
Разработчик: E-Studio
Описание
WISHLIST THE NEW DEAR VILLAGERS GAME !
Wishlist ScourgeBringer <3
ScourgeBringer has its own community space within our Discord server, join us!
Press reviews
Об игре
ScourgeBringer от создателей NeuroVoider – это динамичный платформер в жанре роглайт со свободным перемещением.Погрузитесь в пост-апокалиптический мир, где мистическое существо ударило по всему человечеству. В ScourgeBringer вы - самый беспощадный воин клана: Kyhra. Помогите ей изучить неизвестное и проложить путь через античные машины, охраняющие печать ее прошлого, а возможно и спасти человечество.

- Вас ждет динамичный платформер-рогалик, "смесь Dead Cells и Celeste", по словам издания Eurogamer.
- Прокладывайте себе путь с помощью супер плавно работающего управления
- Оттачивайте свои навыки с a фантастической боевой системой, направленной только на атаки
- Бросайтесь вперед на паранормальные адаптивные звуки Joonas Turner (Nuclear Throne, Downwell, Broforce...)
- Бросайте вызовы ордам неговорящих врагов и гигантам-боссам, хранящим секреты Scourge
- Изучайте бесконечные глубины постоянно меняющихся темниц
- Раскрывайте тайны и находите напоминания о предыдущих исследователях, чтобы разблокировать секреты, определяющие реальность.

ScourgeBringer создана с помощью сообщества!
Вы можете следить за процессом разработки через еженедельные вестники или присоединиться к Discord.
Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, polish, portuguese - brazil, russian, simplified chinese, korean, traditional chinese
Системные требования
Windows
- ОС *: 64bit Microsoft® Windows® 7 SP1, 8.1, 10 (version 1607 or better)
- Процессор: 64bit 1.5 GHz CPU
- Оперативная память: 2048 MB ОЗУ
- Видеокарта: OpenGL 3.0 (DirectX® 10) compliant graphics card and driver
- DirectX: версии 10
- Место на диске: 500 MB
- Дополнительно: Intel graphics: please read the GPU compatibility thread on the forum
- ОС: 64bit Microsoft® Windows® 10 (version 1607 or better)
- Процессор: 64bit Multi-core 2Ghz CPU
- Оперативная память: 2048 MB ОЗУ
- Видеокарта: OpenGL 3.0 (DirectX® 10) compliant graphics card and driver
- DirectX: версии 10
- Место на диске: 500 MB
- Дополнительно: Game controller recommended
Mac
- ОС: Mac OS X 10.13 High Sierra (or better)
- Процессор: Any Intel CPU or Apple M1 (with Rosetta enabled)
- Оперативная память: 2048 MB ОЗУ
- Видеокарта: Any
- Место на диске: 500 MB
- ОС: Mac OS X 10.13 High Sierra (or better)
- Процессор: Any Intel CPU or Apple M1 (with Rosetta enabled)
- Оперативная память: 2048 MB ОЗУ
- Видеокарта: Any
- Место на диске: 500 MB
- Дополнительно: Game controller recommended
Linux
- ОС: Ubuntu 18.04+ 64bit, Debian 9+ 64bit
- Процессор: 64bit 1.5 GHz CPU
- Оперативная память: 2048 MB ОЗУ
- Видеокарта: OpenGL 3.0 compliant graphics card and driver
- Место на диске: 500 MB
- Дополнительно: 64bit only
- ОС: Ubuntu 18.04+ 64bit, Debian 9+ 64bit
- Процессор: 64bit multi-core 2Ghz CPU
- Оперативная память: 2048 MB ОЗУ
- Видеокарта: OpenGL 3.0 compliant graphics card and driver
- Место на диске: 500 MB
- Дополнительно: 64bit only - Game controller recommended
Отзывы пользователей
Movement and timing of enemy attacks feel unfair, maybe im just bad.
Not very replayable, the upgrades don't do much and there arent many.
Pixelart very cool though
This game feels like eating your favourite meal while being punched in your belly..
..and still enjoying it (maybe even more now)
Dude, I just bought it and it instantly became one of my favorite Rogue-likes!
It is intense, violent and has one of the best game feelings i've ever seen, everything is just so impactful!
