Разработчик: Gory Detail Limited
Описание
THE UNLIKELY LEGEND BEGINS....
'Our story begins, down a drain we are flushed. Did we slip ? Did we fall? Or was it a push?'From the original creators of Conker's Bad Fur Day, comes a delicately told tale of a dog which thinks it's a toy, or is it a toy that thinks it's a dog?
Lost and alone in a richly detailed 2D world, you must help lead our sad pooch back home again......Just in time for tea.
EXPLORE...
'Don’t just sit there and skulk, or curl up for a sulk. Lift that tail I implore, for it’s time we explore.'Not for the faint-hearted, explore this dark and dingy labyrinth. Avoid its pitfalls, exploit its treasure, relish its marvels and so save those souls from a fate worse than death.
NURTURE...
'What a horrible thing, bubbling brains in a jar. I suspect without these, we won't get too far.'Light the way, drop in shadow, lay a scent, break his fall, grab a friend, fill that belly, make a bridge, set the fuse, plant a bomb, trap the monster, be his eyes and his heart, feed him up, wind that clock.
BUILD...
'Oh! With darkness around, foul creatures abound. Over here, out of sight, perhaps there’s a light?'Afraid of the dark, afraid of the depths, afraid even of his own shadow, Rusty needs his master. Resources abound, find them fast and forge new paths..
Keep him on track but don't dawdle too much, lest time catches up.
PROTECT...
'A Monster dazed, but not forever. You sailed unscathed, beneath its lever.'The murk and dank are not the only foes, for in these depths lurk others who've made this place their home. Sometimes they help, but most just don't care.
You're passing through so stay alert and lay a path, that gentle nudge, that double bluff to bring our pup a little closer...To home.
CHERISH...
'Lazy Pooch, wants to snooze. Scratch his ear? Let him kip? Up to you, time to choose.'And yet, this little pup has a mind of his own, so keep one eye on your friend but stay mindful of the daunting tasks that lay hidden ahead of him.
Push him or cojole, trap him or avoid, awake or in slumber, Rusty will usually do as he is done by. Usually !
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: Intel i5-3330 3GHz
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 650 / AMD Radeon HD 7770 1GB
- Storage: 3 GB available space
- Sound Card: Any OpenAL supported
- Additional Notes: Will run on lower spec GFX cards if you enable lo-res textures in the config.txt file
- OS: Windows 10
- Processor: Intel i7-2600 3.4GHz
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 780 / AMD Radeon R9 290X 1GB
- Storage: 3 GB available space
- Sound Card: Any OpenAL supported
Отзывы пользователей
Rusty is a good pup 🐶👌
Best indie game I've ever played. The visuals are phenomenal, the soundtrack fits perfectly, the game play is unique and enjoyable, and overall is such a creative game that I'm glad to have played. The game is pretty difficult, but that's honestly a good thing. I feel like solving the puzzles requires thinking outside the box and it really feels accomplishing to complete. Trial and Error is a very common process in this game but they execute it so well that it doesn't really get repetitive. I haven't completed the game yet but the more I play, the more I want to. If you are thinking about buying this game, my advice to you is to do it. Best decision you could ever make.
its a game i really wanted to like but it ended up not clicking with me.
i love the presentation. the look of the game, the sounds, the voice acting, the character designs. all great.
the puzzles and overall gameplay design are not great. the game is just too heavy on trial and error: start a new stage, wait for rusty pup to go on his set direction and die, restart the stage, make a little bit more progress, see rusty die again, restart the stage, repeat.
a big problem is how there's teleporters but you're never certain where the other end of the teleporter is going to be. the teleporters are color coded but with how big most of the stages are and the fact that the teleporters are obscured by darkness you can't really tell which teleporters which, or even what's supposed to be a teleporter.
you can't stop and think about your next move either: there's a time limit, and a very strict one at that. basically one mistake and the time runs out. back to the beginning of the stage. no checkpoints, no speedup option, no nothing.
so what should have been a relaxing puzzle game experience ends up being an annoying, frustrating escort mission type game.
it's unfortunate that i ended up not liking the game. but you win some and lose some. i guess that's just how life is sometimes.
