Разработчик: Blaze Epic
Описание
Features:
- Visual novel-style storytelling portraying a yuri love story of cynical themes
- Several parkour-inspired, retro-styled platforming challenges with minor stealth and puzzle elements
- Pseudo 8-bit, pixel-art visuals
- Lofi, jazzy hip-hop soundtrack
- A raw, retro-styled gaming experience with a dream-like, abstract vibe
- Supports Xbox One and Xbox 360 Controllers (recommended)
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Window XP / Vista / 7 / 8 / 10
- Memory: 512 MB RAM
- Graphics: 512 MB VRAM
- Storage: 24 MB available space
- Additional Notes: Recommended for use with Xbox One and Xbox 360 Controllers
Отзывы пользователей
https://store.steampowered.com/news/app/759220/view/516324115695534631
Developer is Re-Releasing this Game without the "sex" in it
so a censored version
and this is getting removed soon
so get it now !
slightly frustrating gameplay at the harder parts but the extremely adorable yuri romance more than makes up for it, cynical girls be romantic as hell yay^^
Holy shit this is a brilliant puzzle platformer (that also happens to have horny stuff). Just play it. Do it.
Despite being short, (and sweet!) I continuously come back to this game because of its art, music, solid gameplay, surreal story and yuri. All of those elements give the game a cozy vibe for me.
I honestly hope to see more games like this.
Solid. Adult scenes weirded me out though, probably don't play for that. I really enjoyed that thing they did with the framing, together with the cool parkour and busting moves, it made the game have this classy sense of style. The story also was a lot more interesting than I expected it to be, even if quite hard to follow.
Hinedere Beat's parkour platform styling and mild stealth and pidgin combat create an excellent blend of a fast-paced precision platformer a la Ninja Gaiden with more considerate and complex cinematic platforming like Prince of Persia. Wall-running, underutilized wall-jumping, and hangs are all fun, punctuated with stylistic blank space that shifts to reveal relevant area and solidify the game's flow.
It's kind of weird and uneven, with some stages consisting mostly of dialogue and others being long and action focused, whether you play its 1.4 version or its modern 1.9 edition (the most notable change being the revamped story with strangely-described s*x scenes). The story is bad mostly due to poorly established stakes: I'm invading this company because they have a computer virus that they're using to infect spirits (which firstly doesn't make sense), but I don't know why or what that means to me or really to Ayumi (who I think is a spirit that could be infected maybe) and how the company plays into Fumiko's relationship with her or why Fumiko is Ayumi's choice to fight the company beyond their similarities and having hots for each other.
The core game is good. The platforming is smooth, involved, and feels great throughout, and I keep thinking about that feeling and its narrative, so I have to recommend it.
A simple, short, and charming little pixel-art platformer. Confusing as all hell in regards to characters/plot at first but it eventually answers the questions it creates. Worth the few dollars and few hours it takes.
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[2D platformer] Cyberpunk yuri themed story. Explore and solve the mystery. The puzzle action with retro graphic and music is fun.
[2D ACT] 百合アクションパズルゲーム。組織の謎を究明せよ。レトロゲーム調の画面と音楽を楽しめる。
cute, short (~3-4hr) yuri-centric retro platformer with an oddball story told via VN-style cut-scenes, marred only by pretentious dialogue. the nostalgic game play, pixel art, and chill music are all very well-executed. certainly worth the asking price -- even more so if it's on sale or you're a fan of the genre, or yuri.
along the way, you fight various youkai, zombies, swordsmen, etc. as well as automated security turrets both stationary and mobile. the character movement isn't as perfectly dialed-in as other modern 2D platformers (Super Meat Boy, Celeste, et. al), but definitely feels true to the 8 and 16-bit era it draws from, before the days of easily-implemented physics engines. the difficulty curve is pretty well-done too, with new climbing elements, hazards (mostly floor spikes and aforementioned turrets), and enemies presented each chapter, building on those previously introduced. it never struck me as either unfairly punishing or easy, although a higher difficulty mode (or extra DLC levels) might be welcome additions if anything further is planned for it.
the story-with-a-story B-plot is almost entirely forgettable, and feels largely inserted as a means for the characters to go from point A to point B, i.e. "to get in the building of Evil Corporation, you'll need a keycard. that's located in the building next door on the 17th floor restroom. to get onto the 17th floor (the elevator is broken, you see), you'll need another keycard. that's located on the 11th floor office. to get into the office, you'll need another key (...)" ad nauseum.
