Annwn: the Otherworld

Annwn: the Otherworld

3.5
Положительные
360.00₽
Steam Store

Разработчик: Quantum Soup Studios

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Описание

Explore the surreal archipelago of the celtic otherworld Annwn (ann-oon), evading the sweeping gaze of the Watchmen. Hurl your soul from one totem to another in search of answers. Manipulate the environment to progress, but beware of disrupting the balance of light and darkness...

Annwn is an abstract stealth strategy game about making decisions under pressure, played across a series of bleak and lonely procedural islands.

You are a disembodied soul, able to dissolve and recreate elements of this mist-shrouded archipelago. Absorb the energy of trees and rocks, and use it to create totems which you can possess...anywhere that you can see the floor. Pump more energy into a totem to raise it higher before transferring your soul to it. Ascend the hills but watch out for the slowly revolving Watcher, who will try to redistribute your precious energy across the landscape. Consume what life you can find on the landscape before ascending to absorb the Watcher itself and move on.

  • Tense, fast-paced gameplay
  • Infinite variety of procedural islands
  • Improve your abilities by absorbing Watchers
  • Other, undocumented mysteries await in the Otherworld...

Поддерживаемые языки: english, welsh

Системные требования

Windows

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Any
  • Memory: 256 MB RAM
  • Graphics: Shader level 5.0
  • DirectX: Version 11
  • Storage: 200 MB available space
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Any
  • Memory: 512 MB RAM
  • Graphics: Shader level 5.0
  • DirectX: Version 11
  • Storage: 200 MB available space

Mac

Minimum:
    Recommended:

      Linux

      Minimum:
        Recommended:

          Отзывы пользователей

          Рекомендую 27.03.2022 12:14
          2 0

          Simple, but not necessarily easy! A nice game to keep on your toes and challenge your skills and nerves.
          The game has a bit of a learning curve, but after some time to learn the best tactics, it becomes a relaxing experience (until you get something wrong and so in an instant it isn't and you're on your toes again!)
          You can zoom in with the mouse wheel, which is something I had missed at the beginning!

          Время в игре: 16 ч. Куплено в Steam
          Рекомендую 28.07.2020 07:49
          1 0

          Annwn is an explicit remake of the BBC Micro game The Sentinel.

          You absorb trees and use them to build a skull to transmit your perspective to. You can absorb anything you can see the base of, and clear levels by absorbing Watchmen, so your goal is to reach the highest point possible to do this without being seen.

          A great and honestly relaxing puzzle game, once you get used to it.

          Время в игре: 79 ч. Куплено в Steam
          Рекомендую 27.06.2020 20:25
          0 0

          I loved The Sentinel back in the day and spent months trawling through all landscapes. This game is a great re-imagining of the original but is way too short and super easy for those who played the original. After playing through a few dozen islands I seldom found any that posed a challenge. I got through in around an hour and cycled through the game around 5 times in 7 hours. Not sure what the stones actually do besides slow you down on your goal.

          Perhaps a difficulty setting would be good. More watchers? Some sort of new archipelago once you complete the first.

          Nostalgia sure but not sure whether an hour of gameplay is worth the price of admission these days.

          Update: Now that achievements are now working and that the game now has multiple watchers and that the stones actually do something I've spent more time in the game and justified the cost of entry.

          Время в игре: 405 ч. Куплено в Steam
          Рекомендую 06.06.2020 14:47
          0 0

          Less chill than you might think, one of those games where you just get into the flow playing and enjoying.

          Время в игре: 64 ч. Куплено в Steam
          Рекомендую 05.07.2019 15:01
          0 0

          After a few hours on Annwn, I think I can safely safe I explored the game quite a lot.
          Here's a constructive review:
          Pros:
          -Nice story
          -Great low-poly graphics
          -Great point and click gameplay
          -Perfectly fitting soundtrack
          -Almost infinite replayability
          Cons
          -Some levels in early game are a bit too difficult and can be frustrating

          Additionally, i found some bugs, so if the developer is watching:
          -If you move from one totem to the other when being targeted by the watcher, the soul bits still come from you even though you're not targeted anymore
          -Screen flickers sometimes with a 21:9 aspect ratio at the end of the level.

          I would also love to see a 144Hz mode/Unlocked framerate.

          Время в игре: 318 ч. Куплено в Steam
          Рекомендую 27.04.2019 12:17
          2 0

          I would like to say thank you, I have loved this game since I use to play it on my commodore 64 in the 80s still a great game and you remake has every thing the old one had and more. I have hundreds of games and this one go's to the top of the list

          Время в игре: 60 ч. Куплено в Steam
          Рекомендую 20.04.2019 14:49
          0 0

          If you've never experienced The Sentinel, the 1986 classic, now's an excellent time to see why it's gathered so many fans over the years.

