Разработчик: Rebellion
Описание
Season Pass
Prepare for a Season of Infamy with the Evil Genius 2 Season Pass! Get a whole new Genius, Campaign, Henchmen, Island Lair Location and more!
Included in the Season Pass:
• 1 Campaign Pack
• 1 Lair Items Pack
• 2 Henchmen Packs
• 2 Minion Packs
Season Pass is included as part of the Deluxe Edition
About the Game
The World Is JUST Enough!Evil Genius 2 is a satirical spy-fi lair builder, where players take control of an Evil Genius and set their plans for world domination in motion. When it feels this good to be bad, the Forces of Justice don’t stand a chance!
Build your own unique evil lair and cover operation, Train a force of criminal minions, Defend your Lair from the Forces of Justice, and Dominate the world with a Doomsday Device in this direct sequel to the 2004 cult classic!
Cruel Constructions!
Every villain needs an island lair, so pick your paradise and put your own sinister stamp on it! Shape the internal structure of your hazardous hideaway to fit your play-style, and construct wonderfully wicked devices for your minions to put to use.
Atrocious Anti-Heroes!
Competence isn’t going to cut it when you’re running an evil operation. As you expand and train your minion workforce, you can create new specialists to help further your evil plans! Need something a little more…intimidating? Recruit powerful Henchmen that complement your play style; every mastermind needs a right hand…or several, in fact!
Dastardly Devices!
The Forces of Justice are annoyingly punctual, so supplement your brute force by researching and developing a series of trap networks! Send those do-gooders spinning with a Pinball Bumper, or put the chomp on them with the Venus Spy-Trap. While one trap is good, more is…evil-er. Combo your traps to banish intruders for good!
Nefarious Plots!
Carry out evil schemes to further your plot to build a Doomsday Device and dominate the world! Sell the British Royal Family, Kidnap the Governor of Maine, and literally BAKE ALASKA. With hundreds of potential objectives, variety is the spice of strife.
Gifs are taken from pre-release footage
Поддерживаемые языки: english, french, italian, german, spanish - spain, portuguese - brazil, russian, simplified chinese, traditional chinese
Системные требования
Windows
- OS: Windows 10
- Processor: Intel Core i3-8100
- Memory: 8 GB RAM
- Graphics: GeForce GT 1030 2GB, Radeon RX 550 2GB
- Storage: 18 GB available space
- OS: Windows 10
- Processor: Intel Core i7-4770K, AMD Ryzen 5 1600
- Memory: 8 GB RAM
- Graphics: GeForce GTX 1660 Super 6GB, Radeon RX 5700 8GB
- Storage: 18 GB available space
Отзывы пользователей
Solid gameplay mechanics, but lacks the zany fun of the original.
First time playing this genre of game and I am enjoying it. I really like the art style and animation of the whole game.
I enjoyed the original. This one is better with no glitches so far. wish you could mod the total number of minions above 300 though
Played 100+ hours on the same base to have it burned down by a side mission. Had plenty of extinguishers and workers, burned down anyway...
I absolutely love the first EG. So I was super excited for this game. The graphics are nice, the humor is still present, but the game-play is boring. And for some reason we no longer have the ability to send our evil genius to come and taunt agents during the torture/interrogation? That was always amusing and I thought would have been a staple of the game series.
World stage mechanics are tedious and time consuming. More annoying to deal with than fun, for little benefit other than passing a step required for a quest.
Traps don't feel like they have the same impact anymore. And even unlocking them doesn't feel as good. In EG1 your scientists would have to go around scanning stuff and "discover" the ability to research a new trap or building. Usually based off a new trap or building that you just placed. That felt more exciting when you discover a new recipe. And rewarding for making the previous building that led to the new discovery.
The agents don't seem to cause any real problems when they attack or infiltrate the base anymore. When Steel lands on your island, that should really create some tension.
Even the special items/monuments you can steal don't seem to have the same excitement for getting them. In BG1 they would occasionally appear on the map as a mission and you would need to grab them before the opportunity passes. In BG2 there's a quest list you just go down to grab them all. Feels bland.
