Разработчик: Why Not Games
Описание
Develop your traits to gain new abilities! Decide whether to turn your ambition to the highs of the feeling of achievement or the lows of self-loathing. Choose whether or not to renounce your homeland. Determine how alone you really are.
Convert different qualities! Take your love of music and your resolve to make something great and use them to think through problems with your songs. Convert your industry and energy into work that will get you paid and then take that money and add some flirtation to go on a date! Use your will to get the strength to feed your callousness enough to help you through a tough time.
In addition, you will:
- Make great music.
- Spy on a local teacher.
- Unpack clothes.
- Woo someone delightful.
- Struggle to maintain a relationship with someone else.
- Be inspired by your muse.
- Go on walks to help you remain calm.
- Realize that you will never be understood.
and much, much more.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: 1.7GHz dual-core CPU
- Memory: 4 GB RAM
- Graphics: Intel HD 5000 or better
- Storage: 150 MB available space
Mac
- OS: OS X
- Processor: 2.5 GHz Intel Core i7
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 750M 2048 MB
- Storage: 200 MB available space
Linux
- Memory: 4 MB RAM
- Storage: 150 MB available space
Отзывы пользователей
fantastic little piece of gameplay-driven storytelling, especially for a single euro on sale
also oddly relatable to my own thought processes and how i mentally allocate resources to try and get things done in life
A single playthrough of The Quiet Sleep years ago was enough to cement it in my mind as a powerful metaphor for human thought processes. I guess I can't say if it will resonate with everyone, but this is one of very, very few games that describe a system through playable mechanics in a way I can't put words to.
It resonates deeply with my own desire to analyze and systemically understand the world.
I also enjoy the game; it's compelling enough and challenging and interesting; but it's not the joy of gameplay that brings me back to The Quiet Sleep, it's the way that through playing it and engaging with the gameplay brings me in tune to some indescribable perspective that I already recognize within myself. I feel seen.
This is a very interesting game. I've enjoyed many things about it but I honestly couldn't recommend someone else buying it.
Pros
- The core game mecanics of emotion tower defence is fun
- Creating ressource "loops" is enjoyable
Cons
- Game pauses constantly, forcing you to manually unpause it every time
- Absolutly no freaking idea what to do most of the time, game is more like a puzzle than a tower defence
- The 3 different scenarios are WILDLY different and I found only the first one to be trully fun, the other two are way too chaotic or way too confusing in the options offered
An interesting game. It is kind of a puzzle, but with some interesting 'choices' to make. I enjoy the whole aspect of 'maintaining your emotional' balance interesting. Emotions are both threats and resources to your mind, which is a really compelling way to work it. The music really helps set the mood. Game managed to keep me up through a night wanting to see what would happen next.
Frustrating. It's more a puzzle than a game, and if you don't guess early which directions you have to build in, you'll be kicked out after hours of trying.
Meh-
There's a neat idea in this game, though its not fully baked. The interface suffers (and windowed views have scroll bars). The is confusing.
It is an intresting art piece at this time, but its not something I would recommend someone else get unless they were enthralled with the idea of an emotion based towerish defenseish or writing a thesis paper on all of the variations of tower defense that exist.
As a game, it might be ok if it were easier to play (and I mean interface - not game challenge). As it stands now, I can't suggest that people get it.
I wonder...
Was it when a new revelation made me stop and stare at the so logical and so unexpected plot twist in a tower defense/resource management game? Was it when I fuelled antisocial actions with energy borne out of frustration at this country? Was it when I found inspiration in and prospered because I still had some remnants and scars of earlier joys and sorrows? Was it when I complained out loud that it's not fair, it's so much easier for him, when that was the entire point?
At which point did I decide that this game is brilliant and I have never seen such a good marriage of themes and unexpected mechanics?
Sorry -- this is such a cool idea but the game is just not polished enough to even really be for sale. I'm not sure why it is. It looks like a Visual Basic project that isn't finished. Please, I want to buy this idea but in a professional-looking and -feeling game.
