Разработчик: Made From Strings
Описание
Controller Recommended
Controller recommend but not necessary.
About the Game
Check out the next game from Made From Strings:Explore... Investigate... Photograph... A Hidden World
Moonrise Fall is an atmospheric exploration puzzle game about a boy who finds himself lost in a supernatural forest after losing both parents in a car crash. Put your detective skills to the test. Armed with a clue-filled journal, a camera, and a lantern he must unravel the mysteries of the forest and photograph the strange creatures that reside there. Moonrise Fall is a brain teaser-filled world mixed with classic adventuring, exploration, and collecting. A surreal understated experience about loss and finding new life inspired by real-life experiences. Uncover locations like caves, mines, a lumber mill, as well as otherworldly locales at your own pace. Discover why the boy has been trapped in this strange place and by whom.
"It’s a little like Henry David Thoreau’s Walden crossed with an opium dream"
Matthew J. @infinitywaltz
FEATURES:
- Detective: Put your observational and puzzle-solving skills to the test.
- Explore an immersive world: Rain pours, wind blows, leaves fall, insects buzz, the sun sets, the moon rises, and more in this handcrafted world.
- Night and day cycle: The world seamlessly changes between 5 times of day on its own or at your control.
- Photograph: Use the clues of the journal to discover and photograph the strange creatures (cryptids) of the forest. Check back to the journal anytime to see your photo collection.
- Investigate: Uncover many secrets including a cipher to translate an unknown language and the messages it conceals.
- Kalimba: A playable in-game instrument which can be played at the flick of a stick. Play the correct song to call down rain, summon the wind, and more.
- Music: Features an original score as well as a music system that generates different layers of music and mixes to ensure no two playthroughs are the same.
- Puzzler: Explore varied locations that bring their own unique puzzles to solve.
- Discover: Unearth multiple Easter Eggs and behind the scenes info.
"This independent game is really special"
RATING:
Contains some scary, intense, and dramatic images/elements.Поддерживаемые языки: english
Системные требования
Windows
- OS: Vista or Later
- Processor: 64bit Intel compatible Dual Core CPU
- Memory: 4 GB RAM
- Graphics: DX9 compliant graphics card or later
- DirectX: Version 9.0
- Storage: 600 MB available space
Отзывы пользователей
Moonrise Fall is very fun. Though some of the puzzles and creatures are a bit difficult to figure out, I still really enjoy this game. I love cryptidcore and this game reminds me of it.
You play as a boy who died in a car accident waking up from death in the spiritual realm as you explore a mysterious forest filled with cryptids. The goal of the game is to restore the main character's memory on what happened before the accident.
To make progress you need to capture Cryptids using your camera to unlock puzzle dungeons to obtain special relics to reach the final area of the game. You can change the time of day, change the weather at any given time, take your time soak it all in. You need to be very observant about your surroundings as you are collecting items, it's very easy to miss 1 thing so keep your eyes open. If you're into pixel art you will definitely enjoy Moonrise Fall's graphics, and the music is really relaxing if you enjoy listening to mother nature. This game is more kid friendly which I really liked, I don't feel guilty playing it. I have a few negative things to say about Moonfall Rise for the majority of puzzle's weren't that difficult to solve, I simply breezed through most of them no problem. Moonfall Rise lacks any kind of replay value once you 100% complete the game, you can always look for secrets, Easter eggs, but that's about it. Finding the final collectible item is always painful to do, I wish there was a hint system in place. Woe is me for I can't find the last Shrine! If your not into slow pace puzzle adventure games you may dislike it.
An indie exploration game with great ambience, nice pixel art, light puzzles and some original game mechanics. Apart from all that, there is an interesting underlying narrative about the whole thing.
Overall, a very nice experience.
Great atmospheric exploration, fun little puzzle section (fairly easy which i think is a good fit here), nice soundtrack and nice twist at the end (which I realise new is in the game description had i read it). A lot of attention to detail makes the experience really pleasant.
A fun indie puzzle game.
" It was as if several sets of eyes tore through me into the depths of my soul "
Moonrise Fall is a charming exploration and objects collector game with simple puzzle elements.
Plot & mechanics
We play as a boy who wakes up in a strange forest after a car crash. With no idea why we are there, we start exploring this mysterious dreamscape armed with a lamp and a magical camera. We are also given a journal that gives us hints on how to find some of the strange creatures inhabiting the forest. Later on, we find a Kalimba (a musical instrument) that can change the weather or trigger some event after playing a tune. The game also has a day/night cycle that affects the environment depending on the time of day.
I quite liked all the different mechanics the game offered.
