Разработчик: QuickSave
Описание
Main gameplay focuses on the Light Gun which shoots light ammos to lighten the areas. For this reason, ammo finding is another element of the gameplay.
Your character is a middle aged man who lives alone. One day he gets a call from their parents about their dog being dead. While he passes through the country roads to his childhood home in the woods, he realizes he's being chased. After that moment, his choices are yours.
Поддерживаемые языки: english, turkish
Системные требования
Windows
- OS *: 64-bit Windows Vista
- Processor: Core i5
- Memory: 4 GB RAM
- Graphics: AMD RX 480
- DirectX: Version 10
- Storage: 2200 MB available space
- OS *: 64-bit Windows 7
- Processor: Quad-core Intel or AMD, 2.5 GHz or faster
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 970
- DirectX: Version 11
- Storage: 2200 MB available space
Отзывы пользователей
The game starts in a forest, and you immediately have to start running. After dying a few times, you'll probably notice that there are arrows flying at you. If you evade the arrows, you'll eventually be knocked out and get to the next area. And here you'll notice another thing: there is zero optimization in this game. After evading a group of creatures with flashlights in their heads, you'll be knocked out again. Now you're inside a storage room in what seems to be a completely different setting. There's a gun that shoots balls of light. Nothing makes sense here and I have no idea why this is considered psychological horror.
Fix ur sckus geam it is raelly bad and u cnat contunie plyaing it :||
The game has no volume slider.
Sometimes enemies will get stuck on each other.
The sequence where you have to mash 'E' to barricade the door was brutal and buggy. Sometimes the monster would only come very late (probably caught on geometry), and the prompt can get stuck on your screen permanently.
There are only four instances where you will be in the room to buy upgrades. Once when you can't afford any. Once when you can afford one of four. Again when you can buy a second. And moments before the end of the game where you can afford the last two (assuming you searched every identical table/shelf for small pieces of metal). When I did buy some, they at some point disappeared (presumably after I died). And even if you were to buy all of them and keep them, they are miniscule and pointless.
I still have no idea what/where a single ornament is or why we should break them.
BOORING GAME
Well, I DID like this game. It has some severe frame drops on my system on High and Medium graphics, but for some reason UE4 always does for me, so I can't blame them.
There's a sequence around an hour into the game where you have to evade a creature chasing you through a hallway, sneak through a door, and then push a rack in front of the door. Easy, right?
Except it's bugged. I've done that sequence almost 40 times, and even when you push the rack all the way, it still doesn't work. You get the kill animation. This is apparently an incredibly bugged section and the first discussion on the steam community page is about that exact sequence.
I really did enjoy this game, but developers, please for god's sake, fix this sequence because it ruins an otherwise perfectly fine experience. Prior to that section, I'd have rated this game a solid 7.5-8/10 in terms of being a spooky indie game. With the bug though, I cannot recommend unless you like having games unfinished.
Not my idea of fun no idea of where to go only to collect some sort of balls I forgot what they are called and keys in a warehouse some people might like it but I dont.
So... this is the first negative review I write on a game. I usually take the best out of games and write about that when I see a couple of bugs or flaws in games which can be appreciated. This game is the exception. To start...
1. Optimization: if can play Battlefield with beautiful graphics at 60 FPS, it doesn't make sense this game which doesn't really look good A. doesn't let me change the settings to ULTRA, B. runs at 25 FPS. That's just bad.
2. The game is really in its pre-alpha stage of development: you just appear in the middle of the forest with a hint "run", monsters appear right there on the way and shoot "rays?" at you, after some seconds it's now night and you are in this little hut and the same monsters are patrolling the area you are in... I mean: no story, transition, but worst of all, you just get right there to see the monsters without any surprise or sense of building the environment of horror, it's just... lame. When the monsters get you, it's just a blow to your head and you're in the floor...
After playing it for veeeery little time, the only interesting feature of the game is the light gun, which, it's just a component of the game and really doesn't do it for the money you've payed, even if it's a small amount. It's a Money Catcher at this stage, and that I don't find acceptable.
Just to provide a good example of an acceptable game over an unacceptable one like this: you may or may not like a game like Gevaudan or Run Rooms or Pacify... I don't actually like them, but still I can appreciate the concept behind each is trasnparent to the players, you don't expect something big. For Gevaudan it's a pretty straight forward game, you run in the woods and never know when the monster will catch you, that's it, it's simple. But here for this game it's presented as a much better game with some depth, which I didn't find at all...
