Cyber Knights: Flashpoint

Cyber Knights: Flashpoint

4.0
Очень положительные
1100.00₽
Steam Store

Разработчик: Trese Brothers

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Описание


A modern tactical RPG with some of our favorite elements: gridless movement, environmental cover, specialized overwatch, initiative manipulation and more. Independent enemy unit AI opens up a world of creative stealth options; pick them off one by one, stage diversions, or use advanced tech to sneak right by them.

Combat is challenging and in-depth. Powerful abilities, tricked out weapons, and smart coordination can give you an edge, but once you go loud expect things to escalate. Move fast and avoid getting pinned down to accomplish your objectives and get out alive.




The ecosystem has collapsed. Only 112 cities remain, sheltering under massive domes or inside of mountains. Artificial consciousness has been created, killed, and outlawed at a global level. Megacorporations, nanotech and quantum computing have radically altered the world… and your character is one of the few equipped to handle it.




Choose your jobs to build your rep without taking on too much heat. Work your network of underworld contacts to trade favors, pay bribes, and gain advantages before taking on a heist. Plan your path through multi-stage missions, and commit your crew to legwork that could reveal new opportunities or threats.




Balance factions, favors, reputation and more. Rivals, fixers, arms dealers and corporate big shots... who you work for, who you fail or betray, all of it can open and close opportunities for you. Watch your heat, and try to make sure more people owe you than the other way around.




Extensive talent trees, multiclassing, weapon modding, safehouse upgrades, evolving character traits and more combine to give players endless ways to build a crew that can take on any job. Rich visual & naming customization lets you personalize any of your characters.




Your squad members evolve as you play, shaped by your choices, their injuries, interactions, even their presence on some missions. Inspired by years of tabletop RPGs, our custom-built Casting Director story engine uses all this information to choose and place squad members and NPCs into world events and storylines it selects for you on each playthrough. Who will end up a betrayer, a friend in need, or the villain this time? Create new squads, discover new stories, and watch how your choices make it all fit together.




Trese Brothers Games makes deep, highly-replayable strategy games & RPGs. Cyber Knights: Flashpoint is our 9th and best yet, made possible by our dedicated fans and player support from our previous games. We're long-time fans of cyberpunk and are thrilled to bring together both a fresh take and so many of the genre's classic themes around some of our favorite gameplay.

Sound like your kind of game?

Grab it now and join the community shaping Cyber Knights' future in Early Access, or wishlist & follow to get notified when we full launch!

Поддерживаемые языки: english

Системные требования

Windows

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, Windows 11
  • Processor: 1.2 GHz
  • Memory: 2 GB RAM
  • Graphics: GeForce GTX 660, 2 GB / Radeon HD 7870, 2 GB
  • DirectX: Version 11
  • Storage: 12 GB available space
  • Additional Notes: Please make sure your video drivers are up-to-date!
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, Windows 11
  • Processor: 2.4 GHz Quad Core CPU
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 1070, 8 GB / Radeon RX Vega 56, 8GB
  • DirectX: Version 11
  • Storage: 12 GB available space
  • Additional Notes: Please make sure your video drivers are up-to-date!

Mac

Minimum:
  • Requires an Apple processor
  • OS: macOS 12 or newer
  • Processor: Apple M1
  • Memory: 2 GB RAM
  • Graphics: Apple M1
  • Storage: 12 GB available space
Recommended:
  • Requires an Apple processor
  • OS: Latest macOS
  • Processor: Apple M1 Pro or better
  • Memory: 4 GB RAM
  • Graphics: Apple M1 Pro or better
  • Storage: 12 GB available space

Linux

Minimum:
  • OS: Ubuntu 14+
  • Processor: 1.2 GHz (32 or 64-bit)
  • Memory: 2 GB RAM
  • Graphics: GeForce GTX 660, 2 GB / Radeon HD 7870, 2 GB
  • Storage: 12 GB available space
Recommended:
  • OS: Ubuntu 20
  • Processor: 2.4 Ghz (32 or 64-bit)
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 1070, 8 GB / Radeon RX Vega 56, 8GB
  • Storage: 12 GB available space

Отзывы пользователей

Рекомендую 15.01.2025 18:16
2 0

Incredible game. The devs update it weekly, with real content. Early access is always a gamble but these guys have clear passion for this game and I don't see them abandoning it. The patch notes are full of fixes from in-game reports, if you report a bug, it WILL get fixed. I've played it on an M2 macbook, a steamdeck, and a pc. It runs great on all of them.

If you like turn based tactics games, this is right up there with the best of them. Also, they got the blue juice from star wars in this game.

