Разработчик: Spike Chunsoft Co., Ltd.
Описание
Key Features
- 8 Clones, 7 Deadly Sins, Infinite Lives - Play from the POV of one of eight protagonists in each chapter and explore the dungeons, towers, and islands to uncover the deadly sins of their past.
- Survival of the Fittest - Hunt for materials and food while fending off monsters in real-time battle environments, but don't forget to go to the bathroom (seriously, it's bad for your health and fatal for your party).
- Live, Die, Repeat - With only 13 days in one life cycle, each clone's stats, abilities and capabilities differ from youth to old age. Depending on how you die, you can even earn bonus upgrades for your next life cycle. Take advantage of each life cycle to the fullest!
Поддерживаемые языки: english, japanese, traditional chinese
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 8.1 64-bit
- Processor: Intel Core i3-4170 @ 3.70GHz
- Memory: 4 GB RAM
- Graphics: NVIDIA@ GeForce@ GTX 460 or better
- DirectX: Version 11
- Storage: 26 GB available space
- Sound Card: DirectX compatible soundcard or onboard chipset
- Requires a 64-bit processor and operating system
Mac
Linux
Отзывы пользователей
I really tried to like this game
Unfortunately it's a tedious mess with dumb game design. Even tho I was curious about the story, the frustration makes it not worth it
The games visuals are really good, it's a massive step up from the other Spike Chunsoft 3d games. The OST is pretty decent too. But now we get into where it falls apart.
The characters are your dangan ronpa tropes dialed up further, there's maybe 2-3 of the main cast currently who don't make me want strangle them. So far I only particularly enjoy the interactions with Haruto/Zen/Ritusto because they don't act like whackos and actually consider and think about things. The rest? One's basically someones feeding kink dialed up to 100.
The main mechanic of this game involves your chars aging over the course of 13ish days to adult hood, dying being cloned and returning to childhood. This would be fine if the progression of the game wasn't tied to doorways that require all 8 chars to be alive.
Walking up a flight of stairs progresses the game by a whole day. So you have to make sure your chars are all young [kill them off on purpose, I guess, then revive?] so that you can actually progress the game. It's a wonky system I'm not entirely enjoying. Aswell as all chars being effectively the same thing, you stick all your side/base skills on 4 party members you aren't using then have 4 fighters. That's the strat for the whole game really.
Exploration doesn't have to be as clunky as it is. Grid based games don't need to be fully true to their inspiration, there's no new mechanics or anything ontop of it. I do however like that you drop items and can pick them back up.
Charging attacks don't feel good, if you google how they work you'll see a vast amount of people asking if they are bugged. You're supposed to let go of the button prior, then press it INSTANTLY on the pink mark to hit the charge. It's also inconsistent in general even when you know how it works.
Then there's the dissonance with the main story, your characters can die, but you will walk over points where that character is suddenly alive and talking for no particular reason other than they probably couldn't figure out a system to make char deaths/scenarios sync up. My Zen died of old age, and he was present for the entire story sequence involving him except the part where he had to be alive to open a door. It feels cheap.
The "conquest" videos are how you learn about each chars backgrounds, but they are forced loosely animated CGs with that cover each of the characters backstories. There are multiple per tiny shorts per dungeon (7 of them where I currently was) and they didn't really particularly do anything crazy. It almost felt like the 2nd one was trying to be "edgy" for the sake of it.
Watching 15ish vids in the span of an hour, and knowing this process is gonna repeat for the remaining 6chars has already burnt me out
Also, the TV chars range from having some genuine funny moments to being beyond unbearable.
It's also not free from that signature "creepy" vibe and it turns out they had to censor it for our release because of certains CGs featuring children.
I played enough to get a representative sample of the gameplay, then watched the rest because it wasn't worth it. Then realised watching it was hardly worth it as well, but sticked until the end because the premise was good and also Danganronpa earned Spike Chunsoft some credit. Please beware tagged spoilers below if you didn't finish the game.