The 3D building layout was nice, but the stairs placement to connect levels was tricky to figure out. Once I did it was an ohh ok moment, but how to set it up and make it work is not well explained in the game.
All in all I found the sequel to be, meh. If you can grab it on a deep sale for like 5 bucks go for it. I would recommend to just play BG1 though. Even with the dated graphics and such, that game is far superior than this one.
I used to really like this game, bought all the dlc and tried most of everything. Then I try to play the game a couple years later to find it just straight up broken. You can't save your game and from I can gather nobody has a fix.
Hello there this game in my 3rd most played game I love it but After 4 hours of playing my eyes get straned I dont know why but it makes the game not worth playing for 3 hours but This is a giga chad of a game I hope the devs will or make somthing for the Evil Genius franchise.
A really fun evil lair builder, not hard to learn lots of little things like research evil schemes and side objectives to keep the base building element from getting stale. although i would have liked a bit more henchmen details like favorite option so you can keep favorite/preferred minions around but all and all a solid 8/10.... just wish the henchmen had more options.
I LOVE THIS GAMES SOUNDTRACK. I have at least 5 soundtracks of the game in my playlist already. And I have already played like 60+ hours on my Xbox One. It was still worth it to buy this game, at a discount too! So that's nice.
The game itself is fun, and a surprisingly great base-building sim, And having a base full of minions at your very disposal will never be NOT cool. I love the traps, the room variety, and the "areas" you can set, allowing minions to distract, capture, or kill any agents in the area. Now for the story. Not sure, I've literally not touched story mode, only sandbox.
Plus, two free DLCs. Both are from Valve games. Very cool.
[b] Finall rating: 9/10. Such a fun game. Yet I have only played sandbox, so story mode may be different in terms of a rating.
Very attractive artistic direction but dumb minions rushing to get shot, world map feeling boring and tedious, not enough humour, debilitating sound design with very unpleasant sounds (bots recharging, machines to improve smarts). I would have still recommended 3 hrs ago until I reached endgame with bugs (missing politician forcing to pull a previous save).
love it, hard to start with, but fun when you get into it
A very cutesy take on the Dungeons concept where you build and expand a base, with defences to thwart invaders which periodically appear and attempt entry. I don't know if I had it on too easy a setting but I found the invaders to be too few and far between and the map overview / campaign concept was a little weak for me. I'd rather play Dungeons.
is it a good game
1. perfection
2. very good *
3. good
4.BAD
do you need a brain?
1. YES a really BIG one
2. yes, you have to think ahead*
3.kinda
4. press mouse1 for gun to go boom
IS it worth the price (no dlc)
1. are you elon musk?
2,worth the price but a little less than it should be*
3, perfect price
4.this it tooooooooooooooo cheap than it should be
overall rateing 8.9 stars
The fact it has an actual proper tutorial automatically makes it better than the first. also, it has Pyro TF2. CRAZZY!!!
Felt the game was really boring, the base building is pretty blend and there's nothing really strategic. Too bad because the theme was pretty cool, but there's no gameplay at all.
I played the first Evil Genius years ago and this is just enough nostalgia with new and improved features. Even the dialogue is just as annoying as I remember. I love it.
The two biggest step backs w Evil Genius 2 compared to Evil Genius 1 that are incredibly disappointing are that security cameras can only be built in corridor rooms, no where else. I accept that fire extinguishers need corridors but not allowing cameras in the vault, prison, generator rooms bugs me quite a lot. The main story progression is tediously slowed down by a checklist of multistep side missions which must be completed one at a time. Remember needing to train your first guard, valet, and scientist? In evil genius 2 you can only click accept side mission for one at a time, capture, interrogate, train, and accept reward for 1/3 before starting the next one. It's incredibly sad how that pads out the play time by not being able to multitask these interrogations and juggle bigger continuous loot scores/base invasions gameplayloops. Additionally (I may be wrong here if I just haven't found the keyboard button shortcut) the interface to pull up these quests is a minimum of two clicks away.
