Разработчик: Acid Nerve
Описание
Издание Digital Deluxe Edition
Deluxe Edition content includes:
- Death's Door base game
- Digital artbook, hand curated and designed by the game's art director
- Complete 50-track Original Soundtrack
Об игре
Сбор душ умерших от звонка до звонка — серые будни любой вороны, зарабатывающей на жизнь честным трудом. Однако работа может заиграть новыми красками, когда порученная тебе душа похищена, а отчаянный вор скрылся в краях, неподвластных смерти, — там, где раздувшиеся от собственной алчности и мощи существа уже давно пережили отведенный им срок.Битвы на когтях: используйте оружие ближнего боя, стрелы и магию, чтобы сразить любую фантастическую тварь и даже полубога у вас на пути. Ошибки имеют последствия, зато победы будут вознаграждены. Настраивайте параметры персонажа, осваивайте умения и улучшения, чтобы получить преимущество.
До великолепия мрачный мир: пройдите через врата и исследуйте земли, наполненные причудливыми существами и множеством секретов, даря надежду каждому, кто ее ищет.
Темная тайна: выследите и уничтожьте всех исполинских тиранов, выведав их истории и мотивы. Погрузитесь в мрачную, но при этом комичную историю, раскрывающую правду о потоке душ, предназначении ворон и происхождении врат.
Поддерживаемые языки: english, french, german, spanish - spain, japanese, korean, portuguese - brazil, russian, simplified chinese, traditional chinese
Системные требования
Windows
- ОС: Windows 10 x64
- Процессор: Intel Core i5-8250U (4 * 1800) or equivalent; AMD Phenom II X4 965 (4 * 3400) or equivalent
- Оперативная память: 8 GB ОЗУ
- Видеокарта: GeForce MX 150 ( 2048 MB); Radeon R7 260X (2048 MB)
- Место на диске: 5 GB
- ОС: Windows 10 x64
- Процессор: Intel Core i5-4670K (4 * 3400) or equivalent; AMD FX-8350 (8 * 4700) or equivalent
- Оперативная память: 8 GB ОЗУ
- Видеокарта: GeForce GTX 1050 ( 2048 MB); Radeon RX 580 (8192 MB)
- Место на диске: 20 GB
Отзывы пользователей
Game is so good i just had to 100% it. I enjoyed it most on my Umbrella run!
Would absolutely recommend
I still havent finished the game 100%, but nonetheless the art, music, map design, and combat/abilities are so well thought you dont want to stop trying again and again! It's wonderful to learn the mechanics without any direct tips, and the secrets are really satisfying to find!
Fun and addictive, every death brings a little rage and a whole lot of need to try again. I don't love the lack of health bar for enemies but with bigger enemies you learn how "cracked" they need to be right before they die and the smaller enemies you learn how many hits it takes to kill them pretty quickly. All in all a fun game that takes a while to grind through but is fun from the very beginning
Loved the challenge of this game and the beautiful art style, the music was also wonderful. I’m not a soul-like player, but this felt like a good paced game and enemies/boss fights weren’t too difficult as that was my biggest worry. Great on steam deck
This game brings such a unique sense of adventure into a fantastical world. The story is fascinating and based on an interesting premise, but doesn't revolutionize anything and elements of the story can feel familiar. However, the game makes up for it. The details of the environment and surroundings, the characters, and level design build up to make the world seem alive, dangerous, and twisted; despite all the ridiculous characters and magic, the feel of the story as a real problem in a real world is rock solid. The characters feel like familiar archetypes that show up in fiction, but are enhanced with fun animations, attacks that scream their different personalities, and extra creativity present in their design.
The music is spectacular and unforgettable. The controls are for the most part extremely tight, though some attacks in the later boss fights can feel unfair and some attacks feel as though not enough visual cue was given. Some segments of the map wind and circle back into each other, making it relatively easy to get lost or stuck. Mechanics are never outright explained to you, so some of the more complicated puzzles and secrets can remain hidden for a while. However, help and hints are given with certain lines of dialogue. So if you tend to get lost or lose the plot, I recommend playing with a friend or having some extra patience.
Great game and very much enjoyed my experience.
Its an ok little indie game, i felt the last fight was very lack luster and disappointing, don't feel playing anymore to get the final ending.
The game is good, I'll give it 6/10. Don't have super high expectations, just chill and you'll have good time.
