Разработчик: Bandai Namco Studios Inc.
Описание
Beyond the Dawn Edition
В Beyond the Dawn Edition входят:
• Tales of Arise
• Дополнение Beyond the Dawn
Beyond the Dawn Deluxe Edition
В Beyond the Dawn Deluxe Edition входят:
• Tales of Arise
• Дополнение Beyond the Dawn
• Набор классических костюмов и аранжировок
• Премиум-набор для путешествий
• Стартовый набор
Beyond the Dawn Ultimate Edition
Состав:
• Tales of Arise
• Beyond the Dawn
• Классич. костюмы и аранжировки
• Премиум-наб. для путешествий
• Стартовый наб.
• Премиум-наборы предметов и костюмов
• Наб. костюмов коллаба
• 18 доп. костюмов
Об игре
Атмосферный шейдер и потрясающая природа
Благодаря новому шейдеру графика в игре напоминает по стилю мультфильмы аниме и рисунки акварелью. Приятные глазу персонажи путешествуют по миру, наполненному чудесными пейзажами.
Живой окружающий мир
В зависимости от времени суток уникальные ландшафты планеты Дана меняют свой облик. Преодолейте горную местность, поплавайте в речке, приготовьте еду и посидите с друзьями у костра. А затем отправьтесь в новое место, одержите верх над повелителем далекой планеты и освободите ее жителей!
Стильные боевые приемы и битвы
За счет системы «Усиленного удара» вы можете создавать целые цепочки комбо и мощных атак вместе с другими членами команды. Комбинируйте различные приемы, Усиленные атаки и Усиленные удары, чтобы сразить врага!
Узнайте историю разделенных народов Даны и Рены
Будущее этих миров находится в руках главных героев — Алфена и Шион. В компании друзей они сумеют преодолеть трудности и повзрослеют на ваших глазах. Самые важные моменты приключений сопровождаются потрясающей анимацией от студии ufotable.
Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, korean, portuguese - brazil, russian, spanish - latin america, traditional chinese, simplified chinese
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС: Windows 10 (64-bit Only)
- Процессор: Intel Core i5-2300 or AMD Ryzen 3 1200
- Оперативная память: 8 GB ОЗУ
- Видеокарта: GeForce GTX 760 or Radeon HD 7950
- DirectX: версии 11
- Место на диске: 45 GB
- Звуковая карта: DirectX compatible soundcard or onboard chipset
- Дополнительно: Estimated performance: 1080p/60fps with graphics settings at "Low". Framerate might drop in graphics-intensive scenes. - 64-bit processor and operating system are required.
- 64-разрядные процессор и операционная система
- ОС: Windows 10 (64-bit Only)
- Процессор: Intel Core i5-4590 or AMD FX-8350
- Оперативная память: 8 GB ОЗУ
- Видеокарта: GeForce GTX 970 or Radeon R9 390
- DirectX: версии 11
- Место на диске: 45 GB
- Звуковая карта: DirectX compatible soundcard or onboard chipset
- Дополнительно: Estimated performance: 1080p/60fps with graphics settings at "High". Framerate might drop in graphics-intensive scenes. - 64-bit processor and operating system are required. - Windows 10 (Version 1809 or later) and a 4GB VRAM GPU (graphics board or video card) are required for DirectX 12 API.
Mac
Linux
Отзывы пользователей
Didn't expect a clearly fanservice anime RPG to focus on the long-term impacts of colonization on indigenous people.
amazing story, good cast, beautiful art style and music.
Combat got really dry really quickly with enemy sponges though
The amount of DLCs and paywalls were pretty scummy, but what do you expect when going into a namco game...
I have some reservations about the game but overall, I give it a thumbs up. My biggest complaints are with the story and characters. As someone who played Tales of Beseria, Tales of Arise was sort of a letdown. The story wasn't all that interesting. It was your basic 'fighting against tyranny' plot that didn't pique my interest. At least in the first half. The second half changed it up a bit. Characters were OK, but not nearly to the level of Tales of Beseria. The only improvement I noticed was the gameplay. I personally enjoyed the combat, and the difficulty was just right in my opinion. Challenging but not unbalanced. However, I will say, the enemy AI can be little funky. It's hardly a massive issue, just a minor quirk you might notice.
