Разработчик: The Farm 51
Описание
Специальное издание
Об игре
Chernobylite — научно-фантастическая ролевая игра в жанре ужасов с элементами выживания от студии The Farm 51. Отправляйтесь в невероятно реалистичную зону отчуждения, воссозданную с помощью 3D-сканеров, и играйте за ученого-физика Игоря Химинюка, ранее работавшего на Чернобыльской АЭС. Он вернулся в Припять, чтобы узнать, куда исчезла его невеста 30 лет назад. На пути к истине вы столкнетесь с охраняющими зону военными, другими сталкерами и сверхъестественными существами, а также иными опасностями, которые таит суровый окружающий мир.В этом захватывающем путешествии вас ждут борьба за выживание, заговоры, ужасы, любовь и одержимость.
Удастся ли вам преодолеть свои страхи? #EnterChernobyl | #SurviveYourFears
СТРОИТЕЛЬСТВО БАЗЫ И ИЗГОТОВЛЕНИЕ ПРЕДМЕТОВ
Постройте базу для подготовки к ежедневным операциям и вылазкам. Используйте верстаки для изготовления приспособлений, ловушек и оружия, а также изменяйте существующее снаряжение в зависимости от своих нужд.
УПРАВЛЕНИЕ РЕСУРСАМИ И КОМАНДОЙ
Союзники помогают вам выжить и добраться до цели. Каждый день вам предстоит определять стратегию действий, деля ресурсы и задачи между союзниками.
СКРЫТНОСТЬ, БОРЬБА ЗА ВЫЖИВАНИЕ И СРАЖЕНИЯ
Выжить в Зоне непросто. Каждый день подбрасывает новые испытания, ваши союзники гибнут, а запасы тают на глазах. Избегайте стычек, незаметно уничтожая врагов, или вступайте с ними в открытый бой. Опасность подстерегает на каждом шагу.
НЕЛИНЕЙНОЕ ПОВЕСТВОВАНИЕ И СТРАТЕГИЧЕСКАЯ ИГРА
Каждое прохождение неповторимо. Развязка этой истории зависит от принятых вами решений. Выбирайте, как поступить: доверять союзникам или нет, тратить ресурсы на выживание или исследования, решать конфликты или избегать их. Будущее зависит от вас.
Поддерживаемые языки: english, russian, french, german, polish, spanish - spain, italian, simplified chinese, japanese, portuguese - brazil, hungarian, ukrainian, czech, turkish
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows 7 SP1 (x64)
- Процессор: Intel Core i5-2500K CPU
- Оперативная память: 8 GB ОЗУ
- Видеокарта: Geforce GTX 660/GTX 1050/GTX 770M or AMD Radeon R7 260/Integrated Ryzen 7 4800H
- DirectX: версии 11
- Место на диске: 40 GB
- Дополнительно: 30 FPS @ LOW Video Settings
- 64-разрядные процессор и операционная система
- ОС *: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)
- Процессор: Intel Core i7 4790k CPU
- Оперативная память: 16 GB ОЗУ
- Видеокарта: Geforce GTX 970/GTX 1060 or AMD Radeon RX 480/RX 570
- DirectX: версии 11
- Место на диске: 40 GB
- Дополнительно: 30 FPS @ Ultra Video Settings / 60 FPS @ HIGH Video Settings
Mac
Linux
Отзывы пользователей
What a garbage game for the price. Hey Developers, you should really try to fix the problems that the community is trying to tell you rather than ditching the game and making a sequel. If you were looking to buy this game and play it, honestly just save your money and hope that the sequel is any better. I got stuck with a visual bug 15 minutes into the game and was not able to equip my Geiger counter and had to constantly restart the game until it worked and then on day 2, items from my inventory disappeared and locked me into a mission that i couldnt get out unless I restarted from a previous save. What a waste of time. Do better and listen when we report issues instead of sitting back and making money and delivering such a garbage game for people to be frustrated with. TBH just go throw 20 bucks in the trash, it will be more satisfying than this game.
good 20 hour ish game. plays like a modern stalker meets basebuilder
This was the best game I have played in a long time. Truly interesting and engaging story, with awesome crafting, base design, companion management, and selective story progression. I would recommend this game to anyone and everyone.
