Разработчик: ERMedia
Описание
A century of relative peace (as far as peace goes in medieval times) is about to come to a shocking end. Once again, the screams of the undead are heard in the night as they hail the return of Rhogul, Lord of Darkness and Wearer of Capes. And he has but one goal: Revenge on the Dorleac family. That would be you.
As Arion Dorleac, you will face Rhogul once more - if you can survive the terrifying traps, dastardly demons and malicious monsters he puts in your way that is. Armed with the legendary Shadow Blade, Arion sets forth to end the reign of Rhogul before it really begins.
Arbitrary list of features:
- Retro styled action inspired by the greats on the SNES and MSDOS (because 8bit is so 2016)
- NOT a metroidvania - pure, stage based action, tough as vampire teeth
- Long, tough and challenging levels. And I mean LONG! What's it they say, git gud?
- Hidden exits lead to alternative stages, giving you great replay value
- Two endings based on what stages you conquer (there's that replay value again)
- New subweapons and spells to help you
- Did I already mention that this game is HARD? Do yourself a favor and read the manual! (It's in your install folder)
- A real save system this time (yeah, I listen)
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Controller Information:
Due to limitations with the engine, some controllers, for example 8bitdo gamepads, may not work properly. There is, unfortunately, nothing I can do about that. Should you have any trouble with your gamepad, maybe try another gamepad or use the keyboard. I apologize for the inconvenience.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: 1GHz
- Memory: 512 MB RAM
- Storage: 250 MB available space
Mac
- Processor: 1GHz
- Memory: 512 MB RAM
- Storage: 250 MB available space
Linux
- Processor: 1GHz
- Memory: 512 MB RAM
- Storage: 250 MB available space
Отзывы пользователей
Unfortunately, I can't recommend Citadale in good conscience.
Though it has some redeeming qualities - the pixel art is crisp and the music is thematically appropriate - there's much here to take issue with. Level design is comprised largely of long, empty hallways packed to the gills with dead ends, forcing the player to backtrack numerous times in order to ascertain the correct path for progression. Enemies are by-the-books in design and behavioral patterns, and bosses fair even worse: the first boss in particular is compromised of entirely randomized movement patterns and doesn't telegraph his attacks at all - they're clearly proximity- and radius-based. Progression is gated off by doors that require a toll in the form of coins, a-la Mario 64's star doors, but strangely, these coins can be farmed from random enemies; they also seem to respawn behind torches and lanterns across each level, making them trivial (and random) to obtain.
Top all this off with a number of bugs - spamming the slide move layers its sound effect atop itself, exiting the options menu closes the game entirely - and you can see there's a lot of room for improvement.
There's a good game underneath it all, but the lack of refinement and polish overpowers all, sadly.
Find more reviews and recommendations on my Steam Curator page, Indie Infinitesimal:
https://store.steampowered.com/curator/41769714/
First off, this is not a metroidvania. It is a level based platformer that has some exploration aspects in some of the levels. Of the 4 levels I played 2 were linear, and 2 had some exploration. That is not a bad thing, I actually prefer linear platformers to metroidvanias, but if you buy this thinking it is a metroidvania you will be disappointed.
This game is very heavily inspired by castlevania, just looking at the trailer you can clearly see the influence of that game here. Many enemies are similar and the sub weapons are all identical to those you would find in various castlevania games. In this game you can hold 2 sub weapons at once, which is neat, and you also have a block button which is fairly useless 90% of the time.
The game plays pretty well and I initially was having fun with it. The controls are responsive, the graphics are nice, the music is really good and could fit right into a real castlevania game. So why is this not recommended?
This game falls into hard for the wrong reasons and that is why I ultimately put it down. You only have 1 life, and while you do have unlimited continues, continuing puts you back at the beginning of the level. The levels themselves are fairly long, which is a good thing, but one mis step and you are sent back to the start of the level. This gets frustrating very fast as the levels progress in difficulty you are given absolutely no room for error, mess up once and back to the beginning you go, only to have to replay the entire level from scratch.
What makes matters worse is there are an abundance of platforms that flip when you step on them. If you played any castlevania game you know exactly what I'm talking about. You jump on the platform and you have to quickly jump off them or the platform rotates and you fall down. The thing is that the timing for these platforms is way too precise. You have to jump the second you hit the platform or you fall, there is absolutely no margin for error, if you are off by a fraction of a second you fall, die, and have to replay an entire level from the start.
When you die on a boss you continue right from them, which is definitely a good thing, but making your way through the harder levels is just more frustrating then fun. A life system or more frequent checkpoints would alleviate this problem, as it stands now the game is just too frustrating to play.
Игры похожие на Citadale - The Ancestral Strain
Дополнительная информация
Разработчик | ERMedia |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 16.01.2025 |
Отзывы пользователей | 0% положительных (2) |