Разработчик: COCOSOLA
Описание
One night, one of the villagers gets a sudden visit from a witch, who puts her under a curse. If she doesn't find the witch's stolen urn by 4:00 a.m., the curse will kill her. She begins her search, but along the way she starts hearing more and more about the secret of the witch.
- "The Witch's Isle" is a puzzle-adventure game. Explore the island as you search for the urn and uncover the mystery of the witch! The dream-like scenery of the solitary island town and the people who live there await.
- The epic story features 7 different endings!
- See what the islanders are up to! In this game, not only can you control the protagonist, you can also have the camera follow other characters. Maybe you can solve some puzzles by paying close attention to what the other islanders are doing.
Поддерживаемые языки: english, japanese
Системные требования
Windows
- OS *: Windows 7, 8, or 10
- Processor: 2GHz+
- Memory: 2 GB RAM
- Graphics: 128MB
- Storage: 200 MB available space
- OS: Windows 10
- Processor: 2GHz+
- Memory: 3 GB RAM
- Graphics: 512MB
- Storage: 200 MB available space
Mac
- OS: Mac OS X
- Processor: 2GHz+
- Memory: 2 GB RAM
- Graphics: 128MB
- Storage: 200 MB available space
- OS: Mac OS X
- Processor: 2GHz+
- Memory: 4 GB RAM
- Graphics: 512MB
- Storage: 200 MB available space
Linux
- OS: If you can run other games on Steam, it's probably OK
- Memory: 2 GB RAM
- Storage: 200 MB available space
- OS: Ubuntu 14+
- Memory: 2 GB RAM
- Storage: 200 MB available space
Отзывы пользователей
This was such a unique game. A little clunky to navigate, but nothing too bad. I really liked the mechanic of observing the npcs to find out new information, and uncovering each character. An enjoyable point and click with wonderful graphics and an eerie atmosphere
I found another underrated masterpiece. There are 8 endings in this game, the best ones have to be the true ending and secret ending (I won't spoil them) The endings are well put together and are definitely not easy to earn in a blind run. The story is really interesting and had me invested and the pixel art is aesthetically nice to look at. please do try this game, its totally worth the $3 price tag.
I came across The Witch's Isle completely by chance, and upon playing the game I can safely say that this is a delightful hidden gem. With an expansive amount of content, numerous endings, and unique gameplay mechanic in the form of observing the movements and activities of various characters with the "Target" system, this is an extremely solid adventure game for fans of the genre, especially for such a low price. My only criticism is that some of the puzzles can be obtuse, but thankfully the game has a good internal hint system to help re-route the player towards the solution. If this development team attempts another game in the genre, I would be more than happy to give it a look!
This game makes you think to find hints and progress further, the smallest little details matter and I loved how npcs were important too. Overall highly recommend!
It’s a beautiful game with good writing and a neat structure and just enough Adventure Game Logic. Learning how to light the Flint is up there with Nier Fishing Subquest. The story is you gotta solve an island’s mysteries before morning. You have six-in-game hours and gotta learn the towns people’s patterns. I probably played 3 and a half hours and had only missed a path in the world that was pretty well hidden deliberately.
Beautiful pixel art. Highly recommend for an evening.
A short adventure game set on a gloomy island inhabited by people beholden to a witch ruling them. A simple yet surprising and satisfying story with very enticing pixelart visuals, atmospheric music and a range of endings to choose from. Time well spent for a few short evenings if you choose to reach multiple endings by exploring the whole island, the stories of its inhabitants, and the story of your protagonist, many of them not what they seem.
All in all a worthwhile experience that can be chopped up into small chunks and enjoyed even while having precious few hours to spare.
This game is so fun. There's lots of layers to the story and multiple endings so you have to keep replaying it. Each time you do, you uncover a little more to the story! Very unique.
An awesome game with an amazing artstyle and an interesting story.
10/10 *contains spoilers*
Art & Audio
I love the art style. It has so much depth, mystery,a sense of hopelessness, isolation and loss to it that it amazes me. Nostalgic as well because of the pixel style. The story is interesting enough but the art style and audio really puts it together and adds emphasis on the message the dev is trying to convey.
Gameplay.
It's very simple, point and click. But the puzzles you have to solve is what really brings the game to life (along with the visual art and audio).