Got a good discount on the game. I wasn't expecting the game to be this good I'm loving every moment of it. It honestly has me scared sometimes even though I know I'm safe. I hope more people who enjoy this type of content will find this game and be able to enjoy it as much as me.
If you're expecting something like S.T.A.L.K.E.R., Metro, or Fallout, you might be slightly disappointed. However, if you appreciate Chernobylite for its unique charm, you'll find it to be an enjoyable experience.
스토커, 메트로, 폴아웃, 체르노빌라이트, 렛츠고.
Even though there are things that could have been done differently when it comes to location of resources and whenever you doing the task of revisiting the past with Tanya but it isn't enough for me to influence me to dislike the game, I personally enjoy this game so far, the environment, storytelling, the music really encapsulate the terrifying or haunting of what happened and adding new things that want you to delve in to find out more.
Wanted to experience a nice story,now I'm left with trust issues.
Love this game, I did not expect the game to be this short. Need more bruh. It scratched my fallout 4 itch with basebuilding, crafting and nuclear . Im looking forward for the devs to make another game like this, Shocked that this game is not talked about more.
So... the story seems a bit "corny" at first but that's gaming for ya... but what makes this game REALLY SHINE is the "immersion factor". The graphics are stunning. You FEEL like your are THERE. If you do a bit of research you will find that the devs actually WENT to the exclusion zone with a team and have done an incredible job of 3D scanning and reproducing what it's actually like BE THERE. Do NOT confuse this with the S.T.A.L.K.E.R. series. This is not that. This is a (semi) open-world, crafting, base-building, 1st person shooter with a confusing story-line but who cares... it's immersive and yeah... She's Hot. So there. :) For $12 on sale? It's a no-brainer to have it in your library. Try it. You might like it. I know after a few hours of learning the mechanics and the somewhat annoying "crafting system/tree"(my only REAL gripe)... yeah... I will want to finish this one. If it's on sale just grab it!
If STALKER could tell a story like Metro, It would be Chernobylite.
That pretty much says it all. It ticks all the right boxes to meet that criteria and I am satisfied with that.
The story takes a while to understand but YOU need to understand this, I paid $10 for this game while it was on sale. What I got out of that $10 was the OLD SCHOOL $60 worth where you bought a game and by god it just worked and played well.
Graphics - Great
Story- gets stale and then refreshens itself somehow
Combat- its a coin toss from encounter to encounter whether it feels lke Metro 2033 (the OG version) or STALKER
Gameplay Loop- Loop is the word I would use, If you played "Deathloop" then you understand how loot, traveling to areas and dying works here.
Music- Russian Witcher 3 if it took guitar tones from Metro basically
I've never played a game where save scumming was a core mechanic but at least they were creative with it.
Overall 10/10 would even recommend AT FULL PRICE. It IS in fact, werf.
A very intriguing story, if a little confusing at times. The gameplay itself eventually led me to take a break from this game as I felt it too repetitive and uneventful at time, yet the moments where the game leant on its horror/thriller elements were certainly its strongest.
Bien meilleur qu'on ne ne peut le penser, un jeu inspiré de Stalker, mais y mêlant gestion de base et une histoire poignante, saupoudré d'un angle horrifique parfois glaçant.
Rough around the edges. The loot gathering system is absurd (e.g., random electronics parts under bushes, loot where you've previously been, etc.). The building system is passable, the combat is passable (though guns don't have a lot of oomph), the graphics are okay. However, the story and characters are really actually pretty good. Overall, I love this game despite its issues. It's not hardcore like Stalker, but without those expectations it's a good game.
It's a good game overall. But I refund this game because its not like what I expect (I expect something like STALKER series, but it is not)
Ive tried time and time again to get into this game. I love Stalker, metro and Eft. I look at this and Im like, hell yea, Im feeling it this time. Then I install it.... immediate boredom.. uninstall again.
