Разработчик: LunarCore Games
Описание
In a nod to top down adventure games of the 80's, Zahalia sticks to the rules of that era. Each screen is a room and most hold secrets.
Travel the overworld, find secret caves and find new abilities to improve your character.
Zahalia was a peaceful land until The Dark Wizard came and stole all the crystals. Defeat his group of monsters and reclaim the Crystals
to save Zahalia from darkness.
*New Abilities can be gained to progress your reach of the land.
*New Swords, Shields and Armor can be bought from you local merchant.
*Secrets can be found in most areas on the overworld map.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: 1.27 Ghz
- Memory: 120 MB RAM
- Graphics: 128mb Video Memory
- Storage: 104 MB available space
- Sound Card: DirectX-compatible sound card
- Additional Notes: Gamepad Recommended
Отзывы пользователей
Saw a Mixed overall review, decided to give it a chance anyway. Finished it in a few hours and proceeded to add it to my list of favorite games on Steam. It's not a perfect game, but it's exactly what I wanted it to be.
Zahalia is an extremely badly made ripoff of The Legend of Zelda (copyright Nintendo, 1986). To date, it's unclear whether Nintendo have taken any legal action against the "developer" to preserve their intellectual property rights. It's a very buggy (to the point of being unplayable) 2D retro pixel top down brawler slapped together with GameMaker Studio, so the developer chose pretty much every way one could fail at game development and ran into them headfirst. It gets worse.
From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard.
A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result.
While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. Compounding this problem, the developer didn't bother with resolutions over 720p, so the game looks like complete garbage. Despite being over 30 years newer than The Legend of Zelda, the game looks considerably worse in quality. If Miyamoto had released this in 1986 instead of The Legend of Zelda, we wouldn't know what "Nintendo" was as a brand.
The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers.
Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs.
The game is incredibly buggy. Basic things just don't work. Once you enter the video settings menu for the game, for example, it's impossible to leave! You have to quit the game and restart it. Basic, simple, primitive levels of software testing simply weren't done on this trashware.
These technical defects push this game below acceptable standards for any modern PC game.
The poor quality of this game is reflected in the general public reception. At the time of this review, SteamDB shows the all-time peak player number was only 2 players. That's right, only 2. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from, the overwhelming lack of interest in the game is to be expected. Gamers just didn't take this low quality game seriously, and for good reason.
Zahalia is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
The game is very easy but still fun I might get the sequel. After reading the comments I'd like to mention.
The game is no longer full of glitches.
Use an Xbox controller as I never got the keyboard to work. I also did I find a keybindings menu.
You got Bombo.
A little simple, but definitely enjoyable and well done. Just for the record, I don't think it's a Zelda clone, but more inspired by Golden Axe Warrior, which is a great game as well
neat zelda 1 knock off.
Dont even think about buying this...
Not even basic stuff is working correctly
The game is a fun Zelda clone, and the devs have recently made some fixes after a long spell off. I have switched from a negative to positive as the game is pretty fun for what it is.
I bought this game on sale, so I didn't spend much money on it, but I am still disappointed. I looked forward to it because of its old-school look, a game mechanic like Zelda and for the easy achievements. However, I can't recommend this game at all and will elaborate on the negative parts.
- The key mapping is a mess and not intuitive at all. For example: I couldn't close the options menu without closing the entire game.
- Text from NPC: "Press [S] to interact with something. Press [F] to interact with something." Interact with what? At first nothing happened while [Space] could be used for interactions. Later I found out that the keys let you use health and mana potions respectively.
- No key re-mapping which is annoying when you use a QWERTZ keyboard and attack is [Z] and magic is [X] by default. Ok, rather a minor point of annoyance but still annoying.
- Whenever I closed the game - for some stupid reason - I always went back to the starting point and had to backtrack to the area I was in before. Turned out to be a blessing in disguise when I got enclosed in an area with a bush, had no mana left to burn it and no way to replenish it. So leaving was impossible.
- During the hour I played it, I should have gotten at least 2-3 achievements (killing monsters and money) but I never got them even after closing the game. I like to hunt for achievements if a game offers them and as mentioned above: That was also a reason why I bought the game in the first place.
Overall I didn't enjoy it and can't recommend it but I might get back to the game if most of the issues are fixed.
Played it for an hour and a half. One of the dungeon doors reset in the second cyrstal dungeon after I saved and quit for the night, permanently screwing over my file.
My second run I found a secret passageway that just sent me back to the title screen and then made my character disappear upon starting up that file. Only fixed by completely exiting out of game, and this bug was easily replicated.
Achievements don't activate, even after a supposed patch.
I know it's a cheap game, but man this sure makes me leary of this developer in the future. Don't bother. Simplistic Legend of Zelda clone that couldn't pass QA. Get what you pay for I guess, not really worth anyone's time right now.
Game belongs in early access.
EDIT Dev put out a patch this AM.
[quote]Patch 1.01 Released
4:56am
Patch Fixes Include:
*Dungeon entrance deleting spawn fixed
...[/quote]
It has not been fixed.
/EDIT
There are 2 repeatable instances I've found were exiting one world space for another (e.g. when entering a dungeon or cave) will send you right back to the beginning like you just clicked on the games desktop icon but you still have to restart to get the player character to appear on screen.
One quest line is to find all the 'brothers'.
Think cave dwelling hermits.
One such brothers response is "I am error."
Quest breaker? Who knows.
A couple other quest lines appear to be to get all the health power ups and another to get all the mana power ups (or whatever they're called).
With 2 dungeons not working, another quest(s) breaker?
Random bugginees such as nonrepeatable (but frequent) Fatal error screens, PC (player character) freezing when hit (game restart needed) or just going from one room in a dungeon to another and having the PC vanish.
The enemies are not hard and are easily beaten.
It does remind me some of the first LoZ game and aside from overall bugginess, it was enjoyable.
I don't think 100% completion is possible as the game is now.
If the dev fixes the problems, it's worth the money.
As is, do not buy.
Zahalia does a good job capturing the appeal of games like the original Legend of Zelda. The secrets are useful and actually findable, the dungeons take some effort, there is a healthy variety of enemies to spice up the combat, and the puzzles are by and large logical.
For more info check out my first look video
https://www.youtube.com/watch?v=qamovpE-STc
Дополнительная информация
Разработчик | LunarCore Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Отзывы пользователей | 58% положительных (12) |