          Annwn is an inspired take on that venerable title, maintaining most of the original gameplay (absorb and project energy, teleport around procedurally generated islands, avoid the deadly glare of the slowly rotating watcher), but adding an upgrade system and optional story (which progresses via collectable fragments - and really adds an extra level of risk/reward to those islands that contain them).

          As with the original game, there's a lot of strategy and tension involved - trying to survive while working out the best route up each mountain. I'm about ten islands in so far, and very much enjoying this eerie, abstract survival-puzzle game.

          Время в игре: 35 ч. Куплено в Steam
          Рекомендую 18.04.2019 14:33
          6 0

          "The Sentinel" is one of my all-time favorites, and this adds some elaborations on the basic formula that for the most part work wonderfully. Instead of rewarding you for ending a level with more energy by letting you leapfrog further into the game, you put energy points into transmitting and absorbing energy more quickly, because that takes time now and progresses as well as regresses automatically (hold down LMB and nothing becomes tree becomes totem rises on rocks); and into energy capacity because you start the next level with whatever you had at the end of the last, less expenditures. Dark maps and especially the levels which gradually flood, forcing you higher and higher, add some variety.

          A run takes place across a web of a couple dozen freshly generated maps, some of which indicate that they contain a "memory" you must interact with in order to unlock the final map. The prose has been quite solid overall, but I find myself wishing the "condone/condemn" mechanic was either limited to the final level or absent entirely.

          Graphics are merely serviceable but coherent and minimal enough that that's all they need to be. Sound and music are good. Difficulty feels appropriate (I am currently trying a no-upgrades run and having a blast), and levels are small enough that it's easy to go for one more try. It plays very well and being forced to hold your targets makes the game even more tense than the original, which is quite an accomplishment.

          Oh, and it works perfectly with Steam Play/Proton on Linux. There are a few very rare bugs, none critical: every several levels you might find a tree in midair or impossible to interact with, and I have once seen the menu slide animation when beginning a level loop indefinitely. The latter hasn't recurred after restarting the game.

          Время в игре: 97 ч. Куплено в Steam
          Рекомендую 16.04.2019 16:24
          2 0

          Stealth around an island as a soul.
          You can't move but you can grow a tree into a totem.
          The gameplay is pretty fun, it has good sound and good direction.
          The procedurally generated islands all feel very samey.
          Probably a little to expensive.

          https://youtu.be/8xMN_BIyP5E

          Время в игре: 19 ч. Куплено в Steam Получено бесплатно
          Рекомендую 16.04.2019 08:40
          25 0

          Ancient gamers like me remember The Sentinel (US: The Sentry), Geoff Crammond's first amazing release for ZX Spectrum, Commodore C64 and the Amstrad, an absolutely unique action-puzzle game that can genuinely claim to be one of the very first masterpieces of procedural generation. Annwyn: The Otherworld is a modern take on the formula.

          You start near the bottom of the level. A 'Watchman' (a.k.a Sentinel) occupies the very highest block of land on the island. He also spins clockwise on his axis absorbing anything that falls under his direct gaze: nothing containing energy higher than a tree is permitted. You have to avoid being absorbed while finding a way to reach high enough that you can see the block the Watchman is standing on so you can absorb him and complete the level.

          You do this through your own ability to absorb and build. Scattered about every island are tress that you can absorb to increase your energy store. You then spend energy to build duplicate versions of yourself, which Annwyn calls "Totems", that you can then transfer into, building higher and higher each time via means of blocks beneath your new totem (don't forget to re-absorb the version of yourself you just left!). If the Watchman sees you, he will start draining your energy, killing you if you don't get out of the way in time.

          Annwyan adds some RPG-lite elements to the mix, and some 'story blocks' that contain snippets of narrative for you to find on certain islands and collect along the way, all held together by a branching web of levels that open as you reach new ones.

          The devs have simplified the controls to only two buttons which is quite a splendid thing to see in this 30 year old game. In the modern era of super-quick 3D this is a much faster game than it used to be, forcing you to make split-second decisions. Having a very simple control scheme absolutely helps not get in the way of those decisions.

          Annwyn is presented very well, very cleanly and simply via untextured polygons and bloom lighting (Texturing dilutes and confuses the experience imo: I'm glad they resisted the temptation). Islands cover a range of environmental conditions, snow, storms, day/night and you'll often start an island with more than one Watchman in play, increasing the tension. Music is simple yet powerfully evocative of celtic mysticism: a wonderful choice for such an abstract experience.

          This is a fantastic update to an ancient classic (one of my all time favourite games ever). A great game to play in quick bursts when time is short.

          Время в игре: 61 ч. Куплено в Steam

          Дополнительная информация

          Разработчик Quantum Soup Studios
          Платформы Windows
          Ограничение возраста Нет
          Дата релиза 23.01.2025
          Отзывы пользователей 100% положительных (10)

          Отзывы пользователей

          100%
          10 положительных и 0 отрицательных отзывов
          Обновлено: 13.01.2025 01:21

          Жанры

          Strategy Indie

          Особенности

          Single-player Family Sharing