Разработчик: Egor Magurin
Описание
Wishlist our new game!
Об игре
В этой игре вы управляете одним разработчиком игр и сталкиваетесь с типичными проблемами, такими как поесть и поспать. Вам необходимо грамотно распределять свое время на человеческие нужды, любимое хобби и работу, чтобы прожить ещё один день инди-разработчиком.Суровая реальность
В вашей команде нет тысяч долларов и десятка профессиональных разработчиков - вы всего будете пытаться добиться в одиночку и за минимальную стоимость.
Свой путь к успеху
Вам нравится делать качественные игры или же вы добьетесь успеха за счет лояльной аудитории, набранной благодаря раскрутке вашего блога? Вы сами решаете, каким способом будете продвигаться к своей цели.
Система открытия тем для игр
У вас будет список идей, совмещая которые можно открыть новые темы. Прокачка вашего навыка геймдизайна будет открывать новые идеи для тем.
Навыки и развитие персонажа
Почти все ваши действия будут влиять на персонажа и улучшать его навыки (программирование, дизайн, маркетинг и прочее), что существенно будет влиять на результат вашей работы. Более того, для открытия новых тем при разработке игр, вам необходимо будет "смешивать" уже существующие для получения новых.
Становитесь лучше
Улучшайте свою квартиру, прокачивайте свои навыки, читайте книги, покупайте более дорогую пищу.
Поддержка: [email protected]
Поддерживаемые языки: english, russian, portuguese - brazil, german, spanish - spain, spanish - latin america
Системные требования
Windows
- ОС *: Windows XP, Vista, 7, 8, or 10
- Процессор: 2,5 GHz+
- Оперативная память: 1024 MB ОЗУ
- Видеокарта: 512MB
- Место на диске: 200 MB
- Видеокарта: It's pixelart, c'mon
Mac
- ОС: Macbook or IMac 2013 or later, OS X Mountain Lion
- Процессор: 2.0 GHz Dual Core Processor
- Оперативная память: 512 MB ОЗУ
- Видеокарта: Integrated Graphics (256MB)
- Место на диске: 200 MB
Отзывы пользователей
Competent game with few bugs and the main idea that's enjoyable enough.
The game feels like a clicker for a smartphone, though, and lacks some UX polish.
It also seems abandoned by the developer.
It is a nice little game, I don't understand the many negative reviews.
This is not a good game.
Lacks general orientation and one does feel kinda lost while playing it. I really can't recommend it, as there are so many and so much better Game Dev Simulation out there then this one.
This game is really laid back and fun to just relax from work. That being said their really isn't much to the game, it is a very basic game.
Unrealistic rent increase makes a good game unplayable.
In the current state, this game is not worth it. Its $7 for barely an hour of content. If they REALLY updated this game, maybe it would be worth it but not right now.
was a cool game untill the last info in the games feed is about him starting a new game while this one isnt near finished makes me wish i could get a refund
When i stumbled over this game - it seemed a nice approach to the genre. Even aware that is EA at this point in time it as best a unbalanced - random frustration - due to ingame prices are to high - rent rises to fast - and even after 3 weeks you never started a game development due to trying to stay alive, pay your rent and grinding money with freelance jobs which are giving you almost no revenue to get a decent start. so most time i starve or getting bankcrupt which should be not the case if the patches would target anything of those, even if that would be rebalanced after the game hit a decent point where you could belive it is stable and fine. Until that point reaches there will be no better review.
Although I've given this game a thumbs up, I highly caution people that there is a lot of room for improvement here. The game hasn't really been balanced, there are plenty of errors, and nothing is explained very well. On the other hand, it is fun until you reach a frustrating end.
The thumbs up is for the game's potential, and honestly the music and art are right up my alley, and considering they update regularly I'm sure all the gameplay hiccups will get ironed out.
If you get easily frustrated by games that still have a lot of room for improvement, you might want to add this to your wishlist and watch it for a while. No reason to buy this game and leave a bad review when you've been warned about the current status.
Very grindy without any reward.
There is not much management to do in this game, you have to spend 2 hours of your time just to be reach the point where you can actually develop a game (rest is freelancing, aka clicking multiple times on work on freelance and wait for the progress bar to fill). Developing a game consists of choosing how much time to dedicate to gameplay/story/soundtrack/graphics, followed by clicking on work on game development and some more waiting. When the game is ready to be published, you get random reviews and a few bucks back. That's it.
Cannot recommend in this state, lacks any kind of depth or fun gameplay loop.
The game has so much potential to be good but right now it is frustratingly impossible to play. The repetitive beginning is so frustrating and it seems as if there is no guide to how the skills line up with the genre of game you are choosing. I think some sort of WIKI would be great for this game so it could guide the players on how to get started and how to build a foundation for your character in the game. There is a lot of potential but it's almost like the developer rushed the release. I hope this game gets better but for now I'm done playing until some more updates are released.
This game is ruined by artifical diffculty. The amount of sheer grinding to even get to the point where you can just make a game is ridiculous (over an hour for me).
Cost ratios are terrible. Rent occurs every seven days or so and goes up ridiculously quickly. You get 45 dollar for a task that takes all day, but pizza doesnt even fill you (65/100 hunger) costs 20 bucks and takes one of your six daily action points to accomplish. Energy never hits 100 percent and is capped at 70. Your playable energy level is between 70 and 50 (for the first two hours for me). Every action points takes energy. Coffee costs an action point to make.
Getting to the point where you can actually make a game is tedious and such a terrible grind that it's not worth it. Then, you get maybe 100 or so first your first game. I think I got 112 for the first in total sales and 147 for my second game.
