
Разработчик: Wild Forest Studio
Описание
Специальное издание
Об игре
Night is Coming — стратегическая игра с элементами выживания в фэнтезийном мире, вдохновленном славянской мифологией и природой Восточной Европы.
Тьма неумолимо поглощает земли, вынуждая выживших скрываться в диких лесах, где каждый новый день — это схватка со смертью. Вам предстоит возглавить группу людей в борьбе с надвигающимся ужасом: стройте и развивайте поселение, добывайте ресурсы и защищайте свою общину от чудовищ, выходящих на охоту по ночам. Заботьтесь о жителях, обучайте их ремеслу и воинскому мастерству, чтобы грядущий закат не стал для них последним. Со временем вам придется покинуть обжитые земли и отправиться на поиски новых... Возможно, там вы узнаете, как справиться с нависшей угрозой и спасти мир.
Сможете ли вы сделать все необходимое до того, как зайдет солнце?
Ваши навыки управления и стратегического мышления определят будущее ваших людей. Распределяйте задачи среди поселенцев: налаживайте добычу жизненно важных ресурсов, производство еды, одежды и строительство укрытий. Привлекайте новых жителей и обучайте их земледелию, кузнечному делу и другим необходимым ремеслам. Исследуйте земли вокруг поселения, отправляя воинов на поиски редких материалов. И кто знает, какие неведомые места и случайные события вы обнаружите.
Каждый поселенец — уникальная личность со своими характеристиками, потребностями, навыками и умениями. Руководите ими с умом и направляйте их таланты в нужное русло, чтобы поселение развивалось. Сила духа поселенцев влияет на их стойкость и определяет, как они будут справляться с тяготами и вызовами обстоятельств.
Возводите дома, чтобы обеспечить жителей теплом и защитой, стройте мастерские для создания инструментов и казармы для обучения воинов, а также не забывайте о складах для хранения ресурсов. Инфраструктура играет решающую роль в развитии поселения: улучшайте постройки, чтобы повысить эффективность производства, обеспечивайте жителей всем необходимым и укрепляйте оборону перед приходом Тьмы.
Совершенствуйте военное дело: обучайте бойцов различных специализаций и усиливайте защиту своих рубежей, управляя каждым из них напрямую или доверив действовать самостоятельно. Магия также станет вашим союзником: различные заклинания помогут как удовлетворить потребности поселенцев, так и подсобят на поле боя — защитят бойцов или нанесут урон врагам.
Ночи с каждым разом становятся все длиннее и холоднее, но не только снежные бури и пронизывающий мороз будут вашими врагами... Повсюду открываются порталы, с помощью которых слуги князя Велимира стараются выследить выживших. И чем дольше вы остаетесь на одном месте, тем мощнее силы Тьмы и беспощаднее ночи: с каждым возведенным зданием, с каждым уничтоженным логовом натиск сил леса будет все сильнее. Упыри, лешие, волколаки и ночницы — лишь малая часть существ, стремящихся разрушить ваше поселение. Вам предстоит выстоять против атак чудовищ и сразить их Барона, чтобы переселиться на новые земли.
Будущее вашего поселения зависит от прогресса: копите энергию духа, осколки тьмы, очки технологий и защиты, и вкладывайте их в исследование новых технологий и передовых методов производства, чтобы освоить земледелие, получить возможность строить новые здания, повышать их уровень и эффективность. Вы также сможете открыть новые заклинания, различные магические усиления, новые подклассы бойцов и продвинутую броню и оружие.
Вас ждет живой и изменчивый мир: восходы и закаты, звуки природы, духи стихий, смена погодных условий и сезонов — и все это в сопровождении чарующей музыки от мастера-инструменталиста Alizbar и других оригинальных композиций.
Поддерживаемые языки: english, russian, french, italian, german, spanish - spain, japanese, korean, polish, traditional chinese, turkish, simplified chinese, portuguese - brazil
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС: Windows 10 / 11 64-bit
- Процессор: Intel Core i3-7100 / AMD Ryzen 5 1600
- Оперативная память: 12 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 1050 ti / AMD Radeon R7 370
- DirectX: версии 11
- Место на диске: 12 GB
- Звуковая карта: Stereo Sound
- 64-разрядные процессор и операционная система
- ОС: Windows 10 / 11 64-bit
- Процессор: Intel Core i5-9600K / AMD Ryzen 5 3600 or above
- Оперативная память: 16 GB ОЗУ
- Видеокарта: NVIDIA GeForce RTX 2060 / AMD Radeon RX 590 or above
- DirectX: версии 11
- Место на диске: 12 GB
- Звуковая карта: Stereo Sound
Mac
Linux
Отзывы пользователей
game difficulty is not balanced yet ...dawn is too easy, sunset is too tough... definitely need some fixing otherwise is ok
Altho i realy had fun with it the AI of the townfolks is terible u cant micro manage in a pleasant way , minimap is hard to read , no suvival mode so u can build a bit more or test things out , way to hard .
