/10
EXCELLENT combat system. Somehow they managed to make a perfect mix of unga bunga monkey mode button mashing and strategic combo-based fighting game. The first game in years to make me actually remember to use every single tool in my kit.
At time or reviewing this is my favourite action rogue-like (sorry Hades!). When everything clicks and you're mowing through rooms it's a fantastic flow state. Definitely at the harder end before that can happen but well worth the investment. This game deserves more attention than it receives for sure!
i dont care that the game is hard or whatever its just a fun game to shut your brain off to and have fun or break a monitor over. kinda reminds me of berzerk or smash tv if it had more depth.
Music, graphics and gameplay is pretty good. On the long run however, there's very few items / weapons variations, so don't expect that ; instead, the point of the game really becomes to complete it at least once, and boy is it hard !
Play it if you want a very challenging game that you have to fight to complete, skip if you want something with more variability and replayability.
10-15h
criminally underrated
Дополнительная информация
Разработчик | E-Studio |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Metacritic | 76 |
Отзывы пользователей | 90% положительных (1108) |