Разработчик: GIGA
Описание
All characters depicted are 18 years or older.
This is a combined release of the Japanese games 'Baldr Sky Dive1 “Lost Memory”' and 'Baldr Sky Dive2 “Recordare”'
Dive into a thrilling futuristic world where people implant brain chips into themselves to escape off to virtual worlds crafted by AI technology. Though, they may find that sending their mind into cyberspace can have terrible repercussions...
Freelance mercenary and simulacrum pilot Kou Kadokura's life mission is to catch those responsible for Gray Christmas, the tragedy that destroyed his once peaceful life... So why can't he remember anything? He awakens in the middle of a bloody virtual battlefield, riding inside a mechanical body with a whole host of questions on his mind. Who is this woman calling him Lieutenant? Who can he truly trust when he has so many gaps in his memory? As war looms in dystopian Suzushiro City, all eyes are on Kou, the man with the answers to the world's questions locked up inside of him. He must thread the needle amidst the delicate political balance in order to survive, regain his lost memories, and avenge the lives of the loved ones he lost. The only question is, can he prevail when every major faction in the world is hellbent on stopping him? Unravel all the mysteries in this fast-paced mech action game that takes place in a lovingly-crafted, unique cyberpunk setting!
Characters
Features
- Combines visual novel storytelling and 3D action game combat to weave a gripping tale.
- Branching tech tree with weapons for your mech that gain experience and evolve the more you use them in combat.
- Customize your loadouts with your choice from over 100 unique weapons to change gameplay. Want to be melee only? Go for it! Prefer to fight from a distance? We've got you covered!
- Extensively customizable UI with plug-ins that let you see only the information you want in battle.
- 5 levels of difficulty that can be changed at any point, as well as unlockable features that modify everything from enemy and ally AI to their damage values.
- Survival mode, an in game database of characters, factions, relationships, and mechs, and a scenario chart that shows you all the things you've unlocked and missed as you pass them.
- Carries your progress forward through multiple playthroughs to unlock new story branches and help you discover the truth.
Поддерживаемые языки: english, simplified chinese
Системные требования
Windows
- OS *: Windows 7/8/8.1/10
- Processor: Core 2 Duo (Core i3 or higher recommended)
- Memory: 4 GB RAM
- Graphics: OpenGL or DirectX Compatible Graphics Card
- DirectX: Version 9.0c
- Storage: 9 GB available space
Отзывы пользователей
They shut GIGA down so the truth wouldn't get out, but Gilbert was actually the protagonist all along and this game is actually a tragedy.
I pledge my life to Gilbert Gilberto !
it's hard to recommend this without first explaining that this is obviously a visual novel and it encompasses two VNs worth of content and that you'll likely spend an upwards of 180+ hours.
that said, I still really love the game mechanics and story.
I thought the first couple hours of this were fairly promising - it's about some sort of Matrix plot where they jack into this virtual world, and the real world's kinda gone to shit, and our protagonist has been hit with amnesia and is trying to figure out what's going on along with the viewer. That stuff is fine, and kind of interesting, but at about hour 3 or 4 the story just devolves into long, boring, juvenile flashbacks about the protagonist's past that completely break the pace and clash with the gritty tone it was trying to establish. This kind of thing feels like a staple of these big sci-fi VNs from the 2000s, but it only gets less and less palatable for me over time. There's also a rather creepy born-sexy-yesterday trope character, who acts and talks like a toddler but the protagonist seems to think she's nothing but charming, and it just feels kind of bizarre. Not the deal breaker that made me stop reading, but worth mentioning if you find that trope annoying.
Sadly can't recommend this one.
RIP Giga.
Recommended. The training data and objection functions for AI systems are very very important. It's literally a matter of life and death for their and our species.
There's a tl;dr at the end if you want to skip to the conclusion:
I had this game on my radar for a long time but didn't get it because I am absolutely not the audience for choose your waifu visual novels. The visual novel part of this game is nothing special. Many of the scenes are inane filler. (Did you know that Kou doesn't like chives? Did you know that Aki is lazy? Did you know that Masa is a pervert?) Even the ones that actually do communicate something interesting or meaningful about the story usually could have done so better and more succinctly. There's a lot of what I can only describe as "anime cringe," and pretty badly written even with that considered. Especially at the beginning of the game, the "actually doing stuff" to "reading inane filler" ratio is really bad, and even later playthroughs you run into scenes you have definitely read before and can't skip for whatever reason. That's not to say the further you get into that there's less time wasting, you just eventually have seen it all and can skip it. Its disappointing to say the least, and its absolutely a huge glaring flaw in this game.
I mention all of this because, despite it all, I still couldn't stop playing. The overarching narrative of what exactly is going on in the world the game takes place in, and the way it relates to sci-fi themes the game is ultimately about, is really interesting. It leverages the multiple endings to fill out the story really effectively and in a way that makes getting all the endings feel meaningful, and going back to do so is much less tedious than finishing the routes the first time. The bad endings in particular are probably one of the game's best points. They make much more insightful observations about the nature of Love than "and they lived happily ever after" ever could. It really surprised me.
The best part of this game is the combat, though. The Mech combat part of this game is so addicting and unique. It's obviously very influenced by fighting games, and essentially boils down to a beat 'em up game where you get to create your own move list. Unlocking the moves and theorycrafting the combos as you get them is unbelievably fun. It's really easy to unlock a new move or two and get lost in practice mode trying to learn the proper timings to combo it against different enemies and the like. I really can't hype up this part of the game enough. It's so good.
TL;DR Everything I thought I would hate about this game turned out to be true and was just as bad as I thought it would be, but the things that were great about it (especially the combat) were so overwhelmingly better than I ever could have dreamed that I didn't even care about what I hated about it. One of my favorite games I've ever played, despite its best attempts to make me feel otherwise.
Baldr Sky, originally released in 2009, continues to captivate players with its intricate storyline and satisfying gameplay loop. The game's immersive world and well-developed characters kept me engaged from start to finish.
The game's soundtrack is another highlight, perfectly complementing the emotional intensity of the narrative.
However, my experience was marred by significant technical issues, particularly towards the end of the game, after completing the Final route. Frequent crashes made it difficult to fully enjoy the conclusion of this compelling journey. It's unfortunate that such a timeless classic is hindered by these persistent problems.
I'm no game designer - but I've played many games, and many visual novels. However, I know enough about games to know that - outside of the core elements of a genre - if you add in anything "extra" to the gameplay experience, you want that extra stuff to add to the player's enjoyment, not detract from it. If you think of the core of a game as a cake, what's the point in adding an unnecessary extra ingredient if the ingredient tastes awful?
This is what we have here with Baldr Sky. A very intriguing, compelling story, for the most part told in a good way, almost derailed by a terrible, forced, unnecessary gameplay addition in the form of its combat system. As far as I'm aware the game originally came out in 2009, but even then, games and visual novels had been made for so long that it's baffling that they could make so many blunders that almost derails the whole game.
As a comparison - to 100% Steins;Gate and Steins;Gate 0, it took me less than 50 hours. To do the same for Baldr Sky - a single game with less raw story than those two - took me 74 hours.
So here's the thing - if you're willing to put up with repetitive, boring battles that you can't skip until you've basically completed the game anyway, then you are rewarded with a pretty compelling sci-fi story. If you can't put up with them, no-one would blame you.
And that's the bottom line - the story (and by extension voice acting, art and background music) is pretty much the only thing the game has going for it. It's a visual novel, so that's not even a death sentence - on the contrary, visual novels live and die by the quality of their story. However, there are multiple elements that seek to derail the player experience by essentially bogging them down.
* Unskippable battles. Even on very easy with access to every ability in the game, many battles take over a minute. While you do eventually get a battle skip, you've basically completed the game at the point you get it.
* A "single save" system, which really wants you to clear any new content on the one save. What this means is that if you want to experience, say, the good, normal and bad endings for a particular route, the game wants you to play through the *entire* route three times, including all those repeated battles.
* Bad optimisation for Steam/EN. At one point I lost ~15 mins of progress when the game crashed after multiple battles, but before a chapter end (where I had autosaves set up). So if you're playing, I'd definitely turn on "auto save at battle begin". More frustratingly though, while you get "scenario chart jump" at the end of the game - which could be useful if you want to fill out every node on the scenario chart - I find that my game crashes any time I attempt to use it.
If we compare it to three other sci-fi VNs with great stories from the same sort of time period:
* Steins;Gate has practically no gameplay - and that's fine. Visual novels only need the story and route selection at their core.
* The Nonary Games trilogy has puzzles as their gameplay. While from memory the first version of the first game did have the issue of making you potentially re-do ones you had completed on your way to 100%'ing the game, they did fix this with subsequent releases, as well as the sequel games. But not only that, the puzzles were actually interesting and fun - unlike the pretty uncompelling mech battler offered in Baldr Sky.
* Danganronpa definitely has some really odd gameplay across its entries, but it's not too distracting, and from memory the games only really have the single route so you aren't forced to repeat it over and over.
So basically, let that be a lesson to any game devs out there working on a visual novel - your project's success will likely hinge on the quality of the story you tell. We've seen that pretty recently in Slay the Princess - amazing game, with practically no gameplay; it's all based on the story (and voice acting and OST). However, you can potentially bury a great story under terrible gameplay, so be wary of what you decide to include in your project.
As a final note - checking out the dev on VNDB, it seems like visual novels with gameplay elements like this is their thing. So that might be why they do it, and they might have an audience for it. But as a neutral with no loyalty to them, I can say that the gameplay severely detracts from a great story.
one of the best visual novels in my opinion with a combat system thats highly customizable
This VN is one long Freudian slip.
The good:
- a great soundtrack,
- the characters are memorable,
- the lore is interesting,
- the gameplay is entertaining,
- the lines are meme-worthy,
The bad:
- it drags out for too long. Some already read text, that should be skippable, isn't,
- it crashes if you play for longer periods of time (rebooting the PC fixes that),
- the lines are meme-worthy.
Роботы делают пиу пиу
Rain
Lovely game so far. Combat controls have been hard to get used to at first, but I'm getting it. I installed the adult third party patch to allow for adult scenes from the original. The music and story is good, and I'm at the 5th chapter. Definitely will update this comment as I progress.
8/10 recommendation for now!
Holy Mecha Kino, the combat is addicting and immersive. Once you master dodging incoming attacks and pulling off devastating combos of aerial attacks, you truly feel like the best vanguard simulacrum pilot in the world that you are supposed to be—the untouchable hot dogger. *Restoration 〜Reticent Sky〜 starts playing* "Fight me... If you win, I'll give you my virginity. If you lose, I'll take yours! You're not gonna run away are you... Kou?!" Best girl.
Dude Im literally Kou Kadokura and my wife is literally Chinatsu Nagisa
really appreciate the good end a lot more after seen the normal and bad end.
I love it
Дополнительная информация
Разработчик | GIGA |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 19.01.2025 |
Отзывы пользователей | 93% положительных (319) |