Время в игре: 2773 ч. Куплено в Steam
Рекомендую 14.01.2025 15:36
0 0

Cool cyberpunk turn-based-strat with a grand strategy layer. There is a lot comparing it to the Firaxis XCom games, which is fair, but it honestly has a lot going for it beyond baseline similarities. The contact system is not only thematically appropriate for the genre, but leads to interesting decisions in narrative sequences and mundane stuff like purchasing gear or fencing stolen data. You could hypothetically do all the runs as well, but the heat system as well as the reputation system with contacts and such make you think over what you should and shouldn't take. There's a lot more systems to it, but it's that specific reputation and heat system that I think really sets the game apart and is what has me most excited for more. I haven't played any previous games from the devs but reading other reviews it seems they have a good track record of packing their games with content and support.

TL;DR if you want a cool cyberpunk tbs with mechanics that really fit with the genre, play this.

Время в игре: 298 ч. Куплено в Steam
Рекомендую 14.01.2025 04:38
0 0

Good Game, addicting, lots to do,
infinite variety and builds.
base building, character creation with different abilities, upgrades, and modifications.
lots of weapons and weapon modifications.
Lots of Characters to deal with, loads of maps and jobs to do.
Combat tough but fair, two thumbs up!

Время в игре: 1510 ч. Куплено в Steam
Рекомендую 13.01.2025 03:27
0 0

Bought the game and instantly hooked. Great gameplay once you get a hang of the loop. Even going loud is viable and fun. Definitely recommended and with how often the devs update, it's only going to get better.

Время в игре: 1266 ч. Куплено в Steam
Рекомендую 11.01.2025 19:47
0 0

The Devs release constant updates and really care about the game and its future. The game is already really good - excited to see where the Devs take the game.

Время в игре: 1252 ч. Куплено в Steam
Рекомендую 10.01.2025 10:45
0 0

It's similar to XCOM (the 2012 one is my reference) with a Cyberpunk heist theme and setting but also reminds me of olden days Commandos. Only that going loud/violent on missions doesn't have to mean the mission is lost. There is always a soft timer with a rising security level which leads to enemy reinforcements, more traps, cameras etc. but it doesn't feel unfair. It's not like all the enemies know where you are once one of your guys was seen. The game let's you take different approaches and actually use most of your mercenaries' abilities. It also has a more than interesting strategic layer with dynamic contacts. Devs are extremely active to the point I could doubt that it's just two brothers doing this, amazing.
Game can feel a bit slow and methodical at first, but there is enough depth that it kept me engaged and I only scratched the surface, as they say.

Время в игре: 1170 ч. Куплено в Steam
Рекомендую 08.01.2025 22:57
0 0

Really like the game. It shows that it is made with love, and really enjoy the extremely frequent number of updates. The game was pretty barebone at release, but it has improved massively in the course of a few months. Strongly recommend it if you liked XCOM, but you also like stealth gameplay.

Время в игре: 353 ч. Куплено в Steam
Рекомендую 08.01.2025 20:47
0 0

Cyber Knights is the only game in 10 years since XCOM 2 that really scratched that tactical rpg itch.
Instead of just copying everything that XCOM did well, CKF expand it in different cool paths. You have contacts that are responsible for giving you new missions, asking for help or even seel interesting types of items. You also have a complete open and complex hacking system, intertwined with the real tactical stage. Some missions really have you on your toe, where the best course of action is to complete it attracting the least amount of attention possible (remember Invisible Inc? Yeah thats the idea). But also some missions are strait up combat levels, where you need to hold a point, or even kill an important VIP.

But the best part is, this is just the start! The game is still in EA, but it's dripping with possibility and expansion. The devs said more classes are coming, but also Procedural Features are being implemented in a constant time frame.

Every week you get at least 1 update, and they are very clear with their vision, and are not afraid to reitirate or listen to players feedback.

It's been a while, but this is GEM in the making, I hope you guys can give it a chance!

Время в игре: 3985 ч. Куплено в Steam
Рекомендую 06.01.2025 19:04
2 0

As many have said, this feels like XCOM in a cyberpunk setting. There are some variations from that base model - it takes some cues from stealth games (e.g. sight cones, guard hearing radii and body discovery/disposal, like Shadow Tactics) and there's a contact-management aspect similar to the devs' previous game Star Traders: Frontiers. Some story and universe aspects are still under development, but the fundamentals of a fun game are already in place. The devs are super responsive to feedback and I've seen them add in community suggestions several times over the past few months.

As of Early Access update #196, I can recommend this game and am sure it will continue to get even better.

Время в игре: 5617 ч. Куплено в Steam
Рекомендую 02.01.2025 12:21
0 0

The game is extremely multifaceted: turn-based strategy, base management, an exciting setting, and a good story => awesome!

Время в игре: 543 ч. Куплено в Steam
Рекомендую 02.01.2025 06:51
1 0

Great game if you like turn based tactic!

The Trese Brother deliver on their promise with a very nice combination of stealth and combat where you play a "Runner" trying to survive and prosper with your team.

Factions, stories and a nice background to explore makes it feel like Shadowrun/Cyberpunk.

