The Operational Art of War IV

The Operational Art of War IV

3.0
В основном положительные
585.00₽
Steam Store

Разработчик: TrickeySoft LLC

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Описание

The legend is back!

The Operational Art of War IV is the new generation of operational wargames. With more flexibility than before and with a new array of exciting features, it will make you relive the most iconic battles from the dawn of the 20th Century to modern day, including the ones that never occurred!



More than 200 scenarios like the Battle of Marne, Dien Bien Phu, the Batte of Arnhem, the Falkland Invasion - and lots more! - will forge your strategy skills and ability to master all kind of troops and terrains!

The entire naval warfare system has been completely revised and implemented, bringing its realism to a new, higher, level!



The supply system has been greatly enhanced, allowing a more gradual simulation without adding extra tasks to the players.

In addition, the game will feature an Improved combat resolution, a much more consistent combat round management, along with major improvements to the TOAW Editor Event system, making complex scenarios easier to create!



A new Battlefield Time Stamp feature takes on TOAW's unique way of handling game turn resolution and makes it easier for players to plan ahead!

And for those among you intimidated by large scenarios, an Improved PO/AI assist automation exists to make handing off part of your friendly forces to the AI easier!

The Operational Art of War IV is the top-notch military simulation that every wargamer needs!

FEATURES

New naval warfare features

  • The modeling of ships has been improved. Instead of treating ships as a single piece of equipment, like a gun or a squad, they are now treated as complex systems that incur damage in combat. Ships have new armor, durability, accuracy, speed, and agility parameters.
  • Embarked units no longer employ their own strengths in defense. Naval combat now evaluates attackers’ Anti-Naval strengths as individual shots/planes – employing their shell weights to determine armor penetration and resulting damage.
  • Sea Interdiction can now be employed by aircraft, ships, and coastal guns. Ships subjected to sea interdiction fire counterbattery back (or, in the case of carriers, counterstrikes).

New Supply system

  • There is now an intermediate supply state that falls between “Supplied” and “Unsupplied”. It’s called “Overextended”. A new parameter called the Overextended Supply Threshold has been implemented. That is the location supply value below which locations are overextended. Units in such hexes will function somewhat between how supplied and unsupplied units function. The result will be that it will be much more difficult for units to press on at red-lined unit conditions from such locations.
  • Motorized unit movement over improved roads can be set by the designer to be less than one MP per improved road hex (for example, ½ MP per hex). If optioned, this affects supply in that supply lines traced over improved roads will extend proportionately further than over other terrain, like regular roads. Note how this would especially affect desert scenarios.
  • The limit of 50% unit supply recovery per turn has been lifted.

Other game features

  • Range Limits: Ranged units can have their nominal ranges player limited. This can be used to tailor bomber ranges to match fighter cover ranges or to make units with multiple range equipment operate within the range of the shortest-ranged equipment. The DBR will reflect the modified range.
  • Deployment Recovery: Ranged units retain their deployment states after combat and ground assaulters can recover theirs if a planned combat is canceled.
  • New Bridge Destruction Rules: There is an option to limit bridge hexes (for destruction purposes) to locations where the road feature graphically crosses the river feature.
  • Combat Report Review. Combat reports are saved in the pbl/sal files for review by both players during their player turns.
  • Adaptation of Matrix’s PBEM++ system.

Поддерживаемые языки: english, french, spanish - spain, simplified chinese

Системные требования

Windows

Minimum:
  • OS *: Windows 7 / 8 / 10
  • Processor: Pentium 4 or better
  • Memory: 512 MB RAM
  • Graphics: Video/Graphics: DirectX 9.0c compatible video card with 16 MB RAM
  • Storage: 650 MB available space
  • Sound Card: Any Windows compatible
  • Additional Notes: Microsoft .Net 4.0

Отзывы пользователей

Рекомендую 04.01.2025 15:36
0 0

an excellent game, still stands as a solid, thoughtful game

Время в игре: 31145 ч. Куплено в Steam
Не рекомендую 02.10.2024 16:13
0 0

Terrrible buggy mess.

Время в игре: 269 ч. Куплено в Steam
Рекомендую 27.09.2024 10:42
0 0

Older game but still fun with a lot of options

Время в игре: 463 ч. Куплено в Steam
Рекомендую 06.08.2024 03:17
0 0

great

Время в игре: 3965 ч. Куплено в Steam
Рекомендую 11.07.2024 21:16
0 0

Great game to play. But if you ever want to create own of battle. Well the editor is just built to piss you off. Creating a map. That is overall fine. A few things that would be nicer. But at least you can do it. But creating a order of battle. Well it's just designed to piss you off and make you quit.

Время в игре: 21822 ч. Куплено в Steam
Рекомендую 10.07.2024 21:31
6 0

I debated long and hard before I bought this, even though it was on sale. Even though reviews were pretty positive on the whole, there were some things I read that had me on the fence and leaning rather heavily towards not buying it.

The biggest issue I had was with the supposedly only scripted AI. I say supposedly because with research I found this is not true. Scripting is available for scenario developers but there is an underlying AI as well.

The second biggest issue was the complexity and rather anachronistic way of splitting up turns. Indeed this is an issue and it does take some getting used to, but the game is quite playable even if you don't know all the nuances (although knowing them will improve how you do).

The really great thing about the game is the number of scenarios, some for battles that are hard to find or will cost you a pretty penny to get.

To give you an idea of what else I play, and where this fits in, I also have and really like:

1) GG War In the East 2
2) GG War in the West
3) Strategic Command WW II: World at War
4) Strategic Command WW II: War in Europe
5) Unity of Command 2

I have some others I am less pleased with. But this fits in very nicely with the above. It is in ways the most difficult of the bunch (and yes, I am including the GG titles in that comparison). But it is rewarding to play.

If you do purchase it, I highly recommend playing the Kasserine Pass scenario in the Tutorials folder, and then finding the write up in the scenario files folder done by General Staff. He does an excellent job of presenting how the game works.

Время в игре: 904 ч. Куплено в Steam
Рекомендую 09.07.2024 02:35
2 0

Best war game ever. Please update with drone equipment

Время в игре: 20691 ч. Куплено в Steam

Дополнительная информация

Разработчик TrickeySoft LLC
Платформы Windows
Ограничение возраста Нет
Дата релиза 22.01.2025
Отзывы пользователей 76% положительных (116)

Отзывы пользователей

76%
88 положительных и 28 отрицательных отзывов
Обновлено: 13.01.2025 00:09

Жанры

Strategy Simulation

Особенности

Single-player Multi-player Shared/Split Screen Steam Workshop Remote Play Together Family Sharing