Overall 6.5/10 - It's ok, but not great.
very fun and entertaining combat system.
good story with fast pace but still easy to understand well done.
characters dialog also entertaining.
overall 10/10
the ending involves a trope i've been finding grating as of late but that;s a personal nitpick , other than that solid game. would recommend.
Standard anime jrpg game. I'm desperate for rpg's these days and this was on sale. Combat is enough to keep me engaged. Story is okay enough, if a bit slow to get into it.
Overall, like the others it's a bit too long, but at least there's a difficulty option to quicken it a bit if you want.
Story is, still similar to the previous ones, but like with Bersaria they did branch out a bit more so it's got some similarities, but doesn't feel like a copy of the older ones stories again outright.
Gameplay is, like Bersaria, overall a bit better and more interesting, though still does get a bit tiring after a so many hours.
Characters are overall pretty good, they have a bit of that oddity and disonance in their character development with the main ones at the start from time to time, but after the early parts of the game the character development gets pretty good, makes clear sense and shows progresion, and the characters are interesting and have decent enough stories and things for each one as the game goes on.
Several parts of the big ending reveals/surpises/change ups are, frankly kind of predicatable from much earlier on, but a few were a little less so, and overall it was an ok experience.
I'll recomend it for those that like JRPGs, and say maybe worth a try for those not into them but curious, it's one of the better ones to try then.
Also on performance and bugs, no real issues there I found, bugs were very few, performance was fine, and overall was able to nicely focus on just the game itself, something honestly refreshing these days.
I finally finish the game! I recommend this game if you are willing to only participate in the story cause I did not I was looking for higher difficulty and it was hard. 7/10 play the game on story mode you will no need to farm too much for anything.
"Tales of" games have always good stories to tell... Characters are great, nice looking graphics and the combat, mwah! chef's kiss...
It's a tales game, so it's going to take long playing time to finish, going from Tales of Zestiria and Tales of Berseria,
I can say the combat is much more enjoyable and engaging, and i think the control is much more suited to PC player. Weapon and armor is straightforward, the accessories is the more complex one, but you can do just fine without tinkering with it too much, the cooking system good and has beneficial effect, so you will end up using it a lot.
The story premise at the beginning is great until the middle part, and then take a turn at the last 1/3 part, i won't say what it is, but i don't like it because too much lore dump at such a short time, the reveal is kinda weak for some reason. The chemistry within the group is very good once you spend some time with them. The final battle is dope though.
The music alright, the opening & credit song is cool enough. The side quest is also fun, i hold off finishing the last quest and went around finishing all the side quest.
I can recommend this even if you never play tales game before, i think this is a good entry to start, with much more modern graphics, enjoyable combat experience, i think you will appreciate what they are making here. But you will need to have a lot of time to finish it though.
I spent a lot time playing this. A very great game with pretty balance difficulty.
The graphic is an anime style and every gamers who like anime will like this one for sure.
9/10
Tales of Arise is a timeless and enjoyable JRPG with a fantastic battle system that is highly addictive!
My favorite addition to the Tales series! If you love gorgeous scenery, interactive and flashy combat (with semi, and auto combat functions for AI), romance, friendships, fishing, few collectibles, managable grind for collectibles and achievements, then this is the JRPG for you! Story is good (albeit predictable), and I thoroughly enjoyed watching the friendships grow and the banter.
Achievements aren't too challenging, and none are missable. Combat isn't too challenging if you don't skip too enemies and do the typical JRPG grind. There is one quest that doesn't show up for some reason and you'll have to search it up online if you want to grab the 70 Sub-Quest achievement. I have read some comments about fishing being too hard, but I found it thoroughly enjoyable and easy to understand. Fishing is a nice addiction between the grind of slaughtering monsters.
I finished the main story around ~48 hour mark and then grinded the last achievements out. Started DLC around 56 hour mark. DLC carries over some mainstory progress, starting at level 75 but you don't have all of your unlocked abilities from SP or accessories and weapons. There are incentives for completing the story, subquests, etc for some SP, money, etc. I highly recommend picking up at full price as you do get your money's worth, the game does goes on sale frequently too.
Will update review when I finish Beyond the Dawn DLC.
One of the better systems in the series, runs smooth, plenty of sidequests and giant monsters. Everything you want in a tales game.
The first Tales series that I managed to finish, used to play Destiny and Abyss but got bored halfway through. Tales of Arise is a beautiful game with great cast, enjoyable battle (the battle might be pretty hard in the beginning but much easier once you can create accessories). The story toward the end might leave something to be desired for some, but the end was good enough for me. It is one of the few games (like P5R) that made me miss the game even after finishing the game.
