
Разработчик: QLOC
Описание
Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, russian, spanish - latin america
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows 7, 64-bit
- Процессор: Intel Core i3-2100 or AMD FX-4100
- Оперативная память: 4 GB ОЗУ
- Видеокарта: GeForce GTS 450 or Radeon HD 5750
- DirectX: версии 11
- Место на диске: 45 GB
- Звуковая карта: Required
- 64-разрядные процессор и операционная система
- ОС: Windows 10, 64-bit
- Процессор: Intel Core i3-2100 or AMD FX-4100
- Оперативная память: 8 GB ОЗУ
- Видеокарта: GeForce GTS 450 or Radeon HD 5750
- DirectX: версии 11
- Место на диске: 45 GB
- Звуковая карта: Required (with 3D sound)
Mac
Linux
Отзывы пользователей
I love Studio Ghibli and all things related. This is kinda a slow paced game. It makes me sleepy. I love the story though, the cut scenes and the action. Reminds me of a remix on Final Fantasy. But thats just me. Ive played it twice so far.
Very Nice JRPG, Good writing , Good graphics, Great game 8.5/10 IMO
great story
Amazing game, truly nostalgic and an amazing experience. I want more games that are a lot like this :)
Ni No Kuni: Wrath of the White Witch is, without a doubt, my favorite game of all time, and nothing will ever top it for me. I first played it as a child on the PS3, and ever since then, I’ve continued to revisit it, whether on the Switch or PC. No matter how many times I play it will never get old. I’ve even gone as far as learning to read and write the Naäzcan script from memory, and I constantly wish there was more to explore. Just hearing the World Map theme gets me nostalgic and emotional to this day. Can’t put a high enough rating, would recommend.
FUN, love the studio ghibli style of the character great story :)
I'm only giving this a down thumb because of the 2 word cutscenes. The story was meh, the combat was great apart from 1 particular side quest which can go suck an egg... Honestly the game is fine but it either needs to be fully voiced or not at all, the randomness of the voiced CS's took me out of the story when really i should of been invested into it. It felt like they forgot they paid voice actors then went WOOPS and stuck random voiced parts in where they could after everything had been completed. If you enjoy catching pokémon and endless grinding with monsters that have about 1% chance to be caught then this is the game for you.
I've tried playing this game 3 times since it came out on the Ps3 with several years in between to clear my head and try to tackle it with a clean slate, and I still have 0 patience for the abysmal party ai when it comes to boss battles.
Level 5 had better party ai back on the Ps2 with Rogue Galaxy.
I love everything about this game from the characters, story, familiar designs, the ost by the legend Jo Hisaishi, to the actual 400 page glossary with fun and creative art/writing. The world-building is immaculate.
Yet, every boss after getting the first party member is the same loop of watching my healer do melee attacks without her familiar (despite being set to "prioritize healing") until she dies, and strafing to pickup orbs to replenish my mana while I take potshots from across the room for an obscene amount of time.
I fight every familiar I come across, I go back to town after each story section to do all the side quests and bounties, I evolve my familiars and get their levels back up to snuff, and it's still not even close to enough to compensate for how utterly useless your party members are in this game.
Each time I've come back to this thinking that I have to be wrong about this game due to how outstanding every other aspect of this game is, and each time I'm firmly reminded that I was making the right call in bowing out. Level 5 has some of my favorite games period, but this one just isn't up to snuff with everything they put out a console generation earlier.
Flippin heck, mun. Great RPG with creature collecting elements. Neato!
This game is absolutely NEEADDDOOOOOOOOOOO!
fun
Gameplay 10/10
Story 8/10
catch monsters fight them and lvl up great games for kids or adults
TOO GOOD OF A GAME
9/10
I finished the game last night and I found it a really mixed bag. I hesitate to recommend it unless you already like jrpgs, especially ones targeted at children, since it had so much more hand-holding than what I am used to in jrpgs/crpgs/etc. It must be said that the music is absolutely top notch and does a LOT of heavy lifting, but the English voice acting is really inconsistent with accents, way too quippy for my taste, and overall detracted so much from my experience. The combat had some fun ideas added into it, including adding familiars so you can collect monsters to add to your team, but the ally ai was also abysmal despite using tactics to change them up.
