Разработчик: Red Zero Games
Описание
STORY
Christopher Columbus discovered the Americas in 1492. In 10 weeks. With 100 men. With 3 ships. This is a LIE!
Firstly, someone had to defeat kraken and tritons. Someone had to vanquish the Leviathan. Someone had to banish all the ghost ships. The information about these deeds is missing from the archives, and you can’t find it in any great statesmen’s memoir. The knowledge of the “Avant Armada” was completely erased by some bloody officials.
The people who took part in the expeditions were not sane people. Maniacs, psychos and common crackpots were forced by royal orders to eradicate Evil in the uncharted seas. “Here Be Dragons” describes these events.
GAMEPLAY
- Use original Dice Activation System to attack enemies, heal your crew, and upgrade the fleet.
- Collect Ink and use Errata to turn the tide of the encounter.
- Cross the seas with an ancient, living map, full of terrible creatures that want to devour you!
- Confront the most fierce beasts that ever lived: leviathans and krakens, predatory whales and lustful mermaids. Decimate tritons, awake Dagon, and then erase them from human memory.
SATIRE
- Meet an extraordinary company of weirdos, madmen and oddballs. Their vices and virtues fuel the journey.
- Experience clashes with bureaucratic machine. Don’t lose your mind when confronted by absurdities spewed by authorities and royal advisors.
- Sniff at pirates. Ignore the settlers. You are above them. You are a monster hunter traversing through the aqua incognita. Who cares if you are insane?
Поддерживаемые языки: english, polish
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7+
- Processor: Intel 1.2 GHz or equivilent AMD family
- Memory: 4000 MB RAM
- Graphics: DirectX 9 compatible graphics card
- Requires a 64-bit processor and operating system
Mac
- OS: Mac OS X 10.8+
- Processor: 2011 or newer Intel Core i5
- Memory: 6 MB RAM
- Graphics: Nvidia or ATi GPU with 1GB Memory
- Storage: 1 GB available space
Linux
Отзывы пользователей
A fun story line, the mechanics have a good challenge as well as a "fun" level which is really fun. Clean graphics and consistent experience throughout the game.
Ultimately I think this game is mostly fine, but nothing good about it stands out, and playing it is a little annoying. For me, this is worse than being a bad game with a few good elements,but everyone engages with games differently, so you might not feel the same.
Here Be Dragons' core concept is that it's a dice placement board game simulating naval battles. Placing higher dice has more aggressive effects, but placing a high sum of dice causes you to act second in the initiative order. If you don't place dice, you take damage.
This creates kind of a neat push-and-pull in theory, where you're going for slow high damage on some turns and fast defenses on others, but the balance on the game isn't loose enough to let you play around. It's built more like a puzzle game, but a puzzle game where you routinely need to get certain combinations of dice. Which means one of the strongest moves you can make is just to restart a level and get a different initial roll.
There are some *very* light rpg elements, where you can upgrade your ships between maps, but only during certain short strings of levels. After the string is done, the upgrades reset. Moreover, you switch between characters and abilities after every string, and a lot of the characters don't feel great to use.
It's not *too* hard, but sometimes the rng just hands you a garbage starting roll, or it serves the enemy exactly the dice they need on a round where they have the initiative and they instantly focus down one of your ships, and there's no incentive not to immediately restart the level.
The art is solid, and the creatures look fun and detailed and menacing, but the writing did not land with me. It's a picaresque about bad people plundering and murdering and starting wars with the ocean, but it uses this setup to... quote Monty Python jokes.
Hey, man. Do you remember the Knights Who Say Ni? Yeah, that's SO funny. I'm gonna randomly say Ni and you're gonna laugh and we're all gonna laugh. Over and over and over again.
It feels stale and uninspired in a way that the rest of the game isn't.
I think as a board game, where you're physically interacting with the dice and paging through the rulebook and maybe there's pvp, this would be fun.
As-is, it felt more frustrating than enjoyable.
If you like dice placement games and puzzle games and want to turn your brain off a bit, it's probably not a bad pick on sale. But if you were hoping for a more robust strategy rpg like I was, this ain't that.
GRADE: F+. It feels like a super long tutorial. and what little strategy there is is completely destroyed by the RNG elements. In fact the best strategy is to restart until you get a starting Dice roll that lets you take your turn, and hurts the enemy and stops them from taking their turn.
