Everpath

Everpath

2.5
Смешанные
82.00₽
Steam Store

Разработчик: Pixel Accountant

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Описание



Everpath is a roguelite action RPG set in the world of Northbarrow, the game procedural generation system ensures that each run is unique.

Procedural generation
The game dungeon system is based on great games like Binding of Isaac and The Legend of Zelda: A Link to the Past.

Enemies encounters
While exploring the world of Northbarrow and unveiling the causes of the sudden enemies appearances in the area you will face plenty of different enemies with different styles plus a chance of facing empowered magic or elite enemies. And epic boss fights await at the end of the last floor of each new area.

Loot and gear
You will be able to use over 200 random generated items to face your challenges.

Attack speed, extra damage, critical hit chance, fire damage, freeze chance, movement speed, block chance, all make for multiple gear combinations.

Permanent and temporary stat increasing items, offensive and defensive scrolls, risk-reward trinkets, bombs and alchemy concoctions.

Gameplay styles
Join the ranks of the Northbarrow army fighting as a melee or ranged characters, separated in four classes, each class has a distinct playstyle and unique items, further customize your gameplay style choosing one of eight (plus 4 unlock-able) class specialization, and shape your path while leveling up by choosing one of many class perks. This will ensure plenty of combinations to make your run the way you like it.

Exploration and secrets
It's not all about slashing and hacking your way though waves of enemies but find some of the common and more rare special encounters, fellow members of the Northbarrow Army (hopefully still alive) and even some of the more, stranger, citizens of the world.

Поддерживаемые языки: english

Системные требования

Windows

Minimum:
  • OS *: Windows XP minimum
  • Processor: 1Ghz or faster
  • Memory: 256 MB RAM
  • Graphics: 128MB graphics
  • Storage: 50 MB available space
Recommended:
  • OS *: Windows 7 minimum
  • Processor: 1Ghz
  • Memory: 256 MB RAM
  • Graphics: 128MB graphics
  • Storage: 50 MB available space

Отзывы пользователей

Рекомендую 11.07.2024 00:49
0 0

scratches the itch for a pixel vintage souls-looking rogue-lite style game all the way!! challenging but very fun classic vibes!!

Время в игре: 76 ч. Куплено в Steam
Не рекомендую 21.06.2024 04:02
1 0

nice pixel art, but the game feels boring and not really playable
the combat feels underdeveloped
i tried it for a while but there's just better games out there
i expected more tbh

Время в игре: 10 ч. Куплено в Steam
Рекомендую 28.03.2022 00:47
1 0

I've come to the conclusion that devs of this game hate us and want us to suffer. Why do I say this? there is an achievement called siege breaker that just amounts to getting your wizard character up to level 7. Only .6 percent of players have managed this almost impossible feat. The difficulty of the game is high. Its not high for normal reasons like a fair and comfortable shift in difficulty over the course of a play through. The first level is easy as is the boss, the second level is fairly hard, and the third level is garbage. As of now I've gotten to the third level with the mage and gotten crushed over and over again by enemies that one shot me and fireball traps that can take off three quarters of my life per shot and are very difficult to dodge. I managed one time to struggle through the various traps and enemies in the third level and get to the third level boss who promptly one shot me as soon as I walked into the room. This wouldn't be a deal breaker and I would be able to cope with this ridiculous shift in difficulty except the controls are pretty bad. What do I mean by bad? I mean when you try to change direction in mid run you slide for a moment in the opposite direction almost like the floor is glass or ice and the game is nearly unplayable with a controller. A ranged player has essentially turret controls when using a controller and trying to aim their bow you have to turn the aiming reticle 180 degrees and line it up on an enemy in order to fire on an enemy that is behind you (which takes a second or two) and then do the same to fire at an enemy that was in front. I feel less like I'm playing an rpg and more like I'm maneuvering a jet. I would be able to manage my hp and my position relative to my enemies if I wasn't also having to constantly worrying about moving the aiming reticle all over the place in order to sight in on perspective target. I have only played 11 hours and yet I feel that I have played much longer due to the sheer number of deaths. Do you hate me devs?