It is a very hard game though, that's for sure. BUT DAAMNNN, it is a blast! And I don't really mind it that much hahaha
I LOVE THIS GAME! It is very much skilled based and it feels so satisfying to do anything and everything while playing. The meta progression is short and sweet and then you can just focus on being gud.
MUITO BOM. Com certeza um dos melhores roguelikes que eu já joguei. Achei a dificuldade bem balanceada (por mais que ainda seja bem difícil), e a gameplay é bem fluída e muito satisfatória. Se quiser platinar esse jogo é bem desafiador, mas achei bem divertido assim que você pega o jeito do jogo. No geral vale muito a pena, recomendo muito pra quem curte esse tipo de jogo.
shout out to the-floor-is-lava-type gameplay with doom music 🙏 gotta be one of my favorite genres
It just immediately comes off a a really polished game. If the trailer even slightly interests you, i recommend.
I don't think I've played a game that can both make you feel like an absolute badass and a wimp all at once like this in a while.
Pros:
- Blistering pace make retries addictive.
- Combat is fun.
- Art direction is great.
- Enemy variety is broad; no two enemies behave the same way.
- Soundtrack is excellent and matches high-octane and laid back moments well.
Cons:
- Sometimes, there is a little too much to keep track of on screen, and small sprites with samey color palettes make it harder to do that.
- Meta progression doesn't feel as meaningful as it should be.
awesome
I held off on this game for a while because at 80% positive it's... not the strongest case for the game. I finally picked it up on sale, and I'm actually really enjoying it. The action here is super rewarding and responsive. I love the narrative story, I love the graphics... overall I cannot yet understand why this isn't more highly rated.
I need more time in the game and will update eventually, but at present I think this is severely under-rated.
good
Great.
Красиво, но отвратительно.
Геймдизайн - моё непочтение, один из худших роглайков, которые я когда либо видел.
Раскрыл всё основное дерево, не продвинувшись дальше четвёртой локации. Скиллпоинты засолить в больших количествах зачем-то.
Больше всего бесит, что противники становятся не только опасными, но и слишком тостыми по ХП, оосбенно мид-боссы. Поэтому вкачивать есть смысл ТОЛЬКО в урон. Собственно, это величайшие грабли большинства роглайков и роглайтов. Из-за чего улучшения становятся практически бесполезными, т.к. прирост по 5% туды-сюды - вообще ни о чём. Ну и это ещё нужно, чтобы рандом на руку сыграл.
RNG в роглайках - bad smell. В том же Hades хотя бы контроллируемый был. А здесь он просто во всём, даже в паттернах противников, которые могут просто два раза подряд атаковать без КД и тупо заспамить пулями весь экран. Спасибо.
В игре есть ассистс мод, для казуалов... пардон для тех безумцев, что не могут осилить игру без этого режима. Только с доп-хилками смог дойти до пятой локации. Но там есть даже фул-неуязвимость, которая отключает ачивки. Можно замедлить пули и вообще весь темп игры. А смысл? Если на поздних локациях на экране часто спам из пуль?
Сильно утомляет каждый раз проходить все локации, которые и так уже нормально проходишь, но ты вынужден начинать с начала... И тут, определённо, нет никакого интереса это делать, т.к. весь контент в этих локациях давно открыт и ты тупо делаешь одно и то же в одних и тех же заученных комнатах, ловишь рандомный дамаг от RNG врагов, материшься и рестартишь - вот примерно такой общий геймплей.
Единственный положительный момент - это баланс местной валюты и магазинов. Практически всегда есть что купить, но есть и выбор между покупками.
Музыка мне практически полностью не зашла. Местами есть прикольная.
Но дизайн локаций чертовски красивый, сочетания цветов - респект =)
just finished all achivements, i can say that i f***ing hate little dumb enemies
As a huge fan of roguelike/roguelite games, I decided to buy this game to have a go.
The overall gameplay itself is not too bad, the slash and hit gameplay was pretty satisfying and smooth and the soundtracks are very dope.
However, this game itself is way too repetitive for being a roguelite. The upgrades and items are pretty much the same except for some weaponries that doesn't directly impact your gameplay and change it in anyway. The starter gun is already good enough to triumph through the final boss if you're skilled enough. This game very lack variety as every single round is almost the same, unlike most roguelikes do, which at least have noticeable differences that affects gameplay between each round.