"Here There Be Dragons" lures you in with adorable dragons and pixelated charm, but prepare for a quick journey that only leads to disappointment. Where strategy takes a backseat to pure luck. Each battle feels like the same repetitive dance. Even at a discounted price, the lack of depth and reliance on RNG make this a Hard Pass. You're better off steering clear of this underwhelming adventure. Spend your money and your time elsewhere,
Combat-oriented puzzle game with sea stories in between. Oh, and dices - but worry not, 'tis done right, matey!
Combat is core and I liked it a lot. Even though it's dice-based I didn't find randomness game-breaking. Each time I did lose a battle it was due to me not foreseeing the consequences of my decisions or not being fully aware of the situation on the field. There were of course more or less lucky turns but generally, they didn't decide whether I lose or not.
Though simple at the core - it requires thinking due to new mechanics being introduced every now and then: getting to know both skills of enemies and yours, calculating ahead of time to minimize/maximize damage, being aware of environmental hazards or extra rules for the fight, deciding whether it's actually good to start round first, etc. Do not feel overwhelmed though, each fight is a nice puzzle on its own. In case of difficulties - there's also a system to make encounters easier.
Each sea expedition is preceded by a small bit of story which I found intriguing due to the characters being... well, different to say the least. As confusing as it may seem at times, it's nice to have some background behind the events. Together with really fitting artwork both create a fun world to be a part of.
tl;dr
Do not expect grand adventure with sailing, pillaging, managing your crew, and so on. Here Be Dragons is a fun combat-oriented puzzle game that is great to be picked up on the go. Fights are short, fun, tense, and even with some randomness in play - feels fair.
The dialogue is well written and funny but the gameplay is incredibly dull. I was hoping for additional abilities and more interesting enemies but after five or six rounds there was nothing interesting happening. It's possible it gets a lot better after a couple hours but from what I could tell the game is missing some key gameplay flairs it needs to keep things interesting.
Little turn-based strategy featuring satirical humor and graphics that kind of resemble maps of old.
The only available game mode covers 13 campaigns, each consisting of 3-4 missions while each mission is one battle where your ship(s) fight enemy ships or monsters. It will probably take you around 10h to get through, give it or take it. Battles are short, so I would suggest playing 2-3 campaigns a day at the beginning and later 1 a day for an experience where you don't get bored and have a constant daily progress.
The story is a satire of how Columbus discovered America featuring beliefs of that period as well as throwing pop culture references into a tasty stew. Humor is ok, not hilarious but far from forced or misdelivered either. Music fits nicely in the background and sound effects are satisfying.
It's a very tactical game and quite challenging. The missions are made in a way to constantly force you to adjust your approach instead of developing a single tactic to grind through the entire game. Your ships' stats can progress between missions of a single campaign but don't transfer to next one. It's actually logical, as you are leading various characters in different campaigns.
There are stats and actions available for you and the other side and what will be used is decided by allocating dice at the begging of each turn. RNG is a factor, but it seems to me it's done right, as it has helped and hindered me in pretty much equal amount. There are also bottles that are kind of like "fate points" that you collect each turn or when you defeat one enemy and can be used for various actions meant to help you turn things to your favor.
Even though it can be labeled as a modern indie game, it has that "just right" feeling that games from the golden period of gaming had. I, for one, would really like to play a bigger/better/longer Here Be Dragons 2 in the future. So, fingers crossed the devs have such plans.
Bought it at -70% and I'm super happy with the value I got. Since the base price is not high, I would argue that for tactical gamers and those who prefer indie games, this one is a good buy even at full price.
The game is kinda charming, but rather short and somewhat amateurish. Not terrible if you suppose this is someone's first outing, but unless you want to sponsor the makers, there really isn't much point to getting it.
Utter Crap! First up, the game is pretty. It's very smooth with nice animations and imagery and the style is tolerable although very unoriginal. But it's nothing a first year programmer couldn't do in an afternoon. Secondly: Gameplay. Very very stupid slow confusing and boring, not to mention ridiculously hard and impossible. It's very hard to really follow exactly what's going on and when you do eventually have a turn it seems to do very little and you really don;t have much chance at all against groups of enemies. Usually with a game like this there's some way to upgrade your ships to make them handle this sort of thing but I didn't see anything like that here. Maybe there is further along but the game got very annoying way before this point. Any game that relies so heavily on random dice generation is instantly a BAD idea. Having to choose where to assign the dice and how it effects initiative is also badly done and annoying and drags the game down. It's hard to explain how bad this combat system is and that's the entirety of the game by the way, stupid combat scenarios. You really have to play it yourself which I don't recommend even trying. Do NOT ever pay full price for this waste of time. Usually I'd request a refund for stuff like this but to be fair I got it on sale, and it is a small time Indy game company so I'll just call this an act of charity, let them keep my money, delete the game and probably never buy anything else they produce.1 out of 5, absolutely do not recommend.