+ Bosses are alright, combat is fluid and feels good
+ Short enough to not get boring, long enough to tell a story
+ Several characters are goofy in a fun way
- Low amount of bosses
- Level design and exploration is mediocre
- True ending is locked behind tedious activities and is not rewarding at all
Gameplay was very fun and smooth with tasteful graphics and music. Found myself never wanting to put the game down.
Wish it was a bit longer of a game
One of the most cozy and charming souls-like games I've ever played. 10/10
There are so many Pros:
- Crazy amounts of secrets in every environment.
- Very simple leveling system that scales fairly.
- Tons of content to complete after defeating the final boss.
- Helpful mechanics that highlight areas with undiscovered secrets.
But everything has its Cons:
- There is a LOT of running around in this game, and it can be exacerbated if you're searching for secrets.
[*]Some mechanics like the slow/trap ability that The Last Lord & Silent Servants use can force you to perform certain actions afterwards. This can result in unwanted outcomes yet is fairly easy to avoid with practice.
Overall this game is very forgiving and I would recommend it as a great starting point to anyone who wants to get into the souls-like genre. Its a much less stressful experience while still pushing you to adapt & overcome the many different obstacles.
This game is a true gem! Story is rich. Combat is logical. Lots of treats. And the final boss, ohmy....that was something cool. Also the game says a nice farewell. Backtracking was a bit annoying, but every other aspect of this game was so good, that it does not matter so much. Beautiful game! I miss this game after playing it....
Pros: really great indie game, a lot of fun, very cute character design and story, wonderful soundtrack.
Cons: a bit repetitive, getting to the ultimate ending feels like a bit of a chore,
You play as a crow, but you can't fly. On the other side, you kill everyone and collect shiny things. 10/10 crow simulator
Amazing game! fun gameplay and not too difficult. It was very fun to beat with the umbrella
good art but one dimensional upgrade elements
It's decent for sure, but has some problems.
So basically it's Crow Souls. You are a crow, with a sword, working at your grim reaper job. Things quickly devolve into "Kill the 3 big bosses for the Lord Souls" and off you go. While the story is mildly interesting, the gameplay is the meat of the experience.
Things play out like a soulslike. You explore, you fight stuff, you get souls from killing enemies that you can use to level up, if you enter a teleporter door back to base which heals you all the enemies respawn. No real penalties for dying, curiously enough. You have a basic moveset of slashing your weapon, using a dodge roll dash attack, or a charge attack. You also have ranged attack spells. The interplay between magic and melee is a bit interesting. You start with 4 MP and basic ranged spells cost 1 MP to use. So you quickly run out of MP if you try to fight from ranged. You get 1 MP back with every melee hit you connect with. So you can exhaust your MP by firing safely from a distance, then run in for a few hits to refill MP and repeat. The dodge roll has some hefty iframes, so if you want to just stay close and slash away you can immune roll through almost every attack with proper timing.
There's a few issues that hold the game back. The controls are rather flawed. To use a magic attack you have to first hold the aim button, then aim with the analog, then hold Circle/B to charge the magic, then release the button to fire after a short charge. I have no idea why magic is used this way, it's EXTREMELY awkward. The aim button didn't need to exist at all, simply holding Circle to charge the magic should have switched your character into an aiming mode. Circle without aiming does nothing so it's not like they had button conflicts. Another bad control decision was to tie the dash attack to the charge button for melee instead of the attack button. In every other game with an attack coming out of a dodge roll you would just use the regular attack button, but not here. It feels wrong.
Another huge problem is how they awkwardly meshed in a metroidvania of sorts. There are plenty of secrets and items and paths that require a later magic to activate, and it's not always clear whether something you can see is currently accessible or whether you need to come back later with another ability. Do you need a bomb for that wall or is there something nearby that would blow it up? Is that thing burnable? Oh, and those teleport pads on the ground? Actually, you need to use a plunge attack on those - something you had available from the start of the game but the game NEVER explained.
The most devastating thing of all is that despite also having metroidvania backtracking for secrets - the game has no map. Just a bone headed blunder here - the player needs to be able to mark things so they know to come back for them. I spent as much time playing through the game until the normal ending as I did going back through every area a second (or third!) time grabbing all the missed items.
It's a short and tight experience that's enjoyable while it lasts. Get on sale.
this game is a discgace and spits in your face. it`s been an hour since the first boss, i routed all the map from top to bottom andf have no idea how/where to progress. i very much hope that nobody ever buys this. thank you.