If I played this game 20 years ago when I was a kid I would have loved it, but I found how much the game leads you along frustrating. It doesn't seem to trust the player to be able to figure things out. Overall, I wish I could say I loved it due to the involvement of Studio Ghibli and Joe Hisaishi but it was a miss for me. There are absolutely people who will love this game, and it might be more likely to be your younger relatives instead of whoever is reading this.
Creature catching game with Studio Ghibli art design? What more could you want?! Play this GAME!!!
I am just blown away, the way the full feature anime cutscenes transition into game engine cutscenes, then again into gameplay itself is just amazing. When first loading up the game, I noticed "Studio Ghibli" and the quality of the artwork just clicked: I'm in for an fantastic story. I find it wild to be playing such a high quality anime game, I love the "Tales of ..." series but they don't hold a candle to this, but being put up against Studio Ghibli isn't fair.
A flawed gem of a game, that is held back mostly by its combat system and repetitiveness.
There's a lot of nuance in it, so I can't write just pros and cons.
So lets start with the elephant in the room
Combat.
- You fully control 1 out of 3 characters, each can have 3 familiars (local pokemons) which do the fighting for you. During combat you can switch between them when you want. The characters that you don't control are given to AI and you have a very limited list of "strategies" that they can follow. Thankfully there are "don't do anything" and "don't use abilities" commands. Main problem is if you allow AI to use abilities, you will run out of magic points (MP) in a couple of fights and there will be a LOT of fighting, so what you do is block abilities and only allow them during boss fights or tougher enemies throughout most of the game, which limits you only to physical attacks.
- Since there are a lot of fights each time you'll go through the same cycle of a "transition flash", intro animation, battle, outro animation. It gets tedious and boring very fast, cause battles themselves don't provide much of a challenge or any skill expression. So you might "skip" them here and there and then you meet the boss, who will wipe the floor with you. But fear not if you fought the boss let's say at level 10 and got wiped, comeback at level 20 and now you will do the same to the boss. Grinding is how you "outskill" in this game, of course there are some cheese tactics that you can come up with, but usually just adding a couple of levels does the trick. Since your power is dependent mostly on your level and to a much lesser extent on equipment, you will have to choose your familiars early on and stick to them, unless you want to constantly regrind exp and level them up. There are some good places for that, but you must reach them first and know where they are to begin with (will probably have to look up a guide for this).
- Now it's not all bad, everything else about the combat is decent, the dumb AI and repetitiveness are the only 2 big downsides. Once you get used to it, it might be even ok, especially if you find a familiar you like. If only it had a system similar to Final Fantasy XII's gambits... oh well.
Music.
This one is easy, it's great, creates the mood for each location and fits well.
Quests... errands.
I like how they call local side-quests as errands, because that's what they mostly are. Another weak point of the game, you are quite literally an errand boy, you get normal rewards for completing these + stamps, that you can later redeem for quality of life upgrades. There are a lot of these and I wouldn't recommend skipping them, you'd still need that exp so might as well do something at the same time, instead of just mindlessly beating everything you see. I think if they were cut in half, ni no kuni would only end up being better. Some errands are actually quests though, so there's that too and you never know when you might be surprised.
Main plot.
I enjoyed the beginning and the end of the story the most, those are the best parts, though game seems to be catered more to pre-teen children, the way it's sometimes preachy and childish in its dialog can get annoying, on the other hand it has some subtle nods for adults too, though you need to actively look for them to see. Oh and the game has actual gambling in it with blackjack and witches... no, I'm not exaggerating, it's done surprisingly well though, I did enjoy that part and made some massive coin for items to buy. So is it really for pre-teens? :D
Graphics.