I gives you every opportunity to decide how to go for missions:

Stealthy solution?

Combat solution?

Or a measured bit of both?

Stealth is a definite factor here though there are pure combat missions and many missions can be done with a heavy hitter team waltzing through until you got your goal done or needing to flee due to the incoming reinforcements overwhelming you if you stay too long.

A definite pearl and hands down the best early access devs working hard and more importantly taking feedback from the players and developing a game worthy of your money,

Definite recommendation!

Время в игре: 3884 ч. Куплено в Steam
Рекомендую 01.01.2025 20:34
0 0

Build your team. You can use implants to multi class even
Craft or loot items and gear. the crafting is pretty deep
form a underworld empire with contacts. level up those contacts and get access to more
amazing tactical battles.
lots of smaller side stories within your team. save their kid, hunt down clues, take out their old boss, etc

game reminds me of Firefly in a cybernetic cesspool. lots of great tactical choices with great bits of story to keep you doing it. lots more still coming too!

Время в игре: 4787 ч. Куплено в Steam
Не рекомендую 01.01.2025 05:33
1 0

Fun concept but a lot of the design is pretty hostile. The game comes at you fast and hard and never lets up to the point where it'll pretty quickly feel like you're drowning. You never have enough people to do all the jobs and legwork that comes your way and even just skipping them leads to you being punished. Despite claims that combat is a viable approach any attempt to launch a proper assault is suicidal. Enemy security response will come continuously, too fast for you to handle, with enemies that take 2-3 shots (An entire character's turn) to kill spawning in pods of 3-5 every single turn. Additionally killing people drives up heat, which punishes you on the strategic layer.

All told it's less "Combat is an option" and more "Combat is a thing you can do if you're stupid or mess up."

Security devices continue to trigger increaing the security level (prompting additional reinforcements) even when there's a raging gun battle that should have all the reinforcements on their way. It's easy to blow through 4-5 security levels in a turn if you're having an open combat (in a game where Sec level 10 is extremely high.) Security devices can only be disabled temporarily by abilities, and far, FAR outnumber your ability to manage them. There's no way to destroy so much as a security camera even though your mercs are toting assault rifles and grenades. Every single map somehow has motion sensors, trip mines and laser barriers even if it's a fight with a supposed street gang in the middle of slums.

It's an interesting concept surely and plenty of others enjoy it I'm sure but to me it felt less like a tactical combat heist game and more like a puzzle game about avoiding all the red marks on the ground that also includes combat.

Время в игре: 1546 ч. Куплено в Steam
Рекомендую 01.01.2025 03:33
0 0

This game has received more updates in the week i have owned it than some AAA titles ive owned for years. Its a wonderful, complex tactical game with a fun cyberpunk setting and the whole project is full of passion. Easy recommend to anyone who likes Xcom-style games or cyberpunk heisting, as someone who likes both i will be putting many, many hours into this.

Время в игре: 3010 ч. Куплено в Steam
Рекомендую 31.12.2024 22:25
0 0

If you've played their previous games, you already know enough to be excited about this one. You also know how much new content and refining will have already occurred in the time since it first came out in early access, and have a good idea of how much there is to come. As of the end of 2024, it's already an expansive, unique, cohesive game, perfect for fans of Shadowrun, X-Com, Jagged Alliance, etc.

Время в игре: 616 ч. Куплено в Steam
Рекомендую 30.12.2024 20:21
0 0

Played the early demo last year and thought the game felt a bit under cooked; it's now much more clean and polished, definitely worth the purchase price, even in Early Access. Trese Brothers never disappoint with their maintenance and updates. Strong recommendation!

Время в игре: 89 ч. Куплено в Steam
Рекомендую 30.12.2024 12:06
0 0

I've always liked the Trese Brothers' games, if for no other reason than the amount of support and love they give them. Templar Batteforce had 94 updates from 2015 - 2024, Star Traders has had 363 updates from 2018 - 2024 (still in progress). This game is already on update 194 :)

I am sure this game will receive just as much attention and already it's a filler of a niche that has been empty since XCOM2 for me. I love turn based squad games and there are some out there (notably Wildermyth that I played recently) but this game has an exceptional amount of customization (as present in most of their games) and procedural story generation meaning that it will effectively never be the same game twice.

There's some limits on the storyline missions at the moment I believe but I'm only 15 hours in and I've already restarted twice because of things I wanted to try.

Here's hoping they continue to produce many similar games in the future :)

*edit* - Minor note, but I have to say, I do have one quibble with the game so far and that is the forced speed nature of the gameplay on every map. I understand that a lot of maps have time pressure and that makes absolute sense why the enemy would be on heightened alert for instance, but I really do feel that the game would benefit from having no passive alert increase on some maps until you actually trigger something that warrants an alert (find a dead body etc). It's perhaps a stylistic choice, but I didn't enjoy it in XCOM 2 and I find it unwarranted on some of the missions here.

