Разработчик: Kenny Sun
Описание
- Увлекательный стратегический игровой процесс
- Случайно генерируемые микро-головоломки
- Возможность переигрывать бесконечно
- Более 40 уникальных навыков
- 7 типов врагов
Поддерживаемые языки: english, french, german, spanish - spain, japanese, portuguese - portugal, russian, simplified chinese
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows XP
- Процессор: 1 GHz
- Оперативная память: 1024 MB ОЗУ
- Видеокарта: 256MB
- DirectX: версии 9.0c
- Место на диске: 100 MB
- 64-разрядные процессор и операционная система
Mac
- ОС: OS X 10.6
- Процессор: 1 GHz
- Оперативная память: 1024 MB ОЗУ
- Видеокарта: 256MB
- Место на диске: 100 MB
Linux
Отзывы пользователей
Recommended to me by Patricia Taxxon!
The idea of a rogue-like combined with a tile movement puzzler tickled my fancy, and it plays well enough. I think I need to get my head in the right space to hit the higher scores but I can see this being a very good 5-15 minute killer while I'm on the bus.
Its a small game with a small price tag, but I like it. It has a good gameplay loop and a little style to make it fresh.
I actually didn't like the game overall, but it's quite unique, a worthy expirience for a few hours. I (Note, I hate score attack games)
The game consists of a series of proceduraly generated puzzles, the mechanics are pretty unique, there's often a super clever solution to be found, the elegant basic mechanics are the best part. It starts with a good pacing, you level up, discover new abilities and try to build a coherent build. I don't think abilities interact well with each other besides few obvious synergies, I never felt good about adding new abilities to the pool.
So at the start of a run it felt pretty good, I looked at the achievements, oh boy, a million! Let's go, will I manage? I managed. The billion? No way! But yes! The problems started when I didn't die. I just played and played, and there were more and more enemies, and the abilities pile grew, and there always was a way to undo a move and live on... That life wasn't worth living, but I already spent too much tilme on the run and couldn't just abandon it. Eventually I got 1Q achievement, and uninstalled the game. Two months later I reluctantly returned and finally finished fricking run, and in that final hour I managed to grow tired of the game all over again and will never pick it up again probably. Throughout the second half of 6.5 hour run it was a total slug, I didn't come up with a single new idea, didn't discover any new mechanics... There were so much abilities, enemies were so abundant, elegance was long gone, every long long move felt like a chore, but you already spent 5 hours on it...
The increase in difficulty just would've made my experience shorter, not more enjoyable. I hate the basic structure of the game and don't see an easy way to fix it.
Дополнительная информация
Разработчик | Kenny Sun |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 16.01.2025 |
Отзывы пользователей | 92% положительных (13) |