Aged well, because of the style devs chose, pleasant to look at. The line of sight is a bit short in the open world section, so you can see how distant objects change as you get closer, there's a visible radius where that happens, other than that it's great. Some forms of familiars look especially cool/fun (looking at you Captain Whamtastic).
Conclusion.
Having said all that I did find the game enjoyable with all its flaws and in time it grew on me, so much so that I finished even the post-game content, which IMO you should do if you've completed the main game, cause it has some interesting lore in it and a bit of extra horse power.
And remember
♡ ∩_∩
| („• ֊ •„)♡
| ̄U U ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄
| curiosity is the virtue
| required to save the world
 ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄
7/10
My opinion on Ni no Kuni: Wrath of the White Witch Remastered
Ni no Kuni: Wrath of the White Witch Remastered is a beautiful and enchanting JRPG that brings Studio Ghibli's magical animation style to life. The remastered version enhances the original game with improved visuals and smoother game play, making it more fun to play. The story follows young Oliver as he embarks on a heartfelt journey to save his mother, while encountering memorable characters and engaging in unique combat.
What also adds to the games fun is the use of familiars, which are monsters you can combat and capture to use as party members in battle, kinda like Pokemon. Familiars can evolve into a stronger forms after meeting certain requirements which adds to the joy of finding and obtaining all them.
The story is lighthearted and nothing insanely complex but it is enough to keep you engaged and interested to reach the end. The game's fantasy world, great soundtrack, and emotional depth make it a must play for fans of JRPGs and Studio Ghibli's works alike.
Awesome JRPG game with Studio Ghibli Artwork.
mid
The game is fun. I personally like the art and the surrounding environment. The story is fine I guess. The fight feels repetitive but still OK. The problem is only that the character walks is really slow compared to the enemy. The enemy catch us easily and when the enemy run away it's hard to catch them. That's all overall if you like adventure and ghibli vibe, this game nail it.
good game
FOR THOSE WHO LIKE ANIME GHIBLI AND ADVENTURE OF ISEKAI
Story and Setting
The story of Ni no Kuni follows a young boy named Oliver, who embarks on a journey to a magical world in an attempt to bring his mother back to life. The game begins in the real world, where Oliver’s mother tragically dies, leaving him heartbroken. However, after receiving a special stuffed toy (Drippy, the "Lord High Lord of the Fairies") that comes to life, Oliver is transported to Ni no Kuni, a fantastical parallel world. In this new world, he learns that his mother’s death is linked to the evil machinations of Shadar, a dark wizard who is spreading despair across Ni no Kuni.
Oliver's goal is to stop Shadar by gathering allies and facing various challenges, all while uncovering the emotional threads of his journey, such as the power of friendship, love, and courage. The story has a lot of heart and offers moments of great emotional depth, making it stand out from other RPGs. It’s a narrative that’s easy to get emotionally invested in, whether it’s through Oliver’s personal growth or the relationships he forms with the people and creatures in Ni no Kuni.
Gameplay and Mechanics
At its core, Ni no Kuni is a turn-based RPG with a heavy emphasis on monster collection, exploration, and character progression. One of the most significant gameplay features is the use of "familiars" – magical creatures that you can capture, train, and battle with. These familiars are not just pets, but essential companions in combat, each with unique abilities and stats. You can collect hundreds of familiars throughout the game, and they evolve and level up just like the main characters.
The battle system is a hybrid of traditional turn-based combat with some real-time elements. You control Oliver and his team of characters (which includes various allies along the way), and you can switch between them during battle. You’ll need to strategically choose between controlling Oliver, his allies, or their familiars to defeat enemies. Familiars can attack autonomously or can be commanded directly in real-time, creating an engaging and dynamic combat experience.
Key Elements of Gameplay:
Familiar Collection and Evolution: As you progress through the game, you’ll be able to capture and raise various familiars. These creatures come with different stats, elemental attributes, and abilities, and they can evolve into stronger forms as they gain experience.