Nice story , good graphic , and good gameplay
The story was really nice, hoping the impact could be push a bit strong.
I love the romance and ending.
The gameplay was also really fun. Wish there was more.
Scaling in the game is not as good, story line is good, dialogue is decent, more like a visual novel more than action rpg, boss fights at the end are a bit of ALL IN YOUR FACE AT THE SAME TIME type of thing, you finish one boss just to fight another 8 mini bosses and then some, combat is not that well made and when playing on unknown is just a waste of time tbh even if you get real good at it, just enjoy the story and forget about the rest.
Great combat, serviceable story. I liked it.
I'm not even sure where to begin with the utter atrocity that is this game's storytelling. Saying it's 'bad' does not do it justice. It is one of the most garbage narratives of any game or otherwise media I have consumed. The very simple and core concept in storytelling, 'show don't tell' is completely ignored. Every thought the game wants you to have is quite literally spelled out in dialogue right before and after the relevant events are taking place. It's as if they expected literal infant children to be playing this game. As sad as that is, some of the people who did play this game and liked it probably had the same mental capabilities of an infant as that is the only way anyone could enjoy a story that injects every thought it wants you to have directly into your head as those things are literally playing out on screen at the same time.
Dub is bad. Gameplay is mid at best. Characters won't STFU throughout the entire game, in a way that is somehow worse than any other Tales Of game, and I have played many of them. The only redeeming quality I can truthfully say this game has is quality environment design, and even then, by the end they are recycling the same three assets.
PLEASE- WHOEVER IS READING THIS, BELIEVE ME WHEN I SAY THIS GAME IS A WASTE YOUR TIME.
Tales of Arise: Beyond the Dawn delivers a deep and thrilling JRPG experience that balances a compelling story, innovative combat, and stunning visuals. The game follows protagonists Alphen and Shionne as they lead an emotionally charged journey of liberation, aiming to heal the divide between the oppressed Dahna and their rulers, the Renans. The narrative doesn’t shy away from heavy themes like oppression, identity, and resilience, with strong character arcs that make the journey feel impactful and authentic.
Combat is fast-paced, with real-time action that combines strategy and skill. Players can switch between party members in battle, each of whom has distinct abilities and roles. Boost Strikes, Artes, and Overlimits allow players to pull off cinematic, high-damage moves, adding depth and variety to each encounter. Customizable skill trees also ensure continuous growth for each character, letting players unlock new abilities and optimize team synergies.
Visuals are a highlight, featuring stunning anime-style graphics and richly detailed environments—from sweeping deserts and lush forests to beautifully designed towns. This is paired with a powerful orchestral soundtrack by Motoi Sakuraba that enhances the mood, from intense battles to somber, reflective moments.
In sum, Tales of Arise: Beyond the Dawn is a masterfully crafted JRPG, blending heartfelt storytelling, strategic combat, and aesthetic excellence. It’s an ideal choice for both series fans and new players alike.
A lacklustre story pulls down a game that is both graphically and mechanically better. If you are looking for a well rounded plot without a obviously rushed ending then do not bother with this one and try Vesperia, Symphonia or Berseria instead.
Felt cheap compared to older Tales games
・No impressive music in the first 8 hours
・Voice acting feels to be low quality
・Characters are very stiff in the open world
・Combat is less intuitive than other titles
・Side quests are uninteresting and requiring fetch quests and the like as part of the main story removes any immersion
etc.
May give it a try again in the future, but doesn't seem worth playing when there are so many high quality competing titles
The story in this game is so bad I'm not sure I can endure playing any more.
Most JRPGs have the extremely irritating trope when after beating an enemy you don't just kill them, instead you sit down and chat with them for 10 minutes only to end up fighting them again later. However this game takes it a step further. On more than one occasion I was yearning for my character to stick his sword through my beaten enemy's skull, but instead I inexplicably ended up recruiting them to my party and now I have to look at their stupid faces every time I open the party screen.
Whoever thought this was a good idea should be named and shamed so I can avoid their trash in the future.
Oh, and the combat sucks too. Button mashing jank.
