Разработчик: Nimbus Interactive
Описание
You and a team of specialized units have been called upon to quell an uprising of contaminated swamp creatures. Choose your loadout and coordinate your defense; utilize unique abilities and powerful turrets to repel the onslaught. Keep the operation running. Manage your crystal energy supply to maintain full-base functionality, upgrade defenses, and power up weapons. Collect more by harvesting dead enemies.
[Scaled Survival: Assemble a team to survive as long as possible. Play alone or with friends!
Equip various items to give unique abilities or perks some of which include:
- Airstrike
- Landmine
- Stun trap
- Grenades
- Shotgun
- Automatic Turret
- Powershield
Play in one of three maps
- Swamp
- Desert
- Canyon
It will take a well organized and balanced team to resist the hordes
How long can you survive?
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Win 7 32
- Processor: 2.0Ghz Intel® Core™2 Duo Processor or AMD equivalent
- Memory: 6 GB RAM
- Graphics: NVIDIA GeForce GTX 560 / AMD Radeon HD 6950 or better with 768 MB+ of VRAM
- DirectX: Version 10
- Storage: 2 GB available space
- Sound Card: Direct X Compatible
- OS: Win 10 64
- Processor: Intel Core i5-750, 2.67 GHz / AMD Phenom II X4 965, 3.4 GHz
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 780 TI, AMD Radeon R9 290X (DirectX 11 Compatible)
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 3 GB available space
- Sound Card: Direct X Compatible
Отзывы пользователей
nobody playing online
I spent some time playing this in single player, and I kind of dig it. The art style is a mjor strong point. There is the foundation of a really fun game in here.
This game does desperately need some more work though (being early access, I hope it gets it too).
>Rebindable keys are a must. It's rough being forced to play without my usual keybinds.
>I need a tutorial or at least a text blurb to explain things about the game. Such as what kind of HP do the monsters start with? I see HP numbers coming off them when I hit them, but without knowing what their full HP is, it's sort of useless.
>More explaination of the connection between the crytals and what you can do with them.
>The mechanics for switching weapon types in the turrets right now is pretty awkward. Can't I just switch weapon types with a mousescroll instead?
>Getting in the turrets is sometimes a little finnicky. Expand the radius where I can jump into them from maybe?
>More visual weapon differences between the different classes. It's weird to have a "shotgun blast" ability coming out of a bow and arrow.
>Stetch goal of cosmetic upgrades would be nice.
Such a good game, I really like the variety of abilities for the different classes, though I wish that they were visually more distictive (at least different colors for each class).
One of the most balanced, but challenging defense games I've seen in a long while.
Can't wait to see what the devs add to it!
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Дополнительная информация
Разработчик | Nimbus Interactive |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 10.10.2024 |
Отзывы пользователей | 67% положительных (3) |