Разработчик: GSC Game World
Описание
S.T.A.L.K.E.R. 2: Heart of Chornobyl
Prepare to enter the Zone for your own risk striving to make a fortune out of it or even to find the truth concealed in the Heart of Chornobyl.
* EPIC NONLINEAR STORY IN SEAMLESS OPEN WORLD
* VARIETY OF ENEMIES AND HUNDREDS OF WEAPON COMBINATIONS
* LEGENDARY MUTANTS WITH DIFFERENT BEHAVIOUR MODELS
* ARTIFACTS OF INCREDIBLE VALUE AND UNFORGIVING ANOMALIES
Discover the legendary S.T.A.L.K.E.R. universe!
About the Game
A military expedition to the center of the Zone has mysteriously disappeared. To figure out the reason and status of the personnel, is your task as Major Degtyarev, a Security Service of Ukraine operative in S.T.A.L.K.E.R.: Call of Pripyat.UNCHARTED LANDS
The Exclusion Zone around the Chornobyl Nuclear Power Plant flames with anomalous activity stronger than ever before. Emissions of destructive energy flood it day by day, as its heartlands are finally free to explore for the most experienced and brazen ones. So set your path through swampy Zaton, industrial zones of the "Jupiter" plant, the ghost town of Pripyat, and the top secret catacombs in which no stalker's foot has set since the catastrophe.
NEW THREATS
The Zone becomes even more unpredictable and dangerous, distorting the fabric of reality with its energy. You'll have to seek shelter during abrupt emissions and show great ingenuity in order to deal with the new types of anomalies. Get ready to face Chimera – the most fierce predator of these lands at night and telepathic mutant Burer at the darkest abandoned places.
THE SEQUEL TO THE STORY
The lone stalker lifestyle is neat – but in Call of Pripyat, you've got a special objective. Along the journey, you'll meet plenty of vagabonds and dwellers. Be far-sighted and careful in your decisions: some of them can help in your investigation or shed some light on the mysteries of the Zone.
Game features:
- A combination of action, horror, survival, and role-playing elements in the setting of dark Eastern European science fiction.
- The unique atmosphere of loneliness in a dangerous place where time has stopped forever.
- Numerous endings that are formed by your decisions during the passage.
- Improved upgrade system for armours and weapons.
- A reworked A-Life life simulation system based on the best solutions of the previous parts.
- Expanded side quest system and many new unique characters.
- Random Emission mechanic that can now take you by surprise at any unexpected moment.
- New mutants: Chimera and Burer.
- Locations of Pripyat, recreated according to real prototypes.
- Four multiplayer modes with battles for up to 32 players on one map.
Поддерживаемые языки: german, english, french, italian, russian, spanish - spain, ukrainian, polish
Системные требования
Windows
- Supported OS: Microsoft® Windows® XP(Service Pack 2)/Microsoft® Windows® 2000 SP4
- Processor: Intel Pentium 4 2.0 Ghz / AMD XP 2200+
- Graphics: 128 MB DirectX® 8.0 compatible card / nVIDIA® GeForce™ 5700 / ATI Radeon® 9600
- Memory: 768 MB RAM
- Sound: DirectX® 9.0 compatible sound card
- Hard Drive: 6 GB free hard disc space
- Supported OS: Microsoft® Windows® XP/Vista (SP1)
- Processor: Intel Core 2 Duo E6400 / AMD 64 X2 4200+
- Graphics: 256 MB DirectX® 9.0c compatible card* / nVIDIA® GeForce™ 8800 GT / ATI Radeon® HD 2900 XT
- Memory: 2 GB RAM
- Sound: DirectX® 9.0 compatible sound card
- Hard Drive: 10 GB free hard disc space
Отзывы пользователей
This game still holds up today 2024 even without mods. Playing this cause the excitement that Stalker 2 is finally going to be released is too much.
The atmosphere of this game is amazing for a game that came out in 2010! The game systems and player choice is amazing! You are literally just dropped in to the zone and it up to you on how and when you complete your objectives. There is very little if any hand holding. There is no yellow paint on how to do anomalies you have to figure it out.
Fantastic improvement from the previous games (Clear Sky especially), they really ironed out a lot of the problems from them and produced probably the most stable and well developed game of the three.