It's not that I wouldn't recommend for others - it just didn't work for me. Too much tension for too little payoff (the mysteries were not intriguing - and Tatiana was positively annoying). I deleted the game when I finished building my base - as I just couldn't bring myself to go back into the zone again. The dialogue was nice, the companions had interesting personalities, the zone was great, but it turns out I wasn't really looking for a monster shooter.
Is it up there with Metro and STALKER in terms of gameplay and story? No, but it still has a very good story and gameplay that somewhat allows for different styles of play (stealth, direct combat, both).
Aside from being a post apocalyptic style survival shooter, the story has multiple choices during the game which impact your end game outcome, but there is a small catch: you can change it at any given time which negates the age old issue of soft locking yourself out of content.
Bit of a downside is that the gameplay loop ends up getting a bit repetitive once you figure out how enemies and weapons work, which can also be further customized to suit your playstyle.
One map in particular felt a bit underdeveloped, zero story missions take place there and doesn't feel populated, but another map comes in as close second with just 1 story mission taking place there.
The ending on the other hand managed to completely subvert all expectations in terms of story, gameplay and more. Kind of wish the rest of the gameplay had such a coop with your team implemented but understandably that may have required more time and work in development.
Overall if you like semi open world survival shooters, then this game is worth a try.
Not my type of game. Sometimes things just felt scuffed. And crouch is WAY TO LOW, ITS BASICALLY LAYING ON THE FLOOR. And that was a bit annoying.
It starts off pretty tolerable and even enjoyable. Almost instantly upon entering the base building aspect it unfortunately starts to fall apart, at least for me. The base building mechanics are too much of a balancing mechanic with trying to keep people comfortable that are mooching off of your space and supplies as well as limited supplies to feed them and arming them and so forth. I can't really understand why they found it necessary to stuff that in there with so many different things such as air quality monitoring, beds monitoring, rations monitoring, it's like trying to raise a tachigami that is actively eating your real food.
The monsters get pretty perturbing and respawn back in to areas they populated without you even leaving, or at least the 'shadow' enemies did for me, and will open portals right next to you, lock on, corner you and beat your ever loving crap in. While I can respect a game for difficulty, this quickly became frustrating for me.
Can't say it was for me.
Confused, bewildered, befuddled, in utter disbelief, absolutely flabbergasted, I have no words
I thought the game was a simple love story with a lil action to compliment it, went through it slowly, gettin all the clues, lootin n upgradin... BRO when I say I was not ready for the plot twist
The details n everythin, it's insane
for the game to end like that like HUH
also for the roast mid game to come back at me at the end on the game like
I'm still in shock, shivering
WHAT?
I-
"Remember, no S.T.A.L.K.E.R."
I don’t have any particularly strong feelings about this game. It’s an enjoyable experience, and while I’d still give it a positive rating even if mixed reviews were a thing, it’s only just passing that threshold for me.
Artificial sharpening is hardcoded into the game, and whilst TAA completely negates this effect, the entire game just ends up blurry when enabled. The only way to really combat it is by raising the resolution scale, which in turn causes your FPS to absolutely tank. As a result, I was never able to get it looking quite right or performing particularly well, and my game would often crash when exploring Pripyat Central, although this may be in due part to the use of ultra settings on an eight year old graphics card.
Atmospheric horror is often an intrinsic element in this type of setting, yet the devs decided to add some really out of place jumpscares as an attempt to boost said atmosphere and implement a few more random encounters. It’s a bad habit I assume they retained from their previous project and I think the game would be better off without it.
Most of the gameplay is resource gathering and base building with non-linear narrative beats in-between. There’s very little in the way of combat, and in fact, the game often punishes you for killing other humans.
[hr][/hr]
If you’ve come for a S.T.A.L.K.E.R.-like experience, this ain’t it, but maybe keep an eye on the upcoming ASKET. It's still quite a ways off, but if the current store page is anything to go by, it's probably gonna be pretty good.
That said, if you just want a decent but considerably different type of game with a similar setting, this is probably as close as you’re gonna get.
this game is like a good sandwich. Enjoyable. but nothing to write home about.
There was no horror movie last time I could be scared of, but this game... appreciated.
What a mess of a game... a prime example of indie developers having AAA ambition and no resources or knowledge.
