Разработчик: KillPixel Games
Описание
В вашем распоряжении будет мощное оружие и удивительные артефакты, с которыми проще будет нести смерть врагам в таинственных склепах, затонувших руинах, оскверненных храмах и жутких лесах. Но не стоит недооценивать противников, ибо они многочисленны и сильны. Будьте тверды, как сталь вашего клинка, если хотите пережить все опасности, что поджидают вас.
Игра WRATH — достойная наследница знаменитых шутеров девяностых, созданная на основе легендарного движка Quake 1. Окунитесь в мир WRATH с его увлекательными битвами, разнообразными пейзажами и потрясающей историей. Все элементы игры связаны друг с другом, чтобы создать затягивающую атмосферу, напоминающую о бессмертных играх, послуживших источником вдохновения для создателей.
- Вслед за Пастырем заблудших душ вы пройдете через три уникальных центральных точки и 15 карт.
- Исследуйте окутанный тьмой масштабный мир, с любовью созданный ветеранами Quake.
- Выпустите кишки 15 уникальным врагам, что скрываются в тенях и жаждут вашей крови.
- Победите трех богоподобных Стражей Старого мира.
- Утвердите свое господство, посеяв хаос на поле боя с помощью десяти уникальных артефактов.
- Прочесывайте каждый уровень, заглядывая во все уголки: вы откроете секреты, которые помогут выжить.
- Слушайте жуткую музыку, порожденную изощренным умом Эндрю Халшалта (Quake Champions, Dusk, Amid Evil и DOOM Eternal: The Ancient Gods Part One).
Поддерживаемые языки: english, french, german, spanish - spain, japanese, russian, simplified chinese, turkish
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Microsoft Windows® 7/8/8.1/10
- Процессор: Pentium 4 3ghz
- Оперативная память: 1 GB ОЗУ
- Видеокарта: Nvidia Geforce 7950GT
- DirectX: версии 9.0
- Место на диске: 3 GB
- Звуковая карта: Integrated
- Дополнительно: 64-bit only
- 64-разрядные процессор и операционная система
- ОС: Microsoft Windows® 10 64bit
- Процессор: Intel Core i3
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Nvidia Geforce 710GT
- DirectX: версии 9.0
- Место на диске: 3 GB
- Звуковая карта: Integrated or better
- Дополнительно: 64-bit only
Mac
Linux
- ОС: Ubuntu 20.04
- Процессор: Pentium 4 3ghz
- Оперативная память: 1 GB ОЗУ
- Видеокарта: Nvidia Geforce 7950GT
- Место на диске: 3 GB
- Звуковая карта: Integrated
- Дополнительно: 64-bit only
- ОС: Ubuntu 20.04
- Процессор: Intel Core i3
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Nvidia Geforce 710GT
- Место на диске: 3 GB
- Звуковая карта: Integrated or better
- Дополнительно: 64-bit only
Отзывы пользователей
Atmospheric and a hell of a good time. It's not too easy or too hard; they got it just right. Each level takes about an hour, so if you are a working adult with only about an hour of free time every day or so, this game will fit your schedule nicely. What else can I say? The game is a complete joy.
this game is really fun, guns are satisfying and the movement too. if you like quake 1 you need to try this
I can't even begin to fathom who thought it would be a good idea to have each individual level take upwards of 45 minutes to an hour. A ceaseless onslaught of the same 5-6 enemy types spawning in if the thought of picking up a key so much as crosses your mind. I thought I had misread when the enemy kill counter was reaching far into the several hundreds on the first god damn level. Why no one thought to simply cut these oversized levels into smaller, more focused bites is beyond me.
The difficulty stems almost entirely from the back to back monster closets in each nook and cranny of every single level. Not because combat itself is particularly difficult, but because I found it impossible to stomach longer play sessions. Wrath does absolutely nothing to warrant the length of its levels. It adds little of relevance to the standard boomer shooter formula to keep you engaged throughout these long ass levels. It feels like I'm playing a spruced up Quake mod where the developer slapped a bazillion enemies all over a map they spent the past week making and said "gaem design :P."