*edit edit* - They do have a lot of customization options though for gameplay, including one that can alter security level increase, so while not exactly the thing I was looking for, it's about as close as I'd like without them altering their gameplay ideas just for me ;)

Время в игре: 1312 ч. Куплено в Steam
Рекомендую 30.12.2024 09:52
0 0

They're cooking, and what they're cooking is fantastic. And if we've been taught anything from the Trese Brothers, it's that they'll likely still be cooking twenty years from now.

It's Cyberpunk Xcom with all the twists and trappings you'd expect. The foundation and core are set and it's all rock solid. Now just comes fleshing it all out and then heaping content on top of it all till the end of time. Because that's just what they like to do apparently.

I could probably recommend their games just by their name alone at this point, but it also doesn't hurt to know that they still follow through.

Время в игре: 122 ч. Куплено в Steam
Рекомендую 30.12.2024 07:02
0 0

The music can be painful at times, the characters look uncannily weird, and there is neither enough procedural content not enough variety, the UX can be unresponsive at some times and overly sudden at others, the skill trees revolve largely around stacking buffs and debuffs, which doesn't really appeal to me (but has of course always been a staple of Trese Brothers, so I knew to expect it), the cyberpunk setting is well-done but almost maximally generic, and I'm personally a little disappointed that Cyber Knights in lore and gameplay are just humanoid computers rather than, you know, knights in any more martial sense.

Alright. All that said? That's all the bad I can think of.

This game, as it stands, still needs more meat on its bones - but the bones are good! It's a perfectly functional and fairly complex squad-level stealth tactics game embedded in a deep strategy layer. And this may not sound like much, but I am entirely confident that it will end up an exceptional title. Because this is a Trese Brothers game. In Early Access. Which means I paid 20 Eurodollars just to enjoy the changelogs, because man are these some of the most amazing devs out there. Their games, after a few years, are usually chock-full of more than enough content to satisfy, have tons of interesting mechanics and very good writing for a computer game, and keep being updated and expanded for many years after release. These devs have never disappointed as far as I can remember, and I'm very much looking forward to seeing the game grow up.

A sure recommendation, as far as Early Access goes. Obviously you shouldn't get it if you want a fully feature- and content-complete game right now, but then it wouldn't be Early Access, would it?

And man, would I love to know what the secret sauce is. How can these guys make games in this way, and why can't everyone else?

Время в игре: 382 ч. Куплено в Steam
Рекомендую 30.12.2024 03:14
0 0

A high recommend, BUT, be aware even on normal difficulty if you are an xcom veteran (or whatever) it will be frustrating because balance is still being worked on cause duh, early access.

The team also constantly replying on the steam forums on feedback which is awesome, so it would be great if you are active there to share your experiences.

PRO
- Interesting Story
- Very indepth mechanics
- Combat is engaging

CON
- Theres alot to master here, and can be overwhelming, they have a decent system in place to teach but not the best.
- Graphics are decent, but not amazing, model movements are janky, and no animation for sneaking, sometimes they clip in cover etc etc (But again early access)
- Balance is still a mess in certain missions even on easy difficulty
- Limited customization and models for weapons etc etc

Время в игре: 811 ч. Куплено в Steam
Рекомендую 30.12.2024 01:27
0 0

I have played many Trese brothers games over the years and I've always loved their dedication to the games. They make them fun and interesting and keep updating for many years. When Cyber Knights was announced I was excited to try it out asap. It's a great game that reminds me a bit of Xcom but with a more cyber punk feel. There is a lot to do and explore and a interesting storyline.

Not sure how close it is to completion but they release major updates quite regularly.

Время в игре: 425 ч. Куплено в Steam
Рекомендую 28.12.2024 05:57
1 0

Fantastic already; classic Trese brothers with tons of satisfyingly complex interrelated mechanics.

Время в игре: 346 ч. Куплено в Steam
Рекомендую 24.12.2024 18:08
3 0

While it could use some polish (undoubtedly coming as release approaches), the game really hits the sweet spot of the classic cyberpunk heist genre. Contacts with trust levels and agendas, stealth until revealed followed by combat, techno-"magic" (but not magic in the Shadowrun sense) explained by liberal use of the words "quantum" and "nano"...

In all seriousness, the game seems to have a lot of depth, interesting character builds, a nice gameplay loop, and good mission variation. I would definitely recommend, although waiting for after EA will undoubtedly give you a more polished an user-friendly game.

Время в игре: 2021 ч. Куплено в Steam
Рекомендую 22.12.2024 07:43
1 0

Great game. the modularity of the system means that while it is barebones you can seamlessly shift between different playstyles. Mission go wrong and you need to go loud? No problem! clean up your little disaster and return to stealth to get away. It is at the point where the devs are putting meat on the bones, but it is worth the money BEFORE the EA is finished

Время в игре: 1542 ч. Куплено в Steam
Рекомендую 20.12.2024 15:28
3 0

This will almost certainly be my Game of the Year next year.