Pros:
- Post soviet post apocalyptic atmosphere is done pretty well.
- Graphics are decent for an indie title but nothing spectacular.
Cons:
- Gameplay. They've tried to fit every single game trend that existed when they were developing the game, and as a result nothing really works. The shooting and AI is terrible. The crafting is unnecessary and tedious. Looting is dumb "follow the highlighted items" mini-game. Stealth is... well it's probably one of the worst stealth implementations I've seen lately. You repeatedly run around the same 7 maps. As a result you have a game that should be so much better, but the way it is you are rather coping playing it than enjoying.
- Plot. Shallow but pretentious. Combined with terrible voice acting and cliche characters I stopped caring about 4 hours in. The dialogues are written by a teenager with constant unnecessary puns that don't fit the atmosphere of the game.
A deeply flawed game. 4/10, do not recommend.
This game is … something. 6.0/10 (Some Spoilers)
The game play is a relatively flat resource collecting/fighting/base improving game. Combat has little depth and the upgrades are a linear grind rather than posing real choices. The graphics are decent, sound and music are alright, voice acting is cast a little strange but is generally okay and the game is filled with many interesting references to the actual Chernobyl disaster. The game features decisions you can make that influence the outcome.
So what stands out? The writing, both good and bad. The general mystery and introduction of the world and characters is good, the game confronts you with some interesting questions and create solutions as to how to find answers! And then the trouble, the bad writing starts. The aforementioned decisions? Your companions will react to them, often you will make one happy while another one is upset. Their reasons for liking/disliking a decision more often than not feel completely insane. Their constant approval/disapproval of your actions, their weird shifts in personality alienate them beyond repair. Then there is the actual plot of the game, while starting good and interesting it fails to keep you hooked and for the middle part of the game gathering clues feels more like chores than something driven by curiosity. Every now and then you will get an interesting revelation, but those are then overshadowed again by the games very obvious attempts to make everything remain a “mystery” to the very end. The final stretch of the game (last side mission) plus last main mission are riddled with revelations which change everything, and nothing, for the plot. Putting some of these revels earlier into the game and tying them to bigger decisions might have been more interesting? But ultimately I think leaving some of them out would have benefited the overall storytelling. Less would have been more.
Lastly I want to say, the idea of being able to change previous decisions is an interesting one, but it felt a lot more tedious than interesting. Especially getting the “good” ending was just a grind of try and error and repeating the same mission like 3 times. That is not fun.
Get it on sale, experience it yourself, maybe you experience it a whole lot differently.
Chernobylite is a very good game, subtly mixing different genres (there is even a "housing" part).
The graphics and soundscape offer excellent immersion. There is also a lot of dialogue.
I really liked the multiple choices which are sometimes real dilemmas (but with a twist... I'll say no more).
The lore is very interesting and is revealed little by little, which makes you want to go to the end which arrives, like any good game, too soon!
Can't wait for number 2 :)
One of the very few games Id happily trade my English for foreign dialogue and rely on subtitles instead. Its not Stalker - Its portrayed as such with its dev updates "Hello Stalkers" .. but its not. Bit of a grind but for the stealth fanatics out there its an immersive win. Now that its fully launched I'll be replaying from the start to complete.
Open world is lacking and I hope this is addressed appropriately in the next title launch - which I will gladly pick up.
TL:DR: My brother asked if he should get this game and I told him not to bother.
There's so much potential here, but it ultimately falls flat.
The base building is a great idea, but I've built everything now without particularly trying.
The weapons upgrades are a cool idea, but I just stuck the best parts on near the start of the game and now it's the same each mission.
The biggest offender is the voice acting, which is terrible and intrusive - want to change out some equipment? You're forced to listen through some dreary story before getting the option (every time a day passes).
The protagonist is one of the least likeable I've found in games to date - supposedly some highly cultured scientific genius, yet he's also adept if warfare and murder (he gets a little sad if he kills people, but nothing some vodka doesn't immediately fix); overly aggressive and quick to anger one moment, then completely lovestruck and soppy the next.
Finally the missions are feeling very samey and the only reason I keep playing is assuming something interesting must happen soon... right??
