Evolution of Ages: Settlements

Evolution of Ages: Settlements

4.0
Очень положительные
205.00₽
Steam Store

Разработчик: TREON Games

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Описание

Civilisation as we know it has been destroyed. We are little more than a few scattered people living in caves and under bushes, banging rocks together to keep warm and eat berries.
Your challenge is to bring humanity together. Lift us up out of the stone age and forge ahead, all the while worrying about what destroyed mankind last time and if it will return to finish the job.
Evolution of Ages is a game of managing resources and crafting output over a limited space. You control the pace of the game, relax for many days of playing as you customize each character and train their skills in the items of the era, or rush ahead researching technology as fast as you can. The choice is yours.

Features


  • Character Customisation - Change name, appreance & voices, obtain a large range of feats and even allocate them to families.

  • 10 Technological Eras - From the Stone age to the Space Age. You control the pace of advancement through research and seeking out more land to settle. Play at a speed you are most comfortable with and stay in an era as long as you wish.

  • 100+ Buildings to place and use from housing to factories. With space being your primary issue for much of the game, deciding on what to build is key to success.

  • 60+ Character Skills. Each character can only train in 15 skills at any one time, so you will need to develop specialists and keep them alive.

  • 10+ World Skills. Ranging from house design and metal lore to militia combat training, these skills will effect all your settlements.

  • Diplomacy Points. Although you cannot fit everyone into your settlements, the people who live in the wild are still important to your success. Help them and gain diplomacy points that can be spent on benefits later.

  • 1000+ Items, books and recipes: The game has in-depth crafting at its core. Your characters will need to gain skills in various crafting methods to unlock the ability to craft rare and more powerful items as well as advance in technological eras.

  • 100+ Base Monsters

  • 12 Boss fights, each with their own unique treasure. (Including some with difficulty levels, ultra rare drops and rare spawns)

  • Scout the world for information on the Blight and help out the struggling remains of mankind.

  • 5 Difficulty Settings

  • World and Settlement Threat - leading to the Doomsday system and Main Plot Failure! Be careful not to take on challenges that are beyond your character's skills. Too many failures will increase doomsday points and lead to Victory for the Blight.

The Game includes


Update 3: Enhanced Combat
As well as game improvements, this free update adds the following to the core game:
  • 4 New Boss fights
  • 55 New pieces of equipment
  • A new enhanced combat screen with new mechanics, effects and more options for ranged support.
  • 7 New character feats
  • All new High Definition character artwork.
  • An extra Science tree unlock.
  • A complete rebalance and overhaul of all equipment from Stone Age right the way through to the Space Age, providing a better progression path and smoother gameplay.

Update 2: Beastmastery
As well as game improvements, this free update adds the following to the core game:
  • 31 New pets
  • 2 new adventures
  • A whole new game mechanic: Pet Breeding
  • 18 New Steam Achievements
  • 2 new character feats
  • The ability to use 2 pets in combat and level up their powers.

Update 1: The Black Swamp
As well as game improvements, this free update adds the following to the core game:
  • A new merchant system
  • A new adventure
  • The boss fight: The Swamp Vampire
  • 15 new items
  • 2 new pets
  • 6 new recipies
  • A new character feat.

Language Support

Thanks to community support, the tutorial is now also available in Chinese, German, Japanese and Dutch

Поддерживаемые языки: english

Системные требования

Windows

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or Later
  • Processor: 64 Bit (A limited 32 bit Client is available)
  • Memory: 2 GB RAM
  • Graphics: Any
  • Sound Card: Any
  • Additional Notes: WideScreen Recommended
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: 64 Bit
  • Memory: 8 GB RAM
  • Graphics: Any

Mac

Minimum:
    Recommended:

      Linux

      Minimum:
        Recommended:

          Отзывы пользователей

          Рекомендую 12.05.2024 19:12
          0 0

          Great gameplay loop.

          Время в игре: 27355 ч. Куплено в Steam
          Не рекомендую 19.11.2023 12:08
          6 0

          Game has menus for unfinished features, that were promised to be in the next update, but that was 3 years ago.
          Price is very low and what initialy tempted me to buy this game was amount of hours that some other reviewers put into it, so there is deffinetly something good about it, but having buttons that lead nowhere is not something I can tolerate.
          I checked developer account and he simply chooses not to deliver what he promised despte puting thousands of hours into playing other (finished) steam games.

          Время в игре: 15 ч. Куплено в Steam
          Рекомендую 05.01.2022 11:17
          3 1

          Approach this game with caution!



          It is as addictive as it seems ugly at first glance.
          Well, it's not literally ugly, but for sophisticated player graphics look somewhat unbalanced and partially accidental, but you forget to notice it after an hour or two.

          You see, I was going just to take a peek as far as this game was in my library for quite some time, I had some vacation free time, but not nearly enough to start something big (oh boy, was I wrong considering this one just a short couple runs indie game!). And look at me - having 21 hours in couple of sits already and looking forward to continue.