on the other hand, the A-plot involving the player character, Fumika, and her love interest, Ayumi, had me rooting for their happy ending, despite the latter essentially being sudden girlfriend appearance, and having severe aloof manic pixie syndrome on top of being overly-verbose and quasi-philosophical in every other line -- although to be fair, a lot of this is at least partially explained later. the romance feels like it develops a mite too quickly given Fumika is supposed to be fairly reserved, and has never met Ayumi before (iirc). but within what I can only gather is a couple hours in-game, she's ready to confess. despite this, the story does have some interesting twists and turns, as well as some interesting meta-referential concepts brought up.
which leads to the largest issue: the writing. the word used most often here seems to be 'pretentious,' and I'm inclined to agree. most major characters feel like they're written with the same voice, using overly-long, flowery and often stilted sentences with plenty of alliteration, puns, and wordplay. all of which served to make the dialogue nigh-impenetrable less than halfway through, at which point I often found my eyes glazing over and skimming large chunks to get the gist which would have been better served by much fewer words. I can't tell if the developer has chuunibyou (it certainly comes through in Ayumi's dialogue), logorrhea, or both. much of the back-and-forth is between the aforementioned two characters, and after a while feels like a single person having an internal dialogue.
over the course of the romance, there are also a decent handful (no pun intended) of mildly enjoyable softcore ero scenes, albeit nothing shown is more racy than nipples and non-explicit digital-genital contact with the uncensor patch. in the default version, the images are further covered and thereby the actions more implied, although everything is described in excruciating detail. the narration in these scenes is possibly the most eye-rolling of all.
the graphics and artwork are relatively simple, but everything is clean, uncluttered, and easy to identify at a glance, which within the limited resolution and color palette is an absolute must. it's just too bad the same less-is-more approach wasn't taken with the writing. at least given the overall length, it doesn't overstay its welcome.
Good platforming! Good characters... sorta! Deliberately irritating dialogue! Really really bad erotic writing, peppered with alliteration!
I enjoyed it.
A short and simple platformer with a stylish aesthetic. The story, a girl meats girl in dream like sequences is neat and has some nice writing. The sex scenes felt a bit crowbar'd in and i dont think was needed for the story but was ultimately fine. The music really stood out for me, reminded me of alot of the mongatari anime's jazzy monologues.
Decent if simple platformer that controls well. I dig the art, and the Jazzy music is pleasant and not too repetitive. Didn't even realize this was an H game until part way through.
Solid parkour platformer with a good soundtrack. The story is convoluted but it's nothing that mashing Z and X can't fix. Selecting Version 1.4 in the Betas tab changes the game's story, color scheme, and soundtrack while also removing the sex scenes, so it really is the better version of the game. It's so aesthetically different from the current version that I imagine the dev saw his game wasn't selling well and decided to make it about anime lesbians and lo-fi hip hop instead to boost sales.
I expected a good platforming game.
What I got is good platforming, pixel-sex between two girls and pseduo-philosophical dialogues.
At the end I was like "what the fuck did I just play".
I still don't know what I played but I had fun.
It's a pretty good game for Achievement-horders as the achievements are not easy but pretty straightforward.
Main Game in 4 hours, 100% in 7 hours.
The parkour gameplay was fun.
The story on the other hand, how should I put this? Have you ever read through a visual novel where the whole thing feels like a diary of someone who's going through extreme depression? Yeah, this is that. Even the dialogue feels like a really bad visual novel.
Also, is it me, or the two heroines look too damn similar? During a cutscene when they were making out, I honestly couldn't tell which one was which. No, they're not the same person that are split by personality or something like that a lot of psychological stuffs do. I thought that was the case too but the later part of the story confirms that's not the case. Literally the only way you can tell them apart is that one always has that "look at me how indifferent I am about everything" look while the other one is keep switching between coy smirk and quizzical look.
Still a very marginal thumbs up for me because I still thought the gameplay was alright and parkour + yuri is a rare combination. That story though, hoo boy. Make sure you have a lot of tolerance for dumb teen angst.
This game has everything I like. Lo-fi hip hop soundtrack, anime, fun platforming challenges, game boy color pixel art aesthetics. And tastefully written lesbian sex scenes :o For $2 it was an absolute steal. I had a lot of fun playing through it, and still come back to it every once in a while to try to get the remaining achievements. If any/all of those things are relevant to your interests this game is absolutely worth checking out.
