Разработчик: Logos Universe
Описание
Using the Fate-cards, you are able to lead your people towards their future which is unknown even for you. Your decisions will affect the fate of a whole civilization: the population, reproduction, people’s ideas, the technology and also the health of the planet, that is, Mother Earth, which might be endangered by wars, alien civilizations and even armies of undead people.
It’s in your interest to have more and more people reach the Logos level of perfectness, the primary conditions of which are harmony, ethics and the maintenance of the ecosystem being in service as the living space
As the Main Logos, you are of course aware that the planet you dominate serves as a classroom for the billions of Logos, souls hiding in human bodies, but for you this place can be a toy in your hands, which means you can do anything to them that your all-powerful will desires.
Keep in mind that there are other Main Logos out there who may compete for you planet, but it’s up to you if you give them space or you refuse to take such challenges.
Details:
Turn based, card strategy game.
25.920 years, 108 years/turn.
As Supreme (Main) Logos, you use Fate-cards to develop humanity.
Fate-cards impress one turn but are able to impress further development.
Ecology, population, birth rate, health, food, resource, conflict, harmony, ethics, battle score change continuously.
Wild animals, aliens and even undeads may appear during the entire cosmic cycle (25920 years)
In addition, different events may also have an impact on the planet and on humanity.
Поддерживаемые языки: english, hungarian
Системные требования
Windows
- OS *: min. Windows 7 or higher
- Processor: 1.7 GHz or faster x86-compatible processor with SSE2 instruction set support.
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
- DirectX: Version 9.0c
- Storage: 350 MB available space
- Sound Card:
Отзывы пользователей
I like it but I feel like many mechanics are simply inscrutable even if you read the manual. For instance, who knows what Battle Score even does. We'll simply never know.
There's also many things that could be improved. For one, it seems running out of Logos is fatal since it's the only thing that can help you prevent disasters. If you run out of it, it's totally possible that you'll be hit by 3 disasters back-to-back in the same turn, which will utterly destroy your ecology, ethics and health ratings and possibly raise your strife level. Furthermore, you'll also be unable to prevent wars such as alien and animal attacks, and those are extremely annoying because even if you choose the fully automatic battle mode, you still have to sit through the entire simulation and it's extremely boring. At that point, when you've ran out of Logos, you'll be subjected to disasters almost every single turn and you will also be attacked every single turn. It's essentially game over because it's nearly impossible to get back on your feet after that. The main way to keep your Logos up is to maintain balance between the elements of the cards you play and it goes by threshold. For instance, before playing an 8th card of a certain color, you'll want to have played exactly 7 cards of every other color. If you do this, you get 150 Logos. Next threshold is 14, then 21 and so on. If you skip one of those threshold, you'll for sure run out of Logos and then you're dead. But again, running out of Logos wouldn't be such a game stopper if you weren't being constantly bombarded by catastrophes and faction attacks.
Overall, I think that the gameplay loop and the New Age theme and aesthetics are great but the game mechanics are in dire need of tuning.
Very unique 'god simulator' game where you get to watch the world of people and animals and vampires rise or fall.
Worth a try it but don't be surprised if you get frustrated. Requires additional work and testing but could eventually be a decent game. Also needs renaming to get more visibility.
PROS
1. Appealing New Age/Mayan concept for a strategic god game.
2. Smooth card mechanics.
CONS
1. Several major flaws in the battle mechanics including excessively long battles and losing battles without taking part in combat.
2. Lack of documentation or explanation of certain game features.
3. Each game is much the same.
If you're looking for a smooth concept, complete tutorial and have a few happy hours to kill I suggest you look somewhere else...
If you want a game that feels cheap at every turn, has unpredictable outcomes to every conceivable action and confusing text written by someone with the barest grasp on the english language and of course..zombies! Continue, this game is for you.
When I played this I felt like I was being hit over the head with the crock pot ideas of a high schooler who learned philosphy from WIkipedia and thought itd make a good Sim earth style game.
The most fun part is watching good things cause bad outcomes and vice versa. The true worst part is behind it all there is no balance whatsoever, some things can give you a bonus/penalty in the triple digits or thousands, or even millions.
Pros:
This game is cheap and you guys can have a wonderful couple of hours trying to figure out rules and stuff if you are into those things.
Cons:
It seems developers have lost their interest and don't even reply on the forum. There will be no patches or updates.
