Разработчик: Voxel Tycoon
Описание
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About the Game
Voxel Tycoon — a management sim set in the infinite voxel world. Mine resources and process them into goods on your custom factories. Set up supply chains and passenger routes with a huge fleet of trains, trucks, and buses, and turn small towns into prosperous megacities with a thriving economy!Transportation
The game has more than 50 vehicles representing eras from steam to electric, among which are locomotives, railcars, trucks (including semi-trailers!), buses, multi-unit speed trains, and more.
Every vehicle has its own unique properties that you should take into account when buying and building consists of them. Thanks to our physics simulation, vehicles will behave differently based on their weight, the type and amount of cargo they're carrying, motive power, and grades.
Flexible scheduling allows, among other things, to select exact tracks where trains should arrive at stations, or choose what specific railcars should load or unload at any given stop. You can give mass orders using Routes, or set up individual tasks for each vehicle on your roster.
Bridging and tunneling, along with a full signaling system (you don't want your trains to crash into each other, do you?), allow you complete freedom to build and expand your network.
Factories
Organize mining with mine shafts, then process the raw materials using crushers, furnaces, refineries, and other machinery.
Complex production chains require complex logistics! Design unique factories of your very own by connecting machinery, buildings, and storage facilities with conveyor belts.
Fund and supply research of new technologies, unlocking new buildings, production chains, and vehicles.
Infinite World
Explore an unlimited, procedurally-generated world filled with unique biomes, from deserts to arctic tundra. Unlock new regions to find rare resources and new development opportunities. The world is endless, so you’ll never run out of space.
For the most successful tycoons, we include full-featured terraforming: turn the world into exactly what you want, all according to your perfect plan! Keep in mind, however, it might cost you a fortune.
The world is not limited to the classic top-down Tycoon view - Free Camera mode allows you to immerse yourself directly into the action. Fly around in the first person for gorgeous views, get a closer detailed look at production chains, and even ride around on your trains while they do their job.
Economy
Every city has its own needs, which you can fulfill to kick-start growth. The bigger a city gets, the more customers and passengers move in, meaning more potential profit! The growth of a city doesn't simply increase the quantity of goods required - higher stages of development will move away from the basics, requiring more complex and expensive products.
Keep in mind that the values of goods are not constant and depend heavily on your actions as the supplier. Higher demand leads to higher prices! As a last resort, you can always help cities and business solve their financial problems directly by investing funds in their development.
Don’t just focus all of your efforts on freight - people have destinations to get to as well! Manage passenger flow between cities, and don't forget to treat them with care - different passengers are all heading to different places.
Moddable from Day One
Voxel Tycoon is developed with rich extensibility in mind. A lot of aspects can be modded: from changing existing config files to adding new vehicles and buildings, resources, production technologies, research, and any other supported content to writing custom logic using C#. The game is bundled with the always up-to-date modding tools.
We support Steam Workshop as the easiest way to deliver plenty of community-made mods to you.
Поддерживаемые языки: english, russian, french, italian, german, spanish - spain, czech, bulgarian, dutch, hungarian, japanese, korean, polish, portuguese - portugal, portuguese - brazil, simplified chinese, turkish, ukrainian
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7
- Processor: Dual Core 2GHz
- Memory: 4 GB RAM
- Graphics: 512MB VRAM
- DirectX: Version 11
- Storage: 500 MB available space
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Quad Core 3GHz
- Memory: 8 GB RAM
- Graphics: 2GB VRAM
- DirectX: Version 11
- Storage: 500 MB available space
Mac
- OS: 10.12
- Processor: Dual Core 2GHz
- Memory: 4 GB RAM
- Graphics: 512MB VRAM
- Storage: 500 MB available space
- Additional Notes: If the game doesn't launch, disable Gatekeeper
- OS: 10.12
- Processor: Quad Core 3GHz
- Memory: 8 GB RAM
- Graphics: 2GB VRAM
- Storage: 500 MB available space
- Additional Notes: If the game doesn't launch, disable Gatekeeper
Linux
- OS: Ubuntu 16.04
- Processor: Dual Core 2GHz
- Memory: 4 GB RAM
- Graphics: 512MB VRAM
- Storage: 500 MB available space
- OS: Ubuntu 18.04
- Processor: Quad Core 3GHz
- Memory: 8 GB RAM
- Graphics: 2GB VRAM
- Storage: 500 MB available space
Отзывы пользователей
I really like this game.
