Разработчик: Star Drifters
Описание
После разрушительной войны древних магов разрозненные осколки планеты под названием Дрифтленд удерживает лишь одно мощное заклинание. Когда враждующие фракции поняли, что их цивилизация и вся жизнь на планете — на грани разрушения, они заключили перемирие и попытались восстановить ущерб. Но было слишком поздно. Использовав всю оставшуюся магию, чтобы наложить мощное заклинание, они смогли сохранить свой мир в относительном балансе.
Много темных веков минуло, но когда казалось, что все потеряно, засиял лучик надежды: возникли новые источники магии и новые волшебники появились на свет. Теперь, когда огонь древних раздоров вновь пробивается наружу, эта заново открытая сила определит, вернет ли Дрифтленд прежнюю славу или навсегда канет в небытие.
Вам предстоит взять на себя роль могущественного мага, с собственным замком, башнями и небольшими владениями на одном из островков суши. Благодаря своим уникальным способностям вы можете исследовать процедурно сгенерированный мир и соединять дрейфующие земли для расширения своего королевства.
Геймплей фокусируется на определении общих целей для всех ваших боевых единиц без необходимости микроуправления каждой из них. Воины, лучники и маги под вашим началом могут приручать и седлать разных летающих зверей и создавать различные воздушные боевые единицы.
- Процедурно сгенерированный мир
- Экономика, основанная на ресурсах и магии
- Перемещайте и формируйте ландшафт из разрозненных земель с помощью магии
- Приручайте и летайте на драконах и прочих существах
- Исследуйте и сражайтесь на одной и той же карте
- Ставьте цели, а не отдавайте прямые приказы своим бойцам
- Одиночный режим, кампания и мультиплеер
Поддерживаемые языки: english, polish, french, german, spanish - spain, russian, simplified chinese
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: 64-bit Windows 7
- Процессор: AMD Ryzen 3 or Intel Core i3 (3 Ghz)
- Оперативная память: 4 GB ОЗУ
- Видеокарта: AMD Radeon 7970 or NVIDIA GeForce 770 or or equivalent DirectX 11 card
- DirectX: версии 11
- Место на диске: 5 GB
- 64-разрядные процессор и операционная система
- ОС: 64-bit Windows 10
- Процессор: AMD Ryzen 5 or Intel Core i5 (3 Ghz)
- Оперативная память: 8 GB ОЗУ
- Видеокарта: AMD Radeon RX 480 or NVIDIA GeForce 1060 or or equivalent DirectX 11 card
- DirectX: версии 11
- Сеть: Широкополосное подключение к интернету
- Место на диске: 5 GB
Mac
- ОС: 10.13 (High Sierra) or newer
- Процессор: AMD Ryzen 3 or Intel Core i3 (3 Ghz)
- Оперативная память: 4 GB ОЗУ
- Видеокарта: GPU 2GB Video Ram
- Место на диске: 5 GB
- ОС: 10.13 (High Sierra) or newer
- Процессор: AMD Ryzen 5 or Intel Core i5 (3 Ghz)
- Оперативная память: 8 GB ОЗУ
- Видеокарта: GPU 4GB Video Ram
- Сеть: Широкополосное подключение к интернету
- Место на диске: 5 GB
Linux
Отзывы пользователей
To be fair, this is a different type of RTS game. You don't directly command units, but you give orders of what has to be build, where do units have to attack, etc.
It is a nice, and welcome evolution of many of the RTS games, something that we are not used to lately. And I think it is worth the price, either full or at discount.
Its fun connecting the floating islands
Game has issues where the mouse doesn't work on a whole set of icons; I can't open any build panes but I can click on characters and upgrade stuff. Debug! There's no keybind option for mouse clicks. It's unplayable.
Innovative and eye-candy. As others mentioned, its economy and some of its mechanics however can be a little faulty...
It's fun and somewhat reminiscent of NetStorm: Islands at War. Though it doesn't quite have the bridge-buiding strategy element that that had had.
nice art , mechanics etc, but boring as hell.
Driftland is fundamentally a different way of playing this genre and it has unique concepts that fundamentally need to be implimented across it's entire gaming genre. What the Driftland devs have created is unique, well balanced, and needs to impact the greater gaming community.