The atmosphere, sound design and music is great, the side missions are very in-depth, the upgrade system is improved off Clear Sky (though could be tweaked a bit more) and the gunplay and general gameplay has been vastly improved. Despite that, It still misses the mark a bit in terms of map layout, having only 3 (although very large) maps, with the tutular Pripyat making up the last 30% of the game, which is another issue. The game is VERY short, without side missions you could probably have this game done in 15 hours or less, which is a bit disappointing. Pripyat in Shadow of Chernobyl was amazing to explore for the first time, and it being much bigger in this game was exciting, but it felt rather underutilised unfortunately as well as the ending sequence of the game feeling very rushed.
Reglardless of my issues, and it not being as iconic as the original Shadow of Chernobyl, this game is still very good, and probably the best one as a game itself.
Моноліт це світло та знання, знання та світло! Він повернеться! Повернеться! В бій, захисники Моноліту, в бій!
An excellent improvement over Shadow of Chernobyl. It significantly expands the sandbox, with new weapons, areas, enemies and plenty of quality of life improvements. It also encourages and rewards player exploration and intuition. A great game, all in all.
S.T.A.L.K.E.R. is one of the most underrated game series of all time. Never have I ever experienced such amazing combat from any other game, let alone with AI.
It can be a very difficult hame as well, and much to explore in the zone.
So many modifications that have kept this game alive for years and more to come.
The S.T.A.L.K.E.R. series is without a doubt my favorite open world survival game. The atmosphere in Shadow of Chernobyl immediately pulled me in unlike any game I’ve played before or since. I’ve even played through Clear sky a couple of times despite not even really liking that game. But Call of Pripyat was one that I just never finished. Maybe it was because by the time I got to it after beating Clear Sky I was burnt out, or maybe it was because I got busy and didn’t return to the series for years, but this one never really did stick to me like the first game did despite many people loving it even more. Call of Pripyat takes a lot of the ambitious mechanics that Clear Sky failed to execute in a satisfying manner and refines them into a much more enjoyable experience, but it does lose a bit of what made the atmosphere of Shadow of Chernobyl so great in the process, and I think this is why I ultimately skip this for simply returning to the original.
Call of Pripyat is an open world survival game that separates itself from the rest of the genre by not requiring engagement with keeping meters full constantly. Time moves at an accelerated rate, but not to the point where you are starving every 30 minutes. Guns wear out after extended use, but they aren’t immediately unreliable once they start to break. And you’re collecting gear to trade instead of raw materials to craft. The gear you have is your progression system and your incentive for exploring. What elevates this is seeing the NPCs that populate the world going through the same situations that you’re experiencing. Stalkers will head into anomaly-riddled areas to hunt for artifacts, bandits will kill groups of stalkers and loot their gear. Even the wildlife will hunt and drag corpses away to feast on them. This has always been a thing in these games, but Call of Pripyat does a better job of showing the NPCs performing these actions, like seeing an artifact hunter actually pull out a detector while his buddy hangs back keeping an eye out for enemies, or a loner pulling out his pistol to execute the last remaining bandit after a failed ambush.
But Call of Pripyat does a few things that undermines this formula. For one, you start off with gear that is too good. Starting with just a Makarov PM and a leather jacket in the original was a brutal start that really made you feel like you were at the absolute bottom of the totem pole. Here, you already start with some decent armor and an AK. Also, bandits start as a neutral faction to you meaning the only real danger to you are mutants, which are usually pretty easy to deal with in the small numbers they come in. And since you can repair and upgrade weapons and armor, there is much less incentive to pick up new weapons to keep going and not much disincentive to just rush in and shoot everything that moves. Areas, while more detailed with less loading screens than in the original, are much smaller and more densely packed. It rarely feels like a journey to get from one side of the map to the other. And while I do appreciate the number of sidequests in the game and the fact that they tie into the ending montage, the majority of them are scripted sequences compared to the more open objectives of the original game. To its credit, you can break the sequences if you wish and kill important NPCs and still finish the game.