Exploration and Side Quests: The game’s open world is vast and full of beautiful environments, from lush forests to magical towns. Exploring the world is a delight, and there are tons of side quests and hidden treasures to discover. Whether it’s solving problems for the townspeople or uncovering secrets in dungeons, there’s always something to do beyond the main story.
Alchemy System: Alchemy is an important part of the game, and you’ll use it to craft potions, weapons, and items to help you on your journey. The alchemy system is straightforward but rewarding, encouraging players to collect ingredients and experiment with different combinations to create powerful items.
Graphics and Art Style
One of the most outstanding features of Ni no Kuni is its stunning visuals. The game uses the distinct art style of Studio Ghibli, with its hand-drawn animations and whimsical, charming designs. The world of Ni no Kuni is bright, colorful, and filled with life, with beautifully rendered environments and adorable creature designs that will make you feel like you’re playing through a Studio Ghibli movie. From the lush forests to the sweeping skies, the game’s environments are gorgeous and inviting.
The character animations are fluid and expressive, and there are cutscenes throughout the game that feature fully animated sequences, making the narrative feel even more immersive. The art direction and animation really elevate the game, creating an unforgettable visual experience that sets Ni no Kuni apart from other RPGs.
Sound and Music
The music in Ni no Kuni is exceptional. Composed by Joe Hisaishi, a longtime collaborator with Studio Ghibli (most famous for his work on films like Spirited Away and My Neighbor Totoro), the soundtrack is both magical and emotional. The orchestral score beautifully complements the tone of the game, whether it's an uplifting moment, an intense battle, or a poignant narrative beat. The music is a huge part of what makes the world of Ni no Kuni feel so immersive and emotionally resonant.
Additionally, the sound design is excellent, with well-crafted sound effects that bring the world to life. Whether it’s the rustling of leaves or the growls of familiars in battle, every sound helps reinforce the atmosphere of the game.
Characters and Voice Acting
The characters in Ni no Kuni are diverse, charming, and memorable. Oliver, the protagonist, is a relatable and likable character, driven by love and loss. His loyal companion, Drippy the fairy, provides comic relief throughout the game, offering a fun dynamic to the otherwise serious narrative. The other characters you meet along the way, such as Esther and Swaine, also have their own well-developed personalities and backstories that make them feel important to the story.
The voice acting is top-notch, especially in the English localization, which does an excellent job of bringing these characters to life. The emotional moments hit harder thanks to the talented voice cast, making the interactions between characters feel genuine and heartfelt.
Challenges and Replayability
While the game is accessible to players of all ages, there are still some challenging aspects. The battles can get tough, especially as you progress through the story and face stronger bosses. Familiar management is key, as you’ll need to ensure you’re leveling up your creatures, evolving them, and equipping them with the best items.
The game also has a variety of side quests and hidden collectibles, encouraging replayability for players who want to complete the game 100%. Additionally, the vast world and the alchemy system provide plenty of room for exploration and experimentation. There’s a lot of content to enjoy outside of the main storyline, giving players reasons to revisit the world of Ni no Kuni.
Final Thoughts
Ni no Kuni: Wrath of the White Witch is a masterpiece of an RPG that blends a magical world, a touching story, and an engaging battle system with charm and heart. The game’s beautiful visuals, emotional narrative, and lovable characters make it a standout in the genre. Whether you’re a fan of classic JRPGs or someone looking for a game that combines whimsy with depth, Ni no Kuni delivers on all fronts.
Its blend of adventure, exploration, and emotional moments creates an unforgettable experience. If you love magical worlds, heartwarming stories, and engaging gameplay, Ni no Kuni is definitely worth your time. So grab your wand, gather your familiars, and embark on a journey that’s both magical and emotionally profound.
Made in collaboration with Ghibli studio, Ni no Kuni is a good beginner JRPG, and it was the first i ever played. You go on an adventure as Oliver, a young boy wishing to save his mother. The story is great, the art direction and style are influenced by that classic Studio Ghibli look - you know it when you see it.