But storywise, the plot is a bit lacking. And I admit, in the end I did not understand everything. Is the boy dead? Is he in a coma? We don't know. It is left to the player imagination to find the answers.
Exploration & objects collection
The gameplay consists of exploring every corners of the gameworld
in order to photograph creatures which is mandatory to progress.
The camera can also be used to reveal hidden paths, turn on lights or activate different kinds of floor tiles.
The game offers a wide variety of objects to collect: shrines, crystals, maps, translation tablets... I had a lot of fun trying to find those.
After the end game, we can continue playing to complete our collections, or to translate mysterious sentences that will lead us to some secret areas in the game.
Puzzles
Puzzles are varied and solved using the different tools at our disposal, but they are globally way too simple. The most interesting ones consist of understanding the clues given in the journal to find the creatures.
Controls
The starting menu requires a mouse (or maybe a controller), but after starting a new game or loading a game, it uses keyboard controls only or a controller. Commands used are detailed on the first page of the journal.
Let's note that the boy moves at times very slowly. It would have been really welcome if a run command could have been implemented. But this might have been an intentional feature from the dev.
In all, I quite enjoyed this title. The mysterious surreal atmosphere and beautiful settings compelled me to keep playing to uncover all the game had to offer. I recommend it if you like exploration and objects collecting games and would not mind playing a game with a slow pace such as in the Longing.
An amazingly atmospheric game!
It definitely deserves much more attention!
- The core mechanic is fun and stays fresh
- The overall mood is enchanting
- The game doesn't lead you buy the hand
- It doesn't overwhelm you with unnecessary reading
- The story is relatable and mysterious
A couple notes in case the developer reads this (which are not to be considered downsides, but rater points for future improvement):
- The puzzles in the quest areas where not where challenging and slightly repetitive (particularly in the Lumber Mill )
- I still can't find the last gem. Some optional compass system for after you've finished the game would be nice. The last items are always a pain in the back side to find.
Overall 10/10 vibed with the game!
edit: review text unchanged but flipped to a non-recommendation due to too many annoyances and shortcomings.
I didn't know much about moonrise fall before I started playing, but the trailer, the screenshots and the exploration and photography elements intrigued me and was really looking forward to finding out what it's all about. turns out, it's a mixed bag at best, has some serious issues and the verdict is barely a recommendation. a clear pro is the lack of combat, health or dying.
the game starts with a car accident, the protagonist is dead (ok, so no dying after this), then you wake up somewhere, clothes intact, no face, lantern in hand. after some walking around you run into a mask, put it on and find yourself in a strange world. well, not that strange, it's a forest with a bunch of pillars and tombstones. and that's it for the story until the end, unfortunately. it would've been cool to have some flashbacks or something every now and then.
it's a pretty big world with various areas, but luckily there's a map ('m' or 'z' to bring it up), except it starts out empty. walk around blindly, find a 'map recording spot' and it'll fill in the surroundings, and only the surroundings. at first I thought I could go back to one after visiting a few new areas and it'd fill those in, but nope, they're single-use, so there's no reason why they should be marked on the map, but they are. nothing else besides fast travel locations is though, not even stuff you'll have to come back to later. I'm sure people looking for immersion will love this, but when I'm playing a video game I like the map to be up-to-date and useful all the time, especially when everything looks the same, like here. oh, and no map in the final area for no reason at all, why would there be?
gamepad is supported, haven't tried it, but keyboard controls are horrible and can't be changed, though it's not just the bindings but the way things work. movement is really slow, no sprinting and only wasd works, 'e' to interact, arrows or enter won't help you. space brings up camera mode, have to hold it and move around. there should be an option to make it a toggle instead, seeing as you'll be using it a lot to reveal hidden paths and of course take photos.
photographing stuff can be fun, either as a side-thing, or like here, the main mechanic, so it would be extremely important for it to be quick and easy, but here's the kicker: while holding space and moving the lens around with wasd, and maybe speeding it up with shift because you're a regular octopus (why doesn't shift work for sprinting?), once it's over something noteworthy, you have to press the displayed arrow key, then maybe the thing will move, follow it, another arrow, do this half a dozen times, then press 'f' to finally take a picture, but that's not all, gotta smash 'e' about a dozen times because you apparently have a polaroid camera and pictures need shaking to develop. ARE YOU KIDDING ME? and things you're trying to immortalize on paper might be moving fast and you might be in the dark, so prompts won't be clearly visible and might disappear fast. amazing game design...