Do yourself a favor and play the game on normal or moderate (only if normal feels to fast) I played on hard difficulty and burnt out twice and or got bored of the otherwise good combat mechanics because the flat hp and dmg increase didn't feel that good. Combats lasted longer hence interrupted the story, and companions dying pretty easily hurt the experience.
Additionally I recommend to not talk to random NPCs and do a lot of sidequests, which feel like filler. The optional main character dialogies often felt flat and unimportant, even though some help to develop the protagonists relationships.
The story is a bit cliche but beautiful and playing through hard difficulty I couldn't shake the feeling I would rather have had the story told via a 24-36 episode Anime series with more time for character development.
Just completed all the trophies of the main game excluding the dlc, and it's definitely a solid 9/10 experience for me! I loved that it still kept the core essence of what makes a good "JRPG" but with a more polished & fast-paced, modernised gameplay element that drew in newcomers, especially the younger generations to the series!!
very game to play and fun time play the will make feel like you are watch a anime at the same time when you are play this game
I like the characters. I like the story. I like the huge amount and quality of voice acting. But there are some issues with this game. Mostly Namco harassing the players constantly with buying DLC. Despite some skill issues I had a good time with it and with some grinding was able to finish it on normal. Would recommend.
You'll like the game only if you like Anime - nearly half the game are (good) cutscenes and dialogue.
In general the story is quite nice and creative, the world itself is designed very well and immersive. Good character design, and a well made action-packed fighting gameplay.
The battle system kinda cool with amazing effects. The graphic is good, can't complain too much about that, great art style. The storyline kinda boring in my opinion but it was great to see some character development in this game.
So, with many consideration I give 7/10 for this game.
It's good JRPG for newcomers but not my taste.
I bought this game during launch week, waited for the perfect moment when I could just enjoy it with a clear mind, years passed, and finally, that time arrived. After looking at the screenshots and all the overwhelmingly positive reviews on Steam, I thought, "Yes, this is it, the experience I’ve been searching for!" But boy, I was wrong.
It was 2021, guys, technology wasn’t that bad. You could’ve created a decent combat system, but nooo, instead you went with this weird mix of auto-attack, semi-auto, and manual modes. I mean, really? You could’ve given me a combat system where I grab the gamepad and yell, “YES, THIS IS IT, HELL YEAH!" But nope.
The combat system is bizarre, and on top of that, the DLC structure ruins the whole vibe of the game.
Mini spoiler alert:
The main character wears an iron mask. YES, AN IRON MASK. And he cannot or should not take it off at the start of the game. But hey, if you buy the DLC costumes, you can just skip that whole storyline and show his face. Like, wtf?
Also, you can customize the outfits for your side characters, but guess what? You never see them in the world. They only pop up in combat and cutscenes. Even Sword Art Online games had your party running around with you. Are you serious?
---{ Graphics }---
☐ Beautiful
☐ Good
☑ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☐ Very good
☐ Good
☑ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☐ Very good
☐ Good
☑ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☑ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☑ Workable
☐ Big
☐ Will eat 10% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☑ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☑ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☑ Not so special
☐ Good
☐ Lovely
☐ It'll replace your life
---{ Game Time }---
☑ Review later
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☐ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☐ Worth the price
☑ If it's on sale >50%
☐ If it's on sale <=50%
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ The game itself is a big terrarium for bugs
☐ 2077 1.0
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☑ 7
☐ 8
☐ 9
☐ 10
Great combat, engaging story. A fantastic modern JRPG.
I played on moderate difficulty with no dlc or boosts for reference. Moderate is between normal and hard. I mostly want to address a lot of the negative reviews about progression and balance.
Many people have said it's grindy or that the game is too stingy with skill points, money, and items but that part felt fair. At no point did I feel the need to grind for skill points or money. By the end of the game I had every passive skill that I actually wanted. If you're not wasteful or making tons of mistakes there's not a shortage of anything. The only grind I did was some occasional mining to make accessories. Yes, there are some balance issues but if you play within the system it's pretty smooth and a lot of fun. If you try and go against the system the game will mercilessly beat you down and drain your resources as you try to brute force it.