          But let's get back to the game itself.
          - I already mentioned graphics above. Not flawless, but don't make your eyes run out or even get tired too.
          - Gameplay is deep! I mean it's not Europe Universalis or Crusader Kings, but it's DEEP. You will depend on your villagers and their random stats, rare trading balance to split between buying items you can't produce yet and saving to teach your settlers something useful. You'll fight to keep everyone alive in battles because they are your rarest resource - it takes time to teach them to be effective and unique set of skills makes every villager irreplacable at some point. As you progress and learn about the game, you will discover more and more features.
          - It's indie, there's singe developer, I hope game will get more updated or at least workshop release, it has great potential indeed.
          - Music is awesome. My child robs me of my headphones and sit silently nearby (heartly thanks for that solely!) while I continue to play.
          - You will hardly notice time flying by, so set your alarm if you want to keep your sleeping schedule.

          Время в игре: 1273 ч. Куплено в Steam
          Рекомендую 21.07.2021 02:32
          4 0

          Let's use a book metaphor for this game. On the cover, a simple drawing of a man with a club, perhaps a child's book. The first few pages read like elementary school textbooks, with simple words and numbers. But once you start reading, you soon realize there's a complex encyclopedia here. You heft the tome and realize it's much thicker than you thought when you picked it up, and a few minutes later, you're buried in a chapter about spinning wool and fighting giant wolves, forging bronze and exploring a new world. Then you look up, and realize you've only just scratched the surface.

          Время в игре: 456 ч. Куплено в Steam
          Рекомендую 23.06.2021 20:20
          6 0

          Settlements is a unique mix of strategy and RPG, and unlike anything else on the market. It has some elements of city builders, mixed with some elements of Civilization, mixed with a full-fledged D&D style system of stats and skills for every character.

          The game is set in the far post-apocalyptic future, and you start out with two small settlements to construct buildings in. Your people are in the stone age, and through harvesting resources, crafting items and researching technologies, you progress further along the tech tree. It goes all the way from stone age to modern age, starting with stone axes and clubs and ending with computers and guns. In your settlements, you can construct houses (which spawn new residents for your settlement), resource collection points (where your settlers can harvest resources), and crafting stations (where your settlers turn harvested resources into usable items). Resources are infinite, but you are limited by the amount of space you have in each settlement and the amount of settlers you have. The most important part of planning out your settlements is to decide where to build which building, and who to assign to work there.

          Everything your settlers can do has a skill associated with it. There are woodcutting, stonecutting and mining skills for harvesting resources, there are craftsman, armorsmith, weaponsmith skills for crafting items, and there is a skill for research. And there are also combat skills, of course. The skills go up as they are used, but you can also speed it up by having your settlers read instruction books you can find when exploring the world. Each character can only have 15 skills though, and while that might sound like a lot, there is a huge amount of skills in the game and you have to specialize your characters if you want them to be effective at their jobs. Skills go from 1 to 10, and there are also stats (Strength, Intellect, Stamina, Dexterity, Charisma, Status, Health) which go from 1 to 5. While skills improve with use, stats have to be upgraded by spending money, and it's not cheap. Money can also be used to buy perks for your characters, and since you end up with a LOT of characters in your settlements, there's never enough money to give everyone the perks and stats you want.

          The main focus is on building up your settlements and creating food and equipment for your people, but there's also an abstracted world map where you can send your people exploring. You can find enemy groups to fight, treasure to recover, and new settlements to claim. There are also boss enemies that spawn on the map during each era. These are hard to defeat, but give excellent rewards like unique weapons and armor, or even captured animals which can help you in combat.

          Combat plays out similarly to oldschool RPGs like Wizardry or Might & Magic. You have a group of enemies on the left side, and a group of your guys on the right side, and they exchange blows in turn-based combat. It's not overly complex, but there is some tactical nuance to it. Every weapon type has a special effect (spears can cause bleeding, axes can sunder enemy shields, etc), there are some skills and consumables you can use on the battlefield, like raising morale with a battlecry or healing a companion with bandages. Your settlements also get attacked occasionally, and you can build fortifications to improve your chances. In later ages you even get catapults and cannons to cause area damage against groups of enemies.

          The game is really fun, and I'd recommend it to anyone who enjoys unconventional strategy-RPG mashups. It's a complex game and it has its quirks, but once you get past the learning curve it's really enjoyable.

          Время в игре: 1831 ч. Куплено в Steam
          Рекомендую 02.01.2021 02:08
          3 0

          Not a shabby settlement management game, slightly restrictive, however easily learnt.
          With only six (6) building slots per settlement you have to manage your buildings carefully, and your productions even more so.

          The game itself does make you lose track of time and you find yourself spending more than you thought you would allocate to it in the day, both good and bad depending on what you have on for the day.

          The variables offered such as having the hostile encounters static or roaming is a nice touch, giving it more flavour as you get to know the game.

          A good purchase if you can get it on sale as the full price doesn't seem a valid value, though a good stand alone title for the collection it does seem as if it is half a game at times while your playing it.

          Recommended : Yes
          Replayability : Yes, in batches though
          Drawbacks : Nothing Detrimental

          -Universal Gamer

          Время в игре: 2173 ч. Куплено в Steam
          Рекомендую 30.12.2020 18:21
          5 1

          +1

          One of the best purchases I made during the winter sale.


