Разработчик: Alvios Games
Описание
Vellum is a cooperative action roguelike; dive into magic tomes to sling inky spells, discover pages of power, and - in a fresh take - choose how your foes evolve!
Group up or go it solo in quick, dynamic adventures full of synergy and discovery!
Draw power from your favorite color, weaving Signature Ink into your spells - siphon health with Red, blot out enemies with Blue, fight alongside a companion with Green, and discover the strengths of Pink, Yellow, and Orange!
Band together with your fellow players, shaping your inky spells into unique tools against your foes. Strategize as a team to invest in group-wide boons, reshaping the fields of battle: Tomes.
Carve your way through a monochromatic enemy, but YOU must determine how they grow to match your strength. Strategically choose your foes’ upgrades, writing and fighting your way through the dangers of the Torn.
Delve deep into Tomes: echoes of familiar tales and fables with unique, run-altering mechanics. Apply higher and higher Binding Challenges to each journey and overcome even the toughest obstacles. The dreaded Torn Lords await…
Table of Contents:
Swift Tales: Approachable, under 30-minute roguelike runs crafted for quick gameplay sessions for 1-4 players.
Signature Inks: Infuse your spells with one of 6 colorful classes, complete with their own unique upgrades and rewarding challenges!
Scrolls of Power: Tear through enemies with over 300 powers for you and your team. All powers can be build-makers, no filler.
Spell Shaping: Wield a growing roster of spells to throw Planets, summon Sewing Needles, brandish Swords - then shape them with game-changing augments!
Torn Pages: With over 100 enemy upgrades and effects to choose from, only you will decide how your foes evolve throughout the course of battle.
The Font: Invoke unique Tome-themed powers as a team through the mystical Ink Font in combination with your individual builds.
Fabled Scribes: Research the magic of ink between runs to enhance your Scribe with customizable talents!
Brutal Bindings: Increase your challenge by affixing bindings to your runs. Greater danger brings greater rewards!
Reference Section: All the high quality literature puns you could ever desire.
Endless Appendices: Reached the end? Found the perfect build? Face the Appendices and continue the fight!
Поддерживаемые языки: english
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5-6400 / AMD FX-8320
- Memory: 4 GB RAM
- Graphics: GTX 960 / R9 280
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 4 GB available space
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5-7500 / AMD Ryzen 5 1400
- Memory: 8 GB RAM
- Graphics: GTX 1060 / R9 390
- Storage: 4 GB available space
Mac
Linux
Отзывы пользователей
Will be a good match for fans of Risk of Rain 2 and other rogue-lite shooters. The massive amount of build options ensures that each player will find their own unique playstyle and look.
So damn fun. i've only played solo so far, but man is it a really good game with solid meta progression and style.
It has a surprising amount of depth and meta progression for being early access. In my opinion, it still needs more content, but it’s honestly pretty great. A lot of devs would do a full release with less than this. Can’t wait to play with my friends.
If you're buying this, it's probably for the theme. Very cohesive literary theme and references. Barnes & Noble workers unite.
Solid roguelite. Amazing art, interesting build combos. Still in early access and comes with much of the jank, but has an active community with very involved devs. Hop in the discord and they'll be in there having conversations and reading feedback.
Not a super challenging roguelite even at the hardest of difficulties, but for a fun time with friends (or solo) highly recommended.
Super fun game! A lot of new text/ability names to get used to, but worth the $$. Feels like a mix between risk of rain and ravenswatch. Recommend it with at least a friend,but also playable solo just fine
Very fun roguelike, definitely worth the money. Deserves to be a lot more popular than it currently is.
A very solid roguelike that carves it's own very unique feel in the ever expanding genre. I wouldn't put it on the level of more well known juggernauts like Roboquest or Gunfire Reborn, but if you like those games, and want to try something similar but with one of a kind style, look no further.
TLDR: Its good and will get better, has a single glaring bug.