My only real issue was with the AI and accessory balance. If you're not good at managing the AI in the early-mid game fights you're going to have a bad time. You can only set very broad commands for the whole party which makes them very inefficient. Your characters will use attacks the enemy is resistant to when they have attacks that can hit weaknesses unless you edit their artes list for every big fight. They die all the freaking time without the right accessory. Many of the bosses hit incredibly hard and will kill your AI with a single attack without the right setup. I can see running out of resources if you don't have the right accessories and are trying to keep everybody alive for some of the early-mid game bosses. I solo'd several of the early bosses the last 10-20% because it wasn't even worth trying to revive the AI. Having the right defensive accessories to reduce damage 50-90% is about the only way to keep the AI alive. Once you have that you can go full offense on a character and they'll start melting everything. The mage in particular dominated the second half of the game under player control.
I'm very addicted in this game. The graphics was super awesome, the game stories and characters as well and lastly the animation of the skills of each character in the game.
Overall was superb and nothing much to say.
Great story and character development. Gameplay is pretty nice and the graphics holds up really well and is stunning.
Nice game, nice graphic, the story line is good..
good for those who like to play while enjoying the story line...
loving it so far. ^_^
Tales of Arise is definitely a game worth playing, and after completing the base game at 100% together with the DLC , I wanted to share some thoughts on this experience.
Let's start with the aspect you'll be facing the most throughout the game. The battle system. It may feel unspectacularly shallow in some cases. As you progress through it, though, its depth begins to reveal itself. Ultimately, the fights come down to mapping the most powerfully complex attacks - "artes" - to various buttons to pull off satisfying combos. This makes combat a matter of exploiting enemy weak points and chaining together attacks of your party members. The main character, Alphen, has a blaze sword that enables him to carry out fire-based attacks at the expense of his health. How one controls this trade-off between damage output and survival becomes mastered, especially in the harder difficulties where over-reliance on the powerful moves will leave you open in longer battles. In short, you'll need A LOT of healing . New mechanics are being introduced throughout at a good, steady pace, enough to give players some time to master each part of the combat before layering on additional complexity.
For the most part, the combat in Tales of Arise feels smooth, and generally speaking, there's not a lot of frustration comingfrom this particular aspect. The biggest issue, however, is party AI: your AI companions make some pretty "weird" decisions during the harder battles - particularly the boss fights - such as staying in dangerous areas or failing to dodge deadly attacks. It's not game-breaking, but at times, it makes the entire experience more annoying, as you're focusing on reviving/healing your party rather than killing the boss.
One of the more welcoming aspects in Tales of Arise is for sure its approach to difficulty. Sure, battles on higher difficulty can still be challenging without becoming unfairly punishing. Unlike some other titles in the series, like Berseria, which made experience gain much lower upon raising the difficulty, you can revel in the intensity of the combat without superfluous grinding in Arise. Each party member offers up a different method of fighting, really, as you find yourself switching between characters with great regularity depending on the approach taken by the player. This all does keep the combat fresh throughout the whole playthrough, and a more challenging "Chaos" difficulty unlocks toward the end for those that want a real challenge.
Speaking of rewarding things, I must mention the exploration as a whole. There are various treasures, upgrades, and crafting materials waiting to be discovered around the world. The game does a really good job at encouraging players to explore every possible corner . The cooking and fishing systems add a nice layer of depth to exploration, together with buffs and bonuses that make striking off the beaten path worth it. Side quests are largely entertaining, though they do share one major misstep: there’s no indication of recommended levels. You’ll more than occasionally accept a quest only to find the enemies far more powerful than your current party.
Tales of Arise’s plot is one of an underdog story whereby the oppressed citizens of Dahna rise against the ruling class from Rena. At the front of this charge is Alphen himself, a former slave now broken free, and Shionne from Rena, who has her own reasons for wanting to take down the oppressive regime. The story then unfolds into a grand conflict with deeper mysteries upon both worlds as the group travels across different regions to defeat the ruling lords. It’s a fun story at first, but some of those bigger narrative moments in an epic feel underbaked by the time you finish. That said, the journey itself stays quite pleasant thanks to shifting character dynamics and a few plot reveals here and there.
Characters are sure energetic, although it does tend to lean heavily into some familiar anime archetypes. Alphen’s of the "clueless hero" archetype, while his companion and love interest Shionne is an easy fit for the "tsundere," quick to mask her feelings behind a veil of sarcasm and mock anger. The rest of the party members all fit into similarly recognizable roles, yet manage to stay interesting through unique interactions and personal growth. The real charm is found in frequent skits and side scenes the game provides for each character; they truly provide some great humor. It does not bear on the core story but does add a little more to understand the personality and dynamics of the characters.