The game could be fun, but the unrealisitc grind combined with no difficulty levels makes it pretty terrible at this point. If they continue to keep these ratios for compensation/food as well as the actions points, I dont see it getting better no matter what they do.
After about two hours of game play on a very simple game, I'm not much better off than I was when I started.
I would avoid this game or look at a video to see if it's worth your time.
Yeah, a nice game. You can repport a bug inside game, just clicking ESC and go to gear and click the button "submit a bug repport".
It is a very repetitive game, but it is that game that you always have for half an hour to play.
Sometimes you play 1 hour or 2 and you do not realize =)
Neat little game. The pixel art is charming and the main gameplay loop is compelling enough that I'll probably keep playing. It's barebones at this stage, but worth the price - plus I see the devs are going to add more stuff later so I'm happy to participate in the Early Access.
Some points of feedback, for what they're worth (apologies to the devs if they've already thought of these things):
1. The AP bar at the top is confusing. Why have so many segments in it when there are only 6 AP? It would be more readable if there were only 6 segments. I didn't even realise there WERE exactly 6 AP per day until I moused over it by accident and saw the tooltip.
2. Some indication of skill learning in the main gameplay loop would be nice. Again, I didn't realise you could level up skills until I accidentally stumbled across the skill bars in the pause menu. Maybe a little 'XP+' indicator each time you gain it? Or perhaps just a 'LVL UP' indicator - I can see how having an XP+ indicator pop up all the time would be annoying. Also, I don't know what it is that skills actually DO: is it just a matter of 'better skills = better games = more money' or is there something more?
3. Please, please, PLEASE add a 'Are you sure? Y/N' button for dropping food. I wasted a whole pizza because I clicked the wrong button by accident. RIP pizza. :c
4. You know that one screen that pops up when the game asks you to decide how much you're going to focus on the different parts of a new game you're making? You know, the Gameplay/Story/Sound/Graphics one. I don't know if this is intended behaviour, but I had to double-click the bars before the numbers below them changed. That felt odd. Surely one click is enough?
5. This is more of a balance thing: the Energy bar is an interesting mechanic and a nice reminder that relentlessly pushing yourself is sometimes a BAD thing, but it only ever punishes you with minuses for having low energy instead of rewarding you for high energy; because of this, maintaining Energy feels like a chore rather than a fun balancing act. Perhaps if there were a small chance of getting a productivity bonus when you have high energy it would be more fun to drink coffee at the right times, like simulating a day when you feel really in the zone? This is mostly a carrot vs stick thing: chasing the hope of being rewarded with a carrot is more fun than avoiding the threat of punishment with a stick (unless you like Dwarf Fortress, but anyone who enjoys that game is a masochist).
I look forward to seeing future changes to this game and I wish the devs the best of luck with their plans. Keep it up. :)
in general it is a pretty easy, relaxing game. You repeat the daily routine of a freelancer. There are more room to improve but overall it is a nice game, the graphic and animation is so smooth, the music is relaxing, this game ease my OCD. Probably gonna play more
For £4, you really can't go wrong. Dev-me is game development tycoon (as labelled), in which you must also pay for your rent (which slowly rises as your game progresses), pay for your food - which you must make sure you do and eat it regularly otherwise you will die of hunger. You can also work freelance to earn more cash. Earning more and more money as you develop game after game will allow you to upgrade your belongings (PC, bed etc), which will eventually lead you to end game (maxing out all of your belongings). Enjoyable game, looking forward to future updates.
Very fun game, would recommend to other software engineers.
The autosave isn't perfect, and it isn't obvious that autosave is a feature when you first encounter a bug that stops play until you go back through the Main Menu and select Continue. Having a "Save" button in the ingame menus would be awesome.
The number of days that games sell for could be lengthened. Some hints about which categories go together when researching games would also be nice, but not troublesome. The research speed on the game development and marketing skills is far too low, with 4 hours of play not moving it off the first skill level while the others are 8-9 or so by that point.
The availability of 6 timeslots in a day make it very slow to progress, particularly when two are used for food and coffee early on. Could change it up to 8 and rebalance the rest of the game around that.
This is pretty good! One thing I think would improve it though: it'd be nice to see what the various upgrades actually do. It was annoying spending $250 on the refrigerator upgrade when all it achieved was a bigger capacity. If I'd known that was what the upgrade did, I wouldn't have bought it (I assumed it might be a bigger variety of food was available, or you get more satiety points from eating). Similarly, I didn't know what the computer upgrade allowed you to do. Apart from that, it's a good little game. Maybe a bit on the difficult side, but I guess that's the point.
It's a very interesting game with a beautiful art style, and has a nice game loop. A few small changes would make the existing early access build more managable for me. Especially when playing casually as the game progresses, some of the changes mentioned below would imrpove my experience. I do recommend this game, it's fun, an interesting idea, and I look forward to seeing what the game will become. Hopefully the developer(s) are welcoming of suggestions and feedback as this alone will be the difference in recommending / or not recommending the product in an Early Access state.
There are a few issues, such as: when I purcahse books, I can't read them and none of my skills go up, and when I click out of the game to do something else whilst a progress bar is moving up, the game doesn't run in the background. You have to click back in the window to continue gameplay. I would recommend looking into Application.runInBackground, or in Unity build settings, enable "Run In Background" which can be found in the "Resolution section" of build settings.
nice game
i just think the notification bar at the button is too thick
and the notification is not disappearing automatically
i just hope they will add an option to make the notification bar smaller
and auto-hide
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Дополнительная информация
Разработчик | Egor Magurin |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 17.01.2025 |
Отзывы пользователей | 61% положительных (33) |