Not Worth 50 cents. played through 4 times just to make sure first couple of times wasnt a fluke. You can balance your elements, keep your ethics maxed, ecology maxed etc. and it doesnt matter. The game keeps sending alien invaders at you that you have to use your Logos or god points to prevent, not only that but each time its 2 alien events that happen, requiring a total of 20 of these Logos to prevent them from landing. As soon as you run out of these points the aliens land and within 3 turns max they are attacking you. And they keep attacking you until your dead, i mean like every fracking turn.
Dont bother and let my 5 dollars be the last 5 dollars wasted on this game.
Almost forgot to mention, There is NOTHING on the steamworkshop for this game.
A strategic card game that's equal parts fun, addictive and frustrating.
The gameplay is simple enough, you play a single card each turn then see what happens. Where things get complicated is there are a LOT of variables to account for and how each card affects each variable changes drastically according to your current "age" (changes with number of turns) and current variables. A card that takes out most of the population early on could destroy you, but that same card could save your planet from starvation later. Another wrench thrown your way is the necessity to keep the four elements in balance by playing properly themed cards. Too bad that fire card messes up your carefully groomed world because now you have to play it or face destruction.
On normal mode the number of turns are limited but that's not to say each session is short. The game can be quite long, I played a single run for 3 hrs and still didn't reach the "intended" ending. As the number of turns go higher so does the difficulty of keeping everything in balance until more likely than not the planet is careening towards its inevitable doom. It's really a bit sobering and dark when you think about it, but the fun of trying to balance everything just so has a definite appeal.
There are definitely things that could be better. While there is a "manual" the game leaves out a lot of info and there are plenty of things I don't quite understand even after playing for hours. Some info being left out for the player to figure out is fine, but some things could be explained better just to keep frustration down.
Overall though it's a fun game already and the promise of multiple worlds and achievements is enough to make me happy.
An unusual take on god games. I think you need to have your tinfoil hat stapled to your head, because it is conspiracy theory central. Medicine often decreases health. Providing a clean water supply often drops population. Wild animals periodically group together to attack the human population, and aliens are insistently trying to colonise Earth every couple of years. In short, this is a game written by some folks who just aren't taking their meds. This game is also quite cheap, and gameplay is compulsive, with everything being a constant jumble of off-setting variables against a random card draw mechanic. There is no guide to the combat system, which is also hilariously cumbersome, and you will probably wind up fighting aliens with bows and arrows at some point. Get ready to march humanity to extinction... because you are the Logos.
For me, it is a fair game, but I would not recommend it to anyone else. It is a deeply strange game. I like that.
You play a god or alien overlord of a new planet. Your goal is to protect and nurture humans along their journey. It is card driven. You draw four cards each round and have to play one. The cards have one time or continuous impact on the planet.
There are not many games like it, and I like that. Probably the closest comparable games are Reign or Fate of the World. Like Reign, your first playthroughs you really don't know what the threats are and you will fail.
Why don't I recommend it?
First, it is clearly early access. Graphics are bad, UI is not very logical and there is not enough in-game information for a new player. It will probably get better.
Second, more disturbingly, I feel like I am playing a cult initiation tool. There are a ton of strange design choices that speak to the developers' philosophy and if I scrutinize them too closely they give me the creeps. I think for most people that would be a turn-off, but I actually find it kind of cool. The game evoked a response from me that most games don't.
I like the concept, but the events need some massive balancing. I've talked to the developers and they say the following problem will be fixed. Based on them being so involved I'm going to give this a recommendation for now. As an example of my latest world, everything was going great, really really great, and then I had to pick a card that would give me a large population increase and I knew my game was fucked. In most, but not all, of my games a large population increase results in a demographics disaster that never ends. I spent about 30-50 turns spending the 10 logos to avoid the disaster, my population mit the max 10 billion but still the event would not end. Eventually I ran out of logos when I missed my 35 each bonus and 7 billion people died the first round then because of course there was a giant population change the event happened again (And again and again and again each turn until the end) The second time it occured of course it caused a gaia event that occured at the same time until survival was not possible. Now, had there been a way out of that death spiral, that would have been fun, and challenging, but there wasn't. So as of currently, I wouldn't recomend this game at its full price, the concept is good and thought provoking and fun, but completely unballanced with no way out of death spiral scenarios, you are just along for the ride.
This game has potential, although in the current state of the game, it is easy to see there is much work to be done.
Alpha game in early access. The state of development reflects that. When I first got it, it was extremely raw. Features have been added and the game has been refined with feedback. Progress is being made. The developers are responsive. A fun little strategy game is shaping up. What more what I ask of an indie early access game?