Update: I've played through the entire game after about 20 hours. I've come to the conclusion that the game is nearly impossible unless you can manage to memorize the attack of every enemy in the game and avoid it without fail. There are a number of enemies that can one shot you in a single attack and most of the enemies and bosses in the last two levels fall into this category. The last boss is extremely easy. He's slow has telegraphed attacks and doesn't have that bad of a life bar but if he hits you one time you die. The fourth level boss is the butcher from diablo but once again he will kill you almost instantly if you are hit one time. I looked at the stats and .7 percent of players have actually beaten this game as of this review. Beating this game is not an achievement it is an indication that you have eaten one too many paint chips as a child and have no sense of self-preservation. I have recommended the game not because its a good game or a fun game (it is neither of those) but because its not a bad game and it's very cheap. It would be a bad game if it were boring and this game may be many things but I can't call it boring.

Время в игре: 663 ч. Куплено в Steam
Рекомендую 23.08.2021 17:00
0 0

Really cute game!! Love the graphics, gameplay feels like it needs some polish but overall i liket it cause im a sucker for nice pixel art

Время в игре: 183 ч. Куплено в Steam
Не рекомендую 17.04.2021 20:36
0 0

I played this game with a controller on a hi-dpi monitor.
As it stands, I can't recommend this game. It looks good but is let down by poor game-design and programming. Movement is best described as floaty and the character would constantly face to the right when he came to a stop. Enemies come barrelling towards you as soon as you enter chambers and disappear without a trace when their hit points reach zero. The inventory is controlled with a cursor that is tiny and slow-moving on my monitor; the game offers no option to change the resolution.
I tried the archer and the knight characters. Attack direction with the knight is inconsistent and the archer aims too sluggishly, both frustrating.
I don't know how many people worked on this game but it feels like a solo effort by a well-meaning and talented artist. I applaud their efforts but hope they find a team to work with on their next endeavour. To prospective buyers: Go for it if you want to support the art, but don't expect an enjoyable game.

Время в игре: 27 ч. Куплено в Steam
Не рекомендую 01.05.2020 04:39
4 0

I wanted to like Everpath for its simple but pleasing art but ended up bouncing off the obtuse controls. It's not simple, navigating menus. Buttons do different things at different times and although that's common it isn't used well here. Using the analog stick to purchase items and manage inventory is odd because you're moving a cursor across the screen to pick items, but it moves at full speed or not at all. The combat felt kind of easy in a fun way, but I could see it becoming repetitive. You can't move to a new screen while the map's open. Playing as the mage, you'll pick up spell books but they are called bows, clearly a mistake but not one that affects how fun the game feels.
Too bad, it seemed like a fun twin stick roguelite with pretty medieval art but it's not going to hook me, with its clunky controls.

Время в игре: 26 ч. Куплено в Steam
Не рекомендую 29.03.2020 00:51
6 2

The difficulty is not properly scaled and the game feels unbalanced by the third act where the fireball traps and the boss can kill your character in one shot.

Время в игре: 4899 ч. Куплено в Steam
Не рекомендую 21.03.2020 23:23
1 0

This could've been a good game but the controlles are so backwards it's unbearable to me. I wont complain to much. Beautiful grafx, I didn't spend much on it. But these controlls are so broken... 4/10

Время в игре: 30 ч. Куплено в Steam
Рекомендую 06.03.2020 21:57
4 0

I like this game, and i have 0.3 hours only, this game is fun, but there is no tutorial/i have problem with game design/sometimes i just got stuck when i want to go to another stage.
That's all.

Время в игре: 18 ч. Куплено в Steam
Не рекомендую 28.10.2019 12:02
5 0

This is dirt, right? Nope, it's ice.
But that is surely pavement, correct? Nope, still ice.

Cons:
- Hate the inertia, aka sliding effect that is pleaguing this game.
- Absolutely awful balancing of the game - would you like 10 flat damage that doesn't scale or 15% (!) crit chance that scales beautifully throughout the game. That's your first perk choice for all characters.
- Unintuitive ranged class targeting - shall we make the archer shoot where the player is aiming and where the visual aiming line is pointing? No sir, let's make the archer shoot consistently above that point instead.
- Absolutely bland gear and loot. Armor and weapons have 3 stats that are either objectively better or worse. You basically get Generic Sword -> Generic Sword +1 -> Generic Sword + 2...
- Many more..

Pros:
- Nice esthetics and animations. Visually really well done game. Props to the visual designer.

Время в игре: 234 ч. Куплено в Steam
Не рекомендую 10.10.2019 20:45
6 0

The game as it stand is very poorly optimized. Many users including myself have posted on the community hub about major lag issues and constant screen flickering. The game runs at 5 frames per second for some. The developer hasnt addressed the issue and it doesnt look like they plan to. I myself have not been able to get a full hours worth of gameplay despite purchasing this game months ago. Buy at your own risk.