tab brings up the field guide with the controls and all 21 creatures to catch with your camera lens. their location is disclosed and sometimes additional info, like when they're around, as there's a day-night cycle with weather effects and certain things only happen or appear at specific times. one of the few good things about the game is you can change the time of day and the weather anytime, no need to wait around (well, the weather thing only unlocks later). 'x' and 'c' to manipulate time, mapped very badly, which at this point is no surprise, and 'q' or 'k' brings up the instrument called kalimba after finding it. there are 8 notes to play to make it rain, the wind blow or make them stop, or even lure a few creatures out of hiding. sadly, numpad doesn't work.
the lantern starts acting up when you're near a photogenic being or collectible, but grabbing them might still be tricky. there are 41 crystals to find and 21 shrines to light with the camera. no idea what shrines do, missed a couple, just like crystals, but those can be spent at the end, not sure if they do anything besides unlocking a few random achievements.
energy is another thing to be on the lookout for, as guardians block access to new areas and energy is what makes them change their mind. you get some after a successful picture or lighting a shrine and can find sperm-looking energy bolts while walking around, taking a quick snapshot or interacting collects them, but that's just peanuts. and there are tablets with pieces of a mysterious language to decode messages that supposedly lead to easter eggs. I found one randomly in one of the mines, but instead of the messages auto-translating once you have all the tablets, you have to decode each yourself on paper and I didn't bother with that. another positive is you can finish any outstanding business after the game is over.
windowed mode can be chosen on startup and besides that there are no settings at all, not even for audio, which is beyond lazy and unacceptable. the in-game menu consists of return to game and quit game, as in to the desktop without confirmation, and the game doesn't pause while the menu's up. what a joke... f12 didn't work for taking screenshots either, and of course there's only autosaving when the game feels like it, marked by a tiny square in the corner where steam pop-ups happen. not entirely sure, but it seemed to save after every picture taken and most, maybe all, area transitions, so probably no progress loss ever. still, it could be more upfront about saving conditions and offer manual saving as an option.
great presentation, absolutely loved the music, interesting concept, but almost everything else is questionable, as you can already tell. adding sprint and rebindable controls, changing the way the camera works and cutting half the puzzles in the 'dungeons' would still leave the game flawed and often tedious, but it would be a definite gamechanger. though I gotta say, the music puzzles were the least annoying, as simple button-mashing made short work of them, which isn't good from a puzzling perspective, but anything to keep things moving here.
and finally, despite thinking of giving up several times, I made it to the end in about 6 hours because I was curious about whatever else was coming next, so there's that. as I said above, it's very much a mixed bag, but just about recommendable if you're looking for a sadly too chill exploration-based puzzle adventure.
About Halfway through, and I'm sorry but I just don't want to play it anymore. I will always give indie games and developers credit for what they are putting out there, but this was not the game for me. The game has atmosphere, daytime cycling mechanics, and puzzle elements using the camera view finder. It gives you hints on finding all the crypitids in the overworld, while the location based one's are pretty automatic based on solving the puzzle mechanics of that level. At no point did I feel this was a difficult game, unfortunately it came off as kind of tedious. I had made progress through the world, but ultimately, I didn't feel like i accomplished anything. Almost 2 hours in and I felt that at no point did I figure out any more of the mystery that is presented at the start of the game, and that's why I feel no reason to want to continue. There's the completionist part of me that would want to finish it, to finish it, but I'm not really drawing enjoyment from it, so it's just not worth it to me.
Exploration puzzle game with morbid premise, but without dwelving into horror territory. Not a story driven game. There is no character development, no dialogues, interaction is limited to encounters with pagan creatures whose photos you take while exploring the woods. It is the main concept of the game and its variety makes the game interesting. There are around twenty different creatures to take the photo of, but to make it happen you have to follow hints provided by the diary your character is carrying along the way. There are also minigame sections which form a nice departure from the main game mechanism.
Pixel art graphics is nice, the same about music and especially sound effects which are also used to help you to find yourself in game environment. Lantern our character is carrying, glimmers and gives a subtle ringing sound when you are getting close to objects you can interact with in a game. It forms a nice departure from standard "key-highlighter" way of handling it in adventure games what deprives them from exploration part the experience. The only drawback i noticed is animation of our hero which can give a bad impression about game quality overall. Would give advice to new players to stick to it for some time, it gives back and ethereal, sad experience you will be pleased to be drawn into. Waiting for another game from the same author.
Thanks to AdventureGamers site for reviewing it favourably (4,5/5 score), this one made me try the game and i'm glad i did.
the style and creativity are fantastic. however, i can find no walkthroughs for when i get stuck on puzzles. having a 2 style glitter lamp is great for starters, but some puzzles i just can't figure out. i've managed to get 5 creatures on camera but i can't get any more than that due to being stuck behind gates with puzzles i can't figure out.
Nothing in gaming is more precious to me than the ability to explore a beautiful world, preferably one that gradually, in a non-linear fashion, opens up to you by unobtrusively educating you in its internal logic. By that standard, this game is an absolute success for me.