The Quiet Sleep has 'cult classic' written all over it. It uses strategy, management, and tower defence mechanics to take you inside someone's head in a way that I don't think has ever been done before. It's really a bold experiment, and you'll be glad you played it.
A quite different take on handaling emotions through systems. It starts pretty simple but it gets pretty complicated. If you are into exploring something new, you should definitely try this.
The Quiet Sleep has zero frills. It isn't for everyone, but it's also one of the smartest games I've ever played and I can't recommend it enough if you enjoy system-driven narrative, which it handles exquisitely.
It introduces itself with a couple of quick directions, then the training wheels are off and you're all on your own. You might have to stumble your way through things for a while until all the systems start making sense (or at least I definitely did) but you don't need to understand every piece to enjoy it - there are a hundred little ways it will make you stop you every now and then to sit back and go "OHMYGOD that's so clever!"
It's a game that's trying to distill the messiness of human life, and the clear-cut resource management systems using currencies like "Will" and "Energy" that drive it are a canvas for your imagination to fill in the blanks and the developer to tell his stories. That said, your imagination does need to do a good bit of work, and you have to be willing to draw a story around what is in the large part abstract. A lot of what you get out of it comes from what you put into it, but there's a lot
When you do, things really start to get good though. It's worth a lot more than it's priced at, and if you enjoy good design, it's definitely something you should give a go.
It's an interesting game, very hard to describe. Sort of an Inside Out in video game form, with an interface that becomes more intuitive the more you think on it. The stories are excellent, and the slow reveals of them are quite engaging to watch unfold. Especially clever is the unobtrusive hints to the protaganist's background (such as through casual racism) that interconnects with the mechanics inbuilt (where the racism leads to anger and other negative emotions).
What is most interesting of the game however is the fact that the game feels real, in that the stories feel like real stories and your management of the system feels a lot like how the actual emotions are resolved, and situations dealt with. I haven't played a game quite like it, and that in itself is enough to merit trying the game out
When I got "Game Over" screen, I was not sure if I won or lost. I did everything the game asked me to do, and yet, the ending was abrupt and out of the blue. I googled a bit and found another similarly confused person here: https://steamcommunity.com/app/724510/discussions/0/1700541698706598289/ I'm all for low budget, indie, original ideas, etc, but if at the game end audience is not sure if they won or lost I feel that some required work has not been done.
More a puzzle game than something story based. The mechanics and interface are clunky. Only $5, but not really my thing.
A strange one, this. It's human relationships and emotional turmoil represented as a logistics puzzle. If you've ever played a cube-pushing Euro where stuff gets converted into other stuff it should appeal. There's also a sort-of tower defense aspect, where (e.g.) getting a job as a cabbie generates 'casual racism' creeps that go right for your self esteem. It's a fairly new releae and thus a bit clunky and unpolished, but the asking price reflects that. Recommended.
Intriguing puzzle (I guess ? it's hard to define) game. It's a bit like Inside Out, the game, except you're the whole quatuor of emotions by yourself.
Its interesting by itself, but gets even more fun when you try to imagine the story. Well worth its very cheap entry price !
A unique take on the struggles of the human mind and a few surprising stories told through mechanics. What more could you ask for in a game?
I've never played a game like this before. It's incredibly intruiging, and I'd encourage anyone that can get past presentation to give it a look.
As a note, the game defaults to the hardest difficulty. This actually feel pretty good from a game perspective, but if you are more interested in the narrative perhaps consider reducing it.
Beautiful game. Clever concept well executed with some striking and deep overtones.
Shame about the UI and the random wheel feels excessively punishing when you're working towards a goal.
Currently it’s a little buggy and I only played the first scenario. But it’s immensely interesting it’s a strange tower defense game but also life sim. Where you control the character through manipulating their train of thought. From getting them to do chores to having the willpower to work every day. Being not shy and finding love. Interestingly depending on how you play the different train of thought they can blossom into at least a couple different outcomes. It’s an incredibly unique life simulator and narrative game.
Дополнительная информация
Разработчик | Why Not Games |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 24.01.2025 |
Отзывы пользователей | 68% положительных (25) |