But the gamedesign is frustrating.
There are resources, there are needs. The resources are finite. The needs are infinite.
In order to acess new and more ressources, you need to expand territories. these contain another city with infinite needs, and a finite ressource deposit. This is nonsense.
So what do you do?
- you pick one single city, and try to keep this one supplied (further promoted by your hq which can increases prices of exactly one city. You would be stupid to do anything else)
- you set notifications off such that failing businesses from other cities you don't care for don't spam your screen.
Or: you set ressource deposits to infinite. Now there is no point in expanding at all except for new ressource types (sand, copper, rocks) this makes long distance transporation obsolete.
What else doesn't make sense?
Money and inflation: Your money looses value over time due to inflation, so does your debt if you lack money. You can borrow money in 25k$ intervals (don't pick other currencies, it just makes the finances more obtuse)
your limit on how much you can borow scales with inflation. (It does not scale with company value even though that would be sensible, but that is besides the point)
your borrow money action however is fixed at 25k$ so if you play for 100 ingame years you get to smack that borrow action 1000 of times in order to buy a new train, unlike at the beginning where you did it three times or so.
you don't want to have unnecessary debt due to interest, so you pause, borrow for max debt, buy your train, pay back everything, and unpause. Instead of the game simply permitting you to have a negative cash value, which would be limited by your max debt.
also does not make sense: trains are tracking cost and revenue on a per train basis, so if you have a raw material supplying a factory, it is not 'profitable' because it makes no money. then a train selling the produce gets credited the entire sale regardless of the costs of previous trains in the chain, making the entire figure meaningless. you have to fill your own excelsheet with data if you would like to figure out which train is profitable and which ones are not.
finally cities: they are not growing in a sensible way. Streets going nowhere, countless holes in the city grid, ramps created by rugged terrain.
If you want a pretty city like in the games title picture: pay money to raze it. pay money to make the terrain flat, pay money to construct a sensible street grid. Then allow the city to populate your created grid.
Hopefully you did not forget to create bus stops, because building those often means you have to raze a city building, sometimes even two.
I guess i should stop complaining and play factorio instead.
Lovely game... has been addicting to say the least.
Dealing with trains is infuriating, for many reasons but mostly because the track-laying and track-connecting mechanics are really buggy. It will frequently refuse to lay track, or connect to existing track, for no valid reason. And sometimes tracks which are clearly connected are not considered connected by the train routing logic, leading to trains sitting there complaining that they're lost. And once gridlock is hit within a train network, it's a nightmare to try to undo it.
Fun little tycoon
If you love managing and building systems, Voxel Tycoon is definitely for you! It’s simple but very addictive, and watching everything work together is so satisfying.
Rail and roads cannot intersect and they decided interiors were more important. Only reason I no longer play. Get your slit together.
Disappointment.
I'd love to give it a thumbs up but after spending hours trying to find out why trains can't find a path and try&error buildung, destroying, loading and saving, I'm just giving up. For a game, in which transportation is one of the most important things, this is a pain.
The Yogscast introduced me to the classic gem that is TTD! ―Voxel Tycoon (although in early access) is a great modern equivalent of that same genre of games. So far, I like the style and overall visuals. The building mechanics are good, though incomplete. (No railroad crossings, yet..) I recommend Voxel Tycoon to anyone who liked the old TTD, or any city-builder game in general. Atleast give it a try, you know you want to...! ;)
I have high hopes for this one. The infinite procedural generated world is a amazing feature and the entire gameplay loop with having to design factories yourself is really cool! I am very excited for the multiplayer in the future and I think this could become a very nice platform for tycoon games in general, keep it up!