The actual plot of these games were never a strong point, but Call of Pripyat spends a lot more time on it. And I don’t think it really works in its favor. The cutscenes are janky as hell and the voice acting is hilariously bad. There is definitely some charm to them, but I’d much prefer to just stay in control of the character. And much like the previous two games, the endgame abandons the appeal of the hours that came before and makes the final area of Pripyat basically just a large combat arena with little incentive for actual exploration. The action finale setpiece in this game is also the weakest with some incredibly low stakes and a low enemy count that is pretty easy to deal with. I do like how the ending montage shows what happens to the important characters that you interact with based on your choices, but I would’ve liked to see those things actually take effect in the world for myself instead of just hearing about it from the narrator.
Now that I’ve finally completed Call of Pripyat, I can definitely see why some people like it the most. It has the best implementation of the survival mechanics and AI of the games, which makes it great to add on to with mods. But as a vanilla experience, I still prefer Shadow of Chernobyl.
Certainly hasn't aged well but that's what mods are for. The original G.O.A.T.
Long story short:
Recommended only if you have already played Shadow of Chernobyl and REALLY enjoyed it.
/TLDR:
Shadow of Chernobyl was and still is a masterpiece, despite its many shortcomings. Such a great game with great atmosphere, great immersion and a great story (even though the solution for the zone mystery it offers is rather underwhelming).
Clear Sky, the prequel, has a nice story too, but it's the exact same story as SoC, with not a lot of new insights into the zone or the characters or really anything. Despite having the better graphics of the three Stalker games, bad design choices and bad mechanics prevented it from being a great or even a good game.
Call of Pripyat, on its turn, has worse graphics than its predecessor and has no story whatsoever, it just sends you on unrelated quests with no overarching narrative. Very little happens that can be considered any relevant, and nothing at all that is connected to the story of the previous games until the very end, and even then it's just an unnecessary and very dull prologue that adds nothing of value to the bigger picture.
I played the first two games in a row and started CoP right away, but I didn't get beyond the first map because, frankly, it felt a bit boring. I tried a second time and once again the game failed at capturing my interest, and I got distracted with other things without getting very far. And so I decided to replay SoC to get the real ending, and played through it in a couple of days. After that I went beack to CoP, this time determined to get beyond the first map, and this time I made it through the entire game. It took me three tries (third time's a charm, as the saying goes). The game has its qualities, but a few aspects made getting into it difficult for me, namely:
• the main character has the charisma of a doornob;
• coming from SoC and CS, CoP starts out (and remains to some extent) really slow and unfocused;
• every quest felt like an optional side-quest I'd rather skip for something more enticing, there was no compelling reason for doing anything the game threw at me for the most part;
• the helicopters' crash investigation must be one of the most boring and pointless main quests ever in a game;
• the absence of any compelling story or objectives gets in the way of immersion;
• the first area is, imo, the least enjoyable and interesting of the three areas the game offers, and you'll spend a lot of time there before you can move on;
• nothing really exciting happens in the game until you get to Pripyat, and even then you can barely call the events taking place there exciting;
• I had to force myself to keep going, waiting for something interesting to happen, and even though the game got immersive at points, it was always sort of on and then off again...
CoP is nothing like SoC in the sense that it kept me "in the zone" until the bitter end, every time. Playing the former was more of a casual, almost bureaucratic affair. It doesn't hold a candle to SoC, people saying it's the best entry in the trilogy are out of their minds...
Why a recommendation, then, if I only had negative things to say about it? Because it's not broken like CS and because there are moments where it shines. It's enjoyable to a degree, and if you already played SoC a couple of times and want to spend some extra time in the zone, it offers an underwhelming but viable means for that.
If you're planning on playing it through, let me suggest that you install a mod that gives your character model a helmet, for it bothered me to no end that the main quest has you acquiring a suit with a closed cycle breathing system, and then the cutscene shows your character going into the poisonous tunnels without his helmet on, because the model never has a helmet on. Nothing like a most irritating Hollywood cliche brought to your niche eastern European game just because...
S.T.A.L.K.E.R. Call of Pripyat is perhaps one of the greatest Trilogy games I've ever played. I wish I could feel how it first felt to load up this game, or Shadow of Chernobyl, without knowing anything about the game. The atmosphere is so persistently terrifying. Zaton, Jupiter, and Pripyat outskirts are perfect new maps that add so much character and depth to the zone. The side quests are so much better than SoC. Please Experience this at least once in your life time.