Время в игре: 40 ч. Куплено в Steam
Не рекомендую 12.07.2019 15:05
2 0

I've been a huge fan of action rogue-lites. Games like Nuclear Throne have consumed a lot of my time. Everpath is fun but ultimately isn't the same quality I've come to expect. My issues boil down to a lack of polish, lack of depth and wild difficult curves. For example, the game seriously needs a polish pass many key sound effects and animations are missing or weak. There is a very long delay after attacking before you're allowed to move again which makes it feel like your fighting the games rules rather than the enemies. Most rooms are very basic and small and you often get stuck in the rocks that litter the outside of the room. Then there is the core gameplay which is pretty straight forward. You get a basic attack, a dodge, and two damaging abilities plus some bombs or basic spells like fireball or heal. After playing through several floors and almost being top level none of these features evolved at all all the spells stayed the same and all the items I collected were slightly better copies of the ones I started with. The enemies as well didn't evolve much some shoot and some chase that's about it. Then my problem with difficulty is that the regular levels are pretty trivial you just run around in a circle spamming spells and attacks. Then I got to a boss fight that killed me instantly when I accidentally stopped for a second (going back to the whole delay after attacking). This doesn't feel right when the bosses are just bullet sponges and the levels are so easy.

So overall I had some fun with Everpath but it doesn't meet the bar I expect from an $8 game.

Время в игре: 1571 ч. Куплено в Steam
Рекомендую 23.06.2019 23:59
2 0

Everpath is a special little game.

On the surface, it might not appear particularly noteworthy, but the overall product is greater than the sum of its parts. Charming pixel graphics (which was its initial draw to me), a formidable (yet fair) difficulty curve, a soundtrack that manages to both soothe and compel you into adventure, and easy to learn functions—whether you're using a controller or keyboard + mouse—all complement one another wonderfully, and make for an impressive game that you might otherwise mistake as rudimentary.

In addition to all of this, the developer is not only very active on the discussion board, but is both quick to patch any bugs and receptive to all critical feedback. As far as support goes, you really can't ask for more, especially given this is the product of a single individual.

I'm still working my way through it at the time of publishing this, but can already confidently give it a recommendation, and say it's currently one of my favourite gaming experiences of the year thus far.

Время в игре: 74 ч. Куплено в Steam
Рекомендую 31.03.2019 19:25
3 0

One of the best examples I've found of an indie game that doesn't need to go all out on the graphics to have amazing game play, and mechanics. A simple and brutal premise lead you to an experience that looks like Super Mario, but feels like dark souls. I'm seeing some good updates come out too, and gives me the hope that this diamond in the rough will polish up just fine. Worth the money already.

Время в игре: 823 ч. Куплено в Steam
Не рекомендую 17.02.2019 16:23
28 4

Everpath: A Pixel art roguelite has too many issues for me to get behind right now. The artwork is fantastic, but nearly everything else needs a good bit of work. For starters, the movement feels like you are on ice. Yes, I've heard this is going to be worked on - but getting movement to feel right and work right isn't a simple thing. We'll see. Next, there is no controller support right now, and I find WASD plus the number keys to be a chore. You have to push the number keys quickly in the heat of battle, which leaves me wrestling more with controls than monsters. The combat system is overly simple, and is mostly an exercise in spam clicking. Most of my time was spent kiting and circling around enemies. This is a product of small one screen arenas.

Again, the artwork and animations are remarkable. I do hope more assets are planned to be added, though. The first three levels were exactly the same, and there really wasn't much variation within them, either. The procgen is very much a tile toss. I fought two minibosses which were the exact same troll. This is the kind of stuff that really needs some TLC and refinement. Will it get there? We'll see.

Pros:
+Beautiful artwork
+The price-point is obviously not an issue; in fact it's too cheap

Cons:
-Movement is bad
-Strategy really boils down to circling and kiting enemies
-Each screen is an arena that really feels too small, and this is also related to my strategy note above
-Managing WASD and the number keys is a chore
-While the assets are remarkable in quality, we need more
-The procgen level layouts are ho-hum

I get that my expectations shouldn't be high for a four dollar game. I do get that, and maybe the creator just wants to make a simple proof-of-concept roguelite. If that is the case, then I guess I can't argue. But if the goal is to create something addicting and fun and fresh - then hopefully some of my points above can be useful. I wish the developer the best for a successful Early Access campaign.