I wrote yes, but I could never make a profit. Trucks would not pick up or take the long way. I couldn't advance, even with unlimited resources and money.
ein gut gealtertes early access spiel.
- interessantes konzept, wie die eigene spielwelt "wächst".
- einige QoL features, die ich mir in vergleichbaren spielen wünsche.
- halbwegs regelmäßige updates zeigen, dass das kleine team das spiel am leben hält (freue mich aufs nächste update, das ist überfällig!!! xD)
- das grafisch einfach gehaltene ist (für mich) nichts negatives
nach dem nächsten update (die art und weise des baus der verkehrswege soll ordentlich verbessert werden) kann man in dieses entschleunigende spiel ruhig mal rein schauen!
amazing game 10/10 no questions asked
choo choo!!
feels like openttd with some aspects from games like factorio.
as of now, progressing in the base game is a lot slower than openttd, however i feel as though the game incentivises you to use more of the vehicles/resources available to you as it is much harder to progress in this game unlike openttd.
i do feel as though a lot of essential features are still missing, such as level crossings and multiplayer, and with how slow development is currently it is very hard to justify the high price tag. however, if you enjoy openttd or similar games, this is a very faithful modern reimagination of them and does show an incredible amount of promise.
Good
Lot of fun but beware very addicting
Great little business sim. low spec requirements which is great for me and my Tater64. My only complaint is that in six hours of game play I haven't sold a single voxel. What gives?
Voxel Tycoon - The good, the bad and the ugly
I really wanted to immerse in this game but for now it is simply not yet there.I will try to explain why it does not fully work for me, although I was succesfully baited to believe it is a good successor to (Open)TTD and something similar to Simutrans.
This game has potential and I am still interested to see where it will go, so this review is for what the game is now. And yes I get it is early access and everything, but on the other hand I think the "early access" moniker is often exploited to publish a half-baked game, get money for it and then try to reject any criticism because "you get what you pay for". I am not telling that this company does it, just that for a game produced in 2021 it deserves a honest review because it is practically no longer an early access game, sorry.
First I think it is not really a "new TTD" - from where this game places accents and which part of it is more developed and deep, you can more fairly describe it as a factorio + some cars and trains, definitely not as "new TTD + some factorio features" - I hope you get my point here. So TLDR for a transport game lovers it will quickly reveal itself as a bit too thin.
On the other hand this game has a lot of potential and there are things that I like in it. So let's divide this review into 3 parts.
The Good
Immersive and relaxed vibe
I like challenging tycoon/strategy games. The games that push you into thinking, strategizing, complicated project management etc. However from time to time I just need a relaxing game, something that can calm me after a stressful week and Voxel Tycoon is great at that. The smooth moving simplified world, the carefully chosen color palette and a calming music are a great combo and they truly make this world immersive even if it is not offering any photorealistic and direct experience, like for example Transport Fever games would give you. I think that almost all us gamers that love trains and stations have that inner child in us that wants to relive an experience with a toy train when we were young and I admit that despite this simplified, voxelized world I find the game pretty immersive and striking that special chord in my psyche. A lot of the vehicles have also a little cute vibe to them, so they are in a way like the toys we might have used to play with. It's definitely something that makes this game special and different. Of course there are some train-puzzles game that sometimes offer a similar vibe, but then the fact these are just puzzles does not offer the same mood, which the Voxel Tycoon captures perfectly and I can fully see how it is a labor of love
Gradual expansion by buying rights to more areas
I know it is not the only game of this type that offers you first a simple and limited world and makes expanding to new territory a part of the strategy. I just want to say I like this idea and it blends with the vibe very well. It reduces the risk of being overwhelmed with the vast world or having a decision paralysis on where to even start. Some of you might hate it, but I actually appreciate it a lot and for me it connects really well with the vibe of starting the game in a relaxed mood and getting quickly engaged in the world without too much headache
Overall if not the problems which I will describe below it could be easily my favorite game had it plaid its cards right.... But not all is so great...