Epic rhymes
This game needs to get more attention, the amount of effort on this game is unreal. you guide a rusty pup through the darkness using different kinds of platforms and lights to lead them to safety or guide them away from danger, get him to the brains so they can continue on. the animation is so smooth and the setting is so atmospheric, and the voice acting for the narrator is well done. i recommend this game to people who loves puzzle games
From what I've played of this game so far, I really enjoy it! It's a fun puzzle/strategy game and man do I enjoy to hear Chris Seavor's voice in a game again. The art style in-of-itself is just gorgeous as well, you can tell a lot of love was put into this project and that's all I really need. Also LOVE the subtle music that plays when Rusty Pup is sleeping, very eerie.
On a side note, hope that this game gets ported to some consoles in the future. I think it'd do really well on there!
This game is way better than Conker. LIke, Chris Seavor went from being a funny dude who worked on video games to being a really good game designer.
The Unlikely Legend of Rusty Pup is a puzzle game for those who don't mind a damn hard challenge. It is deceptively hard.
The minds behind Conker's Bad Fur Day nailed a really unique artstyle, with prerendered sprites that animated fluidly and are high resolution, along with an grimey industrial/sewers aesthetic that would feel proper in a modern Conker game, or Rare of the past. However, even though you're in the dark depths of... wherever you are, bright colors from various light sources keep things interesting and visually popping. The sound is minimal, but works perfectly with the aesthetic with appropriate clinks, clangs and scrapes. There's also awesome voice over work by Chris Seavor all presented in rhymes of several unseen characters giving tutorials, narrating Rusty Pup's adventure or mocking you as you lead him to death.
Gameplay of Rusty Pup involves you, as a omnipotent hand, interacting with things to turn on lights and place platforms so Rusty Pup can traverse the 2D environments. Everything is done via mouse, and you have no direct control over Rusty Pup himself. He will wander aimlessly in one direction unless he reaches an area too dark, a wall or some certain ledges. Rusty Pup also has a time limit as to how long he'll stay alive per level, so you have to think fast as there's no pause button to allow you to think things out. Thinking quickly on your feet helps a lot, however most puzzles are going to be trial and error because they can get quite complex. For instance, I currently am facing a level that requires me to make several clones of Rusty Pup and guide each of them on their own path at the same time. Figuring a level out and collecting everything is really rewarding, especially those that have taken me over 20 minutes to figure out.
Rusty Pup does have it's issues though. For instance, the game visually has 3 planes, a blurry foreground, the gameplay area and the background which is just there for added details; the problem is that all of these are so detailed that it can often get confusing as to what's in the playable area and where you have to go. I love the aesthetic but I found this to be an issue and I'm sure others will too. The game being mouse-only makes it feel like a mobile title (and it rightfully is one being on iOS), but hotkeys could easily improve the experience with things like jumping to Rusty Pup automatically (you can click an icon for this but, I'd rather have a key) hotkeys to select certain tiles to place, etc.
I love the whole package and at 2.2 hours in, and a 17% completion there is a lot of game here to enjoy. If you're a fan of challenging puzzle titles, pick up The Unlikely Legend of Rusty Pup.
Not your typical puzzle game, a lot of the challenge seems to be learning how Rusty behaves and how to guide him around a level, which for me has been mostly trial and error. Be prepared to die a lot, and learn from those mistakes. Only a couple hours in so far and I think it's a nice learning curve, just when you think you've got the hang of one mechanic something new is introduced and creates another level of complexity.
Things get interesting when the levels start branching out into new areas locked behind gates (unlocked by collecting enough brains of course). I've already unlocked an optional area and hit a tricky level which I abandoned, decided to follow down the other path, but I know that level is still going to be there when I'm feeling smarter. I'm a big fan of that design, creates a good sense of exploration and means I'm not forced to bang my head endlessly against the same puzzle to make progress.