Where Tales of Arise truly comes into its own, though, is in the presentation. It feels more like the environments were handcrafted with beautiful backgrounds, adding significantly to immersion. For the most part, each area feels different. Compared to other recent games in the series, like Zestiria and even Berseria—both of which bear large marks of reused assets - Tales of Arise feels like a quite significant leap forward in terms of visual design.
Overall, Tales of Arise is a nice introduction to the series: well-rounded, with an experience that mingles satisfying combat and impressive visuals with a decent story. There are certainly several flaws, AI control and the absence of co-op chief among them, but all in all, they can't detract enough from this game’s many virtues. The game will have a lot to offer either to a complete newbie or a veteran. Tales of Arise is a satisfying RPG that’s at the very least worth spending time with.
Regarding Beyond the Dawn DLC - It adds another 20 hours of content, continuing the story a year after the events of the main story. It gives players an opportunity to see what happened after the conclusion of Tales of Arise, reuniting you with the familiar cast while providing a couple of new challenges for good measure. This feels more like a natural continuation of the game if you enjoyed the combat and story in general. While the DLC does manage mostly to recycle the maps from the base, it does inject some freshness into these by introducing new dungeons to blast through. It doesn’t introduce any kind of plot twists, earth-shattering or otherwise, but it does serve up meaningful character development for Alphen and his crew. Only worth buying if you enjoyed the game or on a sale.
This Tales is a solid 8/10 Here is why:
It's the tale of a Lady and a Knight, both with great visual appeal. Their chemistry and relationship seems genuine and well written and that helps the story moves forward.
The story it's quite extensive and they constantly throw you skits in every new area, those are great and a mixed bag of funny and relevant. Sometimes they feel like they talk a lot but that's how the game is.
It makes a homage to the "Man in the iron mask" and I liked it very much, you will have to deal with this until the end of ACT ONE with a great plot twist. There is also one crazy antagonist running rampant who likes to butt heads with you, and he is clearly bloodlusted.
The combat it's acceptable since other tales did it better but the loading times are fast to make up for the grind.
So why 8/10?
-They keep playing it safe with the map design and invisible walls.
-They added DLC and paid stuff like the postgame? dude that's ilegal I paid a full game and you took the Epilogue?
-The grind it's rampant and playing it over 2 or 3 hours can bore you.
-You can save everywhere via the menu which takes away the adrenaline of reaching the next save point, the game also autosaves like every 5 minutes and new areas removing the RISK and REWARD system...
8/10, This is the first "Tales of" game that i completed and it was an amazing experience.
What a wild adventure! I finally finished this story. I'm a casual gamer and the fact I could use a semi auto combat system made my enjoyment of this game so much better. Without giving away spoilers I really enjoyed the story line, when I thought it was finished I was surprised by something else that continued the story. I can't wait to jump back into the clear save and see what new quests and adventures have been unlocked! I also still have the DLC to play!
After just finishing the game here are my thoughts.
Overall: 6/10 game
Likes
* Interesting drama
* Lots of voice acted lines
* Likeable characters
Dislikes
* Clunky graphics
* Clunky battle system
* Dungeon running with repetitive enemy battles
* To actually listen to half the conversations you must stop moving otherwise they get cut off. There is always a character talking about something in the background and you never know if its actually important.
* Weird anime sections of the game which are a definite visual downgrade to the actual 3d characters.
* Often strained/ forced drama and scenes very unnatural/ predictable
Last thoughts: Its worth $15-20 if its on sale but I wont be replaying nor buying the sequel. This game feels like it needs a remake.
This game is 10 times better than Zestiria & Berseria.
Support 120fps (cutscene locked at 60fps tough)
Battle done right. No mash to win & tag team done right
The story actually hook you up
No religious theme (that was a huge turn off from Berseria & Zestiria)
improved sparkle
Other then Tales of Xilia 1 & 2 I have played every single tales game released in the west so I had certain expectations from the game.
I was expecting this game to be similiar to Zesteria and Berseria (which I liked!) but it's not like that they tried something new with this one and changes a lot of the stuff you expect to see and honestly it doesn't feel like a tales game at all to be honest.
It's not a bad game by any means it's your typical JRPG with some tales elements thrown around and a few new systems they put in. You'll likely like it if you are a fan of the series but it certainly isn't the best game in the series, far from it.
Beautiful game.