The game itself is also very punishing as every wrong move would cost you one to several health points to be depleted, which the health refill drop rates are relatively low unless you turn on increase health drop rate or invulnerability in the accessibility settings.
You only get orbs afterwards when completing a game, which can be used to upgrade your skill tree. However the orbs you received are relatively low each round, but an alter upgrade significantly boosts the orb gain by alot by directly provide orbs, and players can complete the skill tree way faster. So if that's the case, why not I just pray for my rng and keep refreshing the first level to get orbs from the alter instead of after the main game, the rate per orb gain is significantly higher as players can get 10s of orbs each time?
The game also feels the least rewarding when you have completed full six branches of the tree but not beaten the fifth judge. Which is also the bottleneck for me and I spend few hours mindlessly grinding to eventually get the hang of it.
I'm also heavily repulsive to the fact that dashing does not phase through projectiles and not get hit. But that's not an effective argument, so I'll just leave it here.
Scorchbringer is a great roguelite through and through. It encompasses the genre really well. You play as a member of an ancient civilization who slashes away at monsters whose origin is unknown. You get as far as you can within a run, reach new areas after certain thresholds, get random upgrades every time, and whenever you die, you start over. You do get some permanent upgrades over time, which help you make it to the final level. But you will have to start over a few times.
The game looks great and I love its pixelated look. The colors and the contrast between them give it a really cool aesthetic. The soundtrack is very epic and really gets you pumped up as you're playing, which is very important for a game like this. The story is interesting, but it didn't captivate me too much, as I was playing it mostly for the gameplay.
Overall, the gameplay was very satisfying. You have a bunch of different attacks that you can chain together, and when you clear a room of enemies in a few seconds without touching the floor it makes you feel like a badass. I also really liked that the game lets you know from the start that it is a difficult game, so that you can set your expectations right away. I really enjoyed playing it. It was a bit too difficult for the time I was willing to commit to it, but I did still play until I cleared my first run, and I had a lot of fun during that process. I won't be going for the hardest achievements, but I do recommend this game for anyone that likes hack-and-slash rougelites and is looking for a challenge.
Fun game. Even better mechanics. You eventually get a talent from the tree that gives you a super dash that you have to use super quick after killing an enemy or rip super dash, but targeting the squishes and flying from one to another is the best feeling.
great roguelite, fun progression. amazing movement.
Feels great early on, but gets a bit stale as the game goes on. There's a progression tree but not many interesting choices and you can unlock everything in enough time. The story is also a bit of a grind to unlock.
There are good accessibility options included, and I did get exhausted enough to make the game very easy to speed up the grind. I think health recovery was still too limited in normal gameplay after all the updates. I also think the character hurtbox was too big for what I expected. Still, an enjoyable time but not as incredible as I hoped from the early access days.
Graphics: 5.0
Sound: 4.8
Control: 4.7
FunFactor: 4.0
Challenge: Expert
// On my 11h of playing i did not reach the 5th boss yet, pretty hardcore but quite repetitive, overall a Great Job and a Good Challenging Fun!
GamePro's Game Rating System: 5.0=Outstanding! 4.0=Great Job! 3.0=Good Job. 2.0=Could be better. 1.0=Wake me up when it's over.
I see where the design is going, a really fast-pace, instinct-driven gameplay. Which is fine and it sort of achieved that. However, it also means you don't really change your playstyle except when should you fire your gun depending on whether you wish to purchase a different one. You learn your enemy, and engrave it into your muscle memory, and that's it, there's little variation. - it's kinda like sekiro except you don't have items. And sekiro is already known for not able to spice things up for ng+ due to you are locked to a specific playstyle. scrouge bringer in this regard is even less capable, and I definitely don't see me wanting to beat the game twice because I'm pretty sure there's nothing else to hope for. The fifficulty is relentless and honestly I enabled invulnerability just to see what lies ahead (shame on me). And if the game weren't rogue-like but rather having check-point system like souls-like do, It would have kept me going. But making it rogue-like without offering in-playthrough playstyle changes is just too rough.
This is a cool little hard game. The gameplay is super snappy and satisfying but the game is very hard and I can barely get to the 2nd world. This is a great Steam Deck game to play in short bursts.
