Разработчик: GameLiberty
Описание
ОСОБЕННОСТИ ИГРЫ
- Олдскульная настольная игра
- Кооператив и мультиплеер на 2-4 игроков
- 5 персонажей с уникальными умениями
- 200 проработанных до мелочей карт
- Продвинутый генератор игровой доски
- Реалистичная физика и хорошая графика
- Интуитивная и глубокая боевая система
- Общий стол и полная свобода действий
- Мощный редактор для создания модов
ОБ ИГРЕ
Fated Kingdom - это настольная игра для 2-4 человек, рассказывающая о нелегкой борьбе жителей королевства Кинмарр со множеством угроз, начиная от нашествия монстров, оживших мертвецов и заканчивая древним проклятием, которое медленно подтачивает страну и губит ее обитателей.
Игроки берут на себя роль членов гильдий, каждая из которых имеет собственную историю и набор способностей. Несмотря на большие различия между гильдиями, все они заинтересованы в том, чтобы спасти королевство. Они отправляются в затяжные патрули по разоренным и обезображенным войной землям и охотятся на врагов короны в обмен на золото и благосклонность правящей династии.
Одна из ключевых механик игры - уровень Судьбы. Он отражает готовность жителей Кинмарра бороться с многочисленными напастями. Судьба растет после каждого поражения игрока в бою, и когда она достигает критического значения, королевство распадается под натиском обстоятельств.
Главной целью всех игроков является охота на враждебных существ. Начав с наиболее слабых противников, игроки получают первые боевые трофеи, которые можно обменять на снаряжение. Оно повысит шанс на то, что следующий патруль окажется успешным, что означает снижение Судьбы.
Игроки постоянно выбирают, как распорядиться имеющимися ресурсами - монетами, картами умений и предметами. Зачастую выбор одного игрока может полностью изменить ход всей партии.
Есть множество способов играть в Fated Kingdom. Игроки могут договориться между собой и действовать сообща, помогая друг другу в трудную минуту. Это сделает партию более длинной, но наверняка понравится любителям командной игры. Но правила не заставляют участников играть именно так. И если для успеха потребуется подставить, предать или даже нанести подлый удар в спину, то почему бы и не сделать это?
ИСТОРИЯ РАЗРАБОТКИ
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Поддерживаемые языки: english, russian
Системные требования
Windows
- ОС *: Windows 7/8/8.1/10
- Процессор: Intel Pentium E5700 3.0 ГГц или AMD Athlon II X2 240 2.8 ГГц
- Оперативная память: 2 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 570 1 ГБ или AMD Radeon HD 6990 4 ГБ
- DirectX: версии 11
- Сеть: Широкополосное подключение к интернету
- Место на диске: 1 GB
- Звуковая карта: совместимая с DirectX
Отзывы пользователей
Unplayable. Too many bugs, some are horribly ruining the game. I was able to spawn a whole deck of some weird blank cards just by left clicking. Nothing is automated. The gameplay itself apart from the technical stuff seems fine, I wish there was a way to play this in Tabletop Simulator or without bugs.
Be careful! The game is a digital copy of a board game without any automation of the rules. All actions must be performed manually by the players. There is no single player game either.
I really don't understand the thumbs up for this game. It's pretty god-awful, especially for a pricetag of $10. I got it for $3 and I'm very unhappy with it.
First of all, this is a poorly optimized game. 2 other friends got it to play online and it is atrociously laggy for no good reason. We host and play all manner of games and have zero lag issues, including Tabletop Simulator. Next, the overall game is completely jacked up. The player boards are different for every player, the cards don't shuffle all the time, and the dice don't really even roll most the time. The physics is so wonky that it can send game pieces flying across the board. The rulebook was originally written in Russian, and the translation can be incoherent at times. Takes a very simple once-over by an English speaker to fix this. And this game's been out for months. So there's no excuse for that.
And if the game was good, those things wouldn't have bothered me enough to downvote it. I like challenging games. What I don't like is a game that is 100% RNG and can result in ridiculous, game breaking issues. There are gaps in the rules that make it impossible to know how to play. For example, the game says that discarding cards results in removing the cards. But some instances require you to put the card on the bottom of the deck instead. Yet still, there are board spaces that say, "Choose X cards", but doesn't tell you what to do with the ones you don't choose. It's not in the rules, either.
