Разработчик: BURRIK
Описание
Quest room: Hanon - Это одна история, состоящая из 3 игр, увлекательные головоломки которые заставят вас задуматься, проявить внимательность и логику. Данная часть является первой в серии и самой маленькой и короткой. Это маленькое вступление к большой истории.
Особенности:
- Отсутствие каких либо подсказок.
- Одна сессионная игра, максимальное время 1.5 часа.
- Кислород заканчивается, если не решите головоломку погибнете и придется начинать заново.
Поддерживаемые языки: english, french, italian, german, spanish - spain, arabic, portuguese - brazil, traditional chinese, simplified chinese, korean, dutch, polish, russian, czech, japanese
Системные требования
Windows
- ОС *: Windows 7, 8, 8.1 & 10
- Процессор: 2.2GHz Dual Core
- Оперативная память: 2Gb VRAM MB ОЗУ
- Видеокарта: Video card with 512MB of VRAM
Отзывы пользователей
decent and short puzzle game. worth the hour i spent on. the price is not too high. i recommend it.
Short, sweet, and very enjoyable. For the value, it was what I expected. Many easy puzzles but many that take a little while to put together.
The game is short, but still enjoyable.
A couple of puzzles are not very intuitive and the fact that it is timed does not allow many thinking.
Is it worth its price? Probably not, compared to other similar games, but it costs so little (especially when discounted) that it can still be worth the purchase.
Come on, let's reward the effort!
I was incredibly frustrated at this game at first, but then I imagined what it would be like to be stuck in an Egyptian themed escape room.
This game does not hold your hand. The puzzles are not hard but finding them can be quite tricky. It's a short game, more of a demo, and the Dev states that it's suppose to be part 1 in a 3 part series of games. 5 years and no part 2.
It's not terrible but definitely not something to buy at full price.
I'd still recommend it because it's interesting and has potential if the dev continues to build the series.
Interesting puzzles to solve before you run out of air. No save so expect to have to replay several times and progressively remember solutions for the next pass.
[quote]Follow "First Person Exploration and Puzzle Games" for more games like this![/quote]
A mediocre puzzle game that takes place entirely in one room.
The controls are not great and most of your time is spent clicking on everything trying to figure out what is interactable. There are lots of things that the user can clearly interact with eventually, but not yet, leading to a lot of boring wasted time click-hunting.
I only got halfway through, but in that time (~30 minutes) I ran into multiple puzzles with multiple valid solutions, but the game only accepts one of them so you need to try them all. Also one of the solutions made no sense, even after looking up the answer.
Given the sale price of $0.50, I guess you can't ask for much. But I think my time is worth more than this. I'd recommend checking out level 4 of The Escaper for a better version of what this game could have been.
This can be seen as a nice short game. However it is not entirely short if you are unsure how to proceed, especially when there is some obscure clues to a few puzzles or nothing to help you progress when your stuck (not including online help). As a nicely designed game by one person, the pop-up text boxes do feel a little out of place, especially for the controls when it states in the text 'Ctrl - Align'. It clearly feels like a crouch button, switching between crouching and standing up. Overall, great game and love the Egyptian theme.
I wanted to like this game because of the Egypt theme. It was a very cool concept.
The things that bothered me were: buggy controls, very limited camera movement, inability to reset a puzzle, some puzzles that have 0 clues, no pausing and the achievements do not pop in game!
Well it's not the best escape room ever, but not the worst either. It has achievements, and it was made by one person, so I tend to give some grace. I did not like the lack of a save - so be warned that you may be in there for an hour and a half and not be able to save. I did like the timer, and a plausible explanation for it. I'd be happy to play a sequel to this game.
This impressive attempt to capture some of the same feel that defines "House of Da Vinci" and the magnificent "Room" series is pretty rough around the edges, but worth the fifty cents we paid to get it. There are a few UI bugs, but no showstoppers. The environment is interesting and the puzzles are pretty much right in the middle of the channel with trivial to starboard and absurd to port. There are a number of design flaws, however, that are probably due to the developer's lack of experience.
It's often difficult to know what has happened when a puzzle is solved. Some of the puzzles are vague in terms of what you are trying to accomplish (there is a certain kind of puzzle that can be divided into two phases: the first phase is spent trying to figure out what the puzzle is, the second is spent trying to solve the puzzle itself; that kind of puzzle is very hard to design well and the problem with the puzzles here is that some of them are just hard to understand).
Now, this is a work from an early indie who is seeking feedback. That's one of the great aspects of this industry. One person working alone can actually create a game worth playing (and buying), while maintaining real communication with the players themselves. So, I encourage you to buy this game (particularly at a deep discount, if you can), and let the developer know what you liked and didn't. I think we are going to see great work from this source in the coming years.
Here are my goods and not-as-goods.
GOOD
=====
Nice mix of puzzle types.
Fairly sensible solutions.
Theme is executed well.
Imagery is professional quality.
Overall concept matches a popular genre closely.
NOT AS GOOD
============
Mouse navigation needs an "invert" option.
Puzzle designs need to make challenges clearer.
User needs to see the results of solving a puzzle.
Drop the count-down timer (or make it optional).
All in all, a fine beginning. Don't be left out of it.