Время в игре: 48 ч. Куплено в Steam
Рекомендую 17.02.2019 04:16
38 0

Rogue-lite on Ice



Everpath is an Early Access rogue-lite game from solo dev, Pixel Accountant. I found out about this game on r/indiegaming and figured I’d throw $4 at it to support the developer, I went in with fairly low expectations and I’ve actually quite enjoyed my time with it so far. It’s fairly basic right now, but it’s a good foundation and I’m looking forward to seeing how it grows.

Positives:


  • The art in this game is fantastic. This is definitely some of the better pixel art I’ve seen, and it’s really quite impressive to find in a low-budget game. I particularly like how the trees look.

  • The music is also great, and compliments the art very well. I think it creates a nice fantasy vibe that really makes me feel like I’m exploring some part of Middle Earth, or something similar to that at least.

  • There are four classes in the game, well technically three since one doesn’t seem to be playable yet. I’ve mainly been playing the ranger class but I’ve messed around with the knight and the infantryman as well. Even between the two melee classes, there’s good variety here. Each class has different stats, starting equipment and skills. You can also choose specializations (such as adventurer or noble) that further influence what you start off with. What you choose really depends on your playstyle, but there are definitely some options that are a bit riskier than others.

  • The enemy design here is pretty good, some of them are quite mysterious while others clearly draw inspiration from well-known creatures (I mean everyone has heard of spiders, right?). I’d be quite interested to see some story elements to give the player a better understanding of the enemies, and the world that the game is set in. I would also like to see some more variation of enemies in the early game, specifically the first level.

  • The combat is pretty fun (apart from one issue I’ll mention later) and there’s a good amount of challenge here. The ranger and infantryman both have dodge abilities that come in really handy here, most of the enemies I’ve encountered so far have had melee attacks, so staying away from them is certainly important. I think all of the enemies can pose a threat here, I’ve found the slimes particularly challenging but every enemy-type I’ve seen so far has killed me at least once.

  • One of the things I’ve found most impressive is how responsive the developer is. I’ve only encountered one real bug in the game so far, and it was looked at and (mostly) fixed by the developer within a few hours. I’ve also posted some suggestions in the forums that the developer was very receptive too. It’s great to see an Early Access developer who’s so quick to respond and is open to suggestions.


Negatives:


  • As I mentioned earlier, there is one issue with the combat, and that stems from the floaty movement in the game. I will say first, that the devs this will be fixed/replaced next week, so this likely will not be in my review for long. But, right now it feels like the whole game takes place on an ice rink. You character, as well as enemies slide around a bit and it just feels kind of weird. Again, this shouldn’t be an issue for much longer, but I wanted to mention it while it is still part of the game, as right now it is the main issue with Everpath.

  • There are currently no graphics or control options. In fact, the only things you can change in the game are the music and sound effect levels. I totally understand that it’s a low-budget game and that there’s not much need for extensive graphics options, but key-rebinding and resolution options would be good to see.

  • Right now, you can’t pause the game. This is a pet-peeve of mine and I really don’t think there’s ever a good reason to not have pausing in a single-player game. That said, I have discussed it with the developer in the Steam forums and it does seem like he will add it to the game at some point. I hope that’s sooner rather than later.

  • [*]Currently, the Steam overlay doesn’t work properly. Screenshots don’t work, and I’ve also had some weird issues with the chat window while using the overlay in Everpath. Not a huge issue for everyone, but something I wanted to mention.


Verdict:



Everpath is a pretty enjoyable rogue-lite for a very reasonable price. The art and music here are great, and the game is definitely off to a good start, especially as its main issue is due to be fixed soon. I’ve been very impressed by the developer, and I think he’s well worth supporting. If you’re a fan of rogue-lites, you ought to give this one a shot.

If you found this review helpful, please check out my other reviews over at Kemo's Corner.

Время в игре: 125 ч. Куплено в Steam
Рекомендую 15.02.2019 05:43
12 0

In short: Everpath is a charming game. Really like the artwork, the music, and how excited the developer has been about this game throughout early access. I think it's well worth the asking price. With four different characters and playstyles to choose from, there's a good bit of replay value, and it's great to pick up when you've only got a little time.

Just a heads up, I noticed that some reviews still mention "ice skating," or "sliding movement," also "no saves," but none of those are a thing anymore. The developer already addressed them - several of them very early on, but it doesn't look like the negative reviewers could be bothered to alter their reviews.