If you likes the “dungeons 3” genre, you might like this. However it’s a bit lacking in the “storyline” department, but the base building is a bit more in depth to compensate. There’s no “overpower” but there is a bit more to enemies… somewhat.
pretty noice game. my trap setup is: laser walls, more laser walls, a few sharks, more laser walls, a fan, more laser walls, a magnet into a shark pit, and more laser walls. i'm gonna add more laser walls
Rating 6.5/10
Evil genius 2 revives the series with charm, humor, and addictive lair-building gameplay. While it struggles with repetition and balance at times, it offers a unique and highly entertaining experience for fans of strategy games and those who enjoy playing the villain.
Good:
- Charming Villainy
- Base-Building Depth
- Minion Management
- World Domination Schemes
- Visual Style
Bad:
- Repetitive Gameplay
- AI Challenges
- Limited Replayability
- Micromanagement
Basicly project wounderwaffle but if it was good.
This game is like playing the first one, but with the spleen removed.
What the hell guys?
5/10
Really fun base builder. Cute with a lot of 007 references. The different boss villain choices are very similar and not sure they're worth replaying for.
It does some things worse than EG1, but it also does a few things better. While it probably overstays its welcome a bit, in most ways it's a really nicely executed game and a solid successor. So even though I have a few gripes, I don't really understand the negative reviews. It's a good game and true to the spirit of the first one, in my opinion.
Very cool game! I love it! It's so underrated.
If you like doing the same thing over and over again, this games is for you
Pacing is terrible. So many little side stories, with a warning to not advance the main quest until you complete them. You can only do one at a time and they all play out the same, do a mission on the world map, do a one minute research, fight someone in your base, interrogate them. Over and over. You will max out the tech tree and all your rooms before you're even past tier 2 minions.
A great wacky game that I bought, installed and didn't play for ages, but a year later I am now addicted to this game and it's incredible, character and level design. I also blew someone cos i felt like it. 10/10
i remember when this was on gamepass, sad when it got took off but now that i have it on pc, it is still as good as when it was on gamepass
almost like EG1,
-now content
-GUI EG1 had better building GUI but is bearable.
Good Game !
Story - Good
Characters - Good
Voice Acting - Good
Gameplay - Good
Graphics - Good
Soundtrack - Good
System Performance - Good
Great -> Good -> OK -> Bad -> Do not buy !
I like the game, but I wish that the sandbox mode comes with more pre-researched things like all the lair rock ones. I would like to see a 3rd game, with more features like more decorations maybe like wall numbers to separate corridors and more small details like that that the PLAYER can add, not the game. I also think the minion lair cap should be raised, especially with the bot dlc, its annoying how it uses your current cap. I bought the game the year it came out I believe, but didnt manage to get the pre order bonuses. Would love to see a 3rd game and would recommend this game still. Please Update or make a new game!
Looks significantly better than the first game, but loses a lot of its unique charm. Scientist no longer randomly discover things for you, there is a tutorial now instead of figuring it out yourself, and traps are more cartoon-ish.
The gameplay still feels good and i enjoy the world map heat generation more, but paying minions and not getting them back makes investing in them worthless. Plus with a good casino, there is no reason to go out into the world to steal things. It feels like I run a casino, with being a world mastermind as a side hobby.
Overall a step in the direction of mainstream games, with QOL adjustments, but loses some niche charm
Recommended for fans of the original, because this is exactly the same game.
Could recommend for base builder enthusiasts who dig the goofy style and can endure the rest.
The global map mini-game is tedious and never ending, requiring mindless babysitting like a mobile game. The animations and themes and style of all the evil fun in the base is great, endearing, and carries the game.
I would have liked to see them try to evolve the core gameplay beyond the original game somehow.
Always a fun time, great base builder and resource management game. Would highly recommend if you like either of those types, or you just like being a bond villain.