...
just watched the walkthrough.....it`s even woth thatn i thoguht. it is not like i missed something...
this game just expects from you,,,,to know the mechanics it didn`t even show to you.
bravo.....
I just found it very boring even if the combat is alright. Very charming visuals but could not keep my attention.
fun little game, combat seems a little lacking at first but it gets better. some of the boss hitboxes and projectile traking is wonky and really random at times, messing up the flow of combat and removing what you thought was a good punish window cause it worked fine the last 20 times you tried it. some of the bosses seem to have alot of health to artificaly increase difficulty though that could just be due to my lack of leveling up properly and not exploring everything for more souls
It's good, but it doesn't have any sort of map so I end up forgetting where I have and haven't gone ):
still a very amazing game, would recommend.
Just played a little of it and it seems great apart from the dealbreaker that made me return it afterwards: it seems like one of the core game play loops is getting locked into a small arena and fighting waves of enemies. Its a lovely little game but when did anyone ever say "damn, I really miss getting locked into arenas and fight reptetive waves of enemies!" Maybe its changing later on but unfortunately the setup seems to be promising that there is more where that came from...
it's basically Itachi eating souls simulator
Boss fights are amazing so far
Music is peaceful
Gameplay could be better
9/10 definitely worth it
The gameplay is simple, offering a relaxing and enjoyable experience. However, the real highlight is the environment. The music is irresistibly catchy, the art style is minimalistic yet beautifully refined, and the quirky, humorous characters you encounter add a lot of charm. Subtle and hidden messages, meaningful lessons, and thoughtful developments make Death’s Door incredibly rewarding to play without feeling drawn out or overstaying its welcome. I also love its secret connection to its predecessor, Titan Souls, which leaves me excited to see how their next game expands the overarching story.
Death's Door is a good time. A fun little adventure to go on with a story that wouldn't feel out of the ordinary for a children's book or an old fairytale. The general art style is nice, so is the music, and there is definitely a certain cuteness factor to it all. The little flower creatures that follow you for a short amount of time, the design of the main character themselves, the environments, the bosses, all of it is whimsical in nature and that definitely helps with building a cohesive world.
The game is not particularly hard, even though it is advertised as a souls-like, instead it’s a pleasant middle difficulty that doesn't demand too much or too little from the player. The gameplay is fluid, the weapons (bow/magic for ranged and sword for close quarter combat) work well and every additional skill the game throws at you (while nothing new or particularly inventive) works well and is well implemented. There are a lot of little trinkets and secrets to find in the many areas of the game, with a few puzzles to solve as well. None of them are challenging, but there are some good ideas behind them, especially in the witch’s mansion.
The visuals and the soundtrack of the game were definitely a highlight for me, as there were some stylistic choices made that really elevate the game from a good, clean experience to something visually stunning and artistically great. Particularly the games ending and ending boss fight is definitely worth playing. Don’t look anything about it up: going in blind is a great experience. As the game sat on my wishlist quite a bit and I was on the fence regarding getting it for a while, I can confidently say that I do not regret my decision one bit and would highly recommend it to anyone contemplating right now.
The whole game is really well made and definitely crafted with love, everything works, no bugs were encountered, and playing it felt like a complete and polished experience. While I didn't complete it in one sitting, I did come back to it daily until I finished it, and then some more for achievement hunting and to get the true ending. While I enjoyed the game as a whole, the true/secret ending (which is supposed to tie the game back in with another game of the devs that I, at the time of playing Death's door, hadn't played yet) was definitely not the high I was expecting. From other reviews, it is clear that it would mean much more to the player should they have played "Titan Souls" first, which I would recommend you do if you plan on unlocking the secret ending. As it is, the true ending left me confused and unsatisfied, as I put in the extra effort just to get a reference I didn’t get.
TLDR; extremely polished game with a lot of cuteness factor, at times absolutely stunning visuals and music and a great fairytale-esque story.
I had a great time with this game. If you're familiar with the genre (I don't really know a name for it, but you know, isometric Zelda-ish action adventure with a dodge roll), Death's Door probably doesn't do anything you haven't seen before. But it's polished and tight and fun.
Combat is the main focus of the game, and it's great. It's simple but extremely snappy. Fights are fast paced and kind of rhythmic. It's very much on the easy side, so if you found this game via the Souls-like tag, you might want to go for the umbrella achievement on your first play through. Don't worry, you won't be missing out on much in terms of weapon variety.