Story.
The story doesn't go too deep, but is deep enough to add enough depth and entertainment for it's price. The concept is not new or unheard of, but it has been together well enough to come a full circle. Most importantly, it leaves a feeling of satisfaction when you fully complete the game (which may take a few runs but that just adds to the fun).
Overall, this is a great game to spend a few hours on (esp if you want all the achievements).
I recommend this game a lot! I think it has a very interesting story and it's honestly worth more than it's priced at. It is a beautiful game with a very compelling story. I finished the main game but I have not finished the "secrete game," but the fact they have this alternate route is very fascinating. Most of the gameplay is talking to a lot of people and trying to parse information and you will have to replay the game a few times until you are able to win. I appreciate that when you lose, you still keep your progress because I would've to have been super annoying to have to start from 0. That being said, keep that in mind if that's not the type of game you like. Another thing is that there are multiple endings so that could be cool for people who enjoy that, I mostly stop once I get the "true ending", but you can try to get all the endings if you enjoy that. One critic I have about the game is that the layout of the town is hard to understand and it took me some time to climb the bell tower, the camp, and some other things that were hard to find. The following other people's gameplay was cool but sometimes you would have to wait for the person to finish the cycle which can be a bit annoying due to the time limit. Overall though, this is a really great game and I would recommend you, anyone, to check it out!
Beautiful art and has a very unique pacing and challenges in there. It might be a bit linear and obtuse but it's enjoyable nonetheless.
I love the storytelling and visual style of this game, as well as its clever view-through-others mechanic. Strongly recommended.
+ Helpful built-in hint system
+ Intriguing, well-paced mystery
+ Beautiful pixel graphics
+ Atmosphere like a folk tale
- Confusingly, you often need story triggers to explore certain areas (e.g. your character will refuse to climb a ladder until you have the right information)
- Final cutscene drags on too long and doesn't let you fast-forward if you've already seen it.
A nice, short game to play through on an autumn evening.
The dialogue is rather like a JRPG: it's not going to blow your mind with its prose, but the numerous villagers and their combined stories help establish the setting and make the island feel lived in. Most of them will repeat the same few lines whenever you speak to them until the end of the story. Luckily the immersiveness is helped along by a mechanic that lets you change your camera's focus to follow any of the characters you meet, so you can watch them go through their nightly routines. Sometimes you'll even glean new pieces of information like this.
The best way to move the plot forward is to simply explore as much as you can, speaking to everyone along the way. In two hours I managed to get three different endings (including the true ending). I don't feel the need to see any more of them, but the branching ensures that the ending will always make sense regardless of how much of the mystery you've managed to solve.
Overall, I enjoyed my brief time with The Witch's Isle. The mystery is just intriguing enough, the atmosphere is just charming enough, and it doesn't overstay its welcome.
It's an ok short game. The visual is good, the music is ok, the plot is....I don't know, somehow forgettable?
There are still some bugs with items and walking click that some people may find it frustrating.
But for a small price tag (especially during sale), you can give it a try.
Video Review: https://youtu.be/OwIqeMWJwPc
I think this game is pretty good for what it is. It's a point and click game that is fairly simple but unique. It's the type of game you need to play through multiple times to get the good ending. Unfortunately the endings don't really give a good enough payoff for all the exploring I've done. I'm more curious about the lives of the characters than ever! I enjoyed walking around talking to them and learning about the island. Please give me more info!
The game is good looking through and the lighting and background effects are extremely well done.
I do wish the help system wasn't included but that's more of a personal issue since I have difficultly stopping myself from using it.
This is a point and click game. It has multiple endings, which reequire you to play the game, if you want all of them, about 5 times. The game has a time limit to complete but i'ts basically impossible to rrun out of time. It has a hint system where you can ask for the next step every 5 real life minutes ( I really appreacite a hint system).
The art is very nice and cute, I really liked it.
What I didn't like is that it is difficult to tell what is the next step sometimes, they are not logic, since one action triggers the next one, if you think far ahead you may be stuck for a while. Thing A has to happen, so you can find item X, if that makes sense. If you go to the place where item X is but thing A hasnt happened yet, such item will not be there, or you won't be able to interact with it (I think this is a problem with most point and click games) Also the terrain is ver obtuse: it is difficult to see if the map ends or continues on certain places.