I don't usually write reviews at all, but I would feel remiss if I didn't mention how actually blown away I am by this game. I am a huge fan of the old, Mt. Rushmore strategy titles of the 90s-- XCOM exploded my brain when I first saw it as a 12-year-old, and it wasn't until I reached my twenties that I discovered the joy that was Jagged Alliance 2.

This game takes the best elements of both and improves upon them tremendously. The combat is amazing, with the capability to finish a mission entirely through stealth and sabotage or the temptation to let your guns and swords get loud and intense for a few rounds of concentrated firepower both equally viable and rewarding. The UI is complex enough to communicate an intricate webwork of AI sightlines and awareness indicators, but simple enough to feel like you can effectively plan within that complexity. You learn some hard lessons, but rarely have to learn them more than once.

The basebuilding is somewhat standard-issue, but the rest of the interludes are not: the quest generation and party management are one-of-a-kind, the best of the contacts system from Star Traders evolved into something more direct and discrete.

The early game is fun and engaging, but the game starts to flourish once your teammates have started to gain their unique abilities, almost all of which seem useful and original, with a few classics like Overwatching getting some small improvements to their utility. After a few hours, you see the value that each and every merc and piece of equipment make in the individual heists, mercs that work well together, mercs that handle certain mission types better than others, and mercs that completely change the way your team can approach being stealthy/confrontational.

This product was aimed squarely at me; as a huge fan of tactical combat who felt constrained by newer titles' impetus to thrust you directly into full combat the moment you fired a gun. The very first time my thoughtful play was rewarded by a totally clear, still map with no enemies and a free opportunity to loot the place dry, I knew I was in the right place-- the game didn't punish me for doing things right, or take it upon itself to provide some artificial challenge. It made me feel exactly like a group of high-tech cyberbandits who got in quietly and took the whole bag so fast and so furiously that they literally didn't know what hit them.

Время в игре: 4626 ч. Куплено в Steam
Рекомендую 20.12.2024 12:51
2 0

This developer is basically comparable to like... the people behind No Man's Sky and CDPR in how much they stick to making their games everything they can be. The difference is that they, so far, haven't fucked anything up or broken a single promise to their players.

I would recommend ANY game from the Trese Brothers, anytime - if you think the genre is cool. This is an awesome mix of like cyberpunk vibes, XCOM-esque combat but-more-complex-and-nuanced, base-management, meta-gaming and a ton of other things that enriches the tactical combat.

It is like a highly-recommended, and even at this stage it is more complete and polished than most 1.0 released AAA, AA and Indie games.

Время в игре: 253 ч. Куплено в Steam
Рекомендую 19.12.2024 21:00
1 0

Very slick steampunk turn based heist game. Intricate character building. Fun systems and interactions. Immersive story, but also randomly generated scenarios so every playthrough is different while maintaining a defined trajectory. Every choice is important and impactful, every move matters.

Время в игре: 1240 ч. Куплено в Steam
Рекомендую 19.12.2024 20:38
1 0

It's a tactical turn-based combat cyberpunk heists game, well worth your money if that's what you're looking for. You can try to be quiet and sneak through a mission, you can go loud and reach for firepower, and occasionally you go loud and accidentally wind up staying quiet anyway because no one can report the gunfire if no one's left to do it.

Better yet, the developers are responsive and rapidly iterate on the game - that update number (#190 as of this writing) is not deceptive. Bug fixes and improvements go live frequently and lately they've been adding a new map for procedure-generated missions every week.

Время в игре: 3654 ч. Куплено в Steam
Рекомендую 19.12.2024 01:24
1 0

Feels like a more modern and streamlined cyberpunk squad experience. It has everything I enjoyed about the Shadowrun computer games.

Время в игре: 814 ч. Куплено в Steam
Рекомендую 18.12.2024 03:49
1 0

Once again the Trese Brothers show how early access can benefit a game. While the game is incomplete the framework is here and constant updates allow the players to know what is in the pipeline. We have a cyberpunk world where you run a group of mercenaries doing jobs for various people and factions, stealth or loud on a variety of maps and objectives. Plenty of character customization for each character with being able to pick a class and subclass, with 3 subtrees in each class the potential characters are quite high. While at the time of writing most of the storyline missions aren't fully done there are randomly generated missions that pair a map (random entrance and extraction point) with an objective which gives plenty of playtime in a single campaign. Overall a great purchase and well worth the price.

Время в игре: 4368 ч. Куплено в Steam
Рекомендую 17.12.2024 04:10
0 0

This game is X-Com/Shadowrun lite [no elves or magic]. After playing for about 3 weeks, I would highly recommend this to fans of Isometric, turn-based, squad combat, tactical games. It has some base building and contacts to buy from/sell to for a bit of a strategic game, too. The story part is fairly short so far - maybe 10 hours to finish - BUT the "sandbox" missions continue. The Developers are VERY active having added 7 maps in the last 7 weeks which along with [6, 7, 8?] mission types gives enough variety to keep the game interesting after the pauses in the main story lines [at least 2 main stories plus a few "gain a crew member" story missions].