There's a skill for the mage that just forces another player to discard a card or lose a turn. There's no limitation on this skill and there's no rules about skills that says you must discard skills when you use them. Doesn't really make any sense. The dice composition is completely terrible. The Knight consistently rolls misses, barely ever hits. And the whole beginning of the game is just hoping you don't get a random monster card that kills you in one hit because you start with no items, no skills, no money, and no ability to shop. Depending on the board (which is random each time), it can mean you don't get to shop until you do a full circuit around the board. Which you most likely won't survive.
So when the game isn't ending pretty much within the first couple turns, the only way to win is by milling an entire deck (again, this is a problem because we're still not sure when to discard and when to just put the card on the bottom of the deck) or fighting another player. And by this point, you'll have absolutely conflicting skills and weapons that you have no idea how to resolve because there are no real rules about it. It's just a mess.
This game could have been a $1 game on TTS, but the game makers instead made a janky as heck poor substitute to get more money. I can't BELIEVE that 83% of the 250 people who bought this game and probably enjoy board games thought this was either a mechanically good game or a good virtual board game. It is absolutely terrible.
- Old School Digital Boardgame
Rules/Cards are poorly translated, makes playing difficult
- Co-op and Multiplayer for 2-4 people.
Not a cooperative game, and the synchronization issues really affect the multiplayer aspect
- 5 characters with unique abilities
Nothing much to say here. There are 5 classes and they all have different abilities and dice.
- 200 Well Designed Cards
Shuffling doesn't work all the time. You can't stack and pick up cards if they land on your
skill/equipment tray. The art is nice, but the bad translations make it difficult to determine
how a card effects game play.
-Rogue-like Game Board Generation
What they mean is a random board every time you play. Could be fun if the other aspects
of the game were fun or polished, but bad board states just emphasizes all the other un-fun
aspects of the game.
-Realistic Physics and Great Visuals
The visuals are pretty nice, I'll give them that. The physics are frustrating. The dice roll like
they were made out of lead. It feels bad.
-Easy to learn but Deep Combat System
The combat system is not deep. You roll dice and look up what the faces do. Monsters
will take a certain number of hits, and will wound you a certain number of times based on
what is printed on the card. Skill/Weapon cards can affect combat. Pretty straight forward if
you ask me.
-Shared physical space and no forced rules
Almost sounds like they are encouraging you to cheat.
-Powerful editor for game modding
The editor is a joke. I laughed when I opened it. It looks like a highschool programming
project.
Laggy game play for people in the same house. The excessive RNG really highlights how bad it feels to roll dice, draw cards, etc. Picking up multiple dice means you have to make sure you don't hover over other dice or you pick those up as well. Auto win and Auto loose cards kill game play, you may even end up in a limbo game where it is impossible to win, and will take forever to lose. Needs a lot of polish and love. You are better off playing something on tabletop simulator.
I really love board games, but don't have enough money to play them IRL. For a long time I was solving this problem using the Tabletop Simulator, and then I came across this game. It is unique in its kind and does not have a "physical" version at all. That said, the price is pretty low, especially on the sale. Would recommend it to all board game lovers!
What I liked:
+ nice graphics
+ replay value
+ very fun gameplay
+ can be played on one computer
+ mod support (sic!)
What I did NOT like:
- not the most convenient control
- you need a group of 2-4 people to play
I have to say that I am absolutely delighted, I have never experienced so much laughter and emotions from playing board games with real people. How our games go in Fated Kingdom:
-You can't do this!
- Already done!
- What is it, I do not allow
The game is great, but by no means play it with randoms. In most cases, they don't know the rules well and don't have a microphone. You'd better find a group in Discord. As I wrote before, this is not a flaw in the game itself.
The game has been developing for over 2 yrs. Developers do some things rather slowly. But the core of the project is very high quality and worked out to the smallest detail. I am also glad that the developers do not release paid add-ons. Instead of that, they continue to develop the main game.
There is complete freedom of action. This is both an advantage and a disadvantage. Many games go wrong, especially when new players are playing. But for hardcore board game lovers (as me), this is a unique project.
Complete freedom of action, high-quality graphics, the developers are constantly releasing all new updates, cool role-playing elements, well-functioning multiplayer and even local mode aka hotseat. That’s why I recommend this game
Nice project with great potential. For a long time this game was in Early Access, about a year ago it was fully released. But the developers keep updating the board game, fixing the balance and adding new features. One of the best cooperative projects in Steam.