Not bad, but it could be so much more and better with fully custom geniuses, and reworked mechanics and upgrades...
Nice game to dominant over the world, with different schemes, and interrogating the agents. Like the traps the modes, having fun by making combos. Recommended.
This game isn't especially complex in any aspect really, but there's something about how it all comes together that makes my mind go numb for hours on end the way video games used to when I was a kid. I don't know how they did it but this game is perfect nostalgia for me despite it only coming out 2 years ago.
Become the Villain you allways wanted to be.
I'm begrudgingly giving this a thumbs up. This is because of two major problems with an otherwise good game:
1) the game is padded to holy hell. To do a single play-through without exploits was like 100 hours (on max speed the whole time) for what should have been a 40-50 hour game, everything is so grindy and padded.
2) It's not really clear a lot of the time what you're supposed to do despite the game being long since supported. You'll likely have to use a search engine to ask lots of questions and you'll get answers primarily on reddit with 100 other people with the same question. To me that's a mark against it. It's one thing if i made a dumb, it's another if a lot of people can't figure it out en masse, routinely throughout the game.
That said, I did play it all the way through... it just would have been a lot more fun if it wasn't so grindy and padded, the game gains nothing and loses so many points for this because it's just so so bad with this. You'll be constantly pushing against everything to make things go faster and it's super annoying. Otherwise though, it delivers what it says on the tin. If you want to be an evil genius and dominate the world and run an island lair and impersonate dr. evil you absolutely can with this game. Personally I hope they make a third installment having learned about all the garbage mistakes they made with this one.
Great game,much easier to earn money at world stage.All in all awesome chill out game.
This is a very good game which is played by people young and old. My favourite part about this game is the different ways you can play. Currently, I have no Casey dislikes and am excited to continue playing Evil Genius 2: World domination. To anyone who sees this review. please try this game and I promise you will enjoy.
A lateral step from the original. Improved in some ways, made less engaging in others. Base floor levels are finicky to keep in mind and navigate between, the world stage missions are less flavourful, and managing your minions needs is fairly trivial, but at the same time, overly time consuming.
Base building is a massive improvement, as is the cover-operation front. Traps are streamlined but not dumbed down, and objects have far more intricate footprints, which can lead to interesting and convoluted layouts, but in a good way.
Definitely worth picking up when it's on sale
Not to die for, but a decent game worth playing.
It's a lot like the first game, but better. I advise getting it for no more than 20 US dollars, and from complete "Deluxe Edition", if you must get it.
The basic idea of the gameplay? It's different from "Dungeon Keeper", among single-player only RTS games, but it does have it's own great sense of humor, to go with it!
A hallow soulless shell of the original game.
Build your own evil lair, recruit henchmen maybe train them, and plot world domination in this strategy game. It mixes base-building and resource management with a lot of funny moment. The quirky humor and cool gadgets keep things fun, though missions can get repetitive.
Great for fans of villainous schemes and base-building.
Two things to understand about the early ratings:
Many of the players who played the 1st game wanted a 100% sandbox experience, instead of this one which was largely narrative driven. Just like the Campaign is the way to play Tropico 4, the narrative is the way to play this game. It works. Don't let that detract you.
Second, the way global missions work was overhauled. Gold was harder to come by when the game first launched, and now it is a bit......TOO easy to fill your vaults. Morale was also impacted way too harshly for having dead bodies around the base. I believe that was a bug, and it was fixed, but those ratings often never change as we all know.
If you are okay with narrative driven base builders in the vein of Tropico 4, give this game a try. It's not perfect, but it is a unique, fun, and engaging experience, with decent replay value due to the 5 different Geniuses and 4 different hideouts. The voice acting isn't perfect, but it is very high quality. The side missions see all the geniuses having the same dialog, and it gravitates around what Max and Ivan would say. I would play those two when trying to get achievements they can all get like every Henchmen and every Loot item. But their main stories are all voiced well enough (Maybe Polar is a little weak, but I've seen people who like her the most so........)
