Разработчик: Binogure Studio 🐺
Описание
Январь 1976, вы только что создали компанию по разработке видеоигр. Вы арендуете тесное помещение, которое позволяет вам создать вашу первую игру. Ваши игры быстро становятся успешными и вы должны переехать в место получше, но решать вам - пересекать ли город для выбора следующего офиса. В мгновение ока вы уже нанимаете художников, чтобы улучшать визуальную часть ваших игр. Затем идут разработчики и тестеры.
Но проблема остаётся, даже если ваши игры безупречны, у вас не хватает фанатов для того, чтобы самому издать большую игру и сделать студию прибыльной. Вам придётся обратиться к издателям, которые будут забирать львиную долю от вашей прибыли. Повторение успеха - это единственный путь к избавлению от издателей. Кроме того, вы сможете публиковать собственные издательские контракты. Тогда вы будете готовы доминировать на рынке и выкупать ваших конкурентов.
- Разработка или аренда игровых движков
- Получение/публикация игровых предложений
- Покупка или аренда нескольких зданий
- Разработка и управление цифровым магазином
- Взлом игр конкурентов
- Открытие новых игровых жанров
- Шпионаж за конкурентами
- Возможность нанимать персонал
- Организация маркетинговых кампаний
- Организация и участие в игровых выставках
- Выкуп конкурентов
- Выполнение контрактов, которые обучают ваших сотрудников
- Портирование игр на несколько консолей
- Разработка логотипа вашей компании
- Управление расписанием своих сотрудников
- Возможность получить награду "Игра года"
- Создайте свою собственную консоль
- Договоритесь о получении лицензий на консоли
- Хорошее времяпрепровождение
City Game Studio предлагает несколько уровней сложности. Вы сможете найти подходящий для себя уровень сложности - от неспешной прогулки до постоянного испытания.
Для тех, кто хочет исследовать игру во всех ее закоулках, есть режим песочницы. Вы контролируете свой игровой опыт, настраивая каждую новую игру.
City Game Studio - это результат нескольких лет работы одного живого существа - ну, одного человека. За исключением саундтрека, который был написан талантливым музыкантом: Conciliator!
Я приветствую конструктивные комментарии любого рода, так что, пожалуйста, не стесняйтесь обращаться ко мне! Я сделаю все возможное, чтобы оперативно отвечать на сообщения и решать возникающие проблемы :)
Поддерживаемые языки: english, french, russian, spanish - spain, german, portuguese - portugal, italian, dutch, japanese, simplified chinese, polish, portuguese - brazil, turkish, korean, czech, ukrainian
Системные требования
Windows
- ОС *: Windows Vista, 7, 8, 8.1, 10, 11
- Процессор: одноядерный
- Оперативная память: 2 GB ОЗУ
- Видеокарта: OpenGL 3.0 (1280x720)
- Место на диске: 512 MB
- Звуковая карта: стерео
- ОС *: Windows Vista, 7, 8, 8.1, 10, 11
- Процессор: двухъядерный
- Оперативная память: 4 GB ОЗУ
- Видеокарта: OpenGL 3.0 (1600x900)
- Место на диске: 512 MB
- Звуковая карта: стерео
Mac
- ОС: OSX 10.14
- Процессор: одноядерный
- Оперативная память: 4096 MB ОЗУ
- Видеокарта: OpenGL 3.0 (1280x720)
- Место на диске: 512 MB
- Звуковая карта: стерео
- ОС: OSX 10.14
- Процессор: двухъядерный
- Оперативная память: 4096 MB ОЗУ
- Видеокарта: OpenGL 3.0 (1600x900)
- Место на диске: 512 MB
- Звуковая карта: стерео
Linux
- ОС: Linux Kernel 4.0, Mesa 12, X11 7 (или более поздних)
- Процессор: одноядерный
- Оперативная память: 2 GB ОЗУ
- Видеокарта: OpenGL 3.0 (1280x720)
- Место на диске: 512 MB
- Звуковая карта: стерео
- Дополнительно: Debian > Arch > Windows
- ОС: Linux Kernel 4.0, Mesa 12, X11 7 (или более поздних)
- Процессор: двухъядерный
- Оперативная память: 4 GB ОЗУ
- Видеокарта: OpenGL 3.0 (1600x900)
- Место на диске: 512 MB
- Звуковая карта: стерео
- Дополнительно: It is the year of Linux on the Desktop!
Отзывы пользователей
nice playable game
its pretty cool
ive just beaten the game for my first time and dude, this game is incredible, the optimization is insane and its so good, well built, in my opinion 9/10 its a bit fast paced but other than that amazing time playing this
One of the few in the genre that lives up to the likes of Mad Games Tycoon 2 or Game Dev Tycoon, though I like this one for different reasons than either of those two.