Going into more detail: I find it's just difficult enough without making me want to pull my hair out - but it's a close thing. Died within minutes on my first go, and had a lot of trouble with the melee classes which the Developer is in the process of fine tuning. Either the Pathfinder Scout, or Sorcerer are good starting choices. Sometimes you stumble into a tough room where it's easy to get cornered by enemies. You mainly rely on food to keep your health up, but most floors allow you to camp once to recover, and you also replenish your health if you level up - which gives you the option of saving up your food and healing scrolls in the hopes of a free heal, but it's pretty darn risky. There are a variety of secondary weapons, items, and spell scrolls to use too. There's just about enough of everything if you don't make too many mistakes.

The farther you go, the better the loot. Found myself a rare mechanical bow that made me feel like I was on the opposite side of a bullet hell - just blasting things apart. That's what got me killed actually. Took my fancy armor and my super ultra bow and got all cozy with one of the big brutes. Those guys are slow but can pulverize you in a couple hits - How do you like this huh? Half a dozen arrows to the face! Yeah! Next thing I know, I'm looking at the death screen.

The permadeath means you'll be seeing Act 1 quite a bit. Some players thought that was repetitive, but I think it kind of comes with the genre. It hasn't felt monotonous to me so far. The procedural generation certainly helps alleviate it.

I'm not certain at the moment how many more additions the developer has in store, but Everpath is one of those games that has a lot of potential, and I'll be sure to keep tabs on it when I'm off playing other things.

Время в игре: 534 ч. Куплено в Steam
Рекомендую 04.02.2019 20:01
3 0

I rarely write Reviews on Steam but I gotta say: The little bit I played felt pretty good. I realy like the Artstyle, the fighting feels right and so far it felt rewarding to keep going.
I'm very very interested in the Future of this game and wish you the best for it! Keep going, you got a solid base, make something great!

I'll probably update this Review when i put some more time into it and go more into detail.

Время в игре: 12 ч. Куплено в Steam
Рекомендую 01.02.2019 18:09
14 0

Found this game on 9gag.

Seems pretty fun for what little I played, only a couple of hours, played only as 2 of the 4 characters, you can pick between different traits, and then explore the map that changes every time you die. What I really loved the most was the general aesthetic and graphical part. Didn't have any big issues, one enemy got stuck behind a tree thou and didn't attack me but I could kill him

Full release edit: Really really cool additions, loving the new character

Время в игре: 303 ч. Куплено в Steam
Рекомендую 01.02.2019 17:38
13 0

I usually enjoy games like these, but this time, i enjoyed it more than usual. The pixelart is magnificent, the gameplay is fun, and the music is good.
What I would like to see added is more enemies on each floor, it becomes quite repetetive to be honest. I'd also like to see more weapon models. Also more playable characters, more skills and abailities.


There are some things to fix and add, and the game as it is right now is found to be very enjoyable! Good work mate, I would love to see more from you!

Время в игре: 71 ч. Куплено в Steam
Рекомендую 01.02.2019 17:10
28 0

This roguelite is only $4 in early access so you should have realistic expectations. There are plenty of things for the developer to work on, but the game is serviceable. The developer helped with a screen problem within 10 minutes of leaving a negative review, hence I am doing a positive revision. Everpath has 4 playable characters including the knight, scout, light infantry and a sorceress (which you have to unlock). Each character has 2 unique abilities, additionally to having a different form of dash or auto-attack. There are a few passive bonuses that you can unlock by gaining the levels, including permanent stat boosts with some consumable items. The game also has a loot system with randomized features; it's still kinda basic but the game is in early access. You can also choose between several starting bonuses, some of which can be unlocked playing the game. The map is randomly generated, but I would like to see more "risk vs reward" elements, such sacrificing a stat for a stat at a shrine (or something of that kind).

Pros:



+ 4 characters with a few unique skills
+ randomized map and loot system
+ starting perks
+ achievements

Cons:



- needs controller support
- occasional glitches & lack of polish

Early Access (Updated on: Feb/2/2019)

It depends on what you looking to get for $4, I think the game is alright considering the price, but you will run in occasional problems with game design. And it's in early access with a lot of space for improvement. The developer has been very good so far, so I am optimistic.

For more Hidden-Gems: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/

Время в игре: 476 ч. Куплено в Steam

Дополнительная информация

Разработчик Pixel Accountant
Платформы Windows
Ограничение возраста Нет
Дата релиза 09.05.2025
Отзывы пользователей 62% положительных (47)

Отзывы пользователей

62%
29 положительных и 18 отрицательных отзывов
Обновлено: 29.04.2025 05:07

Жанры

Indie RPG

Особенности

Single-player Steam Achievements Family Sharing Full controller support