A very good gameplay, Music and Story. It has amazing combat difficulty, easy to learn/hard to master and I love the cinematic combo finisher.
An average grind level unlike other tales series that decrease exp gain the higher your difficulty is set.
The sub quest are not annoying to do and the rewards are worth it.
Remembering Tales of abyss that i played (2009) my first tales game while playing this, And i hope to see more tales series in the future. Let me enjoy your game more.
SOLID 10/10
It's been awhile since I played a legitimately good JRPG. As in all Tales games, the amount of enjoyment you get out of the story will depend on how much you like the characters and themes. In this case, this is a slow burn romance with themes of rebellion, oppression, and freedom. All of the characters are well done and I found them all likeable -although I did miss the relentless ball of rage that was Velvet from Berseria (no one in Arise is as unhinged as her). I will say that the character designs are top notch, as everyone and their outfits in Arise looks amazing. The world and its mechanics are well explained and make sense. There are great emotional moments and a ton of content. The game takes place in two major halves. The first half is some of the greatest JRPG content I've played. There are a lot of great emotional moments as you pass through each area and fight the oppressive lords. The second half burns slower and is more expositional. While some people say they didn't like the second half as much, I liked both.
Rating: 8/10
Tales of Arise marks a stunning entry in the beloved Tales series, seamlessly blending captivating storytelling with dynamic gameplay. Set in the vibrant worlds of Dahna and Rena, the game follows the journey of Alphen and Shionne as they strive to free Dahna from Rena's oppressive rule.
Story:
The narrative is rich and emotionally engaging, exploring themes of freedom, identity, and the consequences of war. The character development is exceptional, with well-crafted backstories that add depth to the overall experience.
Gameplay:
The combat system is fluid and exhilarating, offering a perfect balance between strategy and action. The introduction of new mechanics, such as the Boost Strike, enhances team synergy and makes battles more dynamic. The graphics are breathtaking, with beautifully designed environments and character models that draw players into the world.
Overall, Tales of Arise is a remarkable RPG that successfully revitalizes the franchise while remaining true to its roots. It offers a captivating experience for both newcomers and longtime fans alike.
verii gud game !!
Play this game on Gamepass till late mid game and decide to buy it on Steam cause it's on sale. Lucky me that they allow you to convert the gamepass save game to steam.
- The overall visual is very beautiful for a stylized anime game, character design is good too.
Not much of skin or customization on character and most of the cosmetic DLC is not worth it (most of it is just the base skin + some color variant).
- Combat gameplay don't have much depth just like most of "Tales of" games (for casual gamer you can chill and turn on auto combat and can still win even at high difficulty).
- Story is amazing, have some serious and some goofy moments and some fan services non-sense but overall it's enjoyable.
Total: 6.5/10
The base game is good and worth it if you buy it at sale (the Beyond the Dawn DLC IS NOT DON'T BUY IT even at sale).
jogo bom. 👍
a really good game for those who want to start playing tales of series or jrpg in general, and a great game for tales of series fans.
ファイナルファンタジーと並べるぐらいとても良い作品です。
very fun game, some things aren't explained very well but it is overall a very fun game with a gripping story and fun gameplay. I particularly enjoyed the fights, and the interactions between the characters made me laugh on several occasions
NOTE: Before you just see this as a positive review rating and skip the review, I urge you to read this review as games can't be tagged as positive with an '*'. Skip close to the very end to see what the '*' would be about (if you don't wish to read about the positive)
So the graphics are gorgeous. This comes down to really REALLY well placed and talented shaders. The different realms you travel to are generally different "biomes" and each biome has its gfx that really portray a realistic feeling of those environments. The snow realm is dark and cold feeling. The overall deep and dark blues of the moonlight lighting and the texturing of the cliffs, the snow on the cliffs, and the snow on the trees combined with the eternal night in that realm REALLY make you, as the player, almost feel the invigorating yet cold crisp chill in the game's air as if to remind you of what it feels like stepping outside your house at night time during the holiday season to get in the car and check out Christmas lights. It's not a bitter frigid cold feeling like so many games overdo and make an environment completely un-relatable; it's JUST right enough to make the experiential-feeling relational to the player. Which is a REALLY neat effect (graphically sure, but more experientially so).