Fantastic game with a great dev who is in constant communication with players. Goes much deeper than Game Dev Tycoon ever did. And I haven't even touched mods yet.
Fun and addicting!
"The Best Game Dev Sim Yet!"
City Game Studio is hands down the ultimate simulation for anyone who has ever dreamed of running their own game development company. It takes the foundation laid by previous titles in the genre and supercharges it with an impressive array of features and depth, making it not just another simulation game, but a true masterpiece of its kind.
One of the game’s greatest strengths is its unparalleled customization options. You can dive deep into every aspect of game development, from designing and releasing your own custom console to tweaking in-game mechanics like microtransactions. Want to create a perfect RPG, a tactical shooter, or an MMO? You can explore a vast range of genres and game types, each with its own strategic layers. The sheer variety and control at your disposal are both overwhelming and exhilarating—it feels like the possibilities are limitless.
The game strikes an excellent balance between complexity and accessibility. While it offers insane depth, the experience never feels unmanageable, thanks to a clean, modern UI that’s crisp, intuitive, and easy to navigate. The visuals themselves are minimalist but effective, focusing on clarity and functionality rather than overly flashy graphics. This approach lets you stay fully immersed in the creative and strategic process without unnecessary distractions.
Adding to the game’s charm is its mellow soundtrack. The soothing audio sets the perfect backdrop, allowing you to stay focused and relaxed even when your studio is expanding, deadlines are looming, and new projects are piling up. The music creates a nice, balanced atmosphere that complements the flow of the gameplay.
Overall, City Game Studio isn’t just a game, but a full-blown sandbox for anyone who loves the intricacies of game development. Whether you’re managing budgets, expanding your team, creating AAA blockbusters, or starting from scratch in a small garage, the game offers an experience that feels fresh, engaging, and incredibly rewarding at every stage.
As a longtime fan of game development sims, I can confidently say that City Game Studio stands as the best in the genre. It delivers a seamless, enjoyable, and incredibly rich simulation experience that you can sink hours into without getting bored. It’s an absolute must-play for anyone who enjoys management games or game development simulations. For me, it easily earns the title of the best game of its type—and it’s an experience I believe every simulation fan should have."
just play software inc
Good game! Would be even better if the owned studio could be built with multi layers, and hire managers to group the devs and directors to manage the managers.
W
Incredibly addicting game loop. So many ways to run your company. My life is ruined.
I recommend if you've played game dev tycoon and want more.
Great game.
Real Good Game!
Would Recommend if you are a fan of Gaming History, (Or like me, you wanna roleplay as Mr. Gabe N)!
10/10
Its a great game.
City Game studio is a very good game.
There's a lot of things that makes the game enjoyable, from making your own console, building your studios, training your perfect team.
I believe however that some things could be improved.
My main issue is difficulty, and how it's scaled with how the game works.
I feel like we lose the core of the game, if higher difficulties makes 'making games' the bad way to play. I understand it needs to be harder, but a game about making games, where that's not one of the correct ways to play in higher difficulty feels wrong.
We do make games in higher difficulties, but because we have to, not because it's good. We need to make games to unlock a lot of things.
If you didn't need to make games to unlock anything, then higher difficulties would optimally be played without making games for a very long time, which kind of kills the way the game should work in my opinion.
If I could give one advice to the dev, it would be to make it so making games can be rewarding early in higher difficulties, but the difficulty scales over time which requires people to actually train their devs, balance their team better, rent could be higher and other costs which require better finances (same with dev wages), the success rate with bad genres, there could be recessions or market problems etc.
In the end, the game is very good but couldn't find much fun when I looked for more challenge.
Very fun, well put together management Sim that follows the history of the video game industry. About to start my 3rd playthrough and would recommend to anyone who is into this type of game. Just one more hour playing, I promise :)
I bought this game a few days before this review, and it has been a rather enjoyable experience, even if it had some lesser issues along the way.
First, I'll start with the good.
City Game Studio does something interesting by having an entire city with areas available and studios there. It's pretty neat, even though it feels more like a nice GUI to see your multiple studios, the conference centres and the universities. If there's ever a sequel released, I'd love to see this feel more like a mechanic and less like just a GUI in one way or another, or at least make the competing publishers also interact with it by buying lots and expanding and opening new studios. Either way, it's a really cool concept that makes the world feel more lived-in.
There is a HUGE abundance and variety of game consoles. A lot of consoles from before the video game crash of the 80s appear here, and that's pretty neat (Want to develop a game for the Totally-Not-Colecovision? Sure, you can!). You can even develop games for Linux. The only major platforms missing here are Android and iOS as far as I remember.