I should of read the reviews. The graphics lag, it crashes, can't get off the first screen. Can not go in and fix the hesitations on the graphics, nothing telling you what keys to use, if playing on your pc.
Don't download this game. This crashes too many times and its not that scary.
I had an issue with the bright Press E on the screen not going away and blinding me after the chase and move the shelf part. I got lucky and it didn't do it after restarting chase but it took multiple tries. This game was OK. 6 of 10. Lighting the darkness up with the light gun was good.
good horror/adventure game with great atmosphere. totally recomended.
I'm kind of undecided on whether or not I like this game but up to the point I've played so far, it's not too bad so I'm going to recommend this tentatively and then I'll just change it if it turns out that it's unable to stick the landing.
I did really like the concept of the light gun but since it literally only puts light into dark areas, I'm not really sure how necessary it is yet because I haven't really run into many areas where it was SO dark that I couldn't see. I haven't really needed the gun much yet. It is a unique concept that I've really only seen in one other game though (The Light Keeps Us Safe).
If you're on the fence or you just want to see the game in action, feel free to check out my video and maybe it'll help you decide:
https://www.youtube.com/watch?v=8r-F0k184n8
Good game for hide and seek lovers + hard puzzles . Watch out they have a Portals!!!
Light The Way is a nice horror and sneaking game. Story is good, sometimes I really struggled to escape from the creatures and that made the game challenging. So it's definitely worth a try.
Launch Day Review
Video (gameplay + commentary):
https://youtu.be/Vb_OqSdHbNs
Short Version:
Equal parts puzzler and sneaking game. It's not bad, but definitely rough around the edges. Lots of sneaking, simplistic and often artifically long puzzles as well as decent exploration with a lot of backtracking. Light on story.
Longer Version:
If Steam had a rating between thumbs up and thumbs down, I'd probably put Light The Way there as the game has a neat premise and big ideas, but is rough around the edges. In light of that, I'll give it a thumbs up with the caveat that hopefully the game will fix some bugs and flesh out some of its puzzles/ideas.
Light the Way is equal parts puzzler and sneaking game. You've been kidnapped and made to navigate a complex maze of a warehouse in order to locate several keys to fully unlock a door allowing your escape.
You spend a lot of time hiding in the dark and trying to avoid detection by inky, shadowy creatures that shriek when startled and cause a nice deal of dread when you see them. They have predictable patrol routes and, if detected, will kill you and you'll have to start that sequence over again. The game is thankfully generous with checkpoints so dying to creatures doesn't hold a lot of punishment.
You're also provided a gun early on that has a flashlight and allows you to fire two types of projectiles: balls of light and other, sturdier balls. Unfortunately neither are explained very well and after several hours of playing I still can't understand what the light balls are supposed to do outside of lighting your path in a way that monsters can't detect (they will however react to your flashlight). That's fine if that's all they're for, but further explanation would be preferable since for a while I tried to figure out how to use them to distract patrols in order to more dynamically sneak by to no avail. Likewise, the other ball type, from what I can tell, is used in very few situations and overall has no practical application.
When you're not sneaking around, you're usually solving puzzles or exploring. The puzzles themselves are decent enough, however they can feel very padded in order to make sequences feel longer than they need to be. There's also a lot of backtracking in the game, which also feels like it's padding the game.
Exploration is usually a means to get from room to room. Some areas are interesting while others look like identical warehouse rooms. You can also discover bodies that help provide more details to the overall story as well as collect little objects called "fragments" which aren't explained and I still have no idea what they're for.
The story is told almost entirely through notes you come across as you traverse the warehouse and give you a glimpse into the person who kidnapped you.
Speaking for the launch day version, the game has its share of bugs and oddities which I hope are mended as time goes on. The biggest was a showstopping glitch from completing a sequence then having to reload to an earlier checkpoint and rendered the now not completed sequence from functioning properly. I've also run into bugs where enemies can't hit me when they should be able to.
Ultimately I found the experience intriguing but kinda lacking, even if the bugs are fixed. The environmental puzzles are basic and there are more than a few instances where "because you can't" is the reason you can't solve something a certain way as noted by things like invisible walls or platforms that are JUST too high to jump onto without the help of a box.
Still, if you're curious about it, no reason not to investigate and see if it's more a fit for you.
Light the Way has a good mix of horror, platform-puzzle and walking simulator types of gameplay. The story is interesting enough aswell. Overall its a good game for its price, worth a playthrough.
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Дополнительная информация
Разработчик | QuickSave |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Отзывы пользователей | 44% положительных (16) |