Pro: Customize your build with choices leading to seemingly endless possibilities (ink, ink infusions, builder, spender and movement), Really side missions give extra RNG opportunities, challenging in both group and solo play (I have about 11 hours of each), daily quests, challenges and unlocks, difficulty modifiers that will break you, immersive game design elements like naming conventions and holding to a theme. Seriously love this game! Normal runs last between 10 and 30 min depending on RNG and build choice, Endless can go up to 1 hour in my experience (see con).
Con: It has an endless mode but it isn't actually endless due to a graphics/engine bug: even if you have the best graphics card in the world, the game turns into a slide show at high levels. I usually end a run when the slide show happens because it is painful to play.
Warnings: If you dislike jump puzzles this might be extra frustrating you to . One buddy finds jump puzzles extra difficult because the characters are not grounded and the cellshaded environment makes finding an edge difficult and frustrating. I love it personally but it is a thing.
It's frankly what I wanted in a co-op action roguelike. I would say it's like Risk of Rain 2, but with wizards, and with 'pages' (modifiers for equipment) awarded at the end of a level or upon objective completion rather then fighting over chests.
You pick two attacks, left click and right click, and a dash along with a signature ink color that has a Q ability. That said these abilities can vary greatly between runs from the pages you choose between.
In addition each 'tome' (series of levels) has an upgrade page that each player gets points to assign for group bonuses. Many bonuses are exclusive to certain tomes. In addition the enemies get tougher but your group is given three choices on how they improve via voting. You can pick neutral and color specific bonuses between rounds and use collected mana to either buy new powers or advanced up a linear progression system to unlock bonuses, many of which had customizations.
I wouldn't say it's perfect but it's scratching the Risk of Rain 2 itch while also including customization often limited to singleplayer survivors-like games.
This game is WICKED.
BUY IT.
One caveat, however- It runs like absolute balls when things start to get crazy, to an unplayable extent.
Memory leak? Engine limitation? No idea.
Very fun game to play with friends. Not only there's already a variety of builds to try, devs also add new skills all the time. In the past few months there were tons of other usable updates; for example, the game finally stopped lagging in the Endless mode when you and your enemies cover the screen with particules, so now you can finally go ham on skills.
My main issue is that all monsters feel the same. I know that there are three different types with different AI and attacks, but it hard to discern monsters when twenty of them are jumping on you at once. The versatility of builds and tomes (which are kinda like worlds with unique rules that you choose before starting the run) overweighs the issue, but I can see why some people consider this game repetitive.
I've had a lot of fun playing this game, and will keep my eye out for updates.
Whole lots of skill issue in the negative reviews. One comment said they couldn't do binding 5 solo... I'm doing binding 10+ with all sorts of random builds.
Game is fun. Lots of build variety but you need some levels until you really start seeing it open up.
It's a bit clunky and could use more polish but other than that it was nice to play and combine
Great mix of risk of rain elements, varied power up perks, and enemy growth. Super fun solo or with friends.
Vellum is fantastic for rougelike and rougelite lovers. There are so many different spells, basic attacks, movements, and ink colors that finding your favorite (or most broken) combo is a game in itself. Plenty to fit anyones playstyle with enough experimentation. The intermission stages between enemies serve as a good way to relax and think about builds but also don't force a player to stay there long if they are rushing. The upgrades being at each level also can spiral into massive changes over the course of a run with an identical starting build. There are tons of add ons to make the runs harder. And different tomes can even give control to change the core party
TLDR: Vellum gives you so much power of choice to make it fit your style of fun & challenging.
This game checks so many "whoa cool" boxes but if I'm being critical it doesn't really feel good
I never felt at risk of losing in my 1st run, didn't even have to bother to look at my HP meter. You get all of these powers and abilities that sound amazing and when you go to use them they feel like you're dealing gentle taps. There is no sense of weight in attacks, it's all a bit hollow. Something is off with the combat, if they can give it weight, make it feel consequential when you are dealing out attacks and damage, taking damage, etc... then there is a very cool experience here.