Pros:
- character sprites and animations, music and voice acting, all good
- setting and plot premise, mystery setups, excellent
- character cast is diverse and colorful, worthy of the genre
- some good plot elements (Kurosuke was nice albeit underdeveloped, Sachika's backstory was enjoyable)
Cons:
- gameplay, I didn't enjoy action, rpg or puzzle elements, survival is not my thing anyway
- plot is a letdown for me, the payoffs weren't nearly as powerful as setups, some twists coming outta nowhere or going nowhere ("she's my sister" twist with completely no setup? Haruto smiling like a maniac for no reason at all just to mislead the player? Haruto becoming one with the killer with absolutely no consequence whatsoever?), the whole thing didn't tie up as nicely as you would expect (most of the time you chase conquest videos which end up being completely inconsequential to the main storyline, plus connection to seven deadly sins is a stretch), also the logic didn't hold up well (genius scientist wants to cure humankind from a "bug" with no intention of eradicating himself while being a by-the-book manifestation of the "bug" and doesn't see the contradiction? game ending on a happy note without explaining why humanity is suddenly not doomed anymore?)
- not enough character interactions
The puzzles are very confusing. Especially in the later half of the game. It's impossible to beat this game without guides.
As a pretty big Spike Chunsoft fan, I regrettably have to say I can't recommend this one to other fans of the studio. Zanki Zero is best summed up as a blend between mystery visual novel and retro dungeon crawler RPG. The main gimmick involves your party characters rapidly aging until they die and are reborn, with their age determining and varying their playstyle from in-game day to day. It's admittedly a neat idea that hooked me in the beginning. There's also a tantalizing story to uncover in here somewhere, the typical meta "what exactly is going on here?" question that exists across all SC games, and this kept me pushing through about 3/4 of the way through the game. However, the answer is buried beneath a tedious grindfest of weird unfun game design choices and a pile of turn-offs/flaws that ultimately made me decide to put the game down after 25 hours. I'll provide my critiques as succinctly as possible, but it's gonna be a long one...
1. You move around the world by hopping along a grid, and it makes the simple act of navigation feel clunky and grating. You'll constantly bump into walls, with the characters making annoying "ow" or "hey watch out" noises every time. You can't see your surroundings well as you need to turn 90 degrees to look around. You'll get hurt in combat simply because of the unintuitive inputs you'll need to press to properly evade. It's just a really odd choice that will often frustrate the player.
2. Inventory management with limited slots and weight capacity is made in a way that feels like an intentionally annoying mini-game you are always playing, one that will often halt you from progressing as you'll need to turn back and manage it, especially after a character or two dies and drops their inventory.
3. The combat is simply unfun. Hold a button to charge, hop up to an enemy, release so everyone attacks, then back away and repeat. Every fight for the entire game, all several dozen hours, is done exactly like this. Why? Who thought this would be fun?
4. The graphics are seriously unimpressive for a 2019 game. Late PS2 era at best.
5. It's a visual novel, but does not have a speech log. Accidentally click past a line of dialogue? Either reset or you'll never know what was said.
6. The soundtrack is extremely limited--I swear they made like 4 songs for this game. They're fine musically, but it gets pretty grating hearing the same music over and over and over again for multiple different scenes and menus.
7. The characters don't feel like they have much dimension to them. You basically get the gist of everyone as soon as you meet them. A lot of the dialogue between them doesn't hold much substance either. I didn't finish the game, but I played long enough (about halfway through chapter 6) to know that likely wasn't going to change.
8. Zanki Zero's title should be ~*Trigger Warning: The Video Game*~. It feels like it's trying so hard to be super edgy, like shock value makes for a good story. Be ready for a lot of child abuse in all its forms. And on the story, 90% of story progression beats involves learning more about the abuse each individual character faced, and not the actually interesting meta-plot I care about: what's going on here. Those bits come very rarely.
9. The dungeons often require you examine everything in them as something may be important, but there might be 50 examinable objects and 48 of them will be useless filler detail that provides nothing to the world or story. Makes me feel like I'm wasting my time. Some of the puzzles are also ridiculously difficult and obtuse to work out--I resolved to just use a guide for everything about halfway through.
10. The $60 price tag is a joke for the quality of the game you're getting. I would be hard pressed to recommend trying it for even $20. If you're still interested, only get this on a significant sale.
The game hooks you in the beginning with mysteries and gimmicks, but after a while you'll likely realize it's a slog to play, and the story pacing weighed against the tedious dungeon grinding with frustrating systems feels severely unbalanced, favoring the latter. It's one of those games that makes me think "how did this get past playtesting and executive approval with no one saying 'hey guys, this isn't really fun.'" Anyways, I'll be checking a YouTube playthrough to see how it ends.
The story and characters are good. But the inventory management system is soul-crushingly awful. The simple solution would have been to add it to the main menu system where party management and skills are done. But no...
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Дополнительная информация
Разработчик | Spike Chunsoft Co., Ltd. |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 21.01.2025 |
Отзывы пользователей | 77% положительных (333) |