The other thing that I have to mention is the music. It's fantastic. Everything else is solid too - pleasant graphics, cute character designs, funny writing, rewarding exploration and a handful of good puzzles. But the music elevates the whole experience from start to finish.
Overall, if you liked what you saw in the trailer, you won't be disappointed.
The game design is really cool, but the gameplay is a bit repetitive and quite frustrating especially the boss battles. the boss battles are all about memorizing their moves.
Games with this artstyle often make the mistake of adding cell shading borders, luckily this does not.
My first isometric souls-like, does not disappoint. Noir effects in the right places fits the theme nicely. Good storybuilding and snappy controls for a unity game. The high review count is due to word of mouth slowly gained over years, not streamer hype. This the real metric, no fake awards all over the store page.
Only complaint is the lack of minimap or quest marker, dev was probably going for old school immersion and brain usage.
Amazing storyline, plenty to do and explore, beautiful art style, and overall a very fun playthrough
Amazing, cute little game, with a lot more lore than it let's on. The story is very good, and the fighting mechanics pack a real punch. Bonus, it really reminds me of Hollow Knight, and that's a compliment.
Such a fun and complete story, plays like a Legend of Zelda game mixed in with the Soulslike genre, so much fun and so challenging if you go for 100% achievements. So good but SO DAMN SAD.
Man........................................ This might honestly and sadly be one of the worst metroidvania's I've ever played. .
While it's obviously visually and mechanically immaculate, they forgot to make the gameplay as equally engaging. It's very repetitive and doesn't get better with time, I unlocked pretty much most of the secrets (rewards absolutely sucked) I played till the end and even tried to unlock secret ending but when I realized I had to plant all the seeds for the healing flowers I couldn't be stuffed.
Developers need to focus less on visuals and more on gameplay. In short, game is basic. I can't honestly recommend this to anyone, unless you are 7-10 years old and easily amused.
A fun little game! Not very long, not to difficult, but challenging in parts. Getting all the little secrets was fun without being overly tedious.
Death's Door plays like an action-adventure game, similar to Zelda, but it's not nearly as good. I heard about this game because some say it's similar to Tunic (spoiler alert: it's not). Overall, the game is pretty meh, with its only gameplay-related redeeming quality being its high difficulty. If I had gotten this game for free I probably would have given up on it, but since I paid for it I felt obligated to finish it to see if it got any better (it didn't get much better, but the hour or two of post-game is fun).
The bad:
The areas you "explore" are extremely linear with very few secrets. In each area, you follow the linear path from A to B, fighting the occasional wave of enemies along the way, and opening a shortcut for you when you come back to the area. The combat is very simplistic, and the only variety in combat is the new spells you can get which give you more options.
You can find new weapons, but in my experience the weapon you start with is actually the best one (with the exception of the last powerful weapon, which I got so late in the game there was nothing left to do). There is even a weapon that says it's more powerful than your starting weapon but for me it always seemed to do less damage than your starting weapon.
It's not clear exactly how much damage you do to enemies, especially with different weapons and spells. As enemies take damage, they get cracks on their skin and eventually dissolve away when their health reaches zero. While that is an interesting way of showing enemy health, a health bar or something would have been better.
You can upgrade your character in 4 different categories, but it's not clear by how much your character gets better. For example, you can upgrade the damage of your spells, but the only way to know by how much is through experimentation.
The not-so-bad:
Graphics. The areas do look really nice, and the game sometimes blurs out things in the background which is a nice effect.
Story isn't too complicated and kind of interesting.
Surprisingly difficult. I died several times to some of the bosses and to some waves of enemies. There is even an achievement for beating the game using only the worst weapon; I've started this challenge and it's definitely very challenging. I really wish the game recorded how many times you died.
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This might be the only game I have that I've gotten 100% in (took about 12 hours) and that I don't recommend. There are plenty of games that are similar to Death's Door but better.
This is a cute, funny, and relatively simple game. It feels easy to get into, and flies by even while being decently challenging. A great game you don't have to sink hundreds of hours into to 100%. Would highly recommend, it's a nice succinct thrill that finishes before it gets old. Dialogue is hilarious.
Simple combat, easy and enjoyable for newbies. No complicated puzzles or mechanics, just tru the end door after door. I give it a 7.5 out of 10.
Very likely could have been a "me" thing, but when I tried to play through this game a bit ago, I had a lot of fun to start. The game starts with some linearity but has a very intriguing beginning. After a somewhat extended tutorial bit, the game opens up to multiple paths to take down some bosses. I stopped playing the game after beating one of these bosses.