One of my favorite games. Great atmosphere, graphics are so-so, but the game is interesting. I also highly recommend playing S.T.A.L.K.E.R. 2.
An immersive game with unpredictable enemies and a reasonable quest plot. good graphics for its age.
This is Call of Pripyat, a game where your starter weapons are so horrendously fucking dogshit that its community spent 15 years convincing themselves that the difficulty must correspond to your outgoing damage. This isn't true. I fell for it- It felt true because I heard this myth right after suffering through the early game and finally getting a weapon that actually DOES do damage, only to change the difficulty to maximum at that exact moment. This meant that once my better weapons were countered by insanely bullet spongey enemies, I got fucking absolutely raped to death by the monolith and really fucking pissed off. Thank Zelensky for your country's aesthetic fuck ass nuclear disaster zone, very cool.
the Sequel of SoC is much more better than the prequel, and somehow stick more on the gloomier tone of the world.
The World has that sense of hopelessness since the events of the 1st game, filled with dry vegetation, anomalies all around, and the stalkers wandering around what to do. The use of exploration from this game shines a lot if you like to find secrets and hunt artifacts. the objectives are a little bit better, but it doesn't hold much interest for me. the side quests are now full-on quests that you can do, rather than fetch quests from the 1st game.
The story is alright, exploring the world to uncover what happened to Stingray squad, finding what happened to the areas, taking out enemies, so on and so forth. It's still linear, but there are still some interesting moments given from the game.
technically, there are few bugs and crashes as always, but it's fine since it didn't cause a lot of major issues to the system.
But, I enjoy this a lot more than clear sky, there are improvements to the gameplay and story, and the world is still interesting to explore.
Holds up so well, the environment is so immersive along with every character in the game feeling like their own little addition to the game. Unlike fallout you can kill major characters and seriously alter how the game is gonna go. If you arent satisfied with the way the game looks theres some fantastic mod packs that make it look beautiful and even add content. pick it up on sale to easily kill a weekend having some fun
A solid single player game. One of my first real horror games, that I completed with full enjoyment. Looking forward to the sequel due November 2024
Survival shooter with some slightly dated mechanics (shooting, some UI elements), but it certainly is a very atmospheric game. Seek cover before the next emission starts!
Survival isn't a given. Equipment will detoriate and there's a (not too punishing) hunger system which influrences your stamina regeneration. However the curious explorer will find enough resources to survive and eventually prosper. Do not forget to check your carry weight limit though as lugging around too much stuff will certainly slow you down. Battles can be lethal and I'm not only referring to human opponents. More than once I was ambushed by mutated wildlife and killed after serious bloodloss. Most animals hunt in packs, so come prepared. The AI is very decent in this game. There's a faction AI and humans *will* patrol borders and help each other out as long as they're on friendly terms. Graphics are a bit dated, but the lighting model is good. When it's night, it is *really* dark. Sound design is decent, focusing mostly on background effects to enhance the atmosphere. I played CoP with two mods, Atmosfear and Absolute Nature to enhance the game's experience.
All around I enjoyed CoP and I'm looking forward to the next game in the series.
Rating: 8,0/10
here i have only 1 hour of gameplay but if i calculated the whole real time ive spent on this sequel it would be closer to 100 h or smth. nice game, i think better than Clear Sky, but worse than Shadow Of Chernobyl. 14-15 years passed after this was released and now we will get the new stalker soon - dream came true and christmas will come sooner for me this year lol.
the stalker formula has stayed exactly the same, just with new maps, expanded features, and a new storyline. best of the three in my opinion
Fantastic game although the threshold to get into it is quite high.
The game does not hold your hand at all. You're forced to figure out pretty much everything yourself - including what to do. I always leave the wiki open in the background to figure out which quest to complete next.
A couple tips regarding things I've noticed in the game -
1. Play on the highest difficulty - apparently the damage your bullets as well as enemy bullets go down on the easier settings. This makes killing enemies a lot harder the easier the difficulty setting is.
