Разработчик: Robert Alvarez
Описание
Units
- Warrior: a powerful melee unit who can also hit multiple targets
- Archer: can shoot at targets 4-6 tiles away but only in 4 directions
- Mage: can attack with a fireball that hits multiple targets and ignores walls
- Defender: has the most health and can shield itself and allies to reduce damage
- Necromancer: summons skeletons to deal and take extra damage
- Skeleton: somewhat like a warrior, but weaker and with only a basic attack
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: 1 Ghz
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics
- Storage: 20 MB available space
Mac
- OS: Mac 10.8
- Processor: 1 Ghz
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics
- Storage: 20 MB available space
Отзывы пользователей
Puzzle Tactics is a 2D minimalist hybrid of a block placement/pathing puzzle game and a turn based tactical combat game... which is not nearly as cool as it sounds. To take a turn based tactical combat game and relegate it to the level of an Adobe Flash Sokoban ripoff takes extreme levels of dumbing down... to put it another way, this isn't making puzzle games better, it's making turn based tactical combat games worse.
Each puzzle level gives you a select number of units and you need to kill off the enemy units by making the right moves. To ensure this acts more as a puzzle game, RNG isn't a factor... again, a great example of why this game concept just doesn't work. Because, you know, you could be playing a turn based combat game like the Banner Saga or something. Or this. Decisions, decisions.
From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard.
There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision.
The game features extremely lazy, minimalist "art", of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing.
Some of the defects in the game can be attributed to the choice of using the video game construction kit/toolset, OpenFL Framework. This is a very poor quality toolset sometimes used by amateur/unskilled developers as it doesn't require advanced game development skills, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine.
This looks and feels like a mobile app, but it doesn't seem to have made it to the app stores. It's unclear why this was put on Steam instead of the app stores it seems to have been designed for. Maybe it was removed, maybe it was rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all).
Regardless, for all intents and purposes Puzzle Tactics might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones and play games that might as well be mobile apps.
These technical defects push this game below acceptable standards for any modern PC game.
The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 3 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected.
Puzzle Tactics is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
Very cool take on a turn based strategy game! There are some cool features and different mechanics and the difficulty isn't out of control which requires perfect movement.
Overall great grab for the price.
9/10
Great game for a buck. This game captured my undivided attention for 2 hours. It was rather easy (mainly due to dumb AI), and the UI was a little clunky .... but hey, it's only a dollar!
Little turn based tactical puzzle game. Definitely worth picking up if you like the genre. Will occupy you for over an hr easily.
Great simple game, wish it was longer but for the price its a bargain.
Simple and basic interface. Kinda like a homemade version of chess. Decently interesting, enough to entertain for a few hours. Game introduces new content all throughout the campaign. Most levels aren't horribly hard--AI is touch and go. Low price made it definitely worth it though.
Excellent RTS in the simplest form but still fun. For those commenting negatively, the graphics are not the point, its the gameplay. I wish there were more levels. It reminds me of Alpha versions of games I used to work on in the early 90s. Kudos to the developer, it was well worth the few bucks I paid for it.
Got for 39p on sale. Requested refund. Not even worth that.
6/10
This is a game that knows exactly what it is, and does exactly that. It's like a cross between a puzzle game and a strategy game. Although it's not especially hard, the special attacks each unit has gives it slightly more depth than the simple art and music suggest there would be.
Strategy veterans will probably devour in a day or two. I would strongly recommend for strategy novices.
For the price, it's solid value.
Not much to say. It's a fairly simple and straight-forward tactical game. Each of the 20 levels gets a little bit harder than the last, but not by much.
There are a variety of different units (warrior, archer, mage, necromancer, protector) each with slightly different abilities, which require a little bit of thinking and tactics to complete certain levels. However a very effective tactic in many levels is simply kiting the enemy.
It feels like this game is just someone learning how to program a basic game. Because the graphics and overall UI/UX are not great, and could be easily improved, but it gets the job done.
Overall, the game doesn't have a great deal of depth or replayability, but it is easy to learn and a good way to kill a few hours for a dollar.
Nice little puzzle game. Turn-based, comparable to chess. Difficulty is easy for adults. Maybe challenging for children. What the game lacks is keyboard control (you can't cancel menus with Escape) and a zoom feature. Would be nice to have. Hope to see some extra maps soon. Perfectly playable under Linux through Wine.
Thank you for programming this one!
A simple puzzle game using turn based strategy game mechanics. It is a short game ( 20 levels / I beat it in 2.3 hours ), starts simple, ends with more complex levels. No tutorial, but the game is easy and straightforward to use, whenever they introduce a new unit, the level is setup in an easy to understand way.
If you like puzzle games, then this game is well worth it's price content wise. If you're looking for a strategy game, fire emblem/advance wards clone, or a game with a story, then you'll be disappointed.
There are some things I wish were different about this game :
-only mouse controls, they work fine, but you can't use any thing else such as the escape button.
-There is no cancel/go back options. if you move a unit, you can't move it back, so if you click on the wrong square, that's it, you can't move a unit to check if it's in range for attacks, you have to measure it every time. in games like Fire emblem, and advance wars, where damage, and reactions are randomly generated, it makes sense that you can't cancel your attacks, but htis game always deals the same ammount of damage, so there really isn't a reason to cancel moves/ attacks, especially since you move all your untis at once.
-more replayability : once you finish your 20 levels, that's it. Having something like level rating, achivements, "win without losing a model" type of things per level, would give a reason to play a level again.
TLDR: $1 for 2~3 hours / 20 levels of puzzles. Don't expect advance wars clone. don't get this if you hate puzzles.
Very simple, pleasant aesthetic. No explanation of how to play, but it's easy enough to pick up. Definitely worth a dollar. 8/10
EDIT: I had no idea what I was talking about. This is not worth a dollar. Do not buy this game. 0/10
It's a very good idea for a difficult minimalist tactic game. But now realization is poor. All in game is very slow. E. g. move and attack must be on just left click without any menu.
I dont want to take a piss on the game for no reason, it seems amaurish and I know trying to develop a game of this genre can be hard, in fact I decided to buy it without expecting much from the screenshots just to give it a chance but the game is worse than I´d imagined, it not only looks boring but it plays boring, there are no stories, no characters, no scoring system, just pieces and scenarios, there is no character progression, no keyboard support and the UI is just bad, the last part is important, I may have been able to enjoy what little there was if at least the controls werent so badly implemented (you have to click on a piece and then select move before clicking on the tile you wanted it to move, for example)
The tactical scenarios arent bad but without progression and without chance affecting any outcome (it is a deterministic tactical game) there is no tension, and the game doesnt make up for the lack of rng in any way, the IA is particularly bad, and as a puzzle game it just fails horribly, there is no reason to try to find an optimal solution if you can advance (even while losing almost all your units) anyway and there isnt even a cheap "3 out of 3" stars system or any kind of score to chase.
On the plus side it IS cheap and it DOES work, the tactical scenarios arent that bad and you can waste some time with it, I WOULD totally play this on my phone, if it were free, at least for very short trips
you see my point
Дополнительная информация
Разработчик | Robert Alvarez |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 23.01.2025 |
Отзывы пользователей | 81% положительных (16) |