I am not a big fan of point n click games, but I would recomend this one. By the way with my time about 2 hours or so, I got two of the endings. Finally just to say that I got this on sale for 1pound, so I think it is worth it for that price.
Nice little game, with pixel graphs and a fantasy story line. In order to advance, you must accomplish certain tasks. If you get stuck, the game has an internal hint system that comes in very handy. You must wait 5 minutes before your hint access refreshes.
The game is timed, which makes it a bit of a challenge on the first round or 2. You must unlock different islander characters in order to progress, and the game has a point of view option in which you may follow each of the different character you unlock, in order to learn more about them and to get some clues to advance in the game.
You can reach different endings, and the game has several achivements that can be obtained more easily once you have played a couple of rounds of the game (since the timer won´t be so much of a challenge anymore).
It is also good to know that the game not only saves itself if you exit it, but that it has a saving/loading option that come especially handy if you are in to get all achievements.
The game also keeps record of the characters you unlock between runs, which is good.
I enjoyed the storyline despite it is a bit basic and could do with a bit more fleshing out. Still you understand what is going on and the lore is interesting enough.
All in all, I would surely recommend this game. It is short but fun if you like point and click exploring games. Looking forward to more episodes.
A definitely very unique game, both in artwork and story and partially as well in gameplay.
Seemingly a point-and-click adventure, you are given a few in-game hours to find out the secrets about the island and unlock one of the different endings (or not, which is also an ending). At the beginning it exists of mostly walking around and talking to the people, then some introduction of puzzles that want you to combine items and use them at the right places up to some more interesting features like following certain village members via some kind of overwatch system and unlocking hints with knowledge. It is pretty simple and linear, but sometimes the puzzles can be 'locked' behind of a time window or need several attempts before unlocking, at least in my experience. This is later remedied with a fast-forward system a bit, and usually there is also a hint system in place which should give you one tip if you want it every five minutes, but this is sadly bugged as it seems and so I had to solve the game without it.
That said, there are multiple endings, which are mostly dependant on how far you got before you decided to go to the witch. Once done, or you failed, you can retry the game again where the hints, people targets and such are saved though. Thankfully there is a save-system, so you don't have to get together everything everytime just to try a different ending. I didn't unlock all of them yet, but they all tie in very well with the story and they play really well on the mystery atmosphere. A big point of the game is to try and get all the achievements (which are mostly the different endings) as well as a kind of mystery to solve. It works for me.
Talking of, the story and tone of the game is pretty great, it feels like a very unique setting and an almost romatized story that though might still surprise, it definitely gives one the urge to find out more.
The graphic is in parts really beautiful pixelart (reminds me a lot of Sword and Sworcery) with good animations. Soundtrack is not extensive but plays well to the tone of the game and underlines the mood.
Few issues I have to complain about are the abovementioned hint issue, one or two times I had a graphical issue with the background and that some areas or usables seem to not show the markant arrow at all or it needs some time till they show up with no seemingly valid reason. That means that for some parts you need to revisit stuff and just click on things again, cause maybe they might work now. But all in all I definitely enjoyed this game a lot, it has superb atmosphere and is something that might stay in your mind, and for that low of a price I can only but recommend it to everyone!
Just put in my refund request for this game. While the game is good looking, a number of design decisions and persistant issues mean that I would strongly reccomend against buying this game, until the dev puts more time in to fixing the issues.
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Documented below are the bugs I encountered during gameplay:
-Current map section turned entirely black, though background and foreground maintained colour - required game restart to resolve.
-Save feature locked out entirely during my second attempt - resolved by abandoning that attempt and restarting the day.
-Game's state save/progress save failed, and undid my progress during an attempt while resolving other issues.
-Hint feature bugged out, giving me a 1525 year wait real time before I would be able to use my first hint - persisted through game restarts, starting new saves, wiping out local files, repairing the game files, uninstalling and reinstalling, and changing my system date/time format. EDIT - This bug, apparently, has been fixed by the developer in a patch since I have refunded.
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Documented below are the gameplay/input issues I encountered:
-Clicking on areas to interact frequently did the wrong thing (moving up/down a zone instead of talking, noting a door is locked or closed instead of moving).