          At this price a steal and if some of the things in the following list click for you it might be a game worth looking at or at least looking at what the other reviewers say about this game.

          First of all the game will take some time to get your head around.
          After my first "run" everything fell to pieces, my village was attacked and my gathering and crafting focused villagers were helpless. I was about to give up but started another run to give the game a second chance and I am very happy that I did. The game has a lot of information and convenience features that you might miss if you don't take the time to look around the menus and such. The tutorial just gets you started and sometimes explains newly introduced gameplay mechanics (such as on higher era your villages will start getting attacked). I discovered that I did progress through the ages way too fast on my first run, which resulted in completely inexperienced people wearing good gear against strong(er) enemies.
          The game tells you in advance (if you look carefully) when a certain building or research would put you in the next era (like from stone age to early bronze). So the first hint I have for others is take your time, stay in the stone-age until you feel confident in your villages and people, make a dedicated save for that and then advance. It if works out good, if not reload the stone age and prepare for things that didn't work out.

          The good:


          - super cool and friendly developer that engages (and even rewards) this games community.
          - different difficulty settings and ingame mechanics to customize your game experience difficulty.
          - very functional UI after a while I found most of the information i was missing.
          - minimalist graphics that support the game mechanics rather than distracting from them
          - the character and settlement creation and flexibility allows for very strong customisation of the villagers with some cool skill combos.
          - strong sense of "just this one thing before i stop for the moment" then suddenly it is late and you forgot about the other things you wanted to do, its hard to put down once it clicked.

          Mixed:


          - some i would say some important information is difficult to find or not "obvious" which is OK but don't expect hand-holding. I discovered "Feats" in the character screen very late and was first afraid to use them but it seems you can have plenty of them and they help you to make choices for your character development.
          - this game takes time to get started and get you into the mechanics, if you are impatient this might be a problem as it seems to punish rushing through the tech tree too fast.
          - money is actually one of the most important resources in the game (at least early on and it seems it will stay that way) but the most reliable source seem to be traders, which buy and sell random items of the current era.
          - some of the best (ultra rare) items are locked behind beating certain boss enemies on highest challenge level (self selected on combat begin). Its no false advertising these things are challenging and so far I have not been able to beat the first boss on Ultra. :(

          Cons:


          - Fighting is essential to get proper combat experience so you will need to "grind" to get your fighters somewhere powerful (if you don't hit the enemy you can have the strongest weapon in the game its still 0 damage), maybe in later eras you get more options but in the early stages it is just combat.
          - very odd looking characters and game graphics while working made me wait for a sale (but in hindsight it all works surprisingly well together and the hair styles / helmets are optional and all characters can be altered)

          Summary:


          Yes, I do recommend giving this game a shot if you are interested in village building without "food" survival mechanics (you only need it to research and heal but not to just "exist"), character customisation and combo building paired with turn-based combat. And most importantly are not too impatient. :D

          Время в игре: 1018 ч. Куплено в Steam
          Не рекомендую 17.09.2020 13:30
          16 0

          I wanted to like this game. I love games in this style and can look past the graphics, but it's just too slow and repetitive.The only pressure the game provides is via combat. There's no pressing need to produce food or tackle any internal needs, only fight off critters. And the combat just isn't that fun. Most fights can be auto-resolved, but some will require use of taunts, buffs, and tag-teaming that isn't all that interesting and just soaks up tons of time.Land is very scarce and some goods are needed in extreme proportion to others, and sometimes in large bursts such that there's either a lot of remodeling going on or a lot of waiting. Because of the lack of land, production chains are a micromanagement nightmare. Much of the reward for optimizing production, such as high quality goods, can achieved via combat rewards which further reduces the emphasis on production.

          Время в игре: 569 ч. Куплено в Steam
          Рекомендую 01.11.2019 17:22
          7 0

          7 out of 10 Stars
          I started to like it on the 3rd try. It looks like nothing good after I played Portia, Skyrim etc. The pictures from the 90's and the UI the same. A Graphic Snoop in me said "OHHH NOhhh" However I love building management games with a tiny challenge. The Settlement gave me more challenge then I needed and even after 320 hours I did not find Settlement 10 or started a rocket.
          P.S.
          There is no rushing through the game imo. I Scouted in the Stone age (level 1) until i found 9 Settlements maxed out my toons and changed the background color - Int. pink - Stamina yellow etc. Later on I have 5 toons in 1 house and for almost every Settlement 2 or 3 houses.In Farming Crafting Mining I did a lot delete and rebuild because of the space limit (max 6 build).It helped me to replace farm with new era farm to max out the farming skill. Also in the later stages to max out stamina dexterity and strength helped me a little. Some skills the toons need and some are only pleasant to have and they can only have 15 + (2 (buy)).
          I deleted a lot of skills like construction to keep room foe the needed ones like combat medic. "Groom the Toon" - lol. I'm sure if you play more then 20 hours you'll find your own Style and perhaps you like & hate it like I do.
          P.S.S.
          Don't play it if you NEED to go for the 100% Achievements and you could spend time with real People who could maybe like you.
          Helpful ?