The unfortunate part is that the game is fun. It has a great visual style and the sun design is sick. The fact that it's able to look, sound, and feel as great as it does on Quake's original engine is incredible. None of those that is enough to justify the game's horrendously paced levels. Maybe Wrath does it for you, but I cannot bring myself to finish this game.
dont get me wrong I can recommend this game for the most part, but as it gets exponentially harder it just becomes hard to care about overcoming the challenges presented, the problem is, the gameplay just doesnt hold up in the long run, its fun at the start when you can go on a powertrip, but the combat is just simply not engaging enough for me to want to perfect it nor does it give any incentives to really understand it other than just throwing usable items at you.
Like, small things like adding a weapon wheel would have been enough to significantly up the gameplay but it doesnt even have that.
So all in all: very pretty and atmospheric and fun to play for a little while, levels hugely overstays their welcome and gameplay gets very eh after a while which doesnt give any incentives at all other than running from point A to B
A really great game that is poorly served by it's trailer and description. Where the trailer depicts a heavy metal DOOM like experience the game, though having these high adrenaline moments, is primarily an exploration game. The movement and shooting are full on Quake, but with fun new traversal mechanics. Metroid Prime in Quake, with a vaguely soulslike save system is how I'd describe this game.
i don't know what is happening
i don't know what i'm doing
i am so overstimulated that i can't even think
this is the most fun game i've played in a long time
Aesthetically, this is one of the best old-school shooters that have come out in the past couple of years. Wrath: Aeon of Ruin hits that precise sweet spot between the post-Quake blockiness ca. 1997 and the more detailed visions of post-Half-Life worlds, and further reinforces that this particular period was one of the golden periods of game visuals. The overall design of Wrath is genuinely lovely, with imaginative vistas and ideas that other games of this ilk haven't really touched upon. It's a game with its own, unique flair and personality.
What a shame then that it's not as engaging to actually play as it is to just stare at it. The core mechanics are solid and fine but rarely go beyond it: the guns and enemies are all really inspired visually but the former aren't particularly exciting to shoot with and the latter don't put much of an interesting fight. The additional traversal options provided by the token melee weapon and the variety of artifact power-ups you can utilise all add a bit of variety to the game, but feel like set dressing rather than crucial core components of the game. The sounds are distinctly average and the music's barely there, leading to an oddly quiet sound world.
But the biggest issue is just how BIG everything is. After the first few levels, each map becomes an 1 to 1½ hour slog which wear out their welcome long before they actually finish, with one enemy ambush of the exact same monsters after another. It's not rare to bump into zones with 300+ enemies to kill and 20+ secrets to find, but the scope is never justified and becomes a chore to get through. You can make it even more frustrating if you rely on the game's default saving method where each level has 1-2 one-use save spots and quick saves are limited in numbers, meaning you'll likely repeat the same parts multiple times if you get caught in a bad combat spot or you go hunting for the trickiest secrets. You *can* simply enable infinite quick saves in the settings and save yourself a lot of frustration, but the game also doesn't feel balanced for it.
I would absolutely love to enjoy this more because there's so much to appreciate in the overall visual design and ideas, but every time I finish the game I do it out of exhaustion because it can become such a slog to get through at worst of time: a truly rare example of a game that makes me feel like I've played too much on a regular basis.
Mediocre.
The weapons are okay.
The movement is janky and you get boosted out of edges, plus crouch-jumping is terrible. >
The levels are too big.
The enemies are okay, but they take way too much damage, this is why the shotgun, even when shooting point blank feels bad, even its secondary attack feels underwhelming.
I did enjoy the games visuals and atmosphere. But the soundtrack is pretty forgettable.
Great game, also fuck you
+ Looks and sounds amazing
+ Paths that loop back to places you've been before
+ Shrine saving system is excellent
+ Good shotgun
- Soul tether saving system is bad
- Artifacts - they are boring, never used them
- Crouch jumping - come on, this isn't even a thing, it was an ugly workaround in HL1
- The game gives you little ammo, the weapon rebalance mod helps a bit tho
- HUD should show the ammo counts for all the weapons because you need to manage it so often
- Monotonous level design
- Platforming - especially jumps that drop you back to earlier parts of the level
I think most of the issues in the game could be resolved with better level design. Give more ammo, place more shrines and skip the soul tethers altogether.
2.5/5
Good old school shooting based off the DarkPlaces quake 1 engine.
Really enjoyed this. I liked the large levels, the range of weapons, the set of enemies, and the focus on movement. Some things that others have criticised the game for were actually strong points for me, so it will come down to your taste.
Game sucks, don't waste your time. It's not a fun game, it's a frustrating game. There are much better "boomer shooters" to play than this one.