This game is not really a strategie game. It's more of a luck game. You roll dice and just hope it's usable by you and not the ennemy. You can alter a few things with ink bottle but these arrive at a very slow pace ( 1 by turn ) and you need at least 2 to do something with it. Because of that, the game is mostly you rolling dice and hopping for the best and that's very frustating. Especially because you can't choose your ships skills and just have to roll with what the game give you.
I'm not gonna talk about the Leviathan fight i tried so many time in normal mode couldn't win.
The game looks cool, but the story is bad. The only funny character are Blackbeard who is actually a girl and she's trying so hard to hide it, and this guy talking to his dead parrot. Every other attemps at humor just doesn't work.
First let me say that the game's concept is good. The idea of assigning dice to actions and to improve attributes is a good one, and initially the game is a lot of fun. That fun quickly turns to frustration for a few reasons:
1) There is no progression. Ships can improve within a chapter but then reset at the end of the chapter meaning none of the improvements carry over to the next one.
2) Each chapter introduces a new enemy with one or more annoying attacks (poison, bleeding, seduction), as well as an environmental effect that works against the player. Coupled with the lack of progression above leads to battles quickly becoming frustrating rather than fun. It really feels like all of the game's systems are working against the player and it often feels unfair and I restarted battles many times until the RNG worked in my favour.
There isn't much of a story, and what little there is is nonsensical at best. The various characters spout gibberish most of the time and there is no coherent narrative. It wouldn't have taken much to weave things together to make a somewhat cohesive plot. Sadly, that wasn't done.
The games art style gets a thumbs up. It's pretty and fits the theme. Unfortunately, the sounds leave a lot to be desired, in particular the cherub which sounds like tires squealing.
Finally, the game is short. I finished it around the 6 hour mark and have no desire to go back and revisit it.
Ultimately, if the concept is appealing it might be worth picking up in a deep sale but be ready for a frustrating experience. I think the best way to sum this up is the comment I made to wife when she asked how it was going. I said, "It's a lot of fun when it's not frustrating the heck out of me."
It's really boring. It's mostly lacking customization. You always have 2 ships and the ships abilities and starting hp is determined by the "campaign" you are currently playing (it's just 3-4 levels in a row each). And after each level you can increase stats of the ships but those don't carry over to other campaigns. If you had a load out you could change each play through then it might actually be more interesting.
The actual gameplay also lacks in depth. You roll dice, asign the dice to your ships skills and that's it. There are some minor stuff like lower dice give you initiative and collecting ink bottles but nothing that takes good strategy or planning. Just hope that the dice are useable by you and not by the enemy and that's the game.
The Asthetic is cool and why I bought the game, but the story is really bad. It makes attempts at humor that fall flat and rely on every character being too stupid to live.
If anything it would probably be a good phone game in how mindless it is. But they sell it here on steam so that's their problem.
Too much story. There's some clever quips in there, but a lot of clicking in between.
The ship battle mechanics are well fleshed out, and present a tactical challenge, though luck can heavily sway a match. The final maps become a slog, as you click race through character text to get to the battles. The story would benefit greatly from a main character, who the player could invest in throughout the game - stat and story wise.
Not a bad game overall, but zero replay value, and not worth the $20 price tag.
Decent idea, but ZERO replayability. More systems needed. If this game had some progression (a la Darkest Dungeon) and replayability, it would have been great. As it stands, it's a bit meh. It needs more upgrading, more RPG elements...It just needs more. Too light for my tastes.
Refunded.
Such a cool little game! It's simple and linear, yet its basic mechanics are original and interesting, and the story is actually fun, made me chuckle more than once! It's a quintessential indie game - a small, polished, complete piece of work, crafted with love and care. Great job! :D
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Небольшая и линейная как рельсы, но с оригинальной и инересной механикой, симпатичной графикой и забавной историей, игра отполирована и явно сделана с любовью. Очень понравилась! :P
Tactical game with a board game feel. Just right difficulty level, not too hard but not too easy. Superb graphics in style of "Don't Starve", very clean and well thought interface. Unfortunatelly I didn't had occasion to play longer (my 2 and 3 year old kids insisted on change). I have a feeling choices of special attacks and ship upgrades form a complex system which makes game better as gameplay progresses.