As for the gameplay itself - you level up, collect "familiars" (a bit like Pokemons, or creatures to do battle for you), solve problems and hunt monsters - nice and simple. The game does require a fair bit of grinding, and the last boss is absurd - three boss battles in a row! Stock up on curatives in general, make sure you don't run out of mana, and if this sounds exhausting, play the game on Easy and experience the story.
Very recommended!
This game has such an engaging world, memorable characters despite the actually short time you spend with them a absolutely gorgeous art style. The studio Ghibly art is top nootch and I really liked the sort of wholesome kinda childish vibe of the world. In that aspect the game is an absolute 10, the main story is a memorable and enjoyable experience.
Now for the core gameplay and side content... I'll be blunt if Steam let me leave a mixed review I'd do it because as much as the artistic and writting department of the game pulled me in the gameplay on the other hand tried so hard to push me away. The mix of turn based and real time combat is poorly implemented, you often time find yourself being beaten by bosses while waiting for them to launch their big attack so you can block/evade it just to miss your chance because you had to heal yourself to actually not die. That cooldown between actions was what almost ruined my experience, but I somehow braved it because the game is just too beautiful. Another thing they could have improved was improving familiars on the side, games like pokemon have mechanics to help raise creatures you just picked up to they can catch up, in Nino Kuni you do have access to mobs that give ton of experience but they are randomized to find so grinding is a chore and you end up overleveling your characters so it also sort of dumbs down some fights. This makes it so you can either stick with your main team of familiars that you more or less got at the beggining or having a mismatched team if over leveled familiars that do all the job and some that you thought were cool but can't really use much because they are so left behind.
The side content aka side quests and the like were half and a half, half were somewhat good and charming and the others were just very repetitive. Familiar raising aka treat giving was also a chore, it's just too much to be giving 10 treats to a team of 6-9 familiars with repetitive animations in between that were cute at first but make you want to bleach your eyes and ears after the 100th time. And finally the crafting... the grind for materials that involved RNG for drops or RNG on the skill of a certain character that takes objects from mobs was attrocius, a meaningless sink of time, and most of the time you could get better stuff just exploring dungeons or buying items, the only exception was the treats for familiars were the only way to get enough to max or even just level up the friendship with the familairs was farming a bunch of rare materials on different areas to make just a couple of them.
All in all the game was mechanically clunky but had an amazing story and world. It's a remaster from a game released on 2013 so I wouldn't know if they had this kind of real time + turn based weird mix figured out by then, I fell like more recent games like the tales series handled it a bit bettter but I could do without them trying to mix this things, give us one or the other. If you can grab it on sale do it for the gorgeous art and charming world but try not ot get too much into the grinding and just focus on enjoying the nice bits of the Nino Kuni.
perfect besides lag
is good
I just finished and thoroughly enjoyed it. The story, crafted by Level-5, was absolutely amazing, though I felt the ending was a bit dragged out. The music was fantastic at first—it really added to the experience—but after hours of grinding, I’m starting to get tired of it lol.
Speaking of grinding, the achievement grind is insane, especially capturing all 250 species. While I love the game overall, the achievement grind is taking away some of the joy, especially since I’m trying to 100% every game I play these days. Despite that, it’s still an incredible experience! Worth the price
PS: I completed the entire game on Steam deck and it ran flawlessly.
Grew up playing it over and over, glad to be able to enjoy it even now through steam
game ngantuk but okay lah
bro i keep getting jumpscared whenever i exit from the game back to the title screen, such a loud bang hahahhaha 10/10
Love the game but.....
screw the catch rate
screw the drop rate
screw the GLIM REAPER
overall 10/10 game
I love this game! it's awsome! I love the animation and the story! I do enjoy the battle system aswell and taming familiars.
too old game with no ability of save the game any time which creates a lot of issues and frustrations. I uninstalled and will not play it again. but the Revenant kingdom game was pretty good and fun.