2. Sell ammo to stalkers that wander around, sell guns to the merchant (Owl/Hawaiian) - I've noticed Stalkers of the world pay a lot more for ammunition than merchants.
3. Hunt artifacts - Any time you see an anomaly (freak lights/electricity/fires floating around/lots of noxious gas/etc) there's a high chance there's an artifact somewhere nearby. Press "O" to pull out your artifact detector, keep spamming "F" and recover those artifacts. Some give solid benefits regarding protection against radiation/fire/improves healing factor/etc. I learnt of how important they are almost 16 hours into the game.
Give it a chance as it's super easy to just quit in the beginning. The first time I tried it years ago, I did the same. Once you've passed a threshold, the game is a joy to play.
The best game that the STALKER series has to offer in terms of gameplay. 10/10
Had a decent story throughout and then a very flat conclusion. Definitely could've been better. Graphics are one step back from Clear Sky for some reason.
Score: 6.5/10
Perfect end to the OG trilogy. Though I had constant stuttering thoughout my playthrough. I for the life of me couldn't figure out what was causing it. Still, it wasn't too bad and I still had an amazing time.
S.T.A.L.K.E.R.: Зов Припяти – одно из самых разочаровывающих продолжений, и основная причина этому – ужасная стрельба. Оружие в игре чувствуется абсолютно ненадёжным и неудобным. Каждый раз, когда пытаешься прицелиться, пули летят куда угодно, только не в цель. Казалось бы, постапокалиптическая атмосфера требует от игрока точности и выживания, но вместо этого ты чувствуешь себя беспомощным, даже с самым мощным арсеналом.
Отдача оружия сделана ужасно: создаётся ощущение, что персонаж едва удерживает оружие в руках. Попадание во врага – это чистая случайность. Это особенно заметно в перестрелках, где каждый бой превращается в мучительное страдание, потому что вместо того, чтобы сосредоточиться на тактике, приходится бороться с кривой механикой стрельбы. Вместо напряжённой атмосферы выживания ты просто злишься на то, что даже элементарные выстрелы не дают удовлетворения.
К тому же, баланс оружия полностью провален. Некоторые пистолеты оказываются практически бесполезными, а другие виды вооружения никак не ощущаются лучше, даже когда ты продвигаешься по игре. Любая перестрелка ощущается лотереей: сработает ли твоя винтовка на этот раз, или придётся переживать очередное фиаско?
Это полностью ломает удовольствие от игры. Даже интересный сюжет и локации не могут спасти ситуацию, когда основной игровой процесс – стрельба – вызывает лишь разочарование и раздражение. S.T.A.L.K.E.R.: Зов Припяти не приносит ожидаемого удовольствия и теряет всё, что могло бы сделать его хорошей игрой.
Итог: Игра кал ебанный, как и вся серия.
THE BEST S.T.A.L.K.E.R to date 100% worth it has the best story and the lest amount of crashes as well as this story has all the beloved monsters and Anomaly S.T.A.L.K.E.R is known for as well as lore and characters that will be showing up in S.T.A.L.K.E.R 2 from all 3 of the first trilogy. and as my my Lithuanian friend would say cheeki breeki
enjoyed the original shadow of chernobyl, only a few hours in so far but seems promissing.
I like this game, it's much more playable compared to Stalker: Shadow of Chernobyl and Clear Sky. I've enjoyed it even in 2024. I'm so excited to play Stalker 2, which is coming out in 2024. This game will definitely be a bestseller and something awesome!
The best stalker game for gameplay and 2nd best for story. It's a little buggy but its nothing game breaking. I recommend playing stalker shadow of chernobyl first to truly appreciate the game
[table]
[tr]
[th]Name[/th]
[th]Rating[/th]
[/tr]
[tr]
[td]S.T.A.L.K.E.R.: Call of Pripyat[/td]
[td]☆10/10[/td]
shiliedie wrote:
09.10.2024
The ending may feel a bit abrupt and unpolished. But apart from that - AMAZING!
this is fr a femboy simulator run around chugging energy drinks and get demolished by big muscular men
A lot of improvements from the first game. Guns feel better. Guns and Gear are customizable. Artifact hunting is kinda fun now.
Atmosphere is as good as the original.