The initial model to the game didn't actually favor what they wanted to do this game enough, which was intended to be one where it went for several years with several seasons with lots of different additional minions, loot side stories, henchmen, hideouts and geniuses added. But when you look at Polar and her DLC, it's clear they didn't structure it properly. With that said, even with only a quarter of the addition content this game was wanting to do, I would consider it rather complete as it landed. Even at it's listed price of $60 for the deluxe addition with net you 100s of hours of play (more if you are like me and watching an infant so the game runs while you are tending to the baby lol)
This comes highly recommended as a unique experience. The game could have easily been better in a myriad of ways, so people playing this game and showing there is a market for it may get us the 3-4 different directions someone could take a game like this.
Imagine a game where you are playing Cobra Commander!! There are plenty of other layers of "bad guys with a secret hideout" that could be explored in the gaming world
It's much like Evil Genius 1, except... worse. It brings nothing new to the game at all, merely re-hashing all of the ideals from the first game. Yet each element is altered to make it a little lesser. The traps are less elaborate. The research rigid, denying the moment discovery. The base management less demanding. The cutscenes less comical. Evil Genius 2 is just a game that will make you wish you were playing the original game, for this is nothing but a half-hearted and uninspired copy.
I originally played the first one (with mods to up the minion count) and absolutely loved it. Two I then started, mostly enjoyed, got to the mid game roughly, and then took a break for a year to come back to. While two definitely improves on some things that the original had, I think it took quite a few missteps.
The Good
1. 300 by default cap is great, I still wanted more as this was easy to hit in mid game, but it was great.
2. Being able to train higher classes without having that class is very nice, forgiving possible mistakes or bad luck.
3. The island has multiple floors allowing for lots of building space if needed.
The Bad
1. I really don't like the decision of the guys you send to the map never coming back. It has you churn through minions and not really care about them because they can quickly and effortlessly be replaced.
2. The quest system and having to only be able to work one at a time (one main and one side quest) slows down the gameplay for no real foreseeable reason. For explanation with the mid game to completion I just had the game running at 2x speed the whole time and would just click to either hire minions or send them out to things. Not much honestly changed at that point besides clicking buttons to progress honestly.
3. The decision to not be able to build outside of the island. I LOVED the original one with being able to build fake huts, having the agents running around the island and trying to do things. Having multiple fake entrances filled with diaboloical trap combos. Here you have two entrances really, the main one where tourists come in and the helicopter one, this is the one 95% of the enemy agents come through, you can't do anything about them besides put traps and cameras along this entrance. Same for the front entrance the 5 percent of the time they come from there. It's just so disappointing because all I ended up doing was relying on my security to take them out as I came in, then minions replacing them to prepare for the next wave. I really didn't have any notable threats or events happen to me that required some fun creative thinking. The traps themselves can get disabled now by agents which is also lame and makes them seem a lot less useful than before.
Overall it's really a strong start, but a disappointing ending to this, I miss the first one.
Fun in its nutshell.
It is one of a kind, with the humorous charm of the cheesy spy movie clichés from 90th in it's pure form, seasoned a "littlebit" with the base management aspects.
I'm really glad that even 20 years away from the original game, we have successor who did not ruine or loose the spirit.
On the other hand, to my sadness, there some aspects that are lost. Comparing with the original "Evil Genius" some part of humor and freedom to act in some of game's aspects.
For example, halarious option of improvised interigation. Why not to use a bookshelf? Or it's more convinient for you to use kitchen unit? Why not, if you must? You are free in your desires or appraoches to get the result.
Sadly it's not there in new version. What a loss ...
Still, there a lot of improved aspects of the old game (new evil genius, base management, tree of skills, more different rooms ... etc.)
In result, I find it better than original one.
Game is totally worth of your money and your time.
Игры похожие на Evil Genius 2: World Domination
Дополнительная информация
Разработчик | Rebellion |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 27.01.2025 |
Отзывы пользователей | 68% положительных (7019) |