A brilliant "Stalker-lite" game that falls off in the end due to an unnecessary Shyamalan-esque twist and a near-infuriating choice/relationship system that makes it just about certain that you'll have a difficult time getting the good ending.
environmental image quality and ambient sounds that constantly make you tense in a way that really gives you an extreme sense of gameplay, a game that allows you to adopt the environment and immerse you in it with everything except that your enemies can shoot through everything or grass.
Edit2:
(finished at hour mark 36 aprox, did a lot of exploring could probably be finished under 20 hours)
This game is a piece of art. I never expected the story to be this well made or this long.
Several diverging story paths, a lot of replayability, engaging story and a very novel system to alter choices.
Base building could have gotten a bit more love, specially tiers should of been gated behind story missions or otherwise rare items, because u can get top gear pretty fast skipping all previous tiers.
overall this is the best story driven game ive played in a long long time.
Original review:
a somewhat copy of STALKER and Metro..... story is decent, there's voice acting and mainly kept playing cuz of the story.
pretty much upgraded base fully by the 10 hour mark.
got an AK during first mission, found at a loot zone, by 3rd mission i had fully kited the AK re-making it completly into a sniper.
most of the times you stealth and backstab enemies without using bullets, so the sniper is just for "chernobylite monsters"...
other reviews say there's around 20-25 hours of content. will review the review once i finish the game.
edit:
Learning new skills is straight forward but the "mini-games" or stories to get it done are very nicely made.
Best part of the game is the story really.... everything else is fluff to get thru the story and not very well made... base building is meh at best, and getting top gear equipment is too fast for my taste, i only had the pistol half of the first mission then found and AK and made it a sniper soon after...
the resources needed for base upgrade tiers should scale or the resources should have harder to get stuff that would allow you to get to the other tiers... as it stands, you just need a lot of everything and u can go to tier 3 directly....
also, maps are kinda weird... they seem to have fixed spawns and if u come back later it restocks a bit, so a looted map stays looted mostly. you can also place buildings in the maps and they stay there on later visits. somewhat useful to craft on the field.
second run of a map always feels to empty compared to first run (maybe if u dont go to a place for a few days more stuff spawns, but idk)
overall its still a nice game and as enemies get thougher, u can no longer stealth kill them all or snipe them, some heavy enemies are super bullet sponges. but you can just run away till they cannot find you, come back from behind and blast them with bullets.
did i say the story is awesome?
gameplay took about 26ish hours. for a single run. exploring and looting.
Really cool and fun game if you're a fan of the Stalker games.
Did have some performance issues but the game ran well enough on a 3080.
Beautiful graphics (if you like myopic views, everything literally blurry beyond 3 feet). Horrid mechanics including use of gun ONLY with ironsights. Close combat use of gun as club is completely ineffective and using ironsights in close range blocks most of your view. Glass walls everywhere without a clear path reduces any fun this may have engendered. Refund requested.
Wasn't a fan. Boring, slow, I had a bunch of in-game problems. When I tried to return it with less than 3 hours of game time their denied my refund so i'm a bit salty about that.
Before I begin. I totally understand that this is an indie game, so I'm not going to critisise it for its awful performance, constant FPS drops, bad animations and non-existing facial animations. I'm going to be critisising it only from a gameplay perspective.
When you play a game on the hardest difficulty you expect it to be challenging but not cheating and imbalanced. And here's what Chernobylite has to offer:
1. Non-human enemies and armoured human enemies are bullet sponges. Aiming at their heads is very difficult because, guess what, enemies dodge your bullets. Weapons are useless until they are upgraded but upgrades require resources that you first need to find. With the default revolver, it took me several attempts and an entire health bar to kill the first enemy (non-human). And let me remind you that in this game every bullet counts.
2. It's very hard to see enemies because it's usually too dark and the graphics are too realistic. Enemies, on the contrary, spot you very quickly.
3. Enemy shots are deadly, they almost never miss. When an enemy sees you (and he may see you even if you don't see him), you have about a second to aim and take a shot. You must aim at his head because shooting at the torso is a waste of bullets but when you shoot at the head, chances you miss are high, which is, again, a waste of bullets.