          Время в игре: 19197 ч. Куплено в Steam
          Рекомендую 20.04.2019 12:15
          27 0

          I love this game and its ugly UI so much. The thing is, once you can get past the graphics, the UI is actually well laid out and easy to navigate, and there's no trouble at all in making things happen in the game.

          So the question becomes: is it worth it? And oh, oh yes. This game is a wonderful hybrid of settlement management and rpg-style combat. Worker placement is the name of the game, as is equipping your workers and tending to their stats so they can work and fight more effectively.

          Other reviewers have covered this in more depth, so I'll focus instead on my favorite aspect of this game: the combat! It is surprisingly in-depth, far more than "equip better weapons, spam attack, win" - that might work for small encounters, but the real meat of combat occurs during the boss encounters. There are bosses for every era in the game (era being your technological level) and they have different mooks with them and require different strategies.

          Combat works like this: you bring (at max) eight workers to a fighter. Four are actively attacking, four are in the back row either healing themselves or firing their ranged weapons. The four in the front are your main weapons: they can attack monsters, and depending on their skill they can use special attack skills such as "attack 1 monster, then a second monster for 50% attack strength". But while you need to maintain a consistent offense, the real meat of the game is managing your defense. Enemies, you see, assign a threat level to your four fighters. Whoever has the highest threat will get ganged up on, and this can lead to three healthy fighters and one nearly dead real quick. So you need to manage threat and rotate who gets hurt - and also shift fighters into the back line to heal, so you can keep everyone alive.

          Managing threat mostly occurs through the buff skills: your fighters can taunt enemies, which is a free action - but what really draws threat are the buffs. I have three, at the moment: the regen buff, the attack/defense buff, and the minor heal. The minor heal is really, really minor - it takes a lot to level it up, so its real function is to draw threat, because monsters hate healers.

          So this leads to an interesting set of choices in combat - on top of picking which monsters to kill (that one can heal others! that one will die quickly so you can get the ranged foes in the back to the front so they'll stop tearing into your back line!) you have to constantly keep an eye on which of your warriors is getting ripped into, and either draw threat away or let them get close to death before swapping them out for someone who's healthy. Or, if you're in a really tough fight, deciding if you want to let that character die or swap in a different badly wounded character to take the death blow. The monsters can pile on the offense so that your defense and healing gets overwhelmed - which is usually a sign that either your strategy isn't working, or that you need better equipment. (Example: in the Razor fight, taking out Razor is a MUST, because he will easily destroy you while you're clearing out his wolves. Contrast with the spider fight where you have to get rid of the healers before you can take out the big spider.)

          There's a lot to love here - the settlement stuff is complex and engaging, and it lets me get better stuff for my fighters, leading to more interesting fights, which leads to better loot that supports the folks at home, and it's a lovely cohesion of two different gameplay types. And it helps that the bosses will happily sit and wait for as long as you need to come to them - the only "mandatory" fights so far are the settlement defenses, which, while tough, are nowhere near as dangerous as a boss fight. You can take the game at your own pace and make sure everyone gets the latest armor before braving danger.

          One more excellent thing about the game: the dev is active, helpful, and friendly! I love an active indie dev.

          In conclusion: Settlements is really engaging and I love playing it. It's worth braving the 90s-era UI and the frankly hilarious sound design. Go get it!

          Время в игре: 1221 ч. Куплено в Steam
          Рекомендую 21.01.2019 22:50
          11 0

          This is a great game with serious flaws. I enjoyed it, but it might not be for everyone - and a lot of the design is just plain awful and seriously detracts from the gameplay.

          There's a neat strategic element and a sense of progress at all times, and getting a new settlement up and running can be tense, especially in the later stages of the game. Battles can be tricky and tactics matter - though it can take a while to figure out exactly what works. You get a sense of that "one more turn" aspect that many strategy games have.

          That said, the game has a lot of flaws. The graphics and UI look like something out of the mid 90s, and aside from the music (which I liked, though it gets old), the sound design is much, much worse. There's a hawk monster that I'll go out of my way to kill ASAP, even if it's bad strategic sense because it sounds so terrible. The voice acted clips in combat are horrible, and late game battles (which amount to a few hundred clicks in a minute or two, with each click and monster attack making noise) are just murder on your ears.

          The game also gets incredibly grindy. Mid game, you tend to switch over to firearms, but firearms are going to be worse than your current weapons until you can build up skills, so you need to grind the skills of your main team and at least the members from your more vulnerable settlements. You need to grind important skills like combat medic and leadership or they'll be worse than useless since they attract too much attention threat-wise to be worth their trouble with low skill, but are amazing at high skill levels.

          It's also frustrating to upgrade equipment each era. By the end of the game, you'll have 8 settlements that need to be defended, and around 84 people to outfit and train skills for. Making this more agonizing is that most upgrades later in the game require specific attributes, so you have to upgrade skills and equipment for 84 people. This is made easier if you go with 4 frontline and 4 reserves and then leave the two extra people as reserves in +production clothing with a ranged weapon and don't worry about them much, but that still leaves you with 68 people that need to be upgraded frequently. An auto-equip button would be very, very nice. I found myself making new items and never putting them on because it was exhausting.

