Разработчик: Zachtronics
Описание
EXAPUNKS is the latest open-ended puzzle game from Zachtronics, the creators of Opus Magnum, SHENZHEN I/O, TIS-100, and more.
- READ ZINES - Learn to hack from TRASH WORLD NEWS, the underground computer magazine. Tutorials, hacking tips, secret information, searing commentary— TRASH WORLD NEWS has you covered.
- WRITE VIRUSES - Program your EXAs (EXecution Agents) to tear through networks, replicate themselves, trash files, terminate other EXAs— and leave without a trace.
- HACK EVERYTHING - Hack banks, universities, factories, TV stations, highway signs, game consoles, the government... oh yeah, and your own body.
- SLACK OFF - Play ПАСЬЯНС, if you hack the server where it’s stored. Or play HACK*MATCH, if you hack the region lock on your Sawayama WonderDisc. Or create your own homebrew games for the TEC Redshift… if you hack the development kit.
- TAKE DOWN YOUR FRIENDS - Compete with your friends by running your programs directly against theirs in all-out hacker battles. Make every cycle count.
- CREATE YOUR OWN PUZZLES - Create your own networks to hack, and share them with the world on Steam Workshop.
Поддерживаемые языки: english
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows Vista / 7 / 8 / 10
- Processor: 2.0 GHz
- Memory: 4 GB RAM
- Graphics: 1366 x 768
- DirectX: Version 11
- Storage: 660 MB available space
- Requires a 64-bit processor and operating system
- OS *: Windows Vista / 7 / 8 / 10
- Processor: 2.0 GHz
- Memory: 4 GB RAM
- Graphics: 3840 x 2160
- DirectX: Version 11
- Storage: 660 MB available space
Mac
- OS: macOS 10.9+
- Processor: 2.0 GHz
- Memory: 4 GB RAM
- Graphics: 1366 x 768
- Storage: 690 MB available space
- OS: macOS 10.9+
- Processor: 2.0 GHz
- Memory: 4 GB RAM
- Graphics: 3840 x 2160
- Storage: 690 MB available space
Linux
- OS: Ubuntu 16.04+, SteamOS
- Processor: 2.0 GHz
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3, 1366 x 768
- Storage: 720 MB available space
- OS: Ubuntu 16.04+, SteamOS
- Processor: 2.0 GHz
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3, 3840 x 2160
- Storage: 720 MB available space
Отзывы пользователей
this game makes me feel dumb... but then it makes me feel smart!
Este juego es droga y debería ser ilegal.
a rlly interesting and fun game if you like programming and assembly
Brilliant game.
Only the "hack your body" part is really scarry and copies the biotech agendas of yesterday way too much.
Also the AI as a personality, modifying, "enhancing" itself, plays to the new tech religionship kind of too much.
Wish there was less theology constructions based on tech faith and more reality. Consciousness and logic are two very different principles and it seems, that in todays world, flooded by the everpresent "only tech can save us" narratives, almost no one understands the deeper implications. Machines can never become conscious, that is an extremely rare, special quality, reserved only for real beings. Sure robots and AIs and other systems can very precisely approximate behaviour of intelligent conscious beings, but thats a very different thing. Some may say a subtle difference but from a particular viewpoint it is as large as Cosmos itself.
So yeah, follow the sheepish trend and become a cyborg... Because there is no choice anyway or is there? But hey, surprise surprise, you DO HAVE a choice! Maybe the most important choice of all time? Who knows. Creators probably don't.
Fantastic entry to the Zachtronics games, with gameplay that follows the core of the Assembly programming theme while being its own abstract thing. The language in the game itself is a barebones Assembly that only has a handful of instructions, which leads to an emphasis on the design of your algorithms over confusion about the language. The puzzle league clone in this game is very addicting too btw
Pretty hard, but interesting programming puzzles. The coding system is quite simple, but very unique. A non-ptrogrammer might be able to understand it and solve most puzzles with some time, someone who knows programming might have a slightly easier time, but it does not make it trivial. This is not anywhere close to similar to the typical programming language, which is what makes it interesting.
Bit like my day job, but fun logic puzzles to solve with minimal resources. Program execution points are represented by little bots. Story line kept me just engaged enough. A few more puzzles after completing the story.
Recommended? Sure, I'd say it's a good enough for the asking price, but just barely. For me in this game story is the most interesting part. Puzzles are not bad and will certainly make people think but I am disliking the fact they are artificially increasing the difficulty by limiting number of registers (memory slots) to one. There hasn't been a CPU in history of human kind that had only one register. Had they added just one more, coding would a lot more fun. As it is right now majority of your code will not be focused on solving the problem but rather working around "hardware" limitations.
I write code for a living so I don't expect much challenge from puzzles considering the amount of experience I have. Still, seeing game react to changes you made is a nice addition and story so far is very well written. Story is extremely linear, so once you finish it there's little replay value which I think is a missed opportunity. There are some achievements to be had, mostly in networks which have camera of sorts but they don't represent additional difficulty, more like figuring out it's there then adding another EXA to go and take it.