Compared to other games in the genre the combat feels "flat" The music doesn't change (or if it does it is slightly) when there's enemies around. The enemy designs and art in the journal are very cool, and the sound effects like walking on snow/wood/metal etc. is very well done. It's still fun despite combat feeling kinda flat. The only thing I don't really like is that when you shoot an enemy the feedback on hitting the enemy feels wonky. Regardless, still fun and worth buying on sale.
I wanted to like this game, but it's just boring and frustrating. Maps are too long and uninspired. When you fall off a ledge, it's sometimes a pretty long way just to get back there. The priory was nice, but otherwise it's the same or similar layouts over and over. The same few enemies are reused, and each map has several hundreds of them. The save system is confusing, and you can't go back looking for secrets once you defeat a boss. And because the maps are too big, secret hunting is a chore most of the time.
Amazing game that I got lost in - brought me back to my fragging days circa late 90's. Tight controls, smooth gameplay, and classic graphics. Highly recommended for Millennials who still have their reflexes, although ya should crank 'er down to easy; Dark Souls vet but still challenged :-)
Pretty decent game, big levels with lots of enemies to kill and secrets to find, lots of weapons and consumables that are useful. A few issues though, first there's way too many enemies that do damage when they die so way too many times you have to run away and avoid them, also some enemies that can just corner you and insta kill you. The game also doesn't have checkpoints so it can be frustrating when you die, it does have shrines around the levels you can save at although they only work once, you can find pickups around the levels that give you save points you can use when you need but a lot of time you forget to use them so you have to go back to a shrine or back to the beginning of the level.Also the shotgun is weird sometimes you shoot and it doesn't hit properly even if you're aiming point blank at the enemy so very unfortunate. Also the melee weapon in the game you can honestly just use that a lot of the time because it does so much damage, if it wasn't for the flying enemies and the enemies that do damage on death you could easily mow though everything in the game with ease so its a bit too op tbh. Overall though its still decent, I wouldn't get it full price though unless you want to 100% everything in the game and get all the achievements, just wait for a sale. 7.5/10.
A decent game with retro design, for good and bad.
The game is split into three worlds each with five levels and a boss, and they're about an hour long each on average. Generally the levels have interesting geometry and cool architecture which is very pleasing to look at and explore. The levels are bursting with secrets too.
Enemies look great but there are some annoying and meh enemies in terms of design. They have a lot of animation variety, different deaths, good hit reactivity, but their overall attack patterns are a bit too repetitive and uninteresting. The enemy behaviour could really use some work.
The boss visual designs are really cool and unique. A little reminiscent of Boyonetta's angels. I especially like the first one who alternates between soothing angelic sounds and INTENSE screaming rage. Real angry god material.
The weapons are good in general, though there are some odd omissions for a Quake-like game. No rocket launcher is a definite mistake. I feel like the game could use some more pronounced impact effects so it's more obvious you're hitting them when you're at long range too. The main melee weapon is fun to use and has a neat mobility function too, lunging forward to jump long distances.
Sound design is excellent and well mixed. Notable exception for the railgun-equivalent weapon having an oddly weak firing sound.
The difficulty is fairly well balanced and you have a wide variety of fun special abilities to deal with troublesome situations. Shields, gravity grenades, health stealing, making enemies your allies, etc.
Basically, it's a good oldschool game which the same feel, same length, and similar flaws from back then. I hope for a sequel which will improve upon it.
Really great Quake-inspired shooter...
I'm just not very good at this one in particular for some reason :(
Great shooter with a classic vibe. Good enemy and weapon variety.
Great old school FPS, with really good control of the character, satisfiying gunplay and polished visuals. Also a great use of the Quake engine. I can only recommend for all of the classic FPS fans out there, but if you are not familiar with mazelike levels you should maybe avoid it.
The only Boomer Shooter where you can have plenty of bunnyhopping fun.
Top notch level design and combat. With a touch of extra enemy variety it would have been even better!
If you're a fan of the first Quake, you will enjoy Wrath. The maps are big and beautiful and the movement is crisp and fun with the Ruination Blade.
A really good Quake-like. Not great or best due to some raw points designwise. But if you like old-school aka boomer shooters, you're gonna like this.
Well as a person that was waiting for this game since 2018 i was kind of disapointed. However im gonna still say that i did enjoyed my time playing this game and even streamed it once it was fully released. One thing i didnt really enjoyed was maps and not design or visuals, but rather how huge they are....REALLY HUGE! My advice is to play 1-2 maps max per session.