-Many areas that look like you should be able to move through them are actually static objects, or do not allow you to interact with them until reaching a specific story trigger. This includes almost every object you can pick up, and most of the ladders - you aren't allowed to touch them at all until a specific story trigger, and then you are allowed to, with no specific reasoning as to what changed.
-Some areas that look traversable are not, for no explained reason - there may be another story trigger later that I had not activated yet that let you move across these open areas, but I found a number of areas that looked like I should be able to move through them were inexplicably not valid areas to move to.
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The last bug I encountered was a major problem, as the puzzles required interacting with specific objects or finding locations that do not show up by default - it seems the game was designed with the existance of the hint option in mind, as my first hour of gameplay was spent trying to find out what to do after finding the theif - the third step in the game.
The Witch's Isle is a Point and Click Adventure game with a time limit.
You can find a bit over 15 minutes of gameplay with commentary here:
https://www.youtube.com/watch?v=q7FdQX3tR1w
You play as an unnamed character, on an island with other unnamed people who have all had their memories wiped by the Witch that lives at the top of the island. The game starts with your character being cursed by the Witch, and tasked to retrieve her urn before 4am (game time) or die to the curse.
Movement it just mouse control, with left click to move or interact with people, items and doors. Each person you meet is recorded in the games log book, and at any time you can focus that person on the island to see what they are doing.
The art style is 8bit, which I enjoy - but as the environment overlaps, sometimes I found it problematic to click where I wanted to move as a front layer was in the way. In this case I believe I was trying to get to an area I couldn't get too. I also enjoyed the games ambient music.
The unique feature of this game is the ability to look in on any character you meet. You use this to help figure out how to discover more about the islands curse and how to break it.
I feel the game is great value for $2.99 and am happy to recommend it to anyone who enjoys a Point and Click style of game.
The Witch's Isle is a unique point&click adventure game both visually and mechanically. You play as one of the people trapped on the Witch's Isle and have to save yourself from a certain death. As you talk to people around the town you will be able to see through their eyes which may give you a solution to the puzzle. I have never seen a mechanic like that in this genre and it adds a really great depth to puzzles. Aside from few visual glitches, it is a very enjoyable and immersive experience. If you like adventure games, $3 is the insulting price for this amount of effort.
The first thing I noticed about the game is the neat perspective. Basically, the game is 2D but you can explore the town by going into background or foreground. Which is really neat because you can still see previous area, giving it visual depth. There are some problems with foreground blinding you though. Perhaps developer should have implemented a see-through feature. I have not seen this idea done before to this extent and honestly, I am really digging it. The pixel art is pretty great and it has surprisingly high attention to detail. Some people even have event cycles like doing work and going back home.
You actually have a time limit to beat the game. Honestly, it was not that much of a problem and you get 2 save slots. Although it is very weird when adventure game makes you rush ( this genre is for casuals am I right ;). The controls are pretty sufficient and I especially like the intuitive inventory. If you forget who people in town are you can always look them up in inventory and read about them. There are several clues in conversations so you have to keep track of what people do. Sometimes you have to spy on people and see where they go (that may unlock a new event)
There are 7 endings which should take you around 5 hours to discover (about 4 of them are kind of dead ends). I found the story very motivating in a mysterious way. Also, the plot twist was very enjoyable, it was pretty obvious but I still did not see it coming. The game just gave me a really good closure after the true ending. I was really interested in reading dialogue although it felt a little dry probably do to translation. At least the game was very straightforward with text clues.
I do like that game takes time to create emotional scenes. Some moments don't really have anything to do with the plot but they help to create the atmosphere. On the Isle, there are many unique individuals that do different things and have different opinions about the witch. It gave me enough context to care about the characters that I was saving. I actually bought this game based on soundtrack alone, needless to say, I like the ambient score here.
Final Thoughts: 8/10
The Witch's Isle is unlike any other point&click adventure game that I played. Being able to spy on any human or animal in town is such a fantastic puzzle mechanic. Trying to figure out ending triggers and achievements was lots of fun. It seems to be a very well designed experience, just needs some polishing with those visual glitches.I think developer really put his heart into this project and at $3 you can't go wrong. It is a very creative game and I highly recommend it.
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For more hidden gems:
http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/
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Дополнительная информация
Разработчик | COCOSOLA |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 29.01.2025 |
Отзывы пользователей | 93% положительных (28) |