Very Fun
ni no kuni means a lot to me. i first played the game a couple years ago when i was in a pretty dark place, things seemed pretty hopeless. just when i was about ready to give up i bought this game and it changed my life. it's message, it's writing, it's world and it's themes all really stuck and resonated with me. enough to call it my favorite game :)
after beating the main campaign now (i'm not doing the white witch stuff, feels more like post game content and it didn't really wow me when i first played the game) as an adult my opinion is certainly more nuanced. while the game certainly isn't perfect and it 100% pissed me off at certain points, i can't deny that it is insanely charming. the world and the characters are genuine masterpieces, very fun personalities in a very fun world. The sort of characters and world that stick with you after you play (drippy is definitely a highlight, his mannerisms are glued into my brain and probably will be forever).
i do think that the game can be slow, has combat not everyone will like and has a couple low points, specifically the hamelin arc and the white witch content, but i can't help but love the game. if you're looking for a wholesome feel-good JRPG and can look past it's flaws, this game will deliver an unforgettable experience, definitely one of my favorite games.
also, the ghibli animated cutscenes are delightful :)
Got so bored in the beginning, had a cutscene bug not even an hour in, thought the movement in the world map was too slow, and the droopy character that follows you was way too annoying. Got bored, didn't keep me engaged. Thought it was really strange to have to agree to a EULA for an offline game, doesn't seem worth it.
Charming JRPG with iconic visuals, funny voice overs and charming characters
Plus, you get to control lil friends!
This game is what a warm hug feels like
The Game is well worth it, especially if you can grab it on sale
only down side is the combat can sometimes be really frustrating
goated game I would recommend this game to everyone beat it twice on the playstation platinum and then decided to try it again on steam.
Would use a controller
This is one of the best games I have ever played. The beauty of the story and writing can not be praised more. The music is absolutely amazing. Game play is very fun and engaging. 10/10
I love Ni No Kuni so much, I've replayed the game twice, this one being my third run. I love the feeling of playing this game again. If it's a first time for you I do recommend it. It's one of my favorites!
A aventura desse grupinho inseparavel pode animar a qualquer molecada, 10 flexoes.
Я наиграл 30 часов и прошёл 60% основной сюжетной линии. Игра показалась скучной и душной. Мне игру продало сотрудничество с студией "Гибли" — их стиль действительно узнаваем. Однако, после первых часов, анимационные 2D вставки почти исчезают, остаются только редкие моменты. Большинство катсцен выполнено в топорном 3D, которое хочется пропустить.
Сюжет банален: вы избранный герой. Диалоги озвучены лишь в катсценах. Они кажутся написанными для детей с особенностями. Из раза в раз повторяются одни и те же шутки и мысли, как будто читаешь один и тот же диалог по кругу уже в десятый раз. Концовка наполнена неожиданными поворотами, но они не компенсируют скучную боёвку.
Я люблю партийные RPG, где нужно собрать и развивать команду, но здесь всё портит боевая система. Если решишь подумать — тебя сразу наказывают. Забыл двигаться — получаешь урон. Это даже на лёгком уровне сложности. Игра, видимо, предполагает, что вы проведёте ещё 10-15 часов в гринде, но сражения однотипные, и раздражают мини-катсцены, которые нельзя пропустить.
Я был разочарован. До последнего надеялся на лучшее, но напрасно. Лучше посмотрите игрофильм или пересказ сюжета на YouTube, это сэкономит вам 30-50 часов времени.
Tried very hard to enjoy this game but I couldn't.
Story is slow, cut scenes put me to sleep. Battles are lame. Visually looks really good, which kept me playing and waiting for it to get better.
so awesome and fun w/ open world aspects and mix between turn based and real time gameplay. super mega grindy though if youre a completionist
gud gaem i play so much
w
Игры похожие на Ni no Kuni Wrath of the White Witch™ Remastered
Дополнительная информация
Разработчик | QLOC |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 09.03.2025 |
Metacritic | 82 |
Отзывы пользователей | 85% положительных (2140) |