          Skill books are a good idea, but in practice only a handful ever get used because it's a bit tedious to do so, and most don't matter enough to justify the effort of using them. Even when they do matter, finding the right person, assigning the book, and then waiting and assigning the next one gets tedious.

          The late game gets draining and loses much of the fun of the early game, as it starts to get a bit bloated. There's so many resources and buildings and people to juggle, and no useful interface to help out. You want to know your resource counts, but you have to rebuild which resources are important each era to get a useful top bar - there has to be a better way to present this information. Combat and map quests get tedious and pointless - after a point, nothing I get as loot is useful except coins, and these quickly become useless, too. Being dragged out of planning for another round of city defense gets annoying - it's either a complete cakewalk where I don't pay attention and wish I didn't have to bother, or a difficult battle where I just wish I didn't have to pay attention because it's stopped being enjoyable 20 hours ago.

          I wish factories would show up a bit earlier - even if just in the form of a windmill. Greenprinting is an interesting process that I feel adds to the game - especially since it's optional.

          My last complaint is that I can't really think of any way I could do things much different as far as strategy - it's more optimization of one strategy vs. planning between multiple strategies. Having finally beaten the game and played through to era 5-7 a few times a while ago, I can't really think of much I'd do to beat it faster or more optimally, and I wasn't fast or optimal in my run.

          I'm being hard on the game with all these complaints, but I honestly really enjoyed it, up until era 7+, when I just wanted it to be over. It's a unique game - there's nothing else like it, and I think there's a set of people that'll really enjoy it. It's a great game with serious flaws, though, so keep that in mind. If the game sounded interesting before my review, pick it up and play for an hour. If you didn't like it, get a refund - you aren't going to like it if you keep playing. If you do like it, watch your time and go up the near the two hour mark and make your decision then.

          Время в игре: 5879 ч. Куплено в Steam
          Рекомендую 31.12.2018 17:52
          44 2

          Management sims aren’t really expected to have the best user interfaces in the world, and that’s always surprised me. After all, you’re spending more time with the UI in games like these than almost any other, scrutinizing resource charts or assigning groups to tasks. Somehow really clunky and awkward interfaces still get a pass, as long as the core simulation is good, and Settlements is one of those titles that really puts that notion to the test. It’s a clever, creative game with incredible depth, all hidden within a UI pulled straight from Windows 3.1. And if the first part of that sentence matters a lot more than the second, you’ve got dozens of hours of adventures and challenges ahead of you.

          You’ll be unsurprised to learn the world has ended again, and while the means aren’t specified up front the ends certainly are. This brave new world is covered in a thick layer of tough brambles, rendering the land uninhabitable save for small clearings amongst the vines and thorns. It’s in these pockets that you must foster your titular settlements, building homes and workshops, tasking your people with construction and research, and eventually forging back out into the world to find more clearings, survivors, and answers. As you recover the technological progress of the past you’ll also learn the truth of what brought the old world to its knees, and contend with that same threat yet again.

          You might have visions of Banished or Rust floating through your head from that but Settlements is a purely menu-driven simulation, right down to some unexpected restrictions. For starters, each of your settlements can only contain six buildings. This is constant throughout the game, and provides the main impetus to expand to additional settlements. At least two of those precious slots always needs to go to houses as well, leaving just four for your resource gathering and crafting and such. All resources are shared across your settlements, at least, and while residents don’t transfer between them for work they can all be used to scout or battle or adventure when the opportunities present themselves.

          Settlement management is fairly straight-forward, with resources to turn into items or research and upgrades to buildings and defenses as you tech up. To find new settlements and advance the plot, though, you’ll need to send your people scouting. Based on their prodigious list of stats and skills they’ll have chances to make progress towards a new settlement, find treasure or optional battles, unlock new quests and mini-dungeons to explore, or get ambushed. Combat is turn-based, pitting four of your settlers against up to eight foes at a time, beasts like rats and wolves and madmen. Properly equipping your folks is the main concern, as you can often overpower enemies with preparation. Groups on both sides can include reserves that do ranged damage and can be swapped in for wounded units though, so there’s some strategy to consider in tougher battles.

          Building up your settlements will advance you through ages of development, from the stone and bronze ages all the way up to and past modern tech. That means that your survivors, originally clad in furs and wielding clubs, will one day be running science centers and manning missile batteries against your foes. That assumes you can last long enough against the massing enemies that attack your settlements more and more frequently. Your failure state is a “doomsday” counter that increments with certain events and losses, and must be battled back through other actions. Still, this isn’t a pressing concern for most of the game as long as you keep your settlements developed and your people properly outfitted.

          Settlements is a game of impressive scope and content, one that can easily last you dozens of hours for a single playthrough. The only problem is that it’s hidden behind one of the most hideous interfaces I have ever seen for a game. This goes far beyond programmer art or even placeholders, with inconsistent resolutions, confusing layouts, and even Windows system prompts for important notifications. There are aspects of the main interface that won’t even be used for your first dozen hours, while key information is hidden in random windows elsewhere. Your resource trackers must be manually configured, and every resident has to be manually equipped and assigned to tasks. And some windows like the task list load so slowly you can watch the contents be drawn in real-time.