I wanted to like this game, I really did. I think there is a good game here somewhere but it just isn't there yet. I'll keep an eye on it, I hope they figure it out.
It is actually good.
But on ascension (Called binding in this game)
Upgrades that does not really contribute to damage = loss
Due to how tanky each mob become with each ascension.
Even at floor 1.
Just knowing this, makes the game much less fun.
Also, much of the higher level content seems to be tailored to multiplayers.
As solo player attempting ascension 5 or higher, I find many of the build to be far from viable.
Builds are far more forgiving when playing multiplayers.
fun roguelike rpg with coop for playing with buddies, worth the $14 in my opinion, hope the developers keep on at it
This game is great. Great content and unique modifiers. Giving this game an updoot.
Honestly its just fun. Seriously its just fun. If you want a good game in this genre i cant recommend this enough. Once its fully out then im definitely gonna try to get my friends into this or at least once the current roadmap is done
Incredible potential and it really captures the one more loop feel you would get back before RoR2 was completely destroyed by their devs. This game is not RoR however and that is a good thing. I love the themes of literature and writing, I love the obvious gaming and fantasy references. I love the difficulty and the progression. I hope we get more content and options for our Scribes, and it seems we will get this before 1.0 going by the regular updates and frequent communication.
This is an EA that I can recommend already, especially if you are a solo player. 9/10 cannot wait for more content and the completion of EA.
A fun and well-made rougelite with a unique style. Im excited to see where it goes from here
TL;DR The game was in a fun state 5-6 months ago, but the updates are not great. At time of writing, it is better to wait until full release before playing
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The general issue, as some other reviews have indicated, is that the lack of difficulty from earlier versions was addressed by what seems to be just overly tanking up the enemies. That doesn't exactly make the game more difficult, just take longer. Upgrades now feel more like gambling than ever since you only really care about raw damage. Meanwhile, the vignettes system is just a waste of time that seemingly only exists to make runs last longer.
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Pros:
Decently large pool of initial player build options, generator, spender, and ink have a big pool already
Strong control over difficulty at any given time
Level/map design is really nice
Meaningful upgrades that are build defining
Font powers make every tome interact with builds in a usually unique way
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Cons:
Player agency in re-rolls is limited and locked behind quite a bit of progression levels
Overly tanky enemies that aren't really a threat whatsoever until 2+ endless
Play style pigeon holed towards face tanking
Time wasting events between levels
Screen vomit and complete lack of visual clarity
System interactions often don't work as written or have significant, unwritten limitations
That one obnoxious scale the tower side objective that simply doesn't work if you have like any move speed
This is one of the best early access experiences I've ever had. They're HURLING out the updates. If you're really into it and play all the time, you'll get constant little updates and new things to try out. If you stop playing for a while for whatever reason, you'll come back to a ton of new content even after only a few weeks. Baldur's Gate 3 was obviously awesome but it felt like it stayed pretty much the same for years in early access. This is the opposite. It's almost TOO MANY updates. If they keep up the pace but it's still early access a year from now, it won't feel like an eternal wait for progress. There will be tons of new stuff to check out.
A fun game that is difficult at first, but gets easier and easier the more you understand it. It, in a way, allows you to make each round as difficult as you want it to be.
It has some replay value, but is missing some serious sinks for the currency you earn. 2 of the achievements are for prestiging [ascending] which gives the game some false longevity. It is still very fun though.
magic go brrrr
Good game, just not what I was expecting. It's like a floaty, weird ror2. Worth trying.
Lovely magic roguelite shooter game with strong identity. Filled the void left by Magestorm. Cannot wait for what is in store in the future!