It is a good game with the style and the gameplay with a bit of polishing it shold make it but for now ....
I'm not sure if this is supposed to be close to finished or not, but if it is close, I dont recommend. If theres an 80% increase in content, like monsters, villager traits, warrior types, interesting upgrades.. then I'll recommend the game when that time comes
Colony building/management with an element of role playing which is good on its own, however with some interesting mechanics and rules which makes it less focused on stripping every available resource away and instead makes you think what and when to take. This makes for interesting and cautionary game play and progression. Preparing for consequences when your needs are greater. Take only what you need or take whatever you want, just as long as you can afford the cost. The lore within the game is also a great fit for this whole experience, looking forward to playing more and more.
I really wanted to give that game a chance. The concept is really solid, the game loop seems promising and has a lot of potential for the further development.
However current state of the game is really raw and unpolished. There are some things that has either bad UI, without much explanation (upgrading buildings), or just bad execution (field creation). There are many annoying bugs which makes your gameplay harder. Most of the bugs I encountered was concerning the soldiers. Archer not archering, wizard not wizarding. One knight decided to take a nap (which made him basically dead unit). Some of the bugs appeared after loading some good save from day before.
Developer seems to be engaged with the community and the feedback. From one of the comments I had impression that the game release was pushed by the publisher, and (i assume) single man studio was not up to the task to deliver properly tested and polished product. I really hope I would be able to change the review to recommend in the future.
Its fun and nostalgic don't let a few bugs that will be patch and the occasional crash stop you from enjoying this unique RTS.
This is my favorite game right now. The developers are taking feedback and smashing bugs. The gameplay is fun and rewarding. I love the atmosphere and the sound track!
Easy was difficult before the patch was released, now its actually manageable,
For a Early Access game it has many potential but I hope they might release a endless mode on every map for people that want to continue after the last bloodmoon,
It reminds me of Dawn of Man and like the challenge even tho it still contains many bugs (Like Settlers getting stuck, even had one that was training to become a warrior, he was still being noted down as one even after he died of starvation)
I wonder where they will head with this game! Liked my first struggles within the woods themself
The hardest enemy in this game is freaking log that just lays on the ground, blocking building area. Nothing should block building area except enemy troops.
Also x16 time speed it too slow for this game for anything to happen, it should be x50. To make things worse, for some unknown reason time speed sometimes drops to x2, making it so slow as if nothing happens at all. I suppose it is a bug, because there are no such dumb people on this planet, that would limit maximum time speed in a game, that have pause, right? Right?
cant even finish the tutorial, gotta make a group of 2 warriors, done , but not registered
I thought the waiting for the game release part was over...
UPDATE: The dev is extremely responsive to bug reports/crash reports as well as feedback on the game. Support the project! Several of the issues I've described below have already been dealt with!
As much as i loved the idea of this game and enjoyed playing it when it worked, I cant get passed the frustration of it breaking every 5 minutes. A few of the game breaking bugs I've encountered:
- Villagers randomly getting stuck on buildings and you either have to demo them or let them starve to death
- Monsters getting glitched so that you are stuck in an action phase so you cant go passed 2x speed AND your villagers wont work, at all
- Villagers and warrior pathing wasting so much time
- Villagers not working even if you take away literally every other option for them, theyre rested/fed, and have the materials
- Several others I cant remember
- My troops getting one shot by every other monster, especially anything ranged as if more than one missle gets launched theres nothing you can do, your troop is dead
So after finishing the first map on the highest difficulty i honestly have to say its a shame seeing this game have mixed reviews.
Yes the release wasnt smooth, the game had some hefty bugs in it from changes to demo phase till release phase, mostly occured due to the demo being only 2 seasons.
However it still is in a very much playable state, and its genuinely fun, the devs are working hard on patching the bugs. This game absolutely deserves better than mixed reviews and i'm sure it will turn around as the devs keep working on it.
The gameplay itself is a lot of fun. Its a mix between RTS, castle defence and colony sim. All 3 need a bit more depth but it being EA its generally fine. it has a lot of elements that make it have plenty depth at its current state with multiple strategies possible to defend and grow your settlement and get to the win condition.
Its absolutely a passion project featuring lore from slavic culture, something quite uncommon in a lot of games. The creatures are interesting and visually pretty awesome.
8/10 really. More maps, structures and mechanics will come in due time making it a better game overall too.
And yes there is a bit of a learning curve initially. took me a couple tries to get going in twilight (the hardest difficulty) but its really not that hard if u know what you're doing.
Fun game, but way to many crashes and bugs to even really be playable.
I played a lot of the demo and was looking forward to this release. Unfortunately the main issue - villager control jankiness remains. The priority system means that if you need to have something done, villagers will drop whatever they're doing and focus on the new task, leaving resources behind. Once you reach higher settlement level the management of resource gathering and production becomes pure spaghetti.