Wish I could recommend this game because I like the concept. However, there are just flaws that make the game at times a chore or unplayable. I've had to restart because of bugs where I wasn't able to progress even though obtaining a piece or solving a puzzle should have progressed the game. There are also some optimization issues and the controls are less-than-stellar. Oh, and I wasn't able to play it until I got a new mouse because you can't select your own bindings, so if your mouse scroll wheel is broken or wonky don't bother.
That said, the theme is good, the puzzles interesting, and the game was varied enough to my liking. The graphics had no issues and I actually liked the overall aesthetics and design. Those combined would have made me like the game were it not for control and game-breaking issues. If the devs could address those, then I'd wholeheartedly recommend it, but as it stands, it would be a no-go for me.
Quest Room: Hanon is a puzzle of you stuck in a room with oxygen slowly decreasing. You have 1.5 hours to figure your way out of this room or you die. This game is short, filled with puzzles, and only offers one scene, the room you're in.
However, the graphics are really good, the sounds are good, and the puzzles are not super hard, but some may be difficult to ascertain where the clues are coming from. I found the hardest thing was to find out what had changed in the room when I did solve a puzzle. You can hear things moving, parts sliding, doors opening, but you have to literally see them or recognize that something has changed to make it obvious where your next clue or puzzle may be. There are some inventory puzzles, but nothing too difficult either.
I enjoyed the puzzles and the game as a whole, my only negatives are that it's rather short and rather dark and limited in its use of a good graphic palette. But then again, it would make the game much easier if the colors were more varied and it being short needs be recognized that this has been made by a single person. I'm always impressed when I see quality games come from such small teams.
I picked this up for less than a couple bucks, well worth it, and it offers one challenging achievement of beating the room within 10 minutes. Trust me, your first time you will die and not figure it out the first hour and a half. Definitely would recommend it for a fun brain teaser.
Terrible puzzle game. The game is not able to be saved and on a timer which means that if you need to work through a difficult puzzle then you die and have to hope you can beat the earlier puzzles AGAIN in a shorter period of time,which is repetitious and obnoxious. Some people may appreciate the pressure of an escape room feeling but it is not for everyone.
10 minutes into the game I seem to waste unnecessary time trying to actually make the pieces fit, even though I am in the right place, if you are not at a precise angle or distance the game just won't accept the pieces of the puzzle ...pity, looked like it could have been enjoyable. I don't recommend it.
Puzzles range from reasonable to "wtf" in complexity. The graphics are great, but controls are sketchy, awkward and blocky: You'll be unable to move a puzzle piece, then it will fly way passed what you were trying to accomplish - rendering certain puzzles to be downright maddening. Thus, the 'match the image on the left' puzzle with the 4 tiles is simply impossible to pass. The tiles spin wildly when moved, if at all.
I regret spending money on this one.
If you are good at puzzle games you will like this one as well. It's kinda hard and the timer makes it extra spicy.
Prize fits the play time.
Only thing that annoyed me as well were the clunky controls. Sometime you want to tune a gear or anything just a bit and it suddenly rotates a whole third or so.
I feel like its more of a guessing game than a puzzle game. I also hate that there is a timer. Game play is not very smooth. Kinda wish I didnt spend money on it.
this game is impossible to pass. I will admit that I looked up a walkthrough to help me get passed a puzzle I could just not figure out just to realize this game was only a piece of crap that for some reason refused to let me complete a puzzle. I even inputted the correct combination but it would not take it leaving me stuck and unable to finish any thing else so until this game is actually playable I urge everyone to avoid this game
TL;DR: Buggy controls made this game unnecessarily frustrating to play.
I bought this game because I was hoping for an experience like The Room series of games, but was let down.
The controls are buggy and erratic, making puzzle pieces very difficult to manipulate -- something that seems like a necessary given in a puzzle game. More than one puzzle had parts that had to be spun didn't move until you made them overspin past the position you wanted. Puzzles should not be difficult because of jittery controls.
Also, the movement of the view is very limited. You are in a fixed camera position at the center of the room and can only toggle between high view and low view, rotating the view from the center point, and zooming in and out. What this means is that several puzzles must be viewed from an obscured, slanted perspective that makes it very difficult to figure out which areas of the room have parts that can be manipulated.
These things make it unnecessarily difficult to complete the puzzzles in a way not intended in this format of puzzle game. It would be like having a jigsaw puzzle game where the pieces randomly rotated every time you tried to connect them and you could only view the puzzle surface at a 35% angle.
Beyond that, there were puzzles where the solution didn't seem to have a clear indication of what the solution was without guessing (the nine rotating black circles puzzle is what I'm thinking of in particular).
i was looking for a short, casual puzzle experience and was intrigued by the ancient Egyptian style. What i was met with was something that was both lackluster and buggy. trying to play through it a few times i encountered several bugs with the rotation of objects, they would get stuck and/or made some puzzles unsolvable, despite the fact that it appeared that i solved the puzzle correctly. There were a few puzzles which didn't really correlate to any clues in the enviornment, which took away from the experience. Unfortunately I cannot recoomend this game.
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Дополнительная информация
Разработчик | BURRIK |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 17.01.2025 |
Отзывы пользователей | 56% положительных (48) |