Hugely slept on roguelite
Vellum is a pretty good shooter roguelike. Nothing revolutionary here, but the theme is interesting, the visuals are stylish, even if low-tech, the mechanics are neat and mesh well. The pacing is a fairly chill, and it turns out actually good for a change: I'm not that fond of the "shrew on cocaine" tempo common for the genre. Despite the game still being in early access, the stability is decent and the balance is acceptable. Co-op mode is fully functional. Overall, I can recommend Vellum for... basically anyone who has read till here, I guess? :)
Bought it just cause I was curious, and was maybe gonna refund, but I had to force myself to stop playing. Tons of customizations and fun. Looking forward to the future of this game
Very fun and simple roguelike. Awesome unique idea and the regular updates have kept it fresh
The game has a unique style and flow i really enjoy that all the names of the spells are writing things like a quip or a foil. Also that the character heads are shaped like old pen heads is inspired design, the game is all there already with no microtransactions and regular updates and im happy to say this is a gem. 20 bucks is a great price because this game has alot of potential.
❤ Audience ❤
☑ Beginner
☑ Casual Gamer
☑ Normal Gamer
☐ Expert
Not a hard game to pick up by any means and you don't need any super in-depth gaming knowledge to understand it!
☼ Graphics ☼
☐ Bad
☐ Alright
☐ Good
☑ Beautiful
☐ Fantastic
Not the most high-end game out there graphically but definitely very pretty and nice to look at/nothing to scoff at
♬ Music ♬
☐ Bad
☐ Alright
☑ Good
☐ Beautiful
☐ Fantastic
As it's early access, there is currently only one song track during the levels (though it is not a bad track to be fair)
☠ Difficulty ☠
☐ Easy
☐ Average
☑ Easy to learn / Hard to master
☐ Hard
☐ Unfair
Easy to pick up but as you go further into the appendices/endless runs, it helps to know what powers stack poorly together in order to not ramp the difficulty too much
§ Bugs §
☐ Bugs destroy the game
☐ Lots of bugs
☑ Few and/or minor Bugs
☐ You can use them for speedrun
☐ Nothing encountered
There are definitely bugs but none are game-breaking and they are patched steadily with a very communicative and kind dev team (via the Vellum Discord)
☯ Story ☯
☐ There is none
☑ Some lore
☐ Alright
☐ Good
☐ Fantastic
As of now they have recently started adding in the lore, but not much is known here yet
⚔ Gameplay ⚔
☐ Frustrating
☐ Sleepy
☐ Boring
☑ Fun
☑ Challenging
There are an absurd amount of combinations of powers both for yourself and for enemies; it can lead to fun gameplay and/or a challenging experience
۞ Game time / Length ۞
☑ Really short (0 - 3 hours)
☐ Short (4 - 8 hours)
☐Few hours (10 - 20 hours) [if you focus on the main story]
☑ Long (40-60 hours) [if you complete everything]
☐ Very Long (61-100 hours)
☐ Extremely Long (101+ hours)
A run can take half an hour to several hours. Conversely, it takes a decent chunk of time if you want to unlock every achievement/cosmetic/etc
$ Price / Quality $
☑ Worth the price
☐ Wait for Sale
☐ Don't buy
☐ Refund it if you can
From day one this game was well worth the price and I don't see it becoming not worth it anytime in the near future.
Overall it is absolutely incredible for an early access game! It has a certain charm that I haven't quite encountered in any other roguelike. There are obviously negatives (like the framerate struggling at later points in a run when there is a lot happening at once, for example) but they don't harm the game enough to make it unfun. It is also updated regularly with consistent feedback and commentary from the dev team and I cannot recommend it enough :)
A very unique, creative, and intensely fun game with loads of replayability. Better with friends.
One of the most underrated roguelites I've played. Very fun build options, well implemented coop, quick runs and consistent updates. Check it out if you like games along the lines of Risk of Rain 2 or Gunfire Reborn, you won't be disappointed.
Looked similar to Risk of Rain 2. It's not.
So much love poured into this game!
Very fun game, wish Ascension wasnt purely cosmetic
Fun Rogue-like, Really Recommend
Better than Rogue.
I used atlas (Orange Signature) and essentially broke the game... 10/10
SIZE AND SPEEEEEEEEEED
Дополнительная информация
Разработчик | Alvios Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 25.11.2024 |
Отзывы пользователей | 91% положительных (291) |