          It’s a testament to how engaging the gameplay is that the UI wasn’t an immediate deal-breaker for me. Game feel and quality-of-life are huge aspects of gaming for me, and everything about how Settlements is presented is an absolute affront. But it’s a very different kind of survival sim, both in structure and in plot. The revelations I’ve come across in the first ten hours or so are tantalizing, and the challenges I’ve overcome have been compelling. You’ve really got to consider how big a difference the UI in a game can make for you, but if it’s something you’re willing to be flexible on, give Settlements a try. With so much to learn, explore, and conquer, this is a title that can utterly consume your time if you let it.



          Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https://goldplatedgames.com/ or on my curation page!

          Время в игре: 534 ч. Куплено в Steam
          Рекомендую 25.12.2018 08:52
          8 0

          Have you ever heard the phrase "DON'T JUDGE A BOOK BY ITS COVER"? This game applies.

          Settlements is a deeply complex civilization/city builder with many intricate systems including exploration, combat, supply chains, character customization, loot, research, and much more. While the graphics and interface feel outdated, the gameplay is extremely addictive if you enjoy building up your settlement in a slow, deliberate manner. I am having a blast sending out scouts, battling hostile hoards, crafting loot, upgrading my settlements and developing my settlers. HIGHLY RECOMMENDED!!!

          PROS

          + Deep character and city customization options
          + Randomized scouting locations, dungeons, bosses, and treasures to find on the world map
          + Tons of buildings and items to research and craft
          + Combat system strikes perfect balance between complex and fun
          + Advance at your own pace

          CONS

          - Interface is from Windows 98
          - Story is bizarre and presented in an obtuse scrapbook
          - Occassionally confusing due to complex menus and options
          - No easy way to manage large inventories and populations

          Время в игре: 1029 ч. Куплено в Steam
          Рекомендую 29.11.2018 07:54
          8 0

          Very ugly UI over a very very good long-run management sim. This game is a product of love - despite it not being very popular, the developer is very active with updates and events.

          EDIT: Still coming back to it years later. If you're considering this game, give it a shot.

          Время в игре: 12526 ч. Куплено в Steam
          Рекомендую 26.08.2018 05:56
          7 0

          I got an immense amount of pleasure from this game. I loved that it was so ambitious and varied in scope - a strategy game with control down to the paper doll character level, with a quest structure, city management, a tech tree - and that it all actually worked! I worked it like a punch press, and it never crashed. Amazing. I also loved that it was so detailed and encouraged obsessive micromanagement. I never went to the Wiki or forums. It was more fun just to jump in and experiment. I found the game completely intuitive. If you are a methodical perfectionist with lots of free time, you can lose yourself in this game world. If you are the type of strategy game player who turns off all automation options, this is the game for you. However, if you do not have these traits, you may find the experience frustrating.

          I have one criticism. There is an illusion of choice offered at the end of the game, and the payoff for each is one of three static messages that left me unimpressed. Replaying to get a different ending seems pointless, because there is only one good end. It was the only time I actually loaded the game, to get the other endings, and I am so glad I did not replay the whole thing only to be handed the bad endings. And it's strange because the 2 bad ends could easily be handled as kind of failed attempts that lead to the final good end without requiring loading or replaying.

          Время в игре: 9084 ч. Куплено в Steam
          Рекомендую 23.08.2018 08:55
          89 2

          To sum it up: I love this game, and I recommend it to some people.
          And that's the problem with the review system here.

          This game will be good for a specific subset of gamers.
          You have to be okay with a UI that is barely on the side of functional.
          You have to be okay with graphics that were made obsolete after windows 3.11.
          You have to *actively enjoy* numbers, incremental gameplay and having your mistakes punished.

          If this isn't you, look somewhere else, for all our sakes.

          The gameplay is deep. Imagine Frostpunk, with terrible graphics but better gameplay and more options.
          It's what you might get if Bay 12 made dwarf fortress with an actual UI (in the very early stages at least)
          And most importantly, to me at least, the developer pays attention to the users, the people who enjoy their game, and implements their changes with a good turnaround speed.

          So this is a 'qualified recomment' from me.

          Время в игре: 5207 ч. Куплено в Steam
          Рекомендую 04.08.2018 20:23
          33 1

          So far it looks like ill be playing a lot so far over 3 hours in. Im a old guy slow on learning a new game but i havent gotten real far into but I think ive done good on picking up with no reading up on the game. My old outdated pc does real well on this .Its not fast action or fast pace but easy to speed up or slow down my kinda game so far I think most will like this game. Ill repost more as i play more.

          Время в игре: 622 ч. Куплено в Steam
          Рекомендую 04.08.2018 16:36
          21 1

          Cost me sleep last night and about to do over again today. Thats good?

          Wasn't much to go on before purchasing in Steam or Youtube so was going to wait. Decided to buy after seeing how helpful developer was in forum. So far not disappointed. I'm not sure I'd call it completely ready for release as it seems it has more refining to go, but devs seem to be very active so it will probably get there.