Quite an enjoyable game, especially for the prize it's offered at.
I liked the platforming, the yuri and the characters.
It has a crisp, consistent sort of platforming that I find quite pleasant, with areas that don't force you to replay sections you've already beaten (even to the extent of making it so when you backtrack through what should be the same areas, they are different).
I can't tell if the writing is inane or a deep philosophical discussion on the nature of social interactions: I can imagine bored teenagers being forced to read passages from it in high school a few decades from now.
This is an amazing surreal game however I recommend playing the previous one point four version of it in particular, which can be accessed by going into the Betas menu from the games properties in your Steam library and selecting that version to play.
The one point four version of the game is extremely surreal; with strangely coloured environments, comfortably unique music, satisfying and concise gameplay with an incredibly unique and quirky story.
The newer versions of the game however are completely void of the surreal atmosphere the one point four version capitalized so well on. The music isn't as interesting, the environments look more normal, and the story has been rationalized for the sake of being more comprehensive. Basically the game has been scrubbed of its intricacies for the sake of making it seem more normal by comparison.
While this game is still enjoyable and interesting even in its current version, having played the one point four version I simply cannot recommend it. However the one point four version is still playable via the Betas menu in the games library properties once you've bought the game, and that version I do extremely recommend. You are able to try any of the games different overhauled versions this way, so at the very least you're practically getting two games out of this.
If you're interested in finding more games like this I've probably reviewed quite a few on my curator page here .
gameplay and art style reminicent to the hikikumori no chuunibyou game, but somehow buggy-er and clumsier. jumipng is more fiddely and if you jump standing right next to a box or spikes, you do a short jump, so good luck trying to get over traps without springing them... also you better master corners in this game... but you can jump slightly later than you might think... so that's an up side...
but theres no REAL story or anything i can really take away from this, just a bunch of threads that go nowhere, and serve no purpose. several twilight zone/inception/persona 1-esk dream-world sequences, where in the id and ego sisters rope the main character into their dirty work, while the main character seems to have an unhealthy relationship with the super ego of herself and everyone outside the group. its a cool general concept, exploring mentality...
but the game also has dialog cutscenes similar to a visual novel. and so many gramar mistakes, over explaining, randomness...
(just to blaze): okay i know that the average highschool reader is an entitled know it all who ACTIVELY needs to be told whats going on every 5 minutes but theres like 10 whole scenes where you set up a scene, act it out, and then over explane what you just did, AND THEN the main characters over analyse their own thoughts... what the F*** ?
it's misguided to say the least.
if your a fan of blaze or his collection of games, get it.
but the general public shouldn't have to sit through this, no matter how much style it has now.
the game also has an all female cast of main characters, and they all cover a myriad of problems around expectation, and manipulation of society... take it as you will, but i think blaze either needs to see a psychiatrist, or needs to stop seeing the one currently giving blaze fruedian advice.
i had to allow for a lot of confusion to pass me by, and its the closest thing to a CONCEPT that i can really see, but...
spoilers*****
it's a dream about recovering a computer virus that makes monsters, within a dream about a highschool run by killer robots, within a dream about helping these two caddy sisters. and when ruriko (main) wakes up, either everyone was having the same dream, or on some level her dream affected reality... also there was cinicism... and the main character is supposed to be cold and deffensive of her feelings [when?]... also the final chapter is samurai again...
WHERE WAS THE FOCUS WITH THIS ONE BLAZE!?!?!?!?
2 sisters pranking a highschool and 1 trying to retrieve the sorcecode to a virus that makes monsters seems like an interesting plot line here... whats with all the sisterhood crap? who was ACTUALLY related to who? and why was everything a dream 3 times over!?
Pretty fun and definitely worth what i paid for it, its simple enough but adds in new elements at a fairly consistent pace
so it doesn't feel tiring. I got to a point where i stopped paying attention to the diaglogue though, just so I could
get straight back into the game, its a tad heavy on the dialogue. Though I think the creator might have made that intentional
as the diagloue itself is quite nonsensical and dripping with sarcasm. Good buy.
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Дополнительная информация
Разработчик | Blaze Epic |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 23.01.2025 |
Отзывы пользователей | 96% положительных (28) |