Way too hard.
Shortage of ammunition is catastrophic, game encourages you to use the melee weapon but 4 out of 9 enemies die by exploding or have some weird shit happening. Atmosphere and sound work is great though.
Solid boomer shooter. Nails the large, labyrinthian level design with tight ammo management, which is exactly what i wanted out of a quake era shooter.
This game has a retro mid 90's fps graphic style, with unique aesthetics, weapons and enemies, which will appeal to any veteran fps player out there. Gameplay is solid. Map design is good. Recommended.
A rather misguided attempt at turning 'arcane dimensions' formula into a full blown game. Technically well made, but really badly paced. The levels are too big, padded with repetitive encounters, and take way too much time to complete, and the game mechanics/weaponry/enemy roster aren't good enough to support this bloat.
The long wait was worth it.
I would had never thought that this ID Engine would ever return after they've released the newer ones.
The game itself plays very well and satisfying.
The only downside were the too big kind of levels on which you need an hour for each to complete.
This game is a spiritual successor to Quake. If you like Quake, you'll like this game. Cool weapons, enemies and maps with none those pesky modern distractions.
One of the best retro shooters in the past years, punchy as hell weapons, beautiful art style and gorgeous levels.
I did not believe in this game's release. I had no hopes for it to ever being completed, and yet here we are: this has turned so far into one of the best Boomer Shooters in the market. Five years well spent, the team used.
Overall I really enjoyed this game. I think most people have its flaws about right - the enemy variety just isn't enough in the game's first episode and the early weapons broadly feel either weak or not particularly ammo efficient. The first episode can feel quite a slog, as the levels are broadly the longest of the game, as you roam around emptying those early weapons into the same few enemies over and over.
The levels are long and labyrinthian and obviously inspired by Arcane Dimensions. They also set them up quite similarly - weaker enemies at the start and then more and more stronger enemies as you get through. It does't quite work though, because AD would reset you to basic weapons each level. Carrying weapons over, it just feels silly fighting basic zombies *again* for a level's opening.
Many of the levels early on just feel *long* rather than an epic journey like the best of Arcane Dimensions. It can really grate as you pop away at more basic mooks with the pistol again.
But - when act 2 arrives, things change. A couple of extra enemies, a weapon that can actually do something useful at range. Things start to click - the levels actually get a little bit shorter and tighter, the fights start to be staged more interestingly and the game doesn't really look back from there. It's a bit too keen with the ambushes, but once the enemy variety starts to be there and the limited ammo and feeling of not having the tools you need for job begins to subside, things really look up.
Act 3 is the game at its best, continuing the upward curve. Having the full arsenal just makes things so much more enjoyable. There's still missteps in Act 2 - one level in particular is still just far, far too long. But I had a good time with this game, eventually. It's not at the top tier of boomer shooters, but it's worth playing one level at a time.
A rare occasion of boomer-shooter to be that close to the old games like Quake. Level design is top-notch, secrets are fun to find. The game has cheap deaths here and there, especially when you're sparse on game saves, but game is still enjoyable.
The only big complain I have, that you don't have a weapon wheel selector on gamepad, so you can't change your weapon quickly in the middle of the fight. I'd prefer that over the rune selection.
Also jumps are a bit tricky sometimes.
But overall 10/10 would recommend!
After 10 thousand years in early access (yes I bought it in early access) and almost 1 year after launch, I finally picked it up and finished it, and I can confirm that IT'S GOOD!👍
The closest thing to Quake 1, this is it! If you're a fan of that, just buy it!
This game is fucking sick but has the worst save system I ever seen in a game.
Out of all the 'boomer shooter' types, this one is perhaps the most faithful game of the era rather. The trailer on Steam doesn't really do the game justice either. It shows off a fast paced action game with loud guitar riff music, WRATH couldn't be further from that. While it IS a fast paced action game, the overall ambient of the game has this serene, ethereal and otherworldly feel to it. Even during boss fights which you'd think would be tense just has a soft and moody ambient playing in the background. The level design is quite stunning with some great vistas and atmospheric skyboxes.
When it comes to gameplay the game has pretty good movement. You feel nice and fluid. Weapons are aesthetically fantastic, have good sound design and feel powerful. The game doesn't shower you with bullets however, so resource management is an important part of the gameplay. Instead of using your favorite weapon all the time the game forces you into situations where using the right weapon for the right situation will leave you less drained of your precious resources.