4. QuickSaves don't work. Basically, when you press F5, the game just makes the most recent AutoSave available to be loaded with F9 instead of doing so via Esc > Load Game.
Now, with that being said, I am at a NAR checkpoint with 4 soldiers standing in my way and not letting me sneak through; after a dozen attempts, I managed to eliminate 2 of them with the knife, then I figured out that taking out the other 2 was pointless because one of them was wearing a heavy armour which makes an enemy not only immune to quick kills but also a bullet sponge for firearms. I decided to take my chance and proceed further to the mission objective. On my way there, it got dark and I could not see a thing. I checked the Load Game menu just in case and saw that the last autosave was created 2 minutes ago, so I was like "okay, I'm past that NAR checkpoint, so even in the worst scenario, I'll respawn in a safe location, near the mission objective". Next, this Black Stalker guy comes out of nowhere and kills me instantly. You're helpless against him, there's nowhere to run or hide. Isn't that great? But here's the best part - the game spawned me at that NAR checkpoint, right next to a soldier. No comments.
Great atmosphere, but lacks good mechanics. Everything feels simple and boring. Basebuilding is primitive. Dialogs are mostly dull. Overall plot was interesting for me, but gameplay was too repetative. Nevertheless I look forward for the next project from these devs.
Hello, this game was pretty good for its graphics/characters and story line, the graphics in the game were truly nice, i loved to look around the cities, trully atmospheric. Game also contains some fun stuff, like dialogues/characters, the only 2 things that really bothered me is, in the game theres not much of a shooting rather more collecting but that one might be for me only, i personally chose starting to shoot at enemies for more action lmao, and the last thing that bothered me is animations were kind of meh, pretty repetitive. As 1 random wise person said, game shouldn't have focused on horror so much, rather on shootings, but creepy stuff in game was cool, just they kinda forgot about shooting.
Overall:
Animations-6.3/10
Storyline-7.8/10
Graphics-8/10
Characters-10/10
Dialogues-100/10
Game-8/10
I've never seen this game called a single player extraction shooter, but that's what it is. You have a warehouse you can build up, and then you go out on expeditions to get more resources to improve your warehouse. There are also story missions that advance the plot and get you companions. The story missions have a big emphasis on making choices that will alter the story, companions and ending. Perhaps people don't refer to it as an extraction shooter because extracting itself is easy (you have a portal gun to instantly send you home after completing your mission) or because the loot is usually just resources for building and crafting. There aren't exactly rare guns and armor to be found. (I mean you literally can find guns and armor, but its nothing you can't craft back at the warehouse)
While the core combat and stealth is average at best, the atmosphere, satisfying base building, compelling choices, likable companions and good story carry it forward. It's also a fantastic looking game.
There's also a really nice twist to the decision making, but elaborating on that would be spoilers, so just trust me its interesting.
For a low budget game chernobylite looks and sounds amazing: musics are top notch, gameplay is a bit shallow like stalker series. This game is a undiscovered gem I think. kudos to the developers.
this game is an awesome mix between story based rpg games and survivalcraft style games
Love the eerie atmosphere this game has. The graphics, music, environments are all very well made. I love the feeling it gives you through out. The story is really interesting as well. My only slight complain is what other people commented as well. When you are in combat with humans, they can easily hit you even when the view is obstructed with plants etc. (They are the opposite of storm troopers, as in they always hit their mark).
Great game highly recommend it.
Best way I know to describe this game is Russian Fallout meets Half-Life with a little bit of Singularity mixed in for good measure. Graphically very pretty and the story isn't awful, the controls feel solid and the resource gathering and crafting are descent. Well worth it at full price and even better if you can catch it on sale. If you find yourself on the fence about purchasing Chernobylite go for it. I am glad I did!!
Great Title and story, A must have for any of you roadside picnic fans and the STALKER series.
Игры похожие на Chernobylite Complete Edition
Дополнительная информация
Разработчик | The Farm 51 |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 29.10.2024 |
Metacritic | 75 |
Отзывы пользователей | 84% положительных (4838) |