The two core concepts that I've found unique to Driftland are a living map where you're moving the islands around and harvest resources directly using magic instead of doing it by hand. The idea of finding and using animals you can ride is also a unique idea as well.
I haven't seen these ideas in any game I've come across, they really are unique. Driftland is unique, important, and it's core gaming concepts need to be implimented immediately.
I could make a list of games where the core concepts of Driftland need to be implimented. I don't know how that will happen, but it really needs to happen. Amazing.
This is the only game I've come across where I can say honestly, the development team from other games need to buy this game and play it start to finish.
A Fun RTS with a Unique Twist
Driftland: The Magic Revival is a fun RTS with a twist I haven’t seen before. The floating islands mechanic lets you move, create, and destroy them, adding a creative layer to the gameplay.
The story? Kind of meh. There’s too little exposition, and the lack of voice acting doesn’t help much.
Another thing that didn’t quite click for me was the unit skills. You have to buy them individually for each unit, not all units can learn every skill, and sometimes a unit randomly gets a skill from a world chest or something similar. It felt inconsistent and a bit clunky.
My biggest complaint is the unit management system. Instead of selecting units, you place banners, and whatever unit feels like it goes there. It works on a priority system where you spend gold to make the banner more “importanter.” But honestly? It never really works.
The banner system is, at best, mediocre. You can’t effectively mass units to attack an island. That said, it’s easy to overpower the enemy: turtle up until you’ve built a ton of gold and flying units, then spam high-priority attack banners.
Sometimes I’d just build a bunch of resource-producing buildings, set up my defenses, and let the game run on 3x speed while doing something else.
Speaking of resources, there are way too many to manage, and they’re finite, so you constantly need to create new islands to gather more. Thankfully, gold and food—the only truly essential resources—are infinite.
The Nomads campaign fixes the unit control issue by letting you command units directly, but it’s not as fully fleshed out as the main campaign.
In the end, it’s a fun game with some rough edges.
This is a fun little distraction strategy game that feels more focused on economy management than actual battling. Some of the UI is a little confusing and the mechanics feel a bit light, but it's worth playing through a campaign or two if you enjoy the progression loop. I think the developer did a good job with Driftlands.
Will Recommend
Being a huge RTS fan (especially the older ones), I would definitely recommend this to others. It's a great game if you are new to the genre, as it gives a lot of time and space for players to expand and study base mechanics and units. The strategy part of this game, I would say, lies more in the planning/layout of building your base and resource management. The game is not that focused on unit control and strategy, as most of your units will automatically defend your base and scout, but the game still allows the player to prioritise certain objectives for units to complete. This probably won't be everyone's "cup of tea," but I've really enjoyed it so far. The game lore is interesting, and I believe there is still much room left for expanding here. GG guys
love it
I wanted to like this game, but -- I left it feeling quite bored.
I put this game in the genre of "incremental games." It might look like an RTS, but it's not tactically even close. And it is clearly made in the image of a god simulator (like Populous, Black & White, and descendents.) But I think that at its core, it's an incremental game. Maybe put different: I think that the world has discovered that god simulators are, properly understood, in their core game loop, "incremental games with graphics."
It's here that I think that Driftland falls short: I found the core game loop to be quite boring. It felt tedious to me, to make farms, make buildings, find resources, level them up, and on and on. Also, there were little to no surprises, beyond discovering treasure chests and monsters on the world map. I felt like the game tipped it's hand from the very start: "Here are all the spells you can get. Now, go about getting them."
I've poured more than a hundred hours into a free web-based game (that I'm not going to name, to fend off suspicions of referral or advertising) that is very similar: You're making farms, collecting wood, mining for materials, making encampments for different kinds of soldiers, going on raids, leveling things up, assembling armies, and on and on. And yet this web based game, which is *entirely textual,* somehow is the better game -- by far.