The Bad
Before I go deeper I just want to put a little disclaimer that this part is the most subjective of the review. It focuses on things that I like or dislike but other players could love... So with that out of the way let's dig in..
From the description I expected a transport focused game, but unfortunately this game feels a bit like Factorio light + some cars and trains added as an afterthought. Maybe developers thought that going factorio all the way will get this game into too crowded a space and they decided at some point to mix-in some transport-tycoon elements? IDK for sure and I do not want to psychologize, but this is how this game feels.
Once the first good impression washes away and you start to play, you will quickly notice how the "factorio part" is the centerpiece of that game. There is so much thought and functionalites in the whole "combine A with B to produce C, and combine D and E, to produce F... and wait.. wait the fun just starts now because now you can combine A and C and D and F and so on... And of course that all comes with increasing level of complication of how to connect all of that stuff with conveyor belts, mixers, filters and what not. If you read this and think "wow this seems like FUN!" this game is probably for you, but if you would like a game that is more like TTD/Simutrans/TF where sure, there are some production-logistic chains but 1. you can chose not to do them 2. they serve a purpose in the bigger game that is still focused on transport.... in this case you might get as irritated as I was.
Maybe this whole conveyor-belt-reaseach-extract-manufacture-deliver extravaganza would not be so painful to me if the transport part was equally rich and diverse... but it simply isn't
If you want (as I wanted) to focus on the transport part and only use the factorio part to make you money for what you want to do you will first be struggling to move forward (see more on it below) and then you will start to feel unimpressed. What this game offers are just trucks and buses and then many types of trains. Why is it a bad thing?
Well because the game is so simple and minimalistic, there is not so much variety to be produced by different landscapes, building styles and towns, that means to keep the gameplay entertaining and challenging it would be great to have some more types of veicles. There is no trams, no ships no planes.... It just stops at trains and cars, combined with the fact that all towns look the same (or their variety is strongly limited by the voxel style). I could not just get rid of the feeling that the game feels very thin if you want to play a transport game
What contributes to my feeling dissatisfaction with the tranport part (- factorio) is that there are also not so many tools to manage your lines, so for example for buses but also for trains, bunching is happening very quickly which leads to painflul micromanagement that kills the mood.
The Ugly
Bridges and tunnels
Whover designed the track/road laying system in this game did a worst job in the history of transport games. It makes building bridges and tunnels an ugly, unaccurate and frustrating chore. Why oh why can't I just draw the tracks and decide if I want to pay for a tunnel (like TF) or just excavate or build on both ends and link them (simutrans). No, I have to guess the voxel distances from the obstacles and do and redo x times to get it right. And surprise surprise.. It has no level crossings! In a TRANSPORT game???
Routing
You would expect that a TRANSPORT game will get routing right? Right? WRONG! Routing in that game is a disaster. Trucks cannot sometimes find their destination even on a straigt road. They sometimes u-turn spontaneously and go back or get lost in a town consisting of two streets. At the beginning you can sometime micromanage a truck, but not long term! It is also not better for trains. Sometimes a train will stop on a freshly laid track and just do not know where to go until you destroy some of tracks and redo them (believe me I triple-checked if it is not signalling etc)
To sum-up
Nice game but definitely not a next OpenTTD.
Transport is clearly a half-baked afterthought to a game that wants to be a"Factorio"
If you like Factorio with a more extended transport -get it
If you want a transport game? Not convinced. It has potential to be a good but for this role it has to be much more than this. Say it has to add 75% of transport game to what is currently 25%
it basically boils down to train sim, can be frustrating to figure out why trains may have an issue, but it's pretty addictive.
Enjoyable game, runs nicely on the steam deck with a few custom key mappings. Railway building feels a little clunky at times but hopefully it will continue to develop and improve over time
very enjoyable
difficult
Дополнительная информация
Разработчик | Voxel Tycoon |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 17.01.2025 |
Отзывы пользователей | 77% положительных (772) |