There are quite a different ways to make money. You can make the games yourself, of course, but you can also send out an offer to publish games for other developers. You can sell your game engine for royalties. You can buy and sell stocks of your competition. You can even build your own storefront to sell your own games there, although I haven't really dabbled in that mechanic very deeply.
There is a great variety of different genres to play around with, although the themes that are available may be lacking a bit.
I also love that you can make sequels to your games right away. You can also do remakes and release GOTY editions of your games, which, in my experience, are great ways to make even more money and gain more fans.
It's all pretty interesting and fun and the developer is still releasing content updates and patches for this game, which is always a plus in my book and it makes me happy to have supported them.
Now, onto some criticisms.
The game does feel somewhat lacking in some areas and it does have some hiccups here and there.
An example of that is console development. You pick and choose different parts and a manufacturer, spend a bunch of money on making the console, advertising it, sending out dev kits for other developers, making your own first-party games for it... It's a very "hands-on" system, which I like. However, there is an issue with it: you'll always be behind your competition until the very end of the game. Now, I could just be playing wrong, but I just could not develop a console in a timely manner. Despite having a lot of people working on it, I was never able to deliver the console before it was already outdated. I even tried developing a console before Totally-Not-Atari's first console released, it was better than Totally-Not-Atari's console, but it still received mid reviews despite the fact that it was made with the best components available at the time. Again, I could just be playing the game wrong, so take this paragraph with a grain of salt.
There's also some minor annoyances with some of the controls. As far as I could tell, there's no quick way to move employees into a studio or from one studio to another after you already hired them. You have to manually select the vacant desk and move the developer there. It's not a problem with one or two employee, but it can get annoying if you have to move a lot of employees around.
Another very minor issue I had with the game is that there is a lack of customisation in some areas. Nothing major, just a lack of furniture variety and other stuff. It's far from a dealbreaker.
The small handful of other problems I have with this game can be summed-up as "very minor" to the point I even forget about them until I see them again and they don't really add up enough to even begin tipping the scales towards a "not recommend".
Overall, City Game Studio is a pretty fun game development game, even with its hiccups, and I do recommend people to at least give it a try. I hope all the best for the developer and I hope they keep making fun games like this one.
A very fun, nostalgic, cozy, and accessible game. Clearly loved by the dev and the community - he's just released an update today, 5 years on, and I see him responding to every message on the forum.
Gabe newell simulator. You can build steam and make billions. There is also multiple difficulty levels. Very addicting, played 6 hours straight till the morning lol
This a good deal of fun. Plays well on the steam deck but some of the mini games, like hacking competitors, are almost impossible to do without an actual mouse.
This game is better and more complex than Game Dev Tycoon. It feels like this game is an actual sequel made by those devs. It's really addictive once you understand how the flow works.
Start a game studio, things a are going great. Couple of games and some contracts, I rented another building.
Expand too soon, spend money and shit.
Books go in the red, bank man bad. Sold my studio and my game engine.
Rebuild again from my home.
11/10 good shit
Honestly solid game, management games like this usually get super complex and overwhelming within the first 2 hours, but im 14 hours in and im still having fun and managing everything. Company worth 2.8B
I really never leave reviews, but this game is identical to Game Dev Tycoon. The gameplay is the exact same, the graphics are similar, there's literally nothing separating the two games. I'm going to refund it, it's basically an exact copy that adds nothing of value. Disappointing
8 hours in - I've definitely grasped the core gameloop.
PROS:
- Introduces mechanics extremely well, bit by bit, to let you get to know how to play
- Interesting and well integrated mechanics
- Fun, "just one more game" mentality!
CONS.
- Some of the UI design is a bit bugged, such as overlapping UI's
- Some of the steps to do things (updating a game for example) are unclear
I'm definitely going to be achievement hunting this, it's good fun! I'd certainly recommend it, especially if you catch it on sale.
Pretty fun game dev sim. I played the hell out of the others available and enjoyed them for what they were, but this one is strange. I like it so far, but for me, the dopamine drip is stretched out over a bit more time. There definitely seems like a lot more to do and I'm interested to try it at a higher difficulty.
It has some familiar trademarks of the genre, but there are some cool looking UI's and menus. My only critique is that some of the UI isn't immediately eye-catching, but thankfully there are plenty of tutorial tooltips (that can be disabled, if chosen). I can see myself getting used to it eventually, but it'll take me some time.
As someone who has been recently attempting to make games using Godot, I thought it was pretty rad to see that it was created using it, so I decided to get it on sale to support the developer. Not disappointed.