I really loved the theming and look of the game, but that gameplay just felt shallow to me. I definitely lean more into aesthetics than mechanics in lots of scenarios but in this situation it was just unbearable. While the game tries to give some variety in giving multiple weapons, its all just moving around hacking at enemies. The game felt very mindless and for the first time, I felt content with just dropping the game entirely.
The game is similar to many top down action games like Knack, the Lego games, skylanders, etc. and if thats your speed, definitely check out the game. For now, I've dropped the game but I may give it another go on my steam deck.
Beautiful score throughout, an endearing art style and enjoyable combat + level designs. Would recommend :)
This game has a charming story and puzzle design. It was very fun to track down every secret as I went to 100% the game. The game also lets you know its secrets in several discrete ways, so looking up tutorials is not necessary. Overall a good short and sweet experience.
This one's pretty good! Fun to play, satisfying combat. Not super difficult, but a bit of a challenge, especially when there's the option to complete it with the umbrella (a joke weapon that doesn't deal much damage). I just had a good time playing it; that's really all there is to say.
That said, it's a bit short - it works for what it is, it's just that it's fun enough it was a little sad to see it end, knowing I would have enjoyed it being a little longer. The 100% ending could've been better too, story and exposition wise, but not a huge issue,
A well made game with responsive controls, good soundtrack and interesting lore. There are some mildly annoying dungeons but it is rarely frustrating. I had to look for a guide to complete everything the game has to offer but it is still within a reasonable length of time. You still have to backtrack as some traversal options are not available in the beginning. I feel it is very much worth the price of purchase.
Just beautiful; design, art, music are awesome - excellent mixture of puzzles and combat.
A charming hack and slash that is desperately in need of a map. Lots of fun combat and varied enemies. Sort of a souls-lite, but easier. There are definitely areas that will try your patience but overall a very fun experience. Make sure you get the super secret ending!
This game is a masterpiece. Incredibly polished mechanics and one of the most fun combat systems I've seen. Art, characters, animations, story and music fit together really well.
Truly a gem, thank you devs.
Great story, great combat mechanics, great visuals, and a goated soundtrack to top it all off.
It's an Ok game. Combat was a bit dull, but visuals and music were great. Not sure if I would pay a full price but it's worth getting when on sale.
This game was great. The play systems made me think of the old school Zelda snes game. Had a blast going through almost 100% of the game content to get to the "real" ending.
Death's Door is a short yet extremely fun and beautiful action-adventure game that instantly draws you into its world. The hand-drawn visuals and enchanting world design create an immersive experience that is both visually stunning and atmospheric. Playing as a small crow tasked with reaping souls, you navigate through a variety of environments, each more captivating than the last.
The gameplay is where Death's Door truly shines. It's challenging but not annoying, striking a perfect balance that keeps you engaged without causing frustration. The combat is straightforward and requires a good mix of strategy and skill, while the boss battles are particularly well-designed, offering a satisfying sense of accomplishment when you finally conquer them. The puzzles are cleverly integrated into the game, providing just the right amount of brain-teasing to keep things interesting.
Overall, Death's Door excels in delivering a polished and enjoyable experience within a compact playtime. Its thoughtful design, engaging gameplay, and beautiful presentation make it a must-play for fans of action-adventure games. Despite its shorter length, the journey through Death's Door is one that is richly rewarding and highly memorable.
Fun little game with fair combat and funny characters.
Awesome game to done, i truly recommend it. Don't worry it won't take too much time to finish it. A Beautiful work, Bravo Acid Nerve !
Death's door is an exceptional game dealing with the topic of death, betrayal and determination, and it does so in an absolutely fantastic way, resulting in very unique experience that is also full of joy and some hilarious jokes. The thing I have to mention right away is the soundtrack of this game that is absolutely brilliant and very similar to the soundtrack of my favorite Ori games. Every location you visit during this adventure is full of life and is visually stunning. The whole combat system is very satisfying aswell. I highly recommend you to play it.
Death's Door does a remarkable job of looking like a great game without managing to be one. Gosh, that sounds harsh, doesn't it? I don't mean to be; it's not a bad game certainly, not a bad game at all. It's quite good! But there are so many good games now, and Death's Door doesn't stand out for being good; it stands out for seeming great.
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Дополнительная информация
Разработчик | Acid Nerve |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.12.2024 |
Metacritic | 85 |
Отзывы пользователей | 94% положительных (9097) |