I can't say much about the story as you are thrown into this underground clockwork world with nothing explained, being either guided or taunted by two unseen narrators (fans of Conker's Bad Fur Day may be able to hear some similarities in voice acting). I'm gonna guess more pieces of the story will be revealed throughout the game, perhaps it will all make sense by the end.
What really stands out to me about this game is the insane amount of polish that has clearly gone into it, no aspect feels cheap or rushed. The art really is top-notch - very crisp pre-rendered sprites give it a unique look for a modern game, and lots of tiny details look great up close. If anything, the detail can be a little overwhelming and it's a puzzle in itself to decipher how the level flows and what can be interacted with. Speaking of, the way you interact with the game is all very tactile and it's evident it was designed with touch controls in mind. The minor quibble I have with it is placing objects by sliding tabs and pressing buttons can be a little cumbersome when in a rush. Waking up Rusty at the start of a level by giving him a scratch is a novelty at first, but does get a bit tedious when restarting levels often and you just want to jump back in.
All in all this is a great chill-out game at a great price (almost too cheap), I look forward to chipping away at it one puzzle at a time. The truly impressive feat is that something of this quality is made by a two-person team, hats off to Gory Detail.
Despite not playing it for long, I'm already in love with the aesthetics and the way the story is told.
After putting in +10 hours and reaching roughly half-way completion, I can confidently say this is what a puzzle game should be. A polished, challenging thinking game that gives you a proper sense of pride and accomplishment, without hand-holding, grinding exp, currencies, all that bosh. And a lovely aesthetic and charm to top it all off.
You must hold, drag and drop objects to guide Rusty Pup—your adorable protagonist—through many detailed and dangerous steampunk environments, collecting Brains and flushing them down a toilet to progress to new levels. Everything can be done with one hand, which along with the slow pace, makes it very relaxing to play. New mechanics and narration is drip-fed to you as you progress and gain more understanding of Rusty Pup's world, which is brought to life through brilliant 2D visuals and eerie sound design.
Now for the criticism. This game requires patience, and beating levels is very much akin to learning the notes of a song, remembering mistakes as you redo the first steps of a level repeatedly until you figure out the final solution. This can be frustrating for those that hate repetition. Early parts of the game can visually feel like a page of Where's Wally, as you try to diffrentiate what is interactive and what isn't. More than one clear solution would have been welcome for earlier levels too, to help someone ease in more comfortably and stick around for the harder parts.
Overall the game is pure, beautiful, and littered with charming humour that adds to the fun. Give it a go!
slower paced puzzle game with great visuals and atmoshpere, but its also a bit overwhelming when youre just starting.
i had no idea what i was suppose to look for, and it might require a bit of trial and error for both learning the mechanics and seeing what you actually gotta do.
In development for what felt like forever, but damn well worth the wait! :D
Gorgeous Art, Challenging Puzzles, Chilling Atmosphere.
A grim yet sweet puzzler in the style of Lemmings from the creator of Conker's Bad Fur Day.
Sweet little Indie Game!
Difficult, complex, and extremely addictive. I don't often play games where I get stuck on one level for nearly an hour and don't get bored or angry once. It reminds me of the Donkey Kong Country games, where failing over and over until you learn all the ins and outs of the level and do it in one final flawless attempt is the most satisfying part of the experience. It doesn’t hold your hand, but makes you feel like a genius when you figure out all its little tricks ("THAT'S why those big arrows are there!") and complete a level.
Visually it's beautiful, the art style has so much charm and there are so many small details to catch. There's so much going on but it's not distracting and all builds up this really intriguing dark atmosphere. I'm only a few hours in but there's a great sense of mystery from the environment and the voices that has me determined to get through all the levels just to see more. And as a huge Conker fan you can imagine my joy at hearing Chris Seavor's voices again.