At first i pirated this game (sorry) but when the sale came i had to buy it just so i could support the developer + so i could write a review. The game compared to Game Dev Tycoon is MUCH MUCH better. It has much more features that you can add to your game (microtransactions + ads) and you can even make a free to play game. There is a small problem with the microtransactions you can add 16 max which might seem like enough at the beginning but it is pretty bad later. So the developer should definitely increase the number of microtransactions or make it that at first you can add 16 max but everytime you update you can add like 4 more. Also there could be an option to add currency microtransaction. Updating is another cool but also bad feature in this game. It is cool that there are updates in the game but they don't really do anything they don't boost players they don't boost money nothing. Sometimes i feel like the players and money drops everytime i update for some reason. I just update and i for whatever reason lose players. Speaking of losing players that is another problem. All of my free to play games even pay to play games just die for no reason. The game has max rating of 125 i update often even when hype is on max but i still experience my profits decreasing every single month even though i didn't do anything wrong. I don't know if it is coded like that or if it is not supposed to do that. Also back to microtransactions. Why are skincrates making the most money? Like they make more than lootboxes and strenght boost. It should be like this. 1. Lootboxes 2. Strenght boost
3. skincrates. Overall it is not really balanced since how can 1 skincrate make more money than 10 lootboxes?? Anyways im overall giving this game a 7/10 it is better than game dev tycoon but the things i said above can be really annoying. So i hope this gets better in future.
I've always loved game development sims and bought this one on the recent sale after seeing some of the Developer's responses to community feedback or reviews.
Happy to say it's a delightful and very functional improvement on some of the staples of the genre. What's more is the creator continues to be attentive and push updates / fixes. The game offers lots of game genre, console, and office options and does lots of things in its own unique (and refreshingly simple) way. It doesn't hold your hand too much, assuming you know the type of game you are playing already, but also doesn't unload on you unnecessarily. Worth your time.
How the fuck do I "take advantage of the console's capabilities" ?? Am I the one who's incapable?? Am I retarded?? How will Blazin' Chippy Studios ever take off at this rate!!!
Edit: I figured it out, I am the new Lord Gaben!
Solid 4.5 out of 5 game.
Its a Great Game, Beatter than Game Dev Tycoon but not so Complex like Software inc.
7,5/10
Started playing at 22:00, whoops now its 4 am.
A fun and engrossing little management game. I played this for 6 hours the first night I got it and its already been worth the asking price. Solid 8/10 game.
tinry ko lang laruin para malaman ko kung magugustuhan ko... naka 7hrs na pala ako agad.
Addicted is an understatement, it's just like Game Dev Story but better in every way and with way more to do.
I'm currently in contract with Sega trying to scrape some money together. Whilst my game is being developed i'm hacking Amazon Games latest production. I now will get a third of any money made on said game. Not a bad days work.
Buy it, full price or discount. Worth every penny if you like these sorta games. (I love sim / management games)
Dev is a legend too, I had a slight bug with the latest launch and he was FAST to reply and help work out / debug what was causing it. Can't wait for future projects from you guys!
Too baked to know what else to say.
Great tycoon game, and the review scoring for your games seems a lot fairer than the one in GameDev Tycoon. I enjoy the various management elements it has vs that game as well, but the systems could be a little more fleshed out.
good soup
Remember Game Dev Story on your mobile phone back in 2017? Man, those were the days, glad that there's this one on PC.
What a top game, nice job. smashed it on my first go but i was born in the 80s so i had a small advantage.
I played, 6 hours straight last night. It was the best night of my life. I became a monopoly and employed everyone I could find. I ruled over the barren hellscape of a city I had created, the people continued to buy my slop. I figured I could sell up to 80% of someones visual field before inducing seizures, so I sold 100%. Anyways 10/10 would recommend!
It seriously got its hooks into me. Picked it up today, and I'm 9 hours in.
A lot of the more arbitrary limits from other games in the genre are gone. And damn it was satisfying to refuse the offer from not-Nintendo to make my games exclusive on their console, and to lauch my own competing console that was competitive because my games were the best, and the console was specced to support them perfectly.
its soooo addictive holy shit, good game
Very nice game dev tycoon
Accidentally put 5 hours into this game upon buying it. Please make sure you do not have any responsibilities the following day before you purchase this game. Very addicting, very good. Wow.
yep
Way bigger and better than Game Dev Tycoon
I can become Gabe Newell
The worthy successor of game dev tycoon, an excellent game!
I love this game!! It’s my new favourite tycoon. I love how much it expands on game dev tycoons, there’s a lot of room for replayability. I’ve done a few playthroughs on different difficulties and had a blast each time. Theres still new stuff being added all the time too. This is already a great tycoon but I feel like it’s only getting better. Also, it runs amazing on steam deck.
The game is simple and fun. Could it be better? Yes. Did I end up spending one more hour, one more hour, one more hour.. yes, yes I did.
Игры похожие на City Game Studio: Your Game Dev Adventure Begins
Дополнительная информация
Разработчик | Binogure Studio 🐺 |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 16.11.2024 |
Отзывы пользователей | 89% положительных (560) |