The ending sequence is not as epic as the original though.
kind of mundane story but gameplay is good and improved
Just Do It,, still a good game to play to brush up ready for stalker 2, playing through with no mods and still runs great only had 1 crash, so happy with it. for the price u can get the trio for well worth it
i dont care about everything in this game but the fact that you can drink with an alcoholic mechanic
11/10 game
The Zone, perfected.
Immediately after finishing Clear Sky, I started Call of Pripyat. I already knew this game had a reputation of being easy, and I quickly found out why. From the very start of the game, you can get extremely good gear, namely an AK-94 Abakan from the Mercenaries at the Waste plant in Zaton, and if you know already, Strelok's SGi in a stash under the cement factory in Yanov. On top of that, you can just as easily acquire an G36 from Black once you go to Jupiter, either for the main quest or the scientist's sidequest.
Regardless, its difficulty talks amount to just this. The enemies can still (and will) two tap you even with the highest degree of armor, they are intelligent enough to flush you out most of the time (although CS' grenade spam is no more) and the new sound and visual detection mechanics make using nightvision almost a necessity. This, on top of the expanded upgrading system which is really fun to mess with, less, but more dynamic and explorative sidequests that don't just hand you a marker and require you to explore, the new weapons (or at least, Clear Sky weapons that were more common, like the Beretta pistol early game) make CoP one of the best STALKER experiences.
Sure, it's three maps (plus Pripyat underpass and lab X-8), but those three maps are far more fleshed out in both size and content than SoC's larger map. Without a doubt, the best thing about it is the movement speed, as you're definitely faster in both walk and sprint, making traversal not as a chore as you'd expect, especially considering most stalkers you're on good terms with can serve as fast travel points, not just guides, which in this game are used to travel between Yanov, Zaton and Pripyat, doing away with the connected maps, unfortunately.
But in exchange, you get so much, even the minor addition of being able to sleep is a godsend and allows you to take a break instead of being on the road 24/7. It is a real fun, fleshed out game that still looks great and, unlike its two predecessors, doesn't really require an unofficial patch to clear the jank. Although PRP is a suitable contender for that role, allowing you to tweak the game similarly to ZRP for Shadow of Chernobyl. Changing FOV was also a bit harder, requiring me to grab a specific .dll, but I did wish the default FOV was higher.
But all this is just minor nitpicks that are easily fixable. The end result is STALKER at its finest officially, behind Anomaly/GAMMA, obviously, and quite possibly the looming new king STALKER 2.
"S.T.A.L.K.R.: Call of Pripyat" is the culmination of the S.T.A.L.K.E.R. series, offering a refined and immersive experience in the Zone. The game features improved graphics, AI, and gunplay, creating a more realistic and challenging atmosphere.
Call of Pripyat is the soon-to-be-penultimate title in the S.T.A.L.K.E.R. series with the next game finally arriving soon after almost 15 years, and I am always torn whether it is the best or second-best of the trilogy as it currently exists. It is definitely a more tightly-paced and accessible title than the first two, but you arguably lose some tiny part of the messy perfection of the original title in the process; the anomaly and artifact situation is further streamlined and even demystified a bit compared the previous games. Yet no matter what might have been lost, it seems an equal amount was gained, and thus it is still hard for me to decide which game is better.
But yes, whether it is better than the first game or not, it is one of the best FPS/RPG hybrids ever, and one of the best post-apocalyptic games ever, and I love these genres. The game starts with a simple but intriguing backstory and drops you directly into the Zone to begin hours of often panic-inducing exploration, fighting, investigation, and dying. The game keeps you focused on your main mission or tightly-related expeditions at all times, which is quite a change from the previous two entries where you might suddenly realize you have been wandering around the swamps for 45 minutes when you actually do not have any specific reason to be there. Not that it is a bad thing that the game is fun enough to get you that invested in aimless meandering.
One of my favorite things about this game is what an astoundingly good job the game does of providing a continual progression of gear, such that if you do not intentionally try to play slowly you will still be finding upgrades to your go-to equipment at virtually the end of the game. Indeed I suspect this is why Call of Pripyat is the first title in the series to literally ask at the end if you are sure you want to end the game, as if you are like me you will be torn as to whether you want to keep exploring and digging into the Zone's secrets rather than being finished. But my goal in replaying the series was just to refresh myself and be ready for S.T.A.L.K.E.R. 2, so I did indeed finish the game even though I was enthused to keep making mincemeat of the Zone's antagonists with one of the new modified superweapons I had just picked up in the final hour. Not to mention having finally found just the right combination of supernatural artifacts to give me the ability to carry just about anything I damn well please.
