Разработчик: bluehexagons
Описание
Inside a crumbling digital world, atomic combatants carry out their programming in an endless series of battles over the remaining shielded landmarks.
Online play — join one other player in online matches; online is still early in development, with much more in the works
Familiar mechanics — shields, directional influence, lag-canceling, grabs, wavedashing, and more
Full GameCube controller support — play with the iconic platform fighter controller using the official adapter
6 characters — all with different play styles, and more coming over Early Access
10 stage layouts — some staples, and some new
Internationalization Alpha
Rough machine translations available for: Spanish, French, Italian, German, Russian, Japanese, Korean, Simplified Chinese, and Traditional Chinese.
Поддерживаемые языки: english
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Ryzen 3 2200G
- Memory: 2 GB RAM
- Graphics: Vega 8 Graphics, or other OpenGL 4.0 Compatible graphics
- Storage: 200 MB available space
- Additional Notes: Minimum requirements represent lowest supported hardware configuration for stable play
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Ryzen 3 2200G or better
- Memory: 2 GB RAM
- Graphics: OpenGL 4.0 Compatible dedicated GPU
- Network: Broadband Internet connection
- Storage: 200 MB available space
Mac
Linux
Отзывы пользователей
i genuinely don't know how i figured out about this game, and how i managed to play it for 25 hours (probably left it on in accident), but i'm probably one of the only people in the world who are still aware of this games existence. pretty fun game, especially with friends, and feels pretty nice to control.
The movement is fluffin solid, this is a beautiful fighting game made by somebody who clearly knows what they are doing. This game is worth it!
This game needs more attention.
It's the most Melee-like platform fighter out at the moment while still being unique instead of directly ripping or tweaking already existing characters.
My only issues are that I feel it's held back by it's lack of characters and models, considering the potential it has, and some of the character mechanics could be made more clear.
I don't personally mind, as platform fighter developers tend to have a strange habit of designing their characters after the latest dumps they've taken (looking at you, Icons/Rushdown Revolt), but I know most players and spectators will want actual characters.
Looks like this might be addressed in the future, since I saw something pertaining to it on the Trello.
It's also developed by a guy who worked AirDash Online, which had a ton of potential.
Very early in development, so it's lacking in a lot of departments. That said, the core gameplay is tight and with some time most of the problems will be fixed and most missing features will be implemented. Also, the dev seems pretty engaged with the community and is very active, at least on discord, while posting constant updates about the development timeline. Overall, at it's current state it's a very 'rough' game with a good core that only shows signs of improving.
Unplayable. You can't alter the controls.
Дополнительная информация
Разработчик | bluehexagons |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 17.01.2025 |
Отзывы пользователей | 80% положительных (5) |