Stres atmak için ideal öneririm (yanlışlıkla stres de olabilirsiniz)
me when bring the scourge
This game is awesome. I can definitely feel the inspirations in it, not only do I feel the Vlambeer tributes, but it certainly feels like the love child of Celeste and Star of Providence. In fact in my opinion it's more fun and replayable than Celeste, as well as more action focused which is what makes me really enjoy this game along with the epic metal soundtrack that perfectly fits the action whenever I play. It can get frustrating at times but I have a hard time putting it down since it's so fast paced and action oriented. Anyone who's played Celeste, Star of Providence or Dead Cells should play this, or if you just want an awesome action focused roguelike platformer then it's worth the buy, especially when on sale. It's so good that I rebought it on Switch, and I can see myself playing both versions of the game for hours and hours.
Oh and also I love the touches of humor in it, too! It's a small thing but it goes a long way. The lore is also an added bonus that adds to the game and gets you immersed in the plotline and setting. So yeah, play this game!
Haven't put a lot of time into this, but this seems like a fun/simple rogue-like game. I wouldn't buy it at full price, but totally worth picking up on sale.
8 out of 10: looks good, plays smooth and controls like a dream!
It's a solid arcade title that feels nothing like a metroidvania - 100% tagged wrong.
Biggest complaint is that it could use more randomization and better design (eg. more/better enemy layouts).
Decent game. The gameplay was fun enough, but the dash mechanic being linked to the direction of the cursor instead of with WASD button is pressed is inconvenient and ruined the experience.
very fast-paced, and quite hard. imagine having so much mobility that you dont even need to touch the ground but inside a box-layered room. thats how i would describe most of the gameplay of ScourgeBringer in a nutshell.
As a roguelike(or lite in this case) there really isn't a lot of variety on your runs, the blood altars don't really feel impactful enough, and your playstyle stays mostly the same across your run. But blimey, i would be lying if its not a fun one!
overall, quite good, if you like metal you will like the OST of this game.
i give this game a 7.5/10 as the core gameplay of your character is REALLY good, but lacks a bit of sauce.
top top top
Imagino que os únicos problemas desse jogo, sejam as Skills e os desing dos mapas. As skills algumas não te ajudam tanto quanto e nem são muito criativas e o design do mapa é bem repetitivo, o que faz parecer que não mudou nada, sem ser os inimigos.
No entanto, o jogo é sim divertido e pode render boas horas de gameplay, para quem gosta do estilo de jogo. Zerei e digo que valeu a pena, mesmo com esses pequenos problemas.
Awesome Hack and Slash + Roguelike Gem!
The artstyle may not be appealing to me at first but the its fluid combat animation and gameplay has impressed me a lot. The learning experience is very nice and even though I had yet to beat the game or unlock everything, I am addicted to the game after a few hours.
It's a recommend but with a forewarning; to me it's more of a "mixed" game than a "good" game... whatever that is.
The art style is beautiful, story is minimalistic but interesting, and the levels are good, but the gameplay... the issue lies with the way the game is balanced, it has a lot of problems when it comes to the pacing, the way dodging and parrying works, and the type of philosophy design behind the encounters; this is one of those games were you feel like you have to cheese the game in order to win, rather than grind or get good at it.
For example, you can eventually get an upgrade that lets you parry bullets and "reflect" them back into the enemy, pretty cool right? But here's the thing, you have to time the parries so you reflect a string of bullets, if you don't time it right, you can reflect two of the three bullets and still get hit by the last one.
The game also has issues when it comes to pickups and overall upgrades, each of the upgrades you get in your runs feel a tad bit inconsequential... because they are, it's stuff like: reduce the cost of shop prices the lower your HP is, but then you get to the store with two out of three HP and five of the options on offer are HP and a gun...
The game has accessibility options and upgrades, but the accessibility settings don't change much -unless you enable invulnerability mode straight out-, and for the most part they seem more like a menu to tailor de balance of the game, rather than a menu to tailor YOUR individual experience. Like the game has an option to increase the HP pickups, but if you don't enable this option, you literally don't get HP pickups in a lot of the stages! Like at all, YOU DON'T GET THEM. But here's the thing, if you enable this option, you get them rarely, like freaking each two rooms out of the ten in each stage; and these health pickups usually give you one hp out of 13 or something ridiculous like that.