All in all, neat little game, almost overpriced. I got bored at around 10h when I realized it's repetitive and will annoy me as the time goes on. Perhaps hardware gets upgraded later on, but I doubt when ezines are taken into account.
very cool and epic
Pretty fun. Nice art style and presentation.
I initially didn't like this much, but after playing TIS-100 and Shenzhen-IO, I grew to appreciate it a lot more. This is definitely the best of those three direct programming zachtronics games
The constraints in this game are unbelievably more lax than those two: you have no time limit, no code limit, and two general purpose registers. Both of those games have some way to work around the ridiculously parsimonious register count, in stack nodes and ram modules, but in EXAPUNKS, files are a lot more flexible than these
As a result of having more powerful tools and fewer restrictions, the problems you solve in EXAPUNKS tend to be more complicated than the other games, but usually not more difficult. I found most of them to be really easy actually, but as usual the bonus campaign includes some really interesting puzzles
The best bonus puzzles add additional interesting restrictions, like "can only have one exa in the network at once", or "exas may die when crossing links". It would be really great if these challenges were more widely distributed. Optimizing size/time is often not that interesting, the latter relies heavily on loop unrolling and the former ... maybe I'm just too dumb for it
So why didn't I initially like this game? I think the story is really clunkily integrated and a lot of the mechanics are not explored as deeply as I would have liked
The retro-futuristic world is cool enough, but your dialog options literally don't matter at all and you can't selectively interact with npcs whenever you want outside of cutscences. You can't interact with the chat room, but the other members immediately react to all your hacks, gas up your performance in hacker battles, and even comment on how you are "only lurking". If Ember will just say and do the same thing no matter what dialog option you pick, and the sentiments are often all the same, why even have the choices? None of Ember's reveals are surprising, and it doesn't make sense why it needs you to do the hacks instead of being able to do them itself since they are pretty easy. If the dialogs did not have options, I wouldn't really be bothered by them, but I don't like the fake choices at all. And staring at the editor can get tiresome, so it would be nice if you could actually chat to the other characters whenever you want, instead of just rewatching cutscenes, even if they just had like two extra text lines between cutscenes
The hacker battles are also disappointing to me. Because "thinking" instructions take up just as much time as "working" instructions, you can't respond to your environment and have to lock in a strategy ahead of time. Against a real person there would in theory be some rock paper scizzors and metagaming at play here since you could try to guess your opponent's strategy and counter it, but most choices are pretty random so you wouldn't get much of an advantage this way, and in practice the npc hacker battles have a locked in, passive, inefficient strategy, so if you just execute the task with unrolled loops and no agression (kill), you'll win with S or S+. Also in hacker battles where there could be an alternate strategy like clogging a server with dropped files, that strategy is banned
Finally, it would have been cool to have some kind of self modifying code
The solitare is not really fun, but hack and mash is really good. The version in last call bbs is a bit better though, and it also comes with dungeons and diagrams which is my favorite side-game
If you like programming games, I would recommend untrusted, a javascript browser game where you have to edit select modifiable parts of the game's source code to progress, and escape from pwny island, which is just an actual capture the flag disguised as an mmo game. In untrusted, the code gives you a good idea of how you might actually structure a simple 2d ascii art adventure game, and you're allowed to do anything you want to the parts of code you can edit, so it's pretty easy if you know javascript, but fun. Pwny island I have not actually played, but it literally gives you a real basic open source mmo and asks you to find and exploit security vulnerabilities in it that are based on real issues found in games like minecraft etc. It kind of ties back to zachtronics with the infiniminer source code leak and subsequent exploits :(. Definitely a much higher level of hacking difficulty, but also unparalleled hacking realism, since the exploits are actual exploits that have existed in actual games
Without doubt, this game is the best introduction to the Zachtronics programming genre. Many reviews here highlight the well-written immersive story, and that is indeed the case. For me, even better was the programming language and development environment are strong enough to meet the challenges that are placed before you. TIS-100 and Shenzhen I/O are much more hardcore endeavors where figuring out to implement a sound design is most of the challenge. If you're looking for one game to see if the bundle is right for you, I strongly recommend this one.
This game hits good in all the right spots for me.
As great as other Zachtronics games when it comes to programming puzzles and has perhaps the best framing of them all - these little visual novel-like segments do a surprisingly good job as enhancing immersion. Hassle-free takes on assembly are strangely addictive.
Zachtronics developed a lot of these 'assembly code' games, and I think this one was the best execution of the concept. While I enjoyed the others a lot, TIS was very bare-bones and Shenzhen was too complex and varied in its objectives. I think this game struck a great balance in challenge, visual feedback, and I liked the story as well
Good programming game - if you know Zachtronics, you probably know what to expect.
Good Game Much Code
Дополнительная информация
Разработчик | Zachtronics |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 25.01.2025 |
Отзывы пользователей | 96% положительных (1048) |