PROs:
Developers have been making updates/bug fixes about every other day. Many bugs are fixed within hours of being reported. They seem to really want this game to succeed and be FUN for the players.

Difficulty is adjustable if you find yourself over your head.

Good variety of Maps and Missions [with more added weekly].

Good mix of Stealth and Combat - both tactics are viable, though "going hot" can be a bit more challenging.

Missions are mostly optional, though your contacts may suffer if you ignore them too much.

There are many combinations of Character Classes [up to 2 per Character] so you can build the team best suited to your style of play. [I have one Stealth team and one Combat team].

SUBJECTIVE:
I like the Matrix hacking, some people don't. It is usually optional [just for extra loot]. Building the Hacking pod provides buffs during hacking, but does NOT give tokens for hacking only missions. If you build the Counter Intelligence pod [NOT the Hacking pod], you can get tokens to do hacking only missions.

Like one of the "Shadowrun Returns" mods, the game will go into Sandbox mode allowing you to keep building your team/base while waiting for the Main Stories to be finished/added. I LOVE this feature!

CONs:
I see that this was kickstarted 4 years ago, so the development seems to have been rather slow until lately. [On the plus side of this, they seemed to have finished their other project and are doing A TON of updates lately.]

The Main stories are not completed [yet] and hopefully there will be more than just the two currently paused.

It is still in early Access, so bugs are still popping up [Again, on the plus side, the Devs seem to be VERY responsive and fix bugs in a day or two, if not in mere hours.]

The Base building part needs a pass at some time - I think I recall that you can only build 8 of 9 types of support rooms [I am not 100% sure as I do not want to start over to check]. The Triage medical room needs to be beefed up a bit - even with the doctor/slicer contacts, if a mission goes even a bit sideways, your combat team can be out of action for 2-3 weeks.

TL;DR
Good game if you like Isometric, Turn-based Squad Tactics with a mix of Stealth, Combat and Matrix Hacking, along with base building. This is even more true if you can get it on sale [was well worth the <$20 I paid for it].

Время в игре: 12860 ч. Куплено в Steam
Рекомендую 15.12.2024 08:44
0 0

Very solid for early access. The lack of content barely holds the game back, I can't wait to see this game evolve further.

Having played most other TB games over the years I'd bet good money on this game getting updated for a long time after release continually improving and expanding what is already a wonderful game.

I haven't been able to stop playing since I picked it up a few days ago.

Время в игре: 2959 ч. Куплено в Steam
Рекомендую 14.12.2024 05:24
0 0

This game has so much promise. I can see this becoming my new XCOM. Devs are *very* active (holy cow, I've never seen SO MANY updates rollout for an EA title). I sincerely hope they see it across the finish line and have enough gas to give it a couple coats of polish—I think the latter would do wonders for the long-term popularity of the game.

Время в игре: 2105 ч. Куплено в Steam
Рекомендую 13.12.2024 12:58
1 0

Fantastic game - Cyberpunk / Xcom 2 / William Gibson hacker-mercs with a complex factional relationship model. Many builds / skills, dual classes, crafting, weapon mods, cyber implants, etc... The game is really really good. I can't praise it enough. Yes it's Early Access, but this is the team that delivers on the promise.
THE BEST DEVS. These guys are amazing, releases updates constantly, listen to us and it is plain they love what they do.

If you like these kind of games, there is no better small team indy example of the art that games can be. I have been a game dev for 30 years, I am so impressed with this game it redeems the disaster of modern gaming for me.

Время в игре: 2498 ч. Куплено в Steam
Рекомендую 07.12.2024 15:37
2 0

Real simple up close: If you — like me — love games like XCOM2 that combine strategical turn-based combat with a narrative that carries you through the main story points, then Cyber Knights: Flashpoint should be a no-brainer for you.

If you — like me — loved the finally somewhat finished experience of playing through Cyberpunk 2077 w/ Phantom Liberty and now you find yourself yearning for other games to scratch that dystopian Cyberpunk itch, then once again: this game should be pretty much what you're looking for, as long as you also enjoy the above-mentioned style of gameplay.

Now on to my other thoughts specifically on the development team and how they are handling the Early Access phase:

If you — like me, once more — have had more negative than positive examples with Early Access titles, often felt taken for a ride where update frequency, dev to community communication are concerned, I can give you some very good news:

Trese Brothers are pretty much the exact opposite of all those negative examples you and I have come across; more precisely said, these devs put pretty much every other E.A. project to shame when it comes to the frequency with which they update the already very comprehensive game build, as well as both the frequency and quality of dev-written update posts, and last — but certainly not least(!) — just how active the devs are not just on their Discord, but even right here on the Steam Forum!