I like challenge in games, as long as the challenge is well implemented and I can jive with it, but here it feels as if the dev attempted to make the game frustrating and obnoxious just to make it challenging for the sake of being challenging. Just because a game is challenging doesn't mean is fun or engaging, a lot of it is HOW is that challenge handled; is it well implemented? Does it function in tandem with the game's mechanics?
The problem with this title is that it relies too much on the challenge to create an engaging experience, but it fails in actually developing that glue to hold the entirety of the experience together; you feel as if your losses have more to do with the messy design, rather than with your actual ability to play the game. As an end result, you end up enabling the accessibility settings, because who really wants to play the first stage of the game 30 times or so?
Is good, but be prepared to tweak those accessibility settings, or to bang your head against a wall for a couple of dozens of hours in what is an otherwise short game.
This game is really good.
Meh. Even with little time played, nothing really new to the formula and did not felt much engaged.
Great game, as good as the Nintendo Switch Version, thanks for port this game to PS Vita
Surprised that this isn't better known. The combat in this game is fantastic. The speed is similar to Dead Cells but this is a completely different system where you'll spend very little time with your feet on the ground.
Highly recommended.
fun little game that i feel like would boot up to turn my brain off and let my hands do all the work lol
very satisfying, looks nice, and the music's great
its like if ultrakill had a baby with celeste (very good)
3 hours is enough to know what total humiliation is, and im talking not about me i'm talking about who i am humiliating:)
snappy
This game simply took my breath away. can't wait for the sequel
I like the Scourge part.
Very challenging with satisfying progression system. Awesome art style.
After getting pretty far in this game with multiple attempts, I can easily say this game is more frustrating than it is fun. Taking damage here feels less like a stupid mistake I made, and more of an unavoidable instance. The fast paced dashing and slashing makes the game very fun to move around and destroy multiple enemies, but it falls apart when fighting bosses and in certain areas. Pretty much every upgrade is needed to actually enjoy the experience, leading to early frustration when you feel as if you don’t know what to do. The many accessibility options, while helpful, can’t help problems inherently baked into the game.
-The slight but very noticeable delay in your Smash which makes reflecting bullets seem much more difficult than it should be. Compare to Enter the Gungeon, where your blanks are instant because it’s built around a bullet hell, or Spiritfall, where your reactive actions are slower because the gameplay is slower.
-Your bullets are tied to your floating robot which could decide for whatever stupid reason to aim at another enemy or just a random wall. Because it also flys around Blood Altars and lock onto shop items, you can’t aim in those rooms when looking for secret rooms.
-A late game area has floating hazards that make it difficult (if not downright impossible) to actually use the movement that makes the game fun. It is much more viable to sit on the floor and shoot bullets and only dash at enemies when you are out.
I want to say I enjoyed the OST but I barely noticed the difference between levels except for minor parts here and there. Winning didn’t feel rewarding.
Makes you feel like an anime protagonist. Also, there's a pizza recipe in the EULA.
肉鸽版武士零 好玩
this game is so underrated and it's so freaking goood (not a bot)
Great core concept mired in frustrating design choices.
The platforming in this game is quick and intuitive, but the focus on quick moving melee combat really doesn't gel with the bullet hell style of enemy attacks.
This is compounded with increasing enemy health. If an enemy takes 3-5 seconds of prolonged slashing to take out, you find yourself needing to laboriously clear each room focusing on avoidance and survival more so than the fast combat the game sells you.
This is further exacerbated by a lacklustre progression tree and upgrades, offering little in the way of demonstrable power.
All in all, there's great design here, but very little that actually realises the fun, fast-paced hack and slash combat the game sells.
Incredibly underrated rogue-like in a sea of incredibly overrated rogue-likes.
Interesting and unique enemy and level design
Fast-paced and skill expressive gameplay
Incredible replayability.
Highly recommend checking this out if you're a fan of the genre.
Fast Paced and the combat fulfills this deep part of me that always wanted a game to make me feel like an over powered DBZ character.
Instead I get to be a lighting fast samurai with shiny hair, double jumps, dash attacks and a gun.
Devil May Cry
Zone of Enders
Bayonetta
and now I can put on that list ScourgeBringer.
Friggin amazing art as well! Great friggin pixel art and Animations
Thanks Flying Oaks and E-Studio.
Дополнительная информация
Разработчик | E-Studio |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 02.04.2025 |
Metacritic | 76 |
Отзывы пользователей | 90% положительных (1136) |