          The bad?
          Graphics aren't great, game doesn't tell you much. Various sound effects are supposed to give indication with research or storage is full but its mostly just noise. One bug is the update section on the bottom left seems to be constantly cutting off the latest notice (as if I can't scroll down enough to see it till another appears).

          So why recommend?
          Almost none of that above really matters. Gameplay is good, setting is interesting. There seems to be a lot of depth I barely scratched one first night (on easy).

          Starting over today on normal and no regrets so far.

          Время в игре: 3784 ч. Куплено в Steam
          Рекомендую 04.08.2018 10:37
          17 1

          I bought this game in EA and don't regret it.
          Before buying I was sceptical as it looked too simple but once I started playing I found that there was a lot more to it and now I am nearing the end of my 1st playthrough after over 100+ hours and I'm still learning.

          I didn't find much in the way of bugs but anything reported was quickly fixed. Hats off to the dev.

          You start with a couple of settlemenets where you have just 6 building slots in each. 2 of these will be required for housing in order to generate people. You can then customise these characters if you wish. As the game progresses you can further develop them and make them specialists in various crafts or fighting skills. You send scouts out in order to discover further settlements.

          Managing your people, resources and pace of development is important. Your settlements will be attacked frequently and you must be able to defend them. You choose when to advance to the next age, when you do so new technologies/buildings are available but the enemies are stronger so advance too quickly and you could pay the price.

          There are tasks which you should complete for each age and the Tasks page has general tips about what you should be trying to achieve. The notebook tracks the main story and indicates your progress and what you may work towards. There are several ways to achieve victory......but I haven't reached there yet:)

          I feel that I have had more than my monies worth with this purchase.

          Время в игре: 8111 ч. Куплено в Steam
          Рекомендую 26.05.2018 19:56
          267 7

          IMPORTANT UPDATE: Tormunda's health issues no longer allow him to be a Dev. The game is complete for what was originally intended but the added content Tormunda was working on may never be finished. The game should still work well for most and has a great community but is no longer supported. The following review is based on the original game, not the added content.

          I love this game. It's far better than it first appears and it grows on you. This is a game that you will really love, or isn't for you at all. There may not be a middle ground and graphics may be the line in the sand. I delayed reviewing it for quite some time, trying to separate what makes Settlements great from why it won't be right for others. In a nutshell it's a unique hybrid game so the potential is there for many to enjoy it. RPG gamers, strategists, and city builders may all find a home here. If you are too focused in any one direction you may want to look closely at the details to see if it's for you.

          IT MAY BE A GREAT GAME FOR YOU IF...
          ------------------------------------------------------------
          Many that have enjoyed pen and paper games will like Settlements, particularly if you are interested in strategy and RPG. City builders will also find this game enchanting, particularly if the difficulty settings are adjusted toward easier so that combat is less of a factor. If you are looking for a game that puts all these aspects together then you came to the right place.

          Those that love it have a hard time setting it down. It's addictive. If you are someone that fits these criteria this is a game you should check out. It may not be clear before playing a little bit but this game has that "just a little bit longer" factor in spades.

          IT MAY NOT BE THE GAME FOR YOU IF...
          -----------------------------------------------------------
          Graphics and motion are a clear line in the sand for most that don't enjoy this game. The graphics are not pixel blurry or bad. They are quite clear and pleasant. They don't "move" though. This isn't an action game and it doesn't have arcade motion. Much like an advanced board game there are many icons. The icons are more advanced than a board game could provide. There are moving progress bars, changing numbers, and even some changes to the looks of some icons (depicting changes in gear and health status). You see spreadsheet levels of information but in a more graphic form. This can be off putting for both those that strongly like traditional spreadsheets or for those that don't like them at all. For those remaining, the result is more immersive. It just won't work for everyone.

          IT"S A TURN BASED GAME WITHOUT TURNS
          ----------------------------------------------------------------
          At it's core it's a simulation. Time moves freely forward with everything all happening at once. Only combat is outside of the normal time line. Time moves in increments of twenty minutes and can be paused at any time. Scouts and salvaging teams complete missions measured in hours while progress bars measure crafting each twenty minute tick. The ticks give a feeling of "turns" within the simulation. Combat IS turn based with an initiative system.

          COMBAT
          ------------
          Combat uses a system much like many pen and paper RPG's without the micro management of using miniatures. The tactics available are simple but deeper than many notice for quite some time. Threat, leadership, combat healing, front/back row positioning, and stances all come into play as well as gear, initiative, and combat abilities. It moves quickly despite being turn based.

          MICRO MANAGEMENT OR NOT...
          -----------------------------------------------
          The OCD inclined will be compelled to micro manage the crap out of this game. On the surface the game appears to lean heavily this way. This is a deception. The game is amazingly robust without micro managing. The pace of the game actually moves according to factors within your control. The Dev has placed many tips within the game so as you get to know the game you can be macro wasteful or micro OCD to your hearts content.