I for one have never experienced an Early Access phase where no savegame is left behind, with devs personally fixing individual savegames so that players do not lose their progress even _if_ an update should cause an issue with save compatibility, nor where you are pretty much guaranteed to get input straight from the development team when you post a question, suggestion or even criticism on the Steam Forum.

This really is how E.A. _should_ be done.

Время в игре: 423 ч. Куплено в Steam
Рекомендую 07.12.2024 11:13
1 0

Great game! Story is still unfinished, very few maps, mission varieties and items but the foundations are already fun and solid and worth the price.

Время в игре: 1802 ч. Куплено в Steam
Рекомендую 06.12.2024 09:01
0 0

Cyber Knight: Flashpoint is absolutely recommendable, if only because of the development team's update frequency and enthusiasm. But no, this is a very solid game even in its Early Access stage. Similar to Xcom (2), CK additionally features actual stealth and hacking more akin to Incognito Inc. It all blends seamlessly, presenting the player with a choice of a quiet and stealth-based approach, a loud firefight, or anything in between. The difficulty is highly customisable, too.

Looking forward to what this will become.

Время в игре: 56 ч. Куплено в Steam
Рекомендую 05.12.2024 17:05
1 0

Great so far. It is noticeable that it is early access, as some quest lines just end, but what an impressive early access it is!

Everything looks good (not AAA level great of cause, but nice and fitting), choices seem to have impact, and most missions do have different viable approaches. Characters feel real (for a cyberpunk world) and varied, and both combat and stealth feel well balanced.

The only things I feel could be significantly improved is more content (something the developers seen to be actively working on) and some talents and stats being underwhelming. Some talents are very impactful for (my) normal gameplay, especially everything that provides stealth (directly or via disabling security) and movement, but other things feel decidedly underwhelming, e.g. the impact on strength on close quarter efficiency, where the question often only is 'how many hits do I need to kill this guy' and the answer does usually not change between minimum and maximum strength investment, or most of the damage oriented scourge talents just being straight up not worth it in comparison to just shooting people. Stats in general (except tech for hackers) feel not very defining, but they should be. A single talent (e.g. glitch) makes way more difference in average move speed (while having a host of other benefits) than having minimum or maximum dexterity - the latter is barely noticeable, the former changes your whole gameplay, and while I like the former, the latter should also feel like it matters. Even just for roleplay reasons it feels wrong to multi-class my soldier just to get his movement in acceptable range instead of picking/investing in dexterity. Movement cost the same resource as attacking most of the time, so I would argue movement talents often even increasing your average effective dps more than some damage ones.

That being said, you get more right now in early access than you get in some finished games, and as such i fully recommend this game.

Время в игре: 811 ч. Куплено в Steam
Рекомендую 29.11.2024 12:41
2 0

Highly recommend to any turn-based RPG game enjoyers. Cyber Knights is a fantastic addition to the genre, capturing the cyberpunk setting while also moving the needle forward when it comes to gameplay and mechanics. At a glance it will look similar to XCOM, but the stealth/heist system and character skills give the game its own distinct gameplay.

The player has a lot of agency in approaching missions. Do you go loud? Or should you stay quiet? How long will you risk staying in a raid? Grab a few containers, or wait until your hacker has stolen all their financial information and blueprints. Then sell that stolen financial information to a contact, perhaps increase their influence so they can smuggle in and sell you better good or maybe you trade the financial information for a favour, that you can call in on your next mission. Its got a very satisfying gameplay loop.

The stealth gameplay is worth a mention, it's generally some of the best stealth gameplay I have seen. Contrast this to XCOM, where once you shoot someone, your whole team is in combat. Each enemy has an individual awareness, so you could take out an isolated group of enemies with silenced weapons, then remove their corpses so that no one is the wiser. Or throw a distraction and sneak your team by, foregoing violence entirely. You just have a lot of tools and skills to manipulate the enemies and the stealth system, which makes the heist gameplay work so well and add a lot of replay and variety to missions.

Early Access atm and already a good amount of content, with the developer rapidly adding more. While definitely worth the full price, there do seem to be discounts somewhat frequently to keep in mind.

Время в игре: 2191 ч. Куплено в Steam
Рекомендую 27.11.2024 01:00
0 0

The game is a perfect mix of cyberpunk and Xcom. Definitely well on the way to being a great game on 1.0. Hacking is takes time to understand, but it's the best video game version I've seen.

The UI needs some fixes to be less confusing. You are going to have a ton of "What does this thing do?" and "Why does this icon of a gun handle go on a sword?" Also, some "Where the hell is the..."

Needs a lot of balancing, mainly to pricing and making money.
The cost of fabricating an item is more than the cost of just buying the item and upgrading your fabrication room is like 5x more expensive than it should be. Its laughably bad. They should drop the cost of fabrication 5x in EVERY way and then rebalance from there.