Also, Rusty is adorable. He’s scared of the dark and hearts come out of him when you pet him to wake him up. Why haven’t you bought this game yet?
This game has a really dark spooky vibe going, basically the concept of the game is to get rusty to grab these brain cubes while guiding him to the exit. You have no control of rusty and must use light to direct him. Using the mouse you create platforms to keep him from dying. I'm 3-4 hours into this game and I only collected 10 brains but I'm terrible at puzzles so that's my fault haha. The game looks fantastic and stands out from other indie games. The only issue with this game is I actually have to think....curse you developers
So far it's all pretty surreal and amazing, on top of a solid gameplay foundation. As someone who built a fansite for (among other things) the Mario vs Donkey Kong games, this game is like a dream come true :)
Rusty wakes down a storm drain during an air raid and seems to be caught up in a conflict between two talking voices, one of which follows Rusty around and narrates, the other which interacts with Rusty via various giant eyeballs scattered around. New areas are gated off via giant vault doors guarded by eyebots, which will only let you pass if you've collected and stored a requisite number of these odd cubes of brainmatter you can find lying around in jars, and which must be cached via flushing them down equally scattered around toilets. The world map offers some limited fast travel, but serves more as an indicator of which area has brains left to collect and how many brains are needed to unlock new areas. It's a bit like Kirby & the Amazing Mirror, in that it's got Metroidvania "unlock new stuff and backtrack" elements, but is split up into individual "levels", with fast travel points every couple of levels.
You have very little control over Rusty himself, but can influence his path via interacting with the environment with your severed doll hand cursor. He's afraid of the dark, so you can influence his path by turning on and off lights in some instances. He also has a winddown ticker, which ticks faster when he's in the dark and scared. There's so far little clock thingy buddies that will temporarily halt his tickdown as they tickdown, and large clockwork rats that act as portable light sources (and trap triggerers heh). I know later on you also get access to that smelly sock item that allows you to lead Rusty around to a degree.
There's also a simple 'building' mechanic, where you can lay down bricks or planks and whatnot. Some types of platform you put down will crumble after Rusty has passed over them, while others will hold fast and become permanent. I'm still early days yet in the game, so I don't know if there's even more types of materials to be found later on.
lots of trial and error, lots of dying and trying again. I think the fastest I've gotten through one of the non-tutorial levels was like five tries. I've noticed that depending on how you died, Rusty's former broken body will still be lying wherever he fell in the level, making a nice "oh so this is where I croaked it" experience. Levels even this early on are beginning to have a decent amount of "I can't have my camera focused on Rusty the whole time because I need to be elsewhere in the level laying down bricks", so little signposts like the bodies help you pinpoint which areas you need to puzzle out when you've got Rusty on a safe stretch where you're reasonably sure he won't die while you look away for a bit.
The two voices (one helpful, one hurtful) speak in sing-songy rhymes, and sort of leave cryptic hints about what's going on or what you should do next, while telling you not to listen to the other one heh.
I've only briefly glimpsed the surface area, as one early level has you passing just underneath it, but I'm eager to get up there and see some of the Parashoot Stan references from the trailer, like Ottershaw's Toys, or that area where Baron Von Bully has apparently written up plans on a chalkboard. The air was filled with blimps and planes, so it looks like the war is still on.
Even though I don't really know what's going on yet with the story, but I'm really enjoying the game so far. Everything from the aesthetic to the familiar voicework to the mechanics and the puzzles which aren't in the least handholdy but never feel unjustly punishing, this is a good well-crafted title.
Can't wait to see what more of the game holds!
This is a clever little game!
The atmosphere is spooky, the puzzles engaging, and Rusty is a good little pup.
One of, if not, the most polished indie game I've ever seen. Puzzles are fantastic, music and ambient sounds are great, the narration is very well done also. I hope this game gets seen a lot more because it deserves it.
GREAT game must buy thank you <3
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Дополнительная информация
Разработчик | Gory Detail Limited |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Отзывы пользователей | 95% положительных (20) |