The challenges are clearer, the manipulations are faster. You have to really think about, "How quickly" and "By what path" and make decisions about how you grow your empire in this game, that have a great impact on the game. It has an Ascension system, but when you replay through, the game has changed. New things appear all of the time, and yet, there's a coherent structure that's well thought out, in the puzzle within the game. You can win and lose, you can win by losing in interesting and world-shaping ways, ... It's a complex and deep game. And it's entirely free, just a labor of love, no DLC or any nonsense like that. Such a great game.
And I see no reason why this game couldn't have all of that, and more.
I thought that I would love Driftland because it has beautiful graphics and it has a spatial dimension that the web game doesn't have. And yet I find that the spatial dimension didn't add that much, and it actually made it harder to do certain things (like adding more farms,) without adding that much in terms of the core game loop. The choice between "Add Farms (5/9)" meaning you have room for 9 farms total, and have built 5, vs. "Here's how much space is on your island, you have 9 slots, you have 5 farms, where exactly do you want to put your farm?" -- hasn't really added that much to the game. If anything, it just makes it a little more tedious to add a farm. It's not like there is such huge tactical advantage or disadvantage in terms of where specifically you put your farm, so it doesn't make much a difference.
I found myself feeling simply bored, much of the time.
I think I still like the concept of a graphically assisted incremental game, but this version isn't the success.
I'm glad that I bought the game: I want to reward developers who are growing their skills and trying things out. I hope they give another stab at it, with more attention to the fun of the core game loop, and the incremental unfolding of the game. Or if they decide to lean into the RTS aspect, I hope they make more interesting tactical battles, and borrow from StarCraft and their ilk, which have very deep tactical systems.
If I were to remake Driftland, I would do the following:
* Model the game as a simple text-based game, first, to refine the core game loop of what the player is doing, how long interactions will take, what discoveries are made, what options are practically available, etc., and make it so that THAT game is entertaining and surprising, first.
* Have way more powers, but make them available to the player only very slowly, and don't tip the hand about what's coming up.
* Introduce new mechanics slowly over time, and have lots of them. Keep the player on their toes about, "Oh my God, what's this world going to expand into, next?" It should take weeks to uncover the game's core mechanics, not less than 10 hours.
* Put developmental forks in the road in front of the player, so that the player has to make some decisions that have a long term impact on the game campaign, before Ascension replays.
* Focus on armies rather than special units, and have a more complex combat system.
* Replace the "level up" mechanic with different kinds of buildings that bring new kinds of controls. I think that the "skills" idea was interesting, but you hardly interact with them much except when you make a new unit -- once.
* Have more levels of experience than the core map and manipulation? I don't know -- there's a great game called ADR (A Dark Room), that goes through at least three major interface shifts.
* I think that the mood that Driftland is going for -- judging from the artwork at least, is a kind of "spectacular fantasy" -- kind of the superhero fantasy genre that we see in contemporary D&D and such. But I didn't get that feeling while playing it. I felt more like a guild administrator. Terraforming a desert island felt as emotional as watching trucks slowly bulldose down a rubble lot, and then watching construction workers over time slowly build up a building. I just felt like an administrator throughout the game, and that seems out of step to me with the theme of spectacular fantasy. I enjoy games like Sim City (which are all about being that administrator,) but I didn't get the sense that that was what I was supposed to be feeling like, in this game. In Populous, you construct terrible mountain volcanoes, or level the land deep into the sea; You don't have that kind of power in this game. You just... ...cast one of four spells, that manipulate the islands. (And you're never going to learn anything more than just that.) I just never got what feeling the game is going for.
This feels dated; for a game that was released in 2019, feels like it borrowed the worst design ideas from the year 2000 then forgot to give them back. I could only tolerate 12 minutes of it.
It was worth playing the campaign once. You will learn how to play the game, probably, from your second game. After that, game will force you to solve one puzzle(within its mechanics) in each mission. However, unexpectedly, I was addicted even though there is not much to discover after 2nd mission. Still recommended while discounted, especially for the ones that have Majesty nostalgia.
Good game
The game is not gripping me. I'm in a state of non-grippedness, I am completely smegging ungripped.
Игры похожие на Driftland: The Magic Revival
Дополнительная информация
Разработчик | Star Drifters |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 24.01.2025 |
Metacritic | 76 |
Отзывы пользователей | 72% положительных (707) |