          CHAOS VERSUS ORDER
          -----------------------------------
          You can also lean more toward combat and RPG or focus more on city management and get two very different flavors from the game. This can be accomplished both through difficulty settings when you set up the game as well as by your personal play style in game.

          REPLAYABILITY
          ----------------------
          Most games with an RPG plot don't have high replayability. Once you know, "the butler did it" the RPG is usually gone. I'm one of those people that only "once throughs" RPG's, even when there are many different characters that could be played.

          This game might be different though. It's more along the line of games where you know there is something bad out there against you, you just don't know the specifics (similar to AI War in this regard). Even once you know, there is still a malevolent force against you. RPG mystery solved but can you win?

          The game might be worth it even if it was just for "once through." It's not short. It also has more than one ending. Those in it purely for the RPG are already used to "once through'ing" most games. This one won't cheat you...HOWEVER...

          ...Settlements has a much higher degree of replayability than a typical RPG due it's hybrid nature, specifically city building. It's got character development and a sandbox feel that goes beyond the story. I've found each play through to be very different simply based on the differences in the families you start with. The differences lead to doing things in different ways that create more differences the farther you proceed. What worked well one game won't work so well the next time. I found myself looking forward to the next start. This game is fun to replay! Those that like to restart games a lot just to play the different starts will be happy. Those looking to do things one way still have the opportunity to do so by controling the pace of the game too. They might not move forward as quickly but both options work well.

          THE DEV
          -------------
          UPDATE: Tormunda is a great Dev. I had many good things to say about him in this section but he is no longer available.

          BOTTOM LINE
          --------------------
          For those that like city building, strategy, and RPG elements this game is refreshingly different. Anyone looking for a combat game, or strictly RPG, or any one genre by itself is likely to be disappointed but the combination works. You get your money's worth and more.

          It's casual in the way city builders are. You can play for a few minutes and easily pick up where you left off. I don't play puzzle games but each play through has an element much like a puzzle, trying to find the best way through. It's hard to set down.

          The game was stable, playable, and fun for months throughout early access. I saw how Tormunda operates over that whole time so I can say with confidence that he will be an active Dev post launch too. I sound like a paid advertisement by this point but I did also warn those whom it might not suit. =) I didn't know what to expect when I picked up the game but I am a fan now. I also know Tormunda has plans for the game post launch...

          Update: I've heard enough confusion about some aspects of how to get started that you might need strong problem solving skills to get rolling. Think outside the box...and ask the community. Those that may still be around are very helpful. The game works but not everything is intuitive.

          Время в игре: 29561 ч. Куплено в Steam
          Рекомендую 18.04.2018 09:33
          15 0

          I find it hard to describe this game. When I bought it I was uncertain whether I would like it or not. I have played computer games for about twenty years. Started city builders with Cesear II and also played RPGs. However I have become adicted tot his game.

          If you like games that make you think, were you have to plan and if you don't mind micromanging things this is the game for you. It is still a work in process and gets better and better. The developer is very responsive to questions and suggestions. There are very frquent updates. It is obvious that the developer has a very creative mind. I recommend this game.

          Added: My impression of the developer is that he/she knows his talents well and does not try to do things that he cannot do well. What graphics there are I found pleasant easy to look at and enjoyable. You have a scrap book that is fun to read as it tells your adventure story quite nicely.

          Время в игре: 13270 ч. Куплено в Steam
          Рекомендую 01.03.2018 08:06
          14 0

          My first Steam review... This game is totally addictive! I've been playing nothing else for weeks, now, even though I have several other new games just waiting for me to try them. Don't have time, though....
          Basically, this game is about logistics and micromanagement: your villagers produce various goods, which are in turn used by other villagers (crafters) to make other goods, as well as clothing, weapons, tools and so on. While this goes on, your researchers are working on new recipes. You need the weapons and armor to fight monsters on the main map, which your scouts have discovered while searching for quests and new settlement locations. Various special events on the map keep things interesting.
          This is not a game for eye candy, nor are the combats tactically complex - but if you're into crafting and logistics, this game will keep you rivetted for many hours.
          It's still in early access, and bugs keep popping up, but the developer is focused and responsive, sometimes fixing bugs within minutes, while adding new content all the time. It's absolutely playable as is, though, and keeps getting better.
          Definitely recommended if you're into this type of game!

          Edit 08/03/2018: Now we're out of Early Access, let me add to my review. I've kept playing since my first review and have been active as a beta tester. Let me just add that the developer has kept up his high level of creativity and responsiveness and the game is WAY better now than it was then - and it was great to begin with. He's added lots of player requests, making the game ever more accessible. Still has my unqualified recommendation!

          Время в игре: 54331 ч. Куплено в Steam

          Дополнительная информация

          Разработчик TREON Games
          Платформы Windows
          Ограничение возраста Нет
          Дата релиза 15.01.2025
          Отзывы пользователей 87% положительных (239)

          Отзывы пользователей

          87%
          207 положительных и 32 отрицательных отзывов
          Обновлено: 13.01.2025 05:06

          Жанры

          Strategy RPG Indie Simulation

          Особенности

          Single-player Steam Achievements Steam Trading Cards Family Sharing