I think it is a very nice little game, there is so much potential in it. The battling system looks very promising, so keep up the good work guys, I'm eagerly waiting for the updates.
Instantly hooked, hoping for more updates and content :) Need more planets - to colonize and a chance to actually co-exist with aliens , but really good - surprised actually
UPDATE - https://steamcommunity.com/workshop/browse/?appid=684040&browsesort=mostrecent§ion=readytouseitems - A mod for the game. Finally.
This game is awesome! I really like this fresh and new take on the strategy game format.
The game is very complex, and highly addictive.
You play as a godlike entity (the "main logos") of the Earth, and your goal is to help mankind thru history.
There's a good spiritual message in the game, that you should care about one another,
take care of the environment, look things in another perspective, and make hard, sometimes questionable decisions for the greater good. It's not easy, you need to pay attention to a lot of variables (population, echology, etc.) otherwise you will fail very quickly.
If you like a game, that is challenging, thought-provoking and puts you on the edge through,
than I highly reccomend it to you.
I would love to see more games like this. :)
Really pointless game. Absolutely pointless.
I bought this game because the concept is interesting, but it's not worth 9.99. First of all, the graphics are mediocre, which I'm usually willing to look past for a small indie game like this, but the design is just downright unappealing in this game. Lots of clashing visual choices. As for gameplay, in addition to the outcomes being pretty boring, there is barely any explanation of how to play the game, or even what the objective is in a "normal" game, which forces you to play a campaign, but even thought they're described when you choose which mode you want to play, the objectives in the campaign are vaguely defined too. To make things worse, no matter what mode you decide to play on, you're stuck just kind of using your best guess at which cards will be the least harmful to your strategy. I could go on and on about the things wrong with this game, but I'll just end this by saying that don't recommend it for anyone looking for an engaging or rewarding gaming experience.
The game seems simple on the surface. After putting in a few hours you realize how challanging it really is. If you adopt a certain strategy you may be forced to change that during the game.
Pros:
- addictive
- simple UI
- makes you think about how fragile our world is
- many possible outcomes
Cons:
- addictive
- missing a "short/quick game" option
As an idea, the game is good. It seems to work, as far as I played it. Graphics are simple but functional, music doesnt bother me, but doesnt mean much either.
What annoys me is the propaganda. Yes, its based in New Age idea of souls learning for lifetimes and traveling through ages and galaxies, Im OK with that. Its got elements and elemental balance and thats ok, its good for a human to be in balance.
The game has things like, vegetarianism and eating meat, plant and fur clothing. Important stuff it seems. As important as fire, and almost as important as zombies. Now, I try to eat my greens for health and avoid eating animals for moral reasons, not perfect but more dedicated than most, and I understand those are Good Causes. I can accept people tell me those are good causes. What does not go well with me is the way the game punishes you if your pre-stone age people add protein to their diet or wear clothes that actually protect them in the winter. In modern age, we dont need to kill animals to survive, and Im all for that. But if the game tells me, eating meat and wearing fur is bad for stone age or pre-stone age people, you can all just kiss my nether places.
You dont get your calories, you die. You try wearing a fig leaf in a snow storm in the Ice Age, you die.
It really pisses me off. If the choices were at least equal, it wouldnt, but in this game, meat is simply a bad move and veggies are purely good.
Studies showed that increased calorie and proteine intake caused by eating meat was what made growth of human brain possible. Increased brain size led to more and more varied diet. These are GOOD things.
Really, I feel my values being mocked. There are real, sensible, rational reasons for vegetarianism, and ethical = scientifically explainable reasons for not eating meat/kindness to animals. There are even psychological benefits for spirituality but this game just turns it into pseudo-religious good is good because is good whoohaw and tries to ram it down your throat like a catholic priest.
Something good at least comes out of this, I get a baconburger, my GF gets a furcoat and hopefully that gets me a lot of
very non-spiritual carnal playtime as I try to distance myself from this so called... game.
A relaxing take on the concept of god games.
In a way, it's quite like a version of civilization abstracted to the max and totally rid of the micromanagement.
Gameplay is quite simple, each turn you choose one developpement card (material or spiritual) for humanity about 4 possible ones, trying to keep balances and avoid desasters.
Beware of Aliens and Zombies, they just cause trouble !
Дополнительная информация
Разработчик | Logos Universe |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 31.01.2025 |
Отзывы пользователей | 62% положительных (21) |