An excellent game for lovers of board and role-playing games. If you have no one to play with, then try to find people on the official Discord developers channel. But it's still better to buy this game with friends, it won't be so fun to play with other people.
So, I have 60+ hours in on this game and I have to say, it's been a lot of fun. I started streaming Fated Kingdom over a month ago. Since then I have made some new friends and discovered a whole new affection for board games.
Yes, there are things worth discussing, like the interpretation from Russian to English. There are also some phrasing or wording points that may seem unclear at first. Reaching out to the developers has helped a lot. The developers are still very active in the games development. From bug fixes to Rule updates. And they are quick to respond to questions on Steam and Discord.
The game is meant to be a cooperative experience. 2 to 4 players work together to save the kingdom of Kinmarr from the dark forces that are battling to bring it to ruin. Each player represents a different guild. The guilds may not trust each other but agree to put aside their differences to rescue Kinmarr.
There are five guilds. Knight, Pathfinder, Follower, Heir, and Watcher. Each has there own lore and unique abilities. I've played them all and it's very hard to pick a favorite.
The misconception that this game is in someway a cash grab is disheartening. Because the rules or certain tasks are not AI enforced does not diminish the game in any way.
The rules are well developed. The English rules are of Russian translation. I've played with enough people, who are familiar with the game, to learn that everyone has their own style of play. It's what I would call 'House Rules'. The developers intended it to be this way. Even they will play the game in different alterations. They even include an 'Official Fated Kingdom Editor Guide' with the installation. With this tool you can edit cards, tiles, guilds, and the rules.
You can play the game as Co-op, PVP , or teams. In fact, the game can start out as a co-op and any one or more players can decide to go rogue. After all, these guilds do have a history of distrust among each other. I have yet to actually play a full game in co-op because somebody always decides to go rogue. Then there are games I have played in pvp between two players.
The game changes each time you play. There is random tile placement and a resetting of all 4 decks. There are also cards that can flip the entire game over on it's head. There are four decks, Encounter Cards, Skill Cards, Item Cards, and Prophecy Cards. Over 200 cards in all that take the game in many directions.
In ways, Fated Kingdom reminds me of board games I played years ago where there was no AI. You had a rule book and your imagination. How many people grew up putting a $500 bill in the center of the Monopoly board to cover Free Parking? It's called House Rules. Almost everyone has their own House Rules for the games they love. The most important thing about House Rules is that everyone is on the same page before the game starts. Over the past few weeks of streaming and playing Fated Kingdom, I created my own House Rules. It has nothing to do with poorly written rules. It has everything to do with players personalizing the game experience.
For example; After a long discussion over Tower Cards, a couple of us thought of adding a House Rule.. When drawing a Tower Card, you can keep it as long as you have the value of the card in Creature Cards to buy it. There are times where a player is 'directed' to draw a Tower Card. What if he cannot afford to buy it? The rules would have you return it to the bottom of the deck. In our discussion, we talked about the possibility of the card going up for auction.
In another instance, a player can be directed to pay silver to another player or back to the kingdom. What happens if he doesn't have the amount? The rules would have you ignore this and move one. We discussed other options. Such as the player goes into debt and must pay as he gains any new silver. Another was increasing Fate by the same number he owes. A third option was that the player taking a wound for each silver he owes. (The third was my suggestion and a very bad one to boot). The point is, the game allows for this as a House Rule or even as an edit, as intended.
Not having the AI search for a specific card during game play has been called a setback to the game. For instance, you can be directed to search for a specific Guild Card, or Creature Card. To manually search for the card is not an issue, for me. It was not in issue in any match I have played, for me or other players. I remember that Fated Kingdom is an 'old school', digital board game. It's a little hands on. It's NOT an AFK game or Idle Clicker and never claims to be. For me, the very last thing I want is a game that plays itself. And if I am attracted to a digital board game, a big part of it has to do with the art, look, and virtual feel of the game. So I have to go through a few cards? So what? I like the sound they make when you flip them and lay them down to be honest.
Yes, there are opportunities where you are directed to name a specific card. It may be to obtain that card, use it, or look for it. You can access the library of all the cards 'before' game play but not during. The developers designed it this way. I have had more players know exactly what card they wanted or needed to name than players who couldn't name one. This is the difference between a real player or a casual player. It is not a defect in the design of the game. I ask, in what card game is it not to a players advantage to know all there is to know about a card. To put this in perspective; Magic the Gathering has over 20,000 cards. Hearthstone has 2,496 playable cards. Fated Kingdom has 200.