The two cons I have for the game is the over abuse of monster spawning and how quick the AI reacts to you and how far they shoot you from. The monster spawning is an unfortunate necessary due to how the level design works, but I think it weakens the feel of the setting. Enemies don't feel like they are monsters that simply exist somewhere as most of them appear out of nowhere after you've triggered some event, which hurts the immersion. The designers also love abusing their Vortigaunt-inspired enemy who will start shooting at you the nanosecond you enter their FOV and shoot in constant bursts which can lead to a lot of peak-a-boo shootouts that honestly after a while get kind of worn out.
This isn't my favorite boomer shooter, although it's very good. But in terms of aesthetic, atmosphere, ambiance and setting it is probably going to be one of the long lasting memories for me.
Beautiful game!
Love that blade bhop, make it so much faster to travel through maps.
A lot of enemies basically explode on death so it's not really satisfying to for melee gameplay.
really fun game. plenty of great weapons and a good variety of enemies.
use no abilities, and when you die go back to the start of the level otherwise youre a coward
Всё отлично, кроме слишком запутанных уровней, периодически застреваешь в поисках дверей на уже пустом левеле. Враги и пушки при этом норм.
I want to like this but it's just not that engaging, the enemy variety is very mediocre and most of the time you're fighting an endless slew of just 3 mob types which gets very repetitive. Weapon variety is also low, and what hampers this is the intense ammo scarcity meaning the weapons you might enjoy don't get to be used much. It has fantastic environmental art, but the enemy designs leave much to be desired. I wish it was better, but eh.
Fantastic gunplay and level design
So far it's a very good and fun game.
One thing I must say, the game doesn't feel like your typical boomer shooter. More like a mix of boomer shooter and dungeon crawler.
The maps are huge with lots of secrets and loot everywhere. Lots of enemies too, but they are kinda spread too thin over these huge maps.
Still, if you played and enjoyed games like Quake 1 and Hexen 2, you will probably like this one as well.
Fyi: The minimum requirements for the graphics card are BS. I'm playing this on a Lenovo x270 running Arch Linux, which obviously has an Intel onboard graphics chip. Works fine.
All the best, a gen x dude. m(
Great game - easily an 8 out of 10 from me.
I've beaten this on the hardest difficulty with all secrets so think I can give a balanced review.
Firstly I think this game is incorrectly labelled as a retro or boomer shooter. It's not really like Quake or Doom at all and is kind of its own thing. The levels are long and sprawling and generally have a much slower pace to them and you have to take them quite carefully - esp on higher difficulties. I see this called out as a negative in a lot of reviews which is where I think comparing to Doom or Quake is really setting the wrong expectation from the get-go although if you did want a comparison I'd say Eternal Doom 4 is more like what this is going for.
Levels aside, the combat is pretty good, weapons are varied and have interesting alt-fires meaning there always lots of ways to experiment. Ammo is actually quite limited per weapon meaning you can't just rely on one gun. The items add a bit of spice but aside from a few set pieces they are not necessary, my first playthrough I barely used them. second on Outlander difficulty I made an effort to and they were mildly useful.
The movement is really nice - and underated. With good movement you can get pretty much everywhere and dodge most things it's also really fast and responsive - i.e. you can stop yourself in mid-air really precisely, you can "rocket jump" you can blade jump, and combine these to get around in a very satisfying way.
Most enemies are range based and quite fun to deal with, on Hard+ you die really quick so not getting hit is really the key to survival. I think it could have benefited from more enemies closing in on you. The basic ones that do have quite lame AI pathing and are almost comical so feel this is an area they could improve on.
The music is practically non-existent. I get they wanted atmosphere, and I'm not suggest a metal soundtrack as that wouldn't work with what the game is going for, but still I feel they missed a trick here by not having actual music.
Finally I actually think the game could really benefit from another hub or 2 - the three in the base game feels like it's missing a few pieces, its hard to put into words but I feel there was supposed to be more?
Great game
the dumb saving system ruins this game
Игры похожие на WRATH: Aeon of Ruin
Дополнительная информация
Разработчик | KillPixel Games |
Платформы | Windows, Linux |
Ограничение возраста | Нет |
Дата релиза | 16.01.2025 |
Metacritic | 72 |
Отзывы пользователей | 78% положительных (1291) |