My one quibble, and this could be entirely personal, is that so far the framing narrative seems to be another death/coma allegory (not a spoiler, as this is clear from the start). I don't care for this, and deplore how often it is used in otherwise delightful indie exploration games. I could go on (at length), but this is minor, perhaps even churlish, nagotry. I'm grateful to the creators for the gift of this game, and am about to dive back in.
It's not cool this game is so overlooked. Immersive exploratory adventure with pleasant puzzles and ominous, surreal atmosphere. Worth your attention.
Moonrise Fall is a notable indie game that deals with the aftermath of a fatal or nearly-fatal experience. After a severe car accident, a boy finds himself in an eerie forest. Equipped with a peculiar mask, he begins to explore the place trying to make sense of it and his current state. The result is a highly atmospheric journey that is open to interpretation, as the game prefers to hint at what happens rather than give the answer directly.
The game's atmosphere is easily its winning point. Most of the time is spent wandering around a dimly-lit forest full of tombstones and candles or in other equally Lynchian locations, all in pixelated galore and accompanied by fittingly melancholic tunes. While the game deals heavily with death, it never gets into Silent Hill territory, resulting in a more dramatic than frightening experience. The music, while nothing spectacular, sets the mood right, and I especially liked the upbeat "Mines and Fields" and "Mystery Machine". There is no dialogue in the game apart from a few lines in the introduction, which amplifies the solitude of the player.
Gameplay-wise, since the game is exploratory, there is a lot of walking, with a few shortcuts that help navigating later on. Unfortunately, I felt that the boy's sprite was slower than I would have liked to and I frequently felt restless traversing repetitive locations that existed solely for the ambience or connected to more important areas. It didn't help that the larger scenes were slower to render at my pc. Apart from exploring, the game features a lot of puzzles. These are not difficult and are solved by an impressive blend of mechanics, such as changing the time of the day with a clock and the weather with a calimba, lighting up lamps with a camera, collecting energy to ward off "guards" and more. While these puzzles add variety, I felt that they did not connect that well to the story, as in Limbo for example. On the other hand, I especially liked that the game leaves the player to understand the world's logic on his/her own, save a few hints. Finally, the game does not allow changing the keyboard's configuration, which I would have appreciated since I am not used to the WASD configuration. The game is definitely better played with a controller.
Overally, Moonrise Fall is a fine game ideally suited to a more downbeat mood. Seeing that it is Made by String's first game, I would be willing to play the studio's next endeavour.
Puzzles are too simple. One is literally connect the dots. The gameplay consists of slowly walking, taking photos of specific creatures found by how good your reading comprehension skills are. There's no challenge or tension to the game whatsoever. The creatures you take photos of do nothing its just busy work to gate you off to finishing the game.
The soundscape is great and the art is well done. The gameplay is mind numbing.
Moonrise Fall is a fantastic 2D adventure puzzle game. After arriving in the woods alone you are provided with several tools to help you on your adventure. Exploring the beautiful environments, accompanied by a fantastic sound track, you collect items and necessary items to proceed to the next areas. You will also come along riddles with clues and interesting puzzles to solve to help you in your progress. Underneath it all is a meaningful story that has more of an impact than expected.
If you enjoy puzzles, exploration and a bit of mystery I strongly suggest taking a look at Moonrise Fall.
( I have been a tester for Moonrise Fall since its early development. My Steam time is not a close representation of my total time played.)
Moonrise Fall is a beautifully made adventure game where you play the role of a boy who is transported to a mysterious forest after the death of his parents. The average play through is around 5-7 hours with a variety of puzzles to solve and areas to discover. It is simplistic in its design but shows great excellence in its execution.
The things that would not be wildly known is that EVERYTHING, from top to bottom, was handcrafted by a single person. None of the art, music, game design, etc is recycled material. It is totally and wholly original which makes this a one of a kind offering.
But the question always is "Should I play this game?"
It is a weird time for gamer's. We have access to countless games made by people all around the world. Yet, with so much shovel-ware, cash grabs, and pseudo-games in the market it can be difficult to find the wheat among the weeds, the gold among the brass or the needle in the haystack.
Moonrise Fall is that hidden gem. It is the real deal. Made From Strings is the real deal. I would highly recommend and hope that you will help Moonrise Fall "rise" and shine.
Neat little atmospheric game. Got roughly 5 hours in it with all achievements/collectibles found. Didn't have a walkthrough so not overly difficult or long but I enjoyed my time with this one.
Дополнительная информация
Разработчик | Made From Strings |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 05.12.2024 |
Отзывы пользователей | 83% положительных (18) |