Another thing I love is that all three of the games refer to each other--obviously the first game does not literally refer to the second and third, but the characters, locations, concepts, anomalies, narratives, and elements of the atmosphere will recur and return and even be remixed at times, all working with the overarching theme that the Zone is something that can never remain static and that you are doomed if you ever assume things will be the same twice.
You can probably beat all three games in a week if you really commit to it, so really what are you waiting for? You gotta be mentally prepared for the fourth game coming soon!!!
A sequel with a more mundane plot but incredible characters, most quests are unique and tell their own mini story. A great stalker and an equally great game.
Really good stalker game, I recommend using the gunslinger mod to modernize it and to add more weight. The first stalker is the best in my opinion but this one is so fucking good.
One of the best shooters I played. Open world to explore, weapon modification, very very athmosferic setting.
When using a dock it plays very well on Steam Deck.
One of my all time favourite games. And my second favourite STALKER game. this is an experience anyone who likes good games should have. Please, get this game, you will fall in love with it.
After completing every sidequest and getting the best ending I would have to say this is the best one out of the three. Every sidequest is unique and you can never get bored. Amazing atmosphere and lore same as the other two which you can get seemingly lost in for hours. One of my favorite series would recommend.
Gameplaywise, the best stalker there is, too bad they scrapped factions wars from clear sky. When it comes to story, the segemnted ending is great and side missions they addes to support it are the best in the series. The main storyline is also great, though not as intriguing as the mystery of chernobyl from the first game.
Better than the first, at least with bullets hitting. I'm trying to finish this before the new game comes out.
Great game but in the end game mission STRELOK gets stuck and refuses to move offering an end game breaking bug that will make you sad because you will not get a positive ending without this guy. and it's such a shame to go down in this lame way after what he went trhough in Shadow Of Chernobyl.:(( - He simply refuses to go to the helicopters.
HMM I dont know why but I couldnt take screenshots of just this game (and another stalkers )
✅The best part of Stalker in terms of gameplay. All the problems of the predecessors have been refined, everything that needed to be improved has been corrected. The only downside is that there are quite few tasks in Pripyat itself, but it's great to explore.
✅ A well-created post-apocalypse universe
✅ Engaging plot that connects previous parts
✅ Maintained detective atmosphere
✅ A vast world full of dangers
✅ Realistic artificial intelligence npcs
✅ Tons of weapons and equipment to use
✅ Option to upgrade equipment from technicians
✅ Conversation and trading system
✅ A huge number of side quests
✅ Full freedom when performing missions
✅ Friendly inventory interface
✅ Several difficulty levels to choose from
✅ Beautiful and highly realistic graphics
✅ Great Polish translation with a film narrator
✅ Reasonable hardware requirements
✅ A huge number of mods to download from the Internet
➖Occasional trimming regardless of equipment
➖Occasional desktop crashes
➖Occasional bugs in various game elements
VERY FUN, bit hard but def worth it, storys good, gameplays good and survival aspects also good... however its a old game with lots of bugs and annoying settings, so if you are going to play this, you will need alot of mental endurance as this game can and will give you a hard time.
by far hands down my most favorite stalker game so far. i played it for 3 days straight only took two 3 hour naps this game had me so locked in with the artifact hunting, multiple quest and faction based achievements with their own perks, return of a Hero, and all in all a good story. this game makes Fallout look like a PBS kids cartoon
First person is as good as being there. Fantastic game and better yet are all the mods which make it a new game every time a new mod is loaded.
Older game but still fun. The graphics are a bit dated but the game play still holds its own. Game on!
Игры похожие на S.T.A.L.K.E.R.: Call of Pripyat
Дополнительная информация
Разработчик | GSC Game World |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 17.11.2024 |
Metacritic | 80 |
Отзывы пользователей | 96% положительных (8623) |