Разработчик: Hakagame
Описание
Story
Everna, Post-Modern Age, 4271 A.V. After the world war, Everna becomes a peaceful planet.Now it advances to embrace the Space Age.However, four super-power blocks still competing to be the world leader in the coming era. Dissensions between these blocks have been elevated into conflicts. If the world war erupts again, it will turn Everna into a broken, dystopian world.
To prevent apocalypse and to maintain peace. Organizations of powerful fighters called 'Guilds' are proactively hired to do missions. These individuals of powerful fighters are called 'Hunters'.
Features
- 8 Unique characters
- Pick 2 unique characters and switch on the fly
- Skipable storyline
- Local Coop, play with your friends and defeat the enemy
- Local PVP, play with your friends and compete
- 8 Different power ups
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7 and above
- Processor: 2 GHz
- Memory: 4 GB RAM
- Graphics: 1024MB
- DirectX: Version 10
- Storage: 400 MB available space
- OS *: Windows 7 and above
- Processor: 2 GHz
- Memory: 4 GB RAM
- Graphics: 2048MB
- DirectX: Version 11
- Storage: 400 MB available space
Отзывы пользователей
I wouldn't recommend this game in its current state but I would like to encourage the dev to keep making games, as if some more time was spent on the game I feel it could be something really amazing.
What is done well:
+Attacks are quick and responsive
+Movement feels good
+Good character variety
The meh:
*No main menu music or sound effects, feels empty
*Can't adjust sound volume in the game, have to go back to main menu
*Why is there a stamina bar if dash doesn't give you invul? I could see it used to being prevent abusing invul, but that's not the case here. It seems counter intuitive for a game that wants to move quickly. I can see why you would want to limit some specials, but I don't think dash should be tied to this bar. Recovery is also super slow for some reason.
*I would like to have seen more regular special moves being used in the air. For some reason there is an emphasis for jumping and platforming yet you lose half your moveset when you jump which have useful stuff like projectiles.
*Some enemies feel too powerful, like the red gate keeping robot that shoots a giant fireball (which is very hard to erase for some reason) that tracks you and it gets invincibility when its mouth is shut and you only get a small window to hit it.
*Enemies/bosses are missing sound effects for attacks
What needs to be fixed:
-There are some attacks that just can't be dodged. We'll take the big red tanks for example. They shoot a flurry of bullets in a narrow corridor, meaning you can't jump over them. Dash has no invincibility so that doesn't work. Some characters have special moves that can cut through the bullets, but for a character like Sheryl she can only erase some of the shots and can't avoid getting hit. It's important with these kinds of games that the player has a couple options to avoid getting hit, otherwise it feels unfair.
-Some stage design is terrible. For example there's a portion where there's a breakable floor, but character like Sheryl can't break platforms below her. You can switch to another character but each character should be able to stand on their own.
-Many attacks are unreactable and don't give any warning. Like the centipede and falling rocks
There hasn't been an update to this game in years but I encourage the dev to keep trying since I see a diamond in the rough.
Only played for a short session. I guess it's a decent game :)
I am not used to the control scheme but I quite fun to play with friend...
Дополнительная информация
Разработчик | Hakagame |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 18.01.2025 |
Отзывы пользователей | 50% положительных (2) |