As for lag in the game, I have experienced little to none. I have played a few people who have said their lag was a little annoying but not a game changer. Most of the time a simple restart of the game seems to fix it.
To sum it all up, you need to experience the game yourself and come to your own conclusion. Yes, there are rules to read. And each guild has different attributes to remember. Sometimes you have to re-roll the same dice because there is no duplicate. And it's beneficial to learn and know the cards. These are not things that lessen the fun or depth of game-play. It's old school. Enjoy it.
I hope this review is helpful to anyone who is looking to own the game. And if you do pick it up, look for me in the lobby. My games are always public. I am usually streaming. And I try to keep it fun and entertaining.
Great board game simulator. It is very convenient to play and everything is clear if you read the rules carefully. There is one drawback, and it is quite subjective - it is very boring here without friends, despite the fact that there is multiplayer here.
Nice board game simulator. But you can't play it without friends. Therefore, be sure to find friends before buying this game at a discount. Or go to the developer discord and find yourself a group there.
There are two conditions under which this game will be able to present a whole palette of emotions and hours of exciting pastime:
1. Having an interest in board games. You can hardly get pleasure if you don’t understand what the joke is from all these dice, tokens and cards.
2. Having a company of friends. You can play with random people, but it's not so fun and you won't be able to appreciate all the advantages of the game.
Translation for Anglo-Saxon descendants below
Я рекомендую эту игру, так вижу в ней хороший потенциал для разминки ума и хорошего времяпровождения в узком кругу друзей. При некоторой доли вообрахения, возможно погрузиться в атмосферу мира этой игры.
В наше время, время летит с бешенной скоростью, и у нас нет желания тратить много времени, на то чтобы понять как начать играть. Тем более, что количество достойных интересных игр растет с каждым годом, а свободного времени остается все меньше. Поэтому принять решение, о том чтобы потратить ни один час на обучение, и чтобы разобраться в тонкостях механики именно этой игры будет не простым.
Очень большая свобода в игре переложит на вас самих следить за соблюдением правил игры. Что не привично для тех кто привык играть только на компьютере, и терпимо, кто искушен в настольных играх. На этом пока все.
I recommend this game as I consider it a good potential for warm-up and good time with a small circle of friends. With a little imagination, you can plunge into the atmosphere of the world of this game.
It is currently flying at breakneck speed and we have no desire to spend a lot of time figuring out how to start playing. Moreover, the number of worthy interesting games is growing every year, and free time is becoming less and less. Therefore, it will not be easy to decide not to spend a single hour studying the rules, and to understand the intricacies of the mechanics of this particular game.
This game has a lot of freedom of action. The game will not follow the rules of the game for you. All actions will have to be done by ourselves. This is not a common occurrence for those who are used to playing only on a computer. And will not be a test for those with board games experience. That's all for now.
Between translation issues, connection issues, lag and graphical issues in such a simple game, it becomes unacceptable unfortunately. My bro and I have been giving it the effort one should have to to figure out a game. All in all, the idea of moving everything around freely sounds good, but they should mix it. I don't want to have to pick up each card, flip, return to deck, try again cuz it landed off, pick up deck, shuffle deck, replace, every minute. Automate a few of these things.
Feels somewhat like Talisman. I was intrigued by the openess of the rules as stated in the description of the game but it didn't grasp me. It's still in early access so there's time to figure things out but the game felt clunky. Picking up pieces could cause things to fly in the air, I couldn't get creatures into my graveyard as the red player, and it's apparent that the developer's first language isn't english as some translation makes understanding rules or card abilities difficult. Given time this could be an interesting game but in it's current state, I cannot recommend.
Edit 7/30/19 I had made a post in the discussions requesting hotseat gameplay, and it has finally come to fruition, these are devs that truly listen to the players and adapt the game as they want and as the players want. Bravo Fated Kingdom!
There is public matchmaking now so disregard those people that have not updated there reviews, having said that, I have not seen anyone on the public lobby so I have yet to play the game.
Дополнительная информация
Разработчик | GameLiberty |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 20.01.2025 |
Отзывы пользователей | 79% положительных (128) |