Very funny game with Monty Python humor story and original graphic style.
Don't get frustrated in 3rd scenario - just use combo - exploding dices with modification bottles - even unexpected Pirate Expedition can be conquered.
Good job!
- please add Undo button :)
Phew! After binge-playing for over 6h ours...
What I liked:
✔️Graphics ✔️Music ✔️Audio ✔️Humor
✔️Innovative and unique combat
✔️VERY tactical gameplay
✔️AAA level of polishing and care for details
✔️This Early Access game is higher quality and more 'complete' than most of 'fully released' games I know
✔️Quite elastic in terms of engagement, you can play for 5 minutes or 3h non-stop - you will always get a valid portion of entertainment
✔️Huge variation of enemies, bonuses, skills, ships and unique external factors/events, no two battles are the same
✔️Boardgame/Tabletop vibe all over the place
✔️'Cozy' overall atmosphere (this music and paper-like art style REALLY stimulates imagination and roleplaying)
Verdict:
One of the most enjoyable tactical-strategy games I've played in past year. Took me totally by surprise. And seeing as this is the FIRST game of this developer - I am simply in state of awe. Makes me remember Steam from before Greenlight... Can't believe its labeled as 'Early Access'(maybe by mistake?).
And the game is actually damn hard at times! But in a challenging and rewarding way. So be ready to see your ships sink and w/o b1tch1ng - just go back there and fight! >:D
Money well spent. 😊
UPDATE 13.01.2020
I edited the review as the developer has fixed everything I was complaining about :)
Kudos!
Before its release Here Be Dragons was a game that I was reluctant to have and play as I was totally oblivious what kind of game this will be. Boy I was surprised when the game got into Early Access! First of all - even on this stage of the game development it feels like quite complete product. There are a bunch of things to do of course but - to my surprise - it's fully playable, big-bugs free and mechanically and graphically on par with potential competitors.
Let's get into pros and cons after circa 2 hours of gameplay.
Pros:
- fun as hell! A lot of pop culture references which I'm a fan of (Fallout 1 and 2 fan here!)
- original artistic style (graphics and sound)
- balanced and engaging mechanics
- quite finished as early access type of game
- affordable price
- no simple strategy which can win all skirmishes (that I know of)
- has tutorial!
Cons:
- typical early access lacks of gameplay - possible multiplayer, more polished campaign etc.
- small annoyance - can't undo dice placement even though this stage of the turn is not finished yet
[*]a bit dull main game screen - nothing really pops up and everything kinda blends which is hard for an eye
Those cons are sure to be ironed out in the future as we are still talking about early access phase of a game development. Keeping the faith in Red Zero Games to deliver final product with empty cons list ;)
I love the art style, the old drawn map style is very fitting to the theme.
The game look a few hours to finish, hoping to see more content released soon.
The dice based combat isn't too random. The balance between doing high damage (high value dice) and getting lead in initiative (low value dice) is nicely done.
The tutorial was too slow for me, they could introduce the combat mechanic in half the fights.
There is absolutely no customisation so there is no replay value, hoping they can change this with the future updates.
I do recommend this game, seeing that it is very cheap, a few hours of enjoyable gameplay is well worth it.
I really enjoyed this game. Great visual style. Cool atmospheric music. Funny characters and writing.
Until I got to the Neptune stage and then got caught in a vicious cycle of stalemate with a whale - the game ground to a halt and the fun got sucked out of the room. This was the beginning of the game suddenly becoming much more complicated than it needs to be.
Subsequent levels just didn't feel as fun as the earlier ones.
So something needs to happen there with balancing and also the pace of tutorials.
Agree with other reviewer about lack of progress - i want to explore a world and have adventures and battles on the way to stuff. Right now after several hours of play I feel like I'm in a washing machine - just rinsing and repeating the same game play loop mechanic and the joy is wearing off.
Hopefully things get better over time because there are so many pieces that feel right and seem like they will sing once a broader game mechanic is implemented.
If the flow of card battle games interests you and you like the hand drawn style of Don't Starve... pick this one up now.
If not... wait until the game has baked a little longer in the oven. ;)
Good work so far devs. Keep us posted with updates and don't abandon this game!
I've only played a bit so far and enjoyed my short evening with it. I liked the humor and the art. The tutorial is a tad slow. I'd like to see some quality of life improvements but I guess those will come with time.
Give it a Salvo!
Дополнительная информация
Разработчик | Red Zero Games |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 17.01.2025 |
Metacritic | 69 |
Отзывы пользователей | 64% положительных (88) |