It's good though. Play it now. Play it after release. You'll enjoy it.

Время в игре: 4205 ч. Куплено в Steam
Рекомендую 26.11.2024 13:57
0 0

Classic Trese Bros. They know how to create solid game loops, even if it doesn't look super pretty. A few bugs here and there, but nothing significant.

Время в игре: 156 ч. Куплено в Steam
Рекомендую 26.11.2024 11:42
0 0

Great stealth tactics game. Xcom'like gameplay with cyberpunk theme

Время в игре: 2957 ч. Куплено в Steam
Рекомендую 25.11.2024 11:54
0 0

Great game for fans of tactical isometric RPGs. (very x-com). Devs are very good at updates and bug fixes. Got it on sale during EA. Worth every penny. Waiting on the main story lines to get fleshed out. But game has already improved since I bought it. Only suggestion would be to add more RPG elements. ( Team interactions, Random main character events, more bounty hunters, enemies raiding your base etc). All in all, a fun game with room for more improvement.

Время в игре: 21418 ч. Куплено в Steam
Рекомендую 23.11.2024 16:36
0 0

While Cyber Knights is a tactical turn based RPG, it's not a game you can play exactly like X-Com: it is its own unique blend of genres. The choice of going stealthy or all guns blazing is up to you and your team's capabilities. The learning curve is high, even on normal difficulty - it takes a while to get to grips with the mechanics, and it's a constant battle to prioritise choosing talents, base installations, and upgrades to weaponry and equipment. There's never enough money or time to do everything, and every choice matters.

Although still in EA, the game has a lot of content and receives constant updates, and the devs listen closely to feedback. I made a forum post about a specific mission that came out of the blue in early game, and completely overwhelmed me. Not only did the devs respond by patching the game to make sure that mission can't appear until the squad has the necessary power level to compete, but I also received tons of useful (non-spoilery) advice that helped enormously, both from the devs and the community.

Can't wait to see how this game progresses. If it receives anything like the long-term support of Star Traders: Frontiers then it will be something really special.

Время в игре: 2297 ч. Куплено в Steam
Рекомендую 22.11.2024 15:47
0 0

Waiting for a full release to really sink my teeth into. However in my many years of gaming and purchasing of Early Access titles on Steam, these developers are truly on another level. Averaging 3 substantial patches a week, always providing detailed roadmaps, and patch notes. The Trese Brothers have earned my trust. Can't wait for full release.

Время в игре: 76 ч. Куплено в Steam
Рекомендую 22.11.2024 01:18
0 0

Already as good as some of the better XCOM games were on release, with the added benefit that it's cyberpunk.

The combat is dynamic and you usually have several methods of taking on a mission. The hacking is unique and fun and the base-building is intricate.

Also, these guys are releasing updates once or twice a week, and it keeps getting better.

Время в игре: 2561 ч. Куплено в Steam
Рекомендую 21.11.2024 23:09
2 0

Great game and getting better every week. I was a big fan of Star Traders and this is just as good, albeit totally different game-loop wise.

The Trese Bros are probably the most engaged, responsive game developers out there. If open-ended "cyberpunk xcom" sounds at all good to you, get this.

Take a look at the update history for this and their last game if you're wondering how dedicated these guys are.

Время в игре: 683 ч. Куплено в Steam
Рекомендую 21.11.2024 23:08
0 0

This is the best Shadowrun / Cyberpunk I've ever played. It plays a lot like Xcom, with interesting stealth abilities, has complex character customization and all the fun tropes of the genre, from developing contacts and reputation, to cyber implants and RPG style hacking.

Время в игре: 1680 ч. Куплено в Steam
Не рекомендую 21.11.2024 19:31
0 0

Might be a good game but it makes my graphics card run on full power at lowest graphic settings. For me that is not acceptable for a slow paced turn based game with mediocre looks.

Refunded before taking the first turn :(

Время в игре: 20 ч. Куплено в Steam
Рекомендую 19.11.2024 14:26
0 0

It's a fun tactical cyberpunk game with lots of guns, sneaking and shooting. I've been playing on and off since it first went early access, and It's under CONSTANT update and it's only getting better as it goes. There's not much story finished yet, only the shell of it, but it has a lot of room for replay in the same sense as HBS Battletech does.

Время в игре: 6513 ч. Куплено в Steam

Дополнительная информация

Разработчик Trese Brothers
Платформы Windows, Mac, Linux
Ограничение возраста Нет
Дата релиза 22.01.2025
Отзывы пользователей 95% положительных (592)

Отзывы пользователей

95%
560 положительных и 32 отрицательных отзывов
Обновлено: 21.01.2025 16:57

Жанры

Strategy RPG Indie Early Access

Особенности

Single-player Steam Cloud Family Sharing Full controller support