I'm not refunding it as this game can be improved and it's early access but at the moment it's a hard game for all the wrong reasons
Love this game. You can tell that it's in early game development but it plays well and I enjoy the combat mechanics as well as the base building and progression of the game and story.
It's a great game now I can't wait to see how it'll be in the futrue!
I played the early testing build, and now I am playing the first map again.
The game is kind-of like Slavic survival Banished game, with DINAO (Diplomacy is not an option)/ TAB (They are Billions) feels. You build a village, you survive the night against Slavic horrors and Babushkas, Rebuild and explore during the day, bitchslap Poludnica and other ghosts during the night, rinse and repeat.
Mushroom men will come at you, the hives will spawn abominations that will try to kidnap your Wiesniaki and Kurwa up your walls. You will have to ja pierdole your skills, and you have to use the zolnierzy to destroy them.
The music is dobra, the art is piekne, and I am feeling my slavic roots awaken odnowa.
Early Access or not, this game just isn't ready for it. After waiting for 4+ years, this game has a long way to go. I don't see it having legs to last much longer unless they add a better tutorial. It's bare bones.
I don't recommend this game at this time. Hopefully they get more feedback to make this game better.
Leaving a negative review is never fun, but doubly so when you can SEE the awesomeness but the game actively keeps you from it.
Any of the cool things that I could say about this game (the concept as a whole, the Blood Moon mechanics, the building using hexes, all the little mechanics with regard to bad guys in the world) falls flat when I say, and I can't believe I'm gonna say this...
It's just too difficult to be fun.
I'm playing on Sunset difficulty - the "normal" difficulty. I've had five or six restarts at this point after playing most of the tutorial, and I can't keep a playthrough going for the life of me. You start with six villagers and one soldier, and it takes many days to get to the point where you can get a second soldier. A second soldier that takes away from your peasants. And the peasants that each have a randomized feature, many of which are negative in nature.
My last playthrough I survived the blood moon night barely, using everything in my power to get it done. And I lost all of my soldiers (okay, two) and most of my villagers.
If I were to suggest something, I'd either say "give a few more days before the first night" or "give us two or three soldiers at the start". Anything to make the ramping up a little easier.
Early Impressions (5 Hours Played)
I’m putting this one on the back burner for now.
Both of my early playthroughs were unfortunately cut short due to game-breaking bugs—one where workers stopped delivering stone to construction sites, and another where miners became trapped on the stone they had just dug and starved to death.
I don't mind encountering bugs in early access, but losing hours of progress due to unfixable issues is frustrating. That said, the core game looks promising. Even on the easiest difficulty, there’s a solid challenge, which I’m excited to dive into once the game gets a bit more polish.
Looking forward to revisiting it in a future update.
Another early access game with massive potential, we see plenty of these:) It's a survival RTS game that takes place in a medieval fantasy slavic/eastern europe setting.
I played the demo and 50 minutes of the release version here https://www.youtube.com/watch?v=p4kbiAx8mqg
The game has 2 major problems: it looks very bad with very fuzzy and unclear graphics, the grass and trees seem bought out of an asset store and they are very blurry. The second problem is that you don't have much control over the villagers, it can take 3-4-5-6 clicks to do simple things and the villagers need a lot of baby siting.
The gameplay loop is not bad but the game has 3 difficulties and none of them are balanced or fun.
Pros: hybrid management and real time control of soldiers, buildings look nice, progession is slow but you really see it happne
Cons: blurry, janky, weird looking at points, not a balanced difficulty, can take forever to get anywhere, controls are not good, controlling villagers is too hard.
There doesn't seem to be any difference between the demo and the release version wich is very concerning.
I will give this game a negative review because i saw they paid streamers and youtubers to promote their game even if it's early access. You promote finished games, not EA.
This game seems like one of those projects that "We will finish the game if it sells well in the first month"....it won't sell well at all. Big red flag, don't buy if you expect it to make rapid progress in development.
Having fun, the highest Twilight-difficulty is balls hard :) but there is quite a few game system we need to master to counteract it, so I like it.
Looks like I am writing the first review for this game. Thats a first for me too.
After playing the demo, I have been looking forward to this. It has some pretty good elements and it is a great way to escape competitive games and relax a bit. As I thought first, and then the game send you ghosts, mushroom heads, starvation, night scares every 2 seconds therefore my reaction time levelled up quite a lot.
The game itself is quite fun, but I suggest to finish the tutorial as there are a few elements which are unusual and needs explaining, then you are good to go. Looking back the first 2 hours of the demo, I had so much fun it felt like I have played 10 minutes and then I was kicked out of the trial.
Looking forward the progression of this game and the content.
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Дополнительная информация
Разработчик | Wild Forest Studio |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 09.05.2025 |
Отзывы пользователей | 70% положительных (60) |