There's another area where the realm is a lush and beautiful nature realm with the overall color tones in greens, purples, and bright blues are a welcome change to the cold snowy area but nonetheless remarkable on its own without the contrasted-comparison against the snow realm. The cliff faces are textured using almost like a relief type of effect providing shader. This makes the undulations and the many hard-edge faces of any cliff faces not only look more pronounced but in doing so makes them appear (and thus feel) also sharper, and harder in terms of material-surface. There's an ever so slight and constant kind of white'ish fog / mist that wafts around in the screen that really seems to actually make the lush green biome really pop! It has water mists, and even rainbows in some areas. All of these effects working together really make the biome come alive visually. When the sun starts to go down and you camp under a tree, it really really makes you wish you were there and when you awaken and see a bright blue sky, it's hard to not feel like you want to stay there in the game forever. The realms capital city is equally as detailed, if not much more so. The city wasn't just some detailed buildings plopped down in a way that looked ok and then called good. The city not only looks and feels alive (with NPCs running with crates in their arms going from point A to point B), but the city has a TON of little extra visual details that make the city look as if it were how a city would actually look in real life just by way of people living in it and town events going on throughout the year. In this game's case, for example, the city has like ribbon banners that act as sort of a canopy to many parts of it that add to the overall beauty and care you'd expect a city (the people managing it) to have of itself. In areas where there's waterfalls, the water doesn't just roll over the edge and fall down, it also has some orthagonal-projection (perpendicular) out from the plane it's traveling -- this is more akin to how water would behave in real life if massive gallons of water were just falling.
People ding the game on it's dialogue, I actually don't see see it. I enjoyed the dialogue and as your party grows, micro-relations start to form, and you begin to see how the characters of the party interact with other members of the party instead of just interacting with you as the player. This is evident in the mini-story scenes, and even in the in-battle and post-battle dialogues. It's a fun little thing that allows for some minor character development to flesh out the characters and make them feel as though there's more to them individually and thus more real.
Now the '*'... It's unfortunate, but the heavy '*' to this game is the financial greed. I don't know if it were the developers that decided to do this or the publisher pushed for it. There is a huge real-world money financial greed aspect to this game. So the game is approx. $40 (US dollars). In my opinion, this is about right for a game this quality. However buying the game isn't where the financial investment ends. The first financial incentive is obviously an option one, there's DLC for various costumes / outfits for the characters (you can wield and wear the equipment you want but have them look a different way with "outfits" -- which some are unlocked without real-world money). This ordinarily wouldn't be that much of a red flag except there's TONS of DLC costumes which belies the developers (or publishers -- whomever is responsible) intentions that they're they only put those out there as little fun one-off things. Just the sheer number of them is what belies it, not that they exist, but that there's so many of them. This isn't in and of itself the problem. It, in my opinion, furthers my argument about the second financial incentive of the game. Normally, in a JRPG, you can "grind" enemies and not just level higher, but actually GAIN money in the long run so that you can buy better equipment, etc. However, you don't get gald (the money in this game's world) as part of a battle's reward. You get the traditional exp, and sp (skill points used to spend to unlock "artes"). But you also get material drops. These are items that can be used to craft weapons, craft accessories, or enhance accessories. Where the problem comes in, is the game is so very incredibly balanced that just to restock your healing items from any battle, you wind up selling nearly all of the item drops you received from those battles. Meaning you're ALWAYS just breaking-even. Many times, you're often at a HUGE deficit because of boss battles and the item drops aren't nearly enough to cover the restocking cost for your inventory. This may not seem like it was deliberate, until you come to find out, there is DLC for sale (for real-world money) that provides you in-game gald! I'm sorry, is this game free-to-play? I must've been confused. Probably because I had already shelled out $40 bucks for it. Why are you recognizing the difficulty in making gald in this game by SELLING dlc for that? So it's being openly acknowledged that the game is either overly difficult to get ahead (and refused to re-balance anything), or they did that deliberately. It's kind've scummy and that's the '*' (or giant dark black-eye the game has). Fortunately, with Cheat Engine, I haven't needed to buy any of the gald DLC (even running the game on Linux and using Proton), that's also why I would only recommend this game on a PC platform since you wouldn't be able to use Cheat Engine on a console. It's a shame. They have an incredibly solid JRPG that they gave a black-eye simply because of, what I perceive at least to be, greed.
Дополнительная информация
Разработчик | Bandai Namco Studios Inc. |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.11.2024 